Windows: avoid changing the current Fl_Surface_Device when drawing an Fl_Double_Window.
This change was previously attempted at r.12792 but the test/offscreen demo did not run well with it. This commit fixes the problem: the global fl_window should not be changed when drawing to an Fl_Double_Window. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12868 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -307,7 +307,7 @@ void Fl_WinAPI_Window_Driver::flush_double()
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}
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if (pWindow->damage() & ~FL_DAMAGE_EXPOSE) {
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fl_clip_region(i->region); i->region = 0;
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#if 1 /* Short form that transiently changes the current Fl_Surface_Device */
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#if 0 /* Short form that transiently changes the current Fl_Surface_Device */
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fl_begin_offscreen(other_xid);
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fl_graphics_driver->clip_region( 0 );
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draw();
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@ -317,10 +317,8 @@ void Fl_WinAPI_Window_Driver::flush_double()
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The code run in the window draw() method can call Fl_Surface_Device::surface()
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and conclude that it's drawing to the display, which is ultimately true
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for an Fl_Double_Window.
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With this form, test/offscreen does not work ==> needs investigation.
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*/
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HDC sgc = fl_gc;
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Window save_w = fl_window; fl_window = (Window)other_xid;
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fl_gc = fl_makeDC(other_xid);
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int savedc = SaveDC(fl_gc);
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fl_graphics_driver->gc(fl_gc);
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@ -328,7 +326,6 @@ void Fl_WinAPI_Window_Driver::flush_double()
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draw();
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RestoreDC(fl_gc, savedc);
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DeleteDC(fl_gc);
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fl_window = save_w;
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fl_graphics_driver->gc(sgc);
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#endif
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}
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