More double-buffering and region code stuff from Bill.

git-svn-id: file:///fltk/svn/fltk/trunk@191 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
This commit is contained in:
Michael R Sweet 1999-01-07 16:47:41 +00:00
parent 680bdba2dd
commit 42aab2a991
2 changed files with 58 additions and 59 deletions

View File

@ -1,5 +1,5 @@
//
// "$Id: Fl.cxx,v 1.12 1999/01/04 19:27:00 mike Exp $"
// "$Id: Fl.cxx,v 1.13 1999/01/07 16:47:40 mike Exp $"
//
// Main event handling code for the Fast Light Tool Kit (FLTK).
//
@ -595,69 +595,68 @@ void fl_throw_focus(Fl_Widget *o) {
#include <FL/fl_draw.H>
void Fl_Widget::redraw() {damage(FL_DAMAGE_ALL);}
void Fl_Widget::damage(uchar flags) {
Fl_Widget* w = this;
while (w->type() < FL_WINDOW) {
w->damage_ |= flags;
w = w->parent();
if (!w) return;
flags = FL_DAMAGE_CHILD;
}
Fl_X* i = Fl_X::i((Fl_Window*)w);
if (i) {
if (i->region) {
// if there already is an update region then merge the area
// of the child with it:
if (w->damage() && w != this) {
w->damage(flags, x(), y(), this->w(), h());
return;
}
// otherwise it is faster to just damage the whole window and
// rely on Fl_Group only drawing the damaged children:
XDestroyRegion(i->region);
i->region = 0;
}
w->damage_ |= flags;
if (type() < FL_WINDOW) {
// damage only the rectangle covered by a child widget:
damage(flags, x(), y(), w(), h());
} else {
// damage entire window by deleting the region:
Fl_X* i = Fl_X::i((Fl_Window*)this);
if (!i) return; // window not mapped, so ignore it
if (i->region) {XDestroyRegion(i->region); i->region = 0;}
damage_ |= flags;
Fl::damage(FL_DAMAGE_CHILD);
}
}
void Fl_Widget::redraw() {damage(FL_DAMAGE_ALL);}
void Fl_Widget::damage(uchar flags, int X, int Y, int W, int H) {
Fl_Widget* w = this;
while (w->type() < FL_WINDOW) {
w->damage_ |= flags;
w = w->parent();
if (!w) return;
Fl_Widget* window = this;
// mark all parent widgets between this and window with FL_DAMAGE_CHILD:
while (window->type() < FL_WINDOW) {
window->damage_ |= flags;
window = window->parent();
if (!window) return;
flags = FL_DAMAGE_CHILD;
}
// see if damage covers entire window:
if (X<=0 && Y<=0 && W>=w->w() && H>=w->h()) {w->damage(flags); return;}
Fl_X* i = Fl_X::i((Fl_Window*)w);
if (i) {
if (w->damage()) {
// if we already have damage we must merge with existing region:
if (i->region) {
#ifndef WIN32
XRectangle R;
R.x = X; R.y = Y; R.width = W; R.height = H;
XUnionRectWithRegion(&R, i->region, i->region);
#else
Region r = XRectangleRegion(X,Y,W,H);
CombineRgn(i->region,i->region,r,RGN_OR);
XDestroyRegion(r);
#endif
}
w->damage_ |= flags;
} else {
// create a new region:
if (i->region) XDestroyRegion(i->region);
i->region = XRectangleRegion(X,Y,W,H);
w->damage_ = flags;
}
Fl::damage(FL_DAMAGE_CHILD);
Fl_X* i = Fl_X::i((Fl_Window*)window);
if (!i) return; // window not mapped, so ignore it
if (X<=0 && Y<=0 && W>=window->w() && H>=window->h()) {
// if damage covers entire window delete region:
window->damage(flags);
return;
}
// clip the damage to the window and quit if none:
if (X < 0) {W += X; X = 0;}
if (Y < 0) {H += Y; Y = 0;}
if (W > window->w()-X) W = window->w()-X;
if (H > window->h()-Y) H = window->h()-Y;
if (W <= 0 || H <= 0) return;
if (window->damage()) {
// if we already have damage we must merge with existing region:
if (i->region) {
#ifndef WIN32
XRectangle R;
R.x = X; R.y = Y; R.width = W; R.height = H;
XUnionRectWithRegion(&R, i->region, i->region);
#else
Region R = XRectangleRegion(X, Y, W, H);
CombineRgn(i->region, i->region, R, RGN_OR);
XDestroyRegion(R);
#endif
}
window->damage_ |= flags;
} else {
// create a new region:
if (i->region) XDestroyRegion(i->region);
i->region = XRectangleRegion(X,Y,W,H);
window->damage_ = flags;
}
Fl::damage(FL_DAMAGE_CHILD);
}
void Fl_Window::flush() {
@ -668,5 +667,5 @@ void Fl_Window::flush() {
}
//
// End of "$Id: Fl.cxx,v 1.12 1999/01/04 19:27:00 mike Exp $".
// End of "$Id: Fl.cxx,v 1.13 1999/01/07 16:47:40 mike Exp $".
//

View File

@ -1,5 +1,5 @@
//
// "$Id: Fl_Double_Window.cxx,v 1.10 1999/01/07 16:47:15 mike Exp $"
// "$Id: Fl_Double_Window.cxx,v 1.11 1999/01/07 16:47:41 mike Exp $"
//
// Double-buffered window code for the Fast Light Tool Kit (FLTK).
//
@ -117,7 +117,7 @@ void Fl_Double_Window::flush(int eraseoverlay) {
#if USE_XDBE
if (use_xdbe) {
// if this is true, copy rather than swap so back buffer is preserved:
int copy = (!(damage()&FL_DAMAGE_ALL) || i->region || eraseoverlay);
int copy = (i->region || eraseoverlay);
if (i->backbuffer_bad) { // make sure we do a complete redraw...
if (i->region) {XDestroyRegion(i->region); i->region = 0;}
clear_damage(FL_DAMAGE_ALL);
@ -192,5 +192,5 @@ Fl_Double_Window::~Fl_Double_Window() {
}
//
// End of "$Id: Fl_Double_Window.cxx,v 1.10 1999/01/07 16:47:15 mike Exp $".
// End of "$Id: Fl_Double_Window.cxx,v 1.11 1999/01/07 16:47:41 mike Exp $".
//