Wayland: protect against rounding errors in copy_region()
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@ -141,16 +141,20 @@ const struct wl_callback_listener *Fl_Wayland_Graphics_Driver::p_surface_frame_l
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// copy pixels in region r from the Cairo surface to the Wayland buffer
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static void copy_region(struct wld_window *window, cairo_region_t *r) {
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struct Fl_Wayland_Graphics_Driver::wld_buffer *buffer = window->buffer;
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float f = Fl::screen_scale(window->fl_win->screen_num()) *
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Fl_Wayland_Window_Driver::driver(window->fl_win)->wld_scale();
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float f = Fl::screen_scale(window->fl_win->screen_num());
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int d = Fl_Wayland_Window_Driver::driver(window->fl_win)->wld_scale();
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int count = cairo_region_num_rectangles(r);
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cairo_rectangle_int_t rect;
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for (int i = 0; i < count; i++) {
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cairo_region_get_rectangle(r, i, &rect);
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int left = rect.x * f;
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int top = rect.y * f;
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int width = ceil((rect.x + rect.width)*f) - left;
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int height = ceil((rect.y + rect.height)*f) - top;
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int left = d * int(rect.x * f);
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int top = d * int(rect.y * f);
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int right = d * ceil((rect.x + rect.width) * f);
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if (right > d * int(window->fl_win->w() * f)) right = d * int(window->fl_win->w() * f);
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int width = right - left;
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int bottom = d * ceil((rect.y + rect.height) * f);
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if (bottom > d * int(window->fl_win->h() * f)) bottom = d * int(window->fl_win->h() * f);
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int height = bottom - top;
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int offset = top * buffer->draw_buffer.stride + 4 * left;
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int W4 = 4 * width;
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for (int l = 0; l < height; l++) {
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