42aab2a991
git-svn-id: file:///fltk/svn/fltk/trunk@191 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
197 lines
5.4 KiB
C++
197 lines
5.4 KiB
C++
//
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// "$Id: Fl_Double_Window.cxx,v 1.11 1999/01/07 16:47:41 mike Exp $"
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//
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// Double-buffered window code for the Fast Light Tool Kit (FLTK).
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//
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// Copyright 1998 by Bill Spitzak and others.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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// Please report all bugs and problems to "fltk-bugs@easysw.com".
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//
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#include <config.h>
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#include <FL/Fl.H>
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#include <FL/Fl_Double_Window.H>
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#include <FL/x.H>
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#include <FL/fl_draw.H>
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// On systems that support double buffering "naturally" the base
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// Fl_Window class will probably do double-buffer and this subclass
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// does nothing.
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#if USE_XDBE
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#include <X11/extensions/Xdbe.h>
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static int use_xdbe;
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static int can_xdbe() {
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static int tried;
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if (!tried) {
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tried = 1;
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int event_base, error_base;
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if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0;
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Drawable root = RootWindow(fl_display,fl_screen);
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int numscreens = 1;
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XdbeScreenVisualInfo *a = XdbeGetVisualInfo(fl_display,&root,&numscreens);
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if (!a) return 0;
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for (int j = 0; j < a->count; j++)
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if (a->visinfo[j].visual == fl_visual->visualid
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/*&& a->visinfo[j].perflevel > 0*/) {use_xdbe = 1; break;}
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XdbeFreeVisualInfo(a);
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}
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return use_xdbe;
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}
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#endif
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void Fl_Double_Window::show() {
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#ifndef WIN32
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if (!shown()) { // don't set the background pixel
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fl_open_display();
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Fl_X::make_xid(this);
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return;
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}
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#endif
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Fl_Window::show();
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}
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#ifdef WIN32
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// Code used to switch output to an off-screen window. See macros in
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// win32.H which save the old state in local variables.
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HDC fl_makeDC(HBITMAP bitmap) {
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HDC new_gc = CreateCompatibleDC(fl_gc);
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SetTextAlign(new_gc, TA_BASELINE|TA_LEFT);
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SetBkMode(new_gc, TRANSPARENT);
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#if USE_COLORMAP
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if (fl_palette) SelectPalette(new_gc, fl_palette, FALSE);
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#endif
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SelectObject(new_gc, bitmap);
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return new_gc;
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}
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void fl_copy_offscreen(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) {
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HDC new_gc = CreateCompatibleDC(fl_gc);
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SelectObject(new_gc, bitmap);
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BitBlt(fl_gc, x, y, w, h, new_gc, srcx, srcy, SRCCOPY);
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DeleteDC(new_gc);
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}
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extern void fl_restore_clip();
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#endif
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// Fl_Overlay_Window relies on flush(1) copying the back buffer to the
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// front everywhere, even if damage() == 0, thus erasing the overlay,
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// and leaving the clip region set to the entire window.
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void Fl_Double_Window::flush() {flush(0);}
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void Fl_Double_Window::flush(int eraseoverlay) {
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make_current(); // make sure fl_gc is non-zero
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Fl_X *i = Fl_X::i(this);
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if (!i->other_xid) {
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#if USE_XDBE
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if (can_xdbe()) i->other_xid =
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XdbeAllocateBackBufferName(fl_display, fl_xid(this), XdbeUndefined);
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else
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#endif
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i->other_xid = fl_create_offscreen(w(), h());
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clear_damage(FL_DAMAGE_ALL);
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}
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#if USE_XDBE
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if (use_xdbe) {
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// if this is true, copy rather than swap so back buffer is preserved:
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int copy = (i->region || eraseoverlay);
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if (i->backbuffer_bad) { // make sure we do a complete redraw...
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if (i->region) {XDestroyRegion(i->region); i->region = 0;}
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clear_damage(FL_DAMAGE_ALL);
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}
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if (damage()) {
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fl_clip_region(i->region); i->region = 0;
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fl_window = i->other_xid;
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draw();
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fl_window = i->xid;
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}
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if (!copy) {
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XdbeSwapInfo s;
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s.swap_window = fl_xid(this);
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s.swap_action = XdbeUndefined;
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XdbeSwapBuffers(fl_display, &s, 1);
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i->backbuffer_bad = 1;
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return;
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}
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// otherwise just use normal copy from back to front:
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i->backbuffer_bad = 0; // which won't destroy the back buffer...
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} else
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#endif
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if (damage() & ~FL_DAMAGE_EXPOSE) {
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fl_clip_region(i->region); i->region = 0;
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#ifdef WIN32
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HDC _sgc = fl_gc;
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fl_gc = fl_makeDC(i->other_xid);
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fl_restore_clip(); // duplicate region into new gc
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draw();
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DeleteDC(fl_gc);
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fl_gc = _sgc;
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#else // X:
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fl_window = i->other_xid;
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draw();
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fl_window = i->xid;
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#endif
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}
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if (eraseoverlay) fl_clip_region(0);
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// on Irix (at least) it is faster to reduce the area copied to
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// the current clip region:
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int X,Y,W,H; fl_clip_box(0,0,w(),h(),X,Y,W,H);
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fl_copy_offscreen(X, Y, W, H, i->other_xid, X, Y);
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}
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void Fl_Double_Window::resize(int X,int Y,int W,int H) {
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int ow = w();
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int oh = h();
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Fl_Window::resize(X,Y,W,H);
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#if USE_XDBE
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if (use_xdbe) return;
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#endif
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Fl_X* i = Fl_X::i(this);
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if (i && i->other_xid && (ow != w() || oh != h())) {
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fl_delete_offscreen(i->other_xid);
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i->other_xid = 0;
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}
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}
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void Fl_Double_Window::hide() {
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Fl_X* i = Fl_X::i(this);
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if (i && i->other_xid) {
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#if USE_XDBE
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if (!use_xdbe)
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#endif
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fl_delete_offscreen(i->other_xid);
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}
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Fl_Window::hide();
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}
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Fl_Double_Window::~Fl_Double_Window() {
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hide();
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}
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//
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// End of "$Id: Fl_Double_Window.cxx,v 1.11 1999/01/07 16:47:41 mike Exp $".
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//
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