fltk/src/Fl_Double_Window.cxx

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//
// "$Id$"
//
// Double-buffered window code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2012 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
/** \file
Fl_Double_Window implementation.
*/
#include <config.h>
#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Overlay_Window.H>
#include <FL/Fl_Printer.H>
#include <FL/x.H>
#include <FL/fl_draw.H>
// On systems that support double buffering "naturally" the base
// Fl_Window class will probably do double-buffer and this subclass
// does nothing.
#if USE_XDBE
#include <X11/extensions/Xdbe.h>
static int use_xdbe;
static int can_xdbe() {
static int tried;
if (!tried) {
tried = 1;
int event_base, error_base;
if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0;
Drawable root = RootWindow(fl_display,fl_screen);
int numscreens = 1;
XdbeScreenVisualInfo *a = XdbeGetVisualInfo(fl_display,&root,&numscreens);
if (!a) return 0;
for (int j = 0; j < a->count; j++) {
if (a->visinfo[j].visual == fl_visual->visualid
/*&& a->visinfo[j].perflevel > 0*/) {
use_xdbe = 1; break;
}
}
XdbeFreeVisualInfo(a);
}
return use_xdbe;
}
#endif
Fl_Double_Window::Fl_Double_Window(int W, int H, const char *l)
: Fl_Window(W,H,l),
force_doublebuffering_(0)
{
type(FL_DOUBLE_WINDOW);
}
Fl_Double_Window::Fl_Double_Window(int X, int Y, int W, int H, const char *l)
: Fl_Window(X,Y,W,H,l),
force_doublebuffering_(0)
{
type(FL_DOUBLE_WINDOW);
}
void Fl_Double_Window::show() {
Fl_Window::show();
}
/** \addtogroup fl_drawings
@{
*/
/** Copy a rectangular area of the given offscreen buffer into the current drawing destination.
\param x,y position where to draw the copied rectangle
\param w,h size of the copied rectangle
\param pixmap offscreen buffer containing the rectangle to copy
\param srcx,srcy origin in offscreen buffer of rectangle to copy
*/
#if FLTK_ABI_VERSION >= 10301
void fl_copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy) {
fl_graphics_driver->copy_offscreen(x, y, w, h, pixmap, srcx, srcy);
}
#else
void fl_copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy) {
#ifdef WIN32
if (fl_graphics_driver->class_name() == Fl_GDI_Graphics_Driver::class_id ||
fl_graphics_driver->class_name() == Fl_GDI_Printer_Graphics_Driver::class_id) {
#else
if (fl_graphics_driver->class_name() == Fl_Display_Device::display_device()->driver()->class_name()) {
#endif
#ifdef USE_X11
((Fl_Xlib_Graphics_Driver*)fl_graphics_driver)->copy_offscreen(x, y, w, h, pixmap, srcx, srcy);
#elif defined(WIN32)
((Fl_GDI_Graphics_Driver*)fl_graphics_driver)->copy_offscreen(x, y, w, h, pixmap, srcx, srcy);
#elif defined(__APPLE__)
((Fl_Quartz_Graphics_Driver*)fl_graphics_driver)->copy_offscreen(x, y, w, h, pixmap, srcx, srcy);
#endif
}
else { // when copy is not to the display
fl_graphics_driver->copy_offscreen(x, y, w, h, pixmap, srcx, srcy);
}
}
#endif // FLTK_ABI_VERSION
/** @} */
/** see fl_copy_offscreen() */
void Fl_Graphics_Driver::copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy)
{
fl_begin_offscreen(pixmap);
uchar *img = fl_read_image(NULL, srcx, srcy, w, h, 0);
fl_end_offscreen();
fl_draw_image(img, x, y, w, h, 3, 0);
delete[] img;
}
#if defined(USE_X11)
void Fl_Xlib_Graphics_Driver::copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy) {
XCopyArea(fl_display, pixmap, fl_window, fl_gc, srcx, srcy, w, h, x, y);
}
// maybe someone feels inclined to implement alpha blending on X11?
char fl_can_do_alpha_blending() {
return 0;
}
#elif defined(WIN32)
// Code used to switch output to an off-screen window. See macros in
// win32.H which save the old state in local variables.
typedef struct { BYTE a; BYTE b; BYTE c; BYTE d; } FL_BLENDFUNCTION;
typedef BOOL (WINAPI* fl_alpha_blend_func)
(HDC,int,int,int,int,HDC,int,int,int,int,FL_BLENDFUNCTION);
static fl_alpha_blend_func fl_alpha_blend = NULL;
static FL_BLENDFUNCTION blendfunc = { 0, 0, 255, 1};
/*
* This function checks if the version of MSWindows that we
* curently run on supports alpha blending for bitmap transfers
* and finds the required function if so.
*/
char fl_can_do_alpha_blending() {
static char been_here = 0;
static char can_do = 0;
// do this test only once
if (been_here) return can_do;
been_here = 1;
// load the library that implements alpha blending
HMODULE hMod = LoadLibrary("MSIMG32.DLL");
// give up if that doesn't exist (Win95?)
if (!hMod) return 0;
// now find the blending function inside that dll
fl_alpha_blend = (fl_alpha_blend_func)GetProcAddress(hMod, "AlphaBlend");
// give up if we can't find it (Win95)
if (!fl_alpha_blend) return 0;
// we have the call, but does our display support alpha blending?
// get the desktop's device context
HDC dc = GetDC(0L);
if (!dc) return 0;
// check the device capabilities flags. However GetDeviceCaps
// does not return anything useful, so we have to do it manually:
HBITMAP bm = CreateCompatibleBitmap(dc, 1, 1);
HDC new_gc = CreateCompatibleDC(dc);
int save = SaveDC(new_gc);
SelectObject(new_gc, bm);
/*COLORREF set = */ SetPixel(new_gc, 0, 0, 0x01010101);
BOOL alpha_ok = fl_alpha_blend(dc, 0, 0, 1, 1, new_gc, 0, 0, 1, 1, blendfunc);
RestoreDC(new_gc, save);
DeleteDC(new_gc);
DeleteObject(bm);
ReleaseDC(0L, dc);
if (alpha_ok) can_do = 1;
return can_do;
}
HDC fl_makeDC(HBITMAP bitmap) {
HDC new_gc = CreateCompatibleDC(fl_gc);
SetTextAlign(new_gc, TA_BASELINE|TA_LEFT);
SetBkMode(new_gc, TRANSPARENT);
#if USE_COLORMAP
if (fl_palette) SelectPalette(new_gc, fl_palette, FALSE);
#endif
SelectObject(new_gc, bitmap);
return new_gc;
}
void Fl_GDI_Graphics_Driver::copy_offscreen(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) {
HDC new_gc = CreateCompatibleDC(fl_gc);
int save = SaveDC(new_gc);
SelectObject(new_gc, bitmap);
BitBlt(fl_gc, x, y, w, h, new_gc, srcx, srcy, SRCCOPY);
RestoreDC(new_gc, save);
DeleteDC(new_gc);
}
void Fl_GDI_Graphics_Driver::copy_offscreen_with_alpha(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) {
HDC new_gc = CreateCompatibleDC(fl_gc);
int save = SaveDC(new_gc);
SelectObject(new_gc, bitmap);
BOOL alpha_ok = 0;
// first try to alpha blend
if ( fl_can_do_alpha_blending() ) {
alpha_ok = fl_alpha_blend(fl_gc, x, y, w, h, new_gc, srcx, srcy, w, h, blendfunc);
}
// if that failed (it shouldn't), still copy the bitmap over, but now alpha is 1
if (!alpha_ok) {
BitBlt(fl_gc, x, y, w, h, new_gc, srcx, srcy, SRCCOPY);
}
RestoreDC(new_gc, save);
DeleteDC(new_gc);
}
#elif defined(__APPLE_QUARTZ__) || defined(FL_DOXYGEN)
char fl_can_do_alpha_blending() {
return 1;
}
#if ! defined(FL_DOXYGEN)
Fl_Offscreen Fl_Quartz_Graphics_Driver::create_offscreen_with_alpha(int w, int h) {
void *data = calloc(w*h,4);
CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate(
data, w, h, 8, w*4, lut, kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(lut);
return (Fl_Offscreen)ctx;
}
#endif
/** \addtogroup fl_drawings
@{
*/
/**
Creation of an offscreen graphics buffer.
\param w,h width and height in pixels of the buffer.
\return the created graphics buffer.
*/
Fl_Offscreen fl_create_offscreen(int w, int h) {
void *data = calloc(w*h,4);
CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate(
data, w, h, 8, w*4, lut, kCGImageAlphaNoneSkipLast);
CGColorSpaceRelease(lut);
return (Fl_Offscreen)ctx;
}
static void bmProviderRelease (void *src, const void *data, size_t size) {
CFIndex count = CFGetRetainCount(src);
CFRelease(src);
if(count == 1) free((void*)data);
}
void Fl_Quartz_Graphics_Driver::copy_offscreen(int x,int y,int w,int h,Fl_Offscreen osrc,int srcx,int srcy) {
CGContextRef src = (CGContextRef)osrc;
void *data = CGBitmapContextGetData(src);
int sw = CGBitmapContextGetWidth(src);
int sh = CGBitmapContextGetHeight(src);
CGImageAlphaInfo alpha = CGBitmapContextGetAlphaInfo(src);
CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
// when output goes to a Quartz printercontext, release of the bitmap must be
// delayed after the end of the print page
CFRetain(src);
CGDataProviderRef src_bytes = CGDataProviderCreateWithData( src, data, sw*sh*4, bmProviderRelease);
CGImageRef img = CGImageCreate( sw, sh, 8, 4*8, 4*sw, lut, alpha,
src_bytes, 0L, false, kCGRenderingIntentDefault);
// fl_push_clip();
CGRect rect = { { x, y }, { w, h } };
Fl_X::q_begin_image(rect, srcx, srcy, sw, sh);
CGContextDrawImage(fl_gc, rect, img);
Fl_X::q_end_image();
CGImageRelease(img);
CGColorSpaceRelease(lut);
CGDataProviderRelease(src_bytes);
}
/** Deletion of an offscreen graphics buffer.
\param ctx the buffer to be deleted.
*/
void fl_delete_offscreen(Fl_Offscreen ctx) {
if (!ctx) return;
void *data = CGBitmapContextGetData((CGContextRef)ctx);
CFIndex count = CFGetRetainCount(ctx);
CGContextRelease((CGContextRef)ctx);
if(count == 1) free(data);
}
const int stack_max = 16;
static int stack_ix = 0;
static CGContextRef stack_gc[stack_max];
static Window stack_window[stack_max];
static Fl_Surface_Device *_ss;
/** Send all subsequent drawing commands to this offscreen buffer.
\param ctx the offscreen buffer.
*/
void fl_begin_offscreen(Fl_Offscreen ctx) {
_ss = Fl_Surface_Device::surface();
Fl_Display_Device::display_device()->set_current();
if (stack_ix<stack_max) {
stack_gc[stack_ix] = fl_gc;
stack_window[stack_ix] = fl_window;
} else
fprintf(stderr, "FLTK CGContext Stack overflow error\n");
stack_ix++;
fl_gc = (CGContextRef)ctx;
fl_window = 0;
CGContextSaveGState(fl_gc);
fl_push_no_clip();
}
/** Quit sending drawing commands to the current offscreen buffer.
*/
void fl_end_offscreen() {
Fl_X::q_release_context();
fl_pop_clip();
if (stack_ix>0)
stack_ix--;
else
fprintf(stderr, "FLTK CGContext Stack underflow error\n");
if (stack_ix<stack_max) {
fl_gc = stack_gc[stack_ix];
fl_window = stack_window[stack_ix];
}
_ss->set_current();
}
/** @} */
#else
# error unsupported platform
#endif
/**
Forces the window to be redrawn.
*/
void Fl_Double_Window::flush() {flush(0);}
/**
Forces the window to be redrawn.
\param[in] eraseoverlay non-zero to erase overlay, zero to ignore
Fl_Overlay_Window relies on flush(1) copying the back buffer to the
front everywhere, even if damage() == 0, thus erasing the overlay,
and leaving the clip region set to the entire window.
*/
void Fl_Double_Window::flush(int eraseoverlay) {
if (!shown()) return;
make_current(); // make sure fl_gc is non-zero
Fl_X *myi = Fl_X::i(this);
if (!myi) return; // window not yet created
if (!myi->other_xid) {
#if USE_XDBE
if (can_xdbe()) {
myi->other_xid = XdbeAllocateBackBufferName(fl_display, fl_xid(this), XdbeCopied);
myi->backbuffer_bad = 1;
} else
#endif
#if defined(USE_X11) || defined(WIN32)
myi->other_xid = fl_create_offscreen(w(), h());
clear_damage(FL_DAMAGE_ALL);
#elif defined(__APPLE_QUARTZ__)
if (force_doublebuffering_) {
myi->other_xid = fl_create_offscreen(w(), h());
clear_damage(FL_DAMAGE_ALL);
}
#else
# error unsupported platform
#endif
}
#if USE_XDBE
if (use_xdbe) {
if (myi->backbuffer_bad || eraseoverlay) {
// Make sure we do a complete redraw...
if (myi->region) {XDestroyRegion(myi->region); myi->region = 0;}
clear_damage(FL_DAMAGE_ALL);
myi->backbuffer_bad = 0;
}
// Redraw as needed...
if (damage()) {
fl_clip_region(myi->region); myi->region = 0;
fl_window = myi->other_xid;
draw();
fl_window = myi->xid;
}
// Copy contents of back buffer to window...
XdbeSwapInfo s;
s.swap_window = fl_xid(this);
s.swap_action = XdbeCopied;
XdbeSwapBuffers(fl_display, &s, 1);
return;
} else
#endif
if (damage() & ~FL_DAMAGE_EXPOSE) {
fl_clip_region(myi->region); myi->region = 0;
#ifdef WIN32
HDC _sgc = fl_gc;
fl_gc = fl_makeDC(myi->other_xid);
int save = SaveDC(fl_gc);
fl_restore_clip(); // duplicate region into new gc
draw();
RestoreDC(fl_gc, save);
DeleteDC(fl_gc);
fl_gc = _sgc;
//# if defined(FLTK_USE_CAIRO)
//if Fl::cairo_autolink_context() Fl::cairo_make_current(this); // capture gc changes automatically to update the cairo context adequately
//# endif
#elif defined(__APPLE__)
if ( myi->other_xid ) {
fl_begin_offscreen( myi->other_xid );
fl_clip_region( 0 );
draw();
fl_end_offscreen();
} else {
draw();
}
#else // X:
fl_window = myi->other_xid;
draw();
fl_window = myi->xid;
#endif
}
if (eraseoverlay) fl_clip_region(0);
// on Irix (at least) it is faster to reduce the area copied to
// the current clip region:
int X,Y,W,H; fl_clip_box(0,0,w(),h(),X,Y,W,H);
if (myi->other_xid) fl_copy_offscreen(X, Y, W, H, myi->other_xid, X, Y);
}
void Fl_Double_Window::resize(int X,int Y,int W,int H) {
int ow = w();
int oh = h();
Fl_Window::resize(X,Y,W,H);
#if USE_XDBE
if (use_xdbe) {
Fl_X* myi = Fl_X::i(this);
if (myi && myi->other_xid && (ow < w() || oh < h())) {
// STR #2152: Deallocate the back buffer to force creation of a new one.
XdbeDeallocateBackBufferName(fl_display,myi->other_xid);
myi->other_xid = 0;
}
return;
}
#endif
Fl_X* myi = Fl_X::i(this);
if (myi && myi->other_xid && (ow != w() || oh != h())) {
fl_delete_offscreen(myi->other_xid);
myi->other_xid = 0;
}
}
void Fl_Double_Window::hide() {
Fl_X* myi = Fl_X::i(this);
if (myi && myi->other_xid) {
#if USE_XDBE
if (!use_xdbe)
#endif
fl_delete_offscreen(myi->other_xid);
}
Fl_Window::hide();
}
/**
The destructor <I>also deletes all the children</I>. This allows a
whole tree to be deleted at once, without having to keep a pointer to
all the children in the user code.
*/
Fl_Double_Window::~Fl_Double_Window() {
hide();
}
Fl_Overlay_Window::Fl_Overlay_Window(int W, int H, const char *l)
: Fl_Double_Window(W,H,l)
{
overlay_ = 0;
force_doublebuffering_=1;
image(0);
}
Fl_Overlay_Window::Fl_Overlay_Window(int X, int Y, int W, int H, const char *l)
: Fl_Double_Window(X,Y,W,H,l)
{
overlay_ = 0;
force_doublebuffering_=1;
image(0);
}
//
// End of "$Id$".
//