Remove a few #include <FL/x.H> from public FLTK headers.
git-svn-id: file:///fltk/svn/fltk/branches/branch-1.3-porting@11347 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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@ -20,7 +20,6 @@
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#define FL_SCREEN_DRIVER_H
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#include <FL/Fl_Device.H>
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#include <FL/x.H>
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#include <FL/Fl.H>
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// TODO: add text composition?
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@ -24,13 +24,15 @@
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#ifndef FL_WINDOW_DRIVER_H
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#define FL_WINDOW_DRIVER_H
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#include <FL/x.H>
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#include <FL/Fl_Export.H>
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#include <stdlib.h>
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class Fl_Window;
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class Fl_X;
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class Fl_Image;
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class Fl_Shared_Image;
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class Fl_RGB_Image;
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/**
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\brief A base class for platform specific window handling code.
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@ -22,6 +22,7 @@
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// equivalent (but totally different) crap for MSWindows is in Fl_win32.cxx
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#include <config.h>
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#include <FL/Fl.H>
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#include <FL/x.H>
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#include <FL/Fl_Window_Driver.H>
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#include <FL/Fl_RGB_Image.H>
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#include <FL/Fl_Window.H>
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@ -16,6 +16,7 @@
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// http://www.fltk.org/str.php
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//
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#include <FL/x.H>
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#include <FL/Fl_Window_Driver.H>
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extern char fl_show_iconic; // in Fl_x.cxx
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@ -26,7 +26,7 @@
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#define FL_COCOA_SCREEN_DRIVER_H
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#include <FL/Fl_Screen_Driver.H>
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#include <FL/x.H> // for XRectangle
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/*
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Move everything here that manages the native screen interface.
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@ -18,7 +18,7 @@
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#include "../../config_lib.h"
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#include "Fl_Cocoa_Screen_Driver.h"
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#include "Fl_Cocoa_Screen_Driver.H"
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#include <FL/Fl.H>
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#include <FL/x.H>
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#include <FL/Fl_Graphics_Driver.H>
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@ -26,7 +26,7 @@
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#define FL_WINAPI_SCREEN_DRIVER_H
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#include <FL/Fl_Screen_Driver.H>
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#include <windows.h>
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class Fl_Window;
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@ -19,6 +19,10 @@
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#include "../../config_lib.h"
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#include <FL/Fl.H>
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#include <FL/Fl_Image.H>
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#include <FL/Fl_Bitmap.H>
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#include <FL/Fl_Window.H>
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#include <FL/x.H>
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#include "Fl_WinAPI_Window_Driver.H"
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#include <windows.h>
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@ -26,6 +26,7 @@
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#define FL_X11_WINDOW_DRIVER_H
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#include <FL/Fl_Window_Driver.H>
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class Fl_Bitmap;
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/*
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Move everything here that manages the native window interface.
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