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Documentation fixes.
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@ -58,7 +58,7 @@ More information on CMake can be found on its web site http://www.cmake.org.
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---------------
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The prerequisites for building FLTK with CMake are staightforward:
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CMake 2.6 or later and a recent FLTK 1.3 release, snapshot, or subversion
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CMake 2.6.3 or later and a recent FLTK 1.3 release, snapshot, or subversion
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download (working copy). Installation of CMake is covered on its web site.
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This howto will cover building FLTK with the default options using cmake
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@ -85,7 +85,7 @@ CMAKE_BUILD_TYPE
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by CMake depending on this value.
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CMAKE_INSTALL_PREFIX
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Where everything will go on install. Defaults are /usr/local for unix
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Where everything will go on install. Defaults are /usr/local for Unix
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and C:\Program Files\FLTK for Windows.
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The following are the FLTK specific options. Platform specific options
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@ -136,7 +136,19 @@ OPTION_USE_SYSTEM_LIBPNG - default ON
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OPTION_USE_XINERAMA - default ON
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OPTION_USE_XFT - default ON
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OPTION_USE_XDBE - default ON
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OPTION_USE_XCURSOR - default ON
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OPTION_USE_XRENDER - default ON
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These are X11 extended libraries.
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OPTION_ABI_VERSION - default EMPTY
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Use a numeric value corresponding to the FLTK ABI version you want to
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build in the form 1xxyy for FLTK 1.x.y (xx and yy with leading zeroes).
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The default ABI version is 1xx00 (the stable ABI throughout all patch
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releases of one minor FLTK version). The highest ABI version you may
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choose is 1xxyy for FLTK 1.x.y (again with leading zeroes).
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Please see README.abi-version.txt for more information about which
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ABI version to select.
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OPTION_PRINT_SUPPORT - default ON
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When turned off, the Fl_Printer class does nothing and the
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Fl_PostScript_File_Device class cannot be used, but the FLTK library
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@ -153,7 +165,7 @@ the following.
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cd build
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cmake ..
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make
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sudo make install
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sudo make install (optional)
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This will build and install a default configuration FLTK.
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@ -163,6 +175,18 @@ Some flags can be changed during the 'make' command, such as:
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..which builds in verbose mode, so you can see all the compile/link commands.
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Hint: if you intend to build several different versions of FLTK, e.g. a Debug
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and a Release version, or multiple libraries with different ABI versions,
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then use subdirectories in the build directory, like this:
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mkdir build
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cd build
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mkdir Debug
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cd Debug
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cmake ../..
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make
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sudo make install (optional)
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CROSSCOMPILING
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----------------
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@ -228,7 +252,7 @@ Here is a basic CMakeLists.txt file using FLTK.
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------
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cmake_minimum_required(VERSION 2.6)
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cmake_minimum_required(VERSION 2.6.3)
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project(hello)
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@ -269,7 +293,7 @@ a gui app. It is ignored on other platforms.
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LIBRARY NAMES
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---------------
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When you use the target_link_libraries command, CMake uses it's own
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When you use the target_link_libraries command, CMake uses its own
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internal names for libraries. The fltk library names are:
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fltk fltk_forms fltk_images fltk_gl
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@ -295,11 +319,11 @@ Here is a sample CMakeLists.txt which compiles the CubeView example from
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a directory you've copied the test/Cube* files to.
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---
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cmake_minimum_required(VERSION 2.6)
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cmake_minimum_required(VERSION 2.6.3)
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project(CubeView)
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# change this to your fltk buid directory
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# change this to your fltk build directory
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set(FLTK_DIR /home/msurette/build/fltk-release/)
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find_package(FLTK REQUIRED NO_MODULE)
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@ -313,7 +337,7 @@ add_custom_command(
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include_directories(${CMAKE_BINARY_DIR})
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include_directories(${CMAKE_SOURCE_DIR})
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add_executable(CubeView WIN32 CubeMain.cxx CubeView.cxx CubeViewUI.cxx)
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add_executable(CubeView WIN32 CubeMain.cxx CubeView.cxx CubeViewUI.cxx)
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target_link_libraries(CubeView fltk fltk_gl)
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---
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@ -38,7 +38,7 @@ README.Unix.txt - 2010-11-14 - Building FLTK on Unix
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1 INTRODUCTION
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=================
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FLTK currently supports the following development environments on vmost Unix
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FLTK currently supports the following development environments on most Unix
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platforms:
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- gcc command line tools
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@ -305,13 +305,13 @@ Now configure your FLTK installation:
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./configure
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ADVANCED: type "./configure --help" to get a complete list of optional
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configurations parameters. These should be pretty self-explanatory. Some
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configuration parameters. These should be pretty self-explanatory. Some
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more details can be found in README.
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:END_ADVANCED
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The configuration script will check your machine for the required resources
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which you should have installed as described in the Prerequisites chapter. Review
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the Configuration Summary, maybe take some notes.
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which you should have installed as described in the Prerequisites chapter.
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Review the Configuration Summary, maybe take some notes.
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3.3 Building FLTK
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@ -325,8 +325,8 @@ The entire FLTK toolkit including many test programs will be built for you. No
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warnings should appear. If some do, please let the FLTK developer team know via
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the mailing list or the bug reporting template at www.fltk.org .
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Actually, as of Oct 28 2010, quite a bunch of warnings will show, mostly about
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suggested parenthesis. Please ignore them until we can fix them.
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Actually, as of Apr 13 2016, one or two warnings will show, mostly about
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deprecated declarations. Please ignore them.
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3.4 Testing FLTK
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@ -359,11 +359,11 @@ installation path to a location within the user account by adding the
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3.6 Creating new Projects
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----------------------------
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FLTK provides a neat script named "fltk-config" that can provide all the flags
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FLTK provides a neat script named "fltk-config" that can provide all the flags
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needed to build FLTK applications using the same flags that were used to build
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the library itself. Running "fltk-config" without arguments will print a list
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options. The easiest call to compile an FLTK application from a single source
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file is:
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of options. The easiest call to compile an FLTK application from a single
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source file is:
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fltk-config --compile myProgram.cxx
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@ -390,20 +390,20 @@ version 10.05:
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Start Code::Blocks. Select File > New > Project. In the "New from template"
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dialog box, click on "FLTK project" and follow the instructions.
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The default project support basic fltk. If you would like to add support for
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The default project supports basic fltk. If you would like to add support for
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images, OpenGL, GLUT, or Forms, add the corresponding flags --use-images,
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--use-gl, --use-glut, and --use-forms respectively.
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The flags are located in the "Project Build Options" dialog. To change the
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The flags are located in the "Project Build Options" dialog. To change the
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compiler flags, select your project in the tree view, then select the
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"Compiler Settings" tab, then "Other Options" and add the flags to
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`fltk-config --cxxflags` in front of the second "`".
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"Compiler Settings" tab, then "Other Options" and add the flags to
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`fltk-config --cxxflags` in front of the second "`".
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The linker flags are located in the "Linker Settings" tab under "Other Linker
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Options". Add the flags to `fltk-config --ldstaticflags` in front of the
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second "`".
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CodeBlocks can be set up to use fluid to manage modules..
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CodeBlocks can be set up to use fluid to manage modules.
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The following info is from mingodad@gmail.com posted on fltk.general 06/17/2013:
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"""
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