STR #602
OpenGL Windows inside Tabs that were inside of tabs were not drawn correctly. This was due to the fact that a first 'show' on a Tabs widget would show *all* groups inside the tab (unless the user called 'value(...)' on it first). This was only visible on OS X, because subwindow clipping would wrongfully clip even hidden subwindows. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4448 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -2,6 +2,7 @@ CHANGES IN FLTK 1.1.7
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- Documentation fixes (STR #648, STR #692, STR #730, STR
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#744, STR #745, STR #942)
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- Fixed OS X issue with OpenGL windows inside of Tabs (STR #602)
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- Fluid Code Editor would occasionally not draw the last character
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in the buffer (STR #798)
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- Fluid Declaration private flag fixed (STR #799)
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@ -187,6 +187,8 @@ int Fl_Tabs::handle(int event) {
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default:
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break;
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}
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case FL_SHOW:
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value(); // update visibilities and fall through
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default:
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return Fl_Group::handle(event);
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@ -1916,8 +1916,9 @@ void Fl_Window::make_current()
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// \todo for performance reasons: we don't have to create this unless the child windows moved
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for ( Fl_X *cx = i->xidChildren; cx; cx = cx->xidNext )
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{
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Fl_Region r = NewRgn();
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Fl_Window *cw = cx->w;
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if (!cw->visible_r()) continue;
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Fl_Region r = NewRgn();
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SetRectRgn( r, cw->x() - xp, cw->y() - yp,
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cw->x() + cw->w() - xp, cw->y() + cw->h() - yp );
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DiffRgn( fl_window_region, r, fl_window_region );
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