pie drawing in WIN32 differed from X11 pie drawing (w and h were 1 pixel too small)

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4449 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Matthias Melcher 2005-07-23 21:52:24 +00:00
parent 5226d5aa7e
commit e2cc046d09
2 changed files with 2 additions and 1 deletions

View File

@ -2,6 +2,7 @@ CHANGES IN FLTK 1.1.7
- Documentation fixes (STR #648, STR #692, STR #730, STR
#744, STR #745, STR #942)
- Made pie drawing size for WIN32 and OS X the same as X11 (STR #905)
- Fixed OS X issue with OpenGL windows inside of Tabs (STR #602)
- Fluid Code Editor would occasionally not draw the last character
in the buffer (STR #798)

View File

@ -84,7 +84,7 @@ void fl_pie(int x,int y,int w,int h,double a1,double a2) {
int xb = x+w/2+int(w*cos(a2/180.0*M_PI));
int yb = y+h/2-int(h*sin(a2/180.0*M_PI));
SelectObject(fl_gc, fl_brush());
Pie(fl_gc, x, y, x+w, y+h, xa, ya, xb, yb);
Pie(fl_gc, x, y, x+w+1, y+h+1, xa, ya, xb, yb);
#elif defined(__APPLE_QD__)
Rect r; r.left=x; r.right=x+w+1; r.top=y; r.bottom=y+h+1;
a1 = a2-a1; a2 = 450-a2;