Mention that class Fl_Gl_Window now uses cocoa rather than the deprecated AGL on the Mac OS X platform.

git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3@10524 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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Manolo Gouy 2015-01-19 13:00:53 +00:00
parent c9782669c0
commit b079e52ada
1 changed files with 4 additions and 0 deletions

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@ -8,6 +8,10 @@ CHANGES IN FLTK 1.3.4 RELEASED: ??? ?? ????
Other improvements
- The Mac OS X FLTK platform no longer uses the deprecated AGL
(Apple GL library) to draw openGL data. Instead, it uses standard cocoa
APIs. This allows FLTK to support drawing GL scenes at high resolution
when an Fl_Gl_Window is mapped to a 'retina' display.
- fl_read_image() now captures all pixels within the rectangle
described by its arguments, whether they belong to a GL scene
or not (STR #3142). It also captures subwindows of GL windows.