fltk/src/Fl_Double_Window.cxx

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//
// "$Id$"
//
// Double-buffered window code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2009 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#include <config.h>
#include <FL/Fl.H>
#include <FL/Fl_Double_Window.H>
#include <FL/Fl_Printer.H>
#include <FL/x.H>
#include <FL/fl_draw.H>
// On systems that support double buffering "naturally" the base
// Fl_Window class will probably do double-buffer and this subclass
// does nothing.
#if USE_XDBE
#include <X11/extensions/Xdbe.h>
static int use_xdbe;
static int can_xdbe() {
static int tried;
if (!tried) {
tried = 1;
int event_base, error_base;
if (!XdbeQueryExtension(fl_display, &event_base, &error_base)) return 0;
Drawable root = RootWindow(fl_display,fl_screen);
int numscreens = 1;
XdbeScreenVisualInfo *a = XdbeGetVisualInfo(fl_display,&root,&numscreens);
if (!a) return 0;
for (int j = 0; j < a->count; j++)
if (a->visinfo[j].visual == fl_visual->visualid
/*&& a->visinfo[j].perflevel > 0*/) {use_xdbe = 1; break;}
XdbeFreeVisualInfo(a);
}
return use_xdbe;
}
#endif
void Fl_Double_Window::show() {
Fl_Window::show();
}
static void fl_copy_offscreen_to_display(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy);
void fl_copy_offscreen(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy) {
if( fl_graphics_driver == fl_display_device->driver()) {
fl_copy_offscreen_to_display(x, y, w, h, pixmap, srcx, srcy);
}
else { // when copy is not to the display
fl_begin_offscreen(pixmap);
uchar *img = fl_read_image(NULL, srcx, srcy, w, h, 0);
fl_end_offscreen();
fl_draw_image(img, x, y, w, h, 3, 0);
delete img;
}
}
#if defined(USE_X11)
static void fl_copy_offscreen_to_display(int x, int y, int w, int h, Fl_Offscreen pixmap, int srcx, int srcy) {
XCopyArea(fl_display, pixmap, fl_window, fl_gc, srcx, srcy, w, h, x, y);
}
// maybe someone feels inclined to implement alpha blending on X11?
char fl_can_do_alpha_blending() {
return 0;
}
#elif defined(WIN32)
// Code used to switch output to an off-screen window. See macros in
// win32.H which save the old state in local variables.
typedef struct { BYTE a; BYTE b; BYTE c; BYTE d; } FL_BLENDFUNCTION;
typedef BOOL (WINAPI* fl_alpha_blend_func)
(HDC,int,int,int,int,HDC,int,int,int,int,FL_BLENDFUNCTION);
static fl_alpha_blend_func fl_alpha_blend = NULL;
static FL_BLENDFUNCTION blendfunc = { 0, 0, 255, 1};
/*
* This function checks if the version of MSWindows that we
* curently run on supports alpha blending for bitmap transfers
* and finds the required function if so.
*/
char fl_can_do_alpha_blending() {
static char been_here = 0;
static char can_do = 0;
// do this test only once
if (been_here) return can_do;
been_here = 1;
// load the library that implements alpha blending
HMODULE hMod = LoadLibrary("MSIMG32.DLL");
// give up if that doesn't exist (Win95?)
if (!hMod) return 0;
// now find the blending function inside that dll
fl_alpha_blend = (fl_alpha_blend_func)GetProcAddress(hMod, "AlphaBlend");
// give up if we can't find it (Win95)
if (!fl_alpha_blend) return 0;
// we have the call, but does our display support alpha blending?
// get the desktop's device context
HDC dc = GetDC(0L);
if (!dc) return 0;
// check the device capabilities flags. However GetDeviceCaps
// does not return anything useful, so we have to do it manually:
HBITMAP bm = CreateCompatibleBitmap(dc, 1, 1);
HDC new_gc = CreateCompatibleDC(dc);
int save = SaveDC(new_gc);
SelectObject(new_gc, bm);
/*COLORREF set = */ SetPixel(new_gc, 0, 0, 0x01010101);
BOOL alpha_ok = fl_alpha_blend(dc, 0, 0, 1, 1, new_gc, 0, 0, 1, 1, blendfunc);
RestoreDC(new_gc, save);
DeleteDC(new_gc);
DeleteObject(bm);
ReleaseDC(0L, dc);
if (alpha_ok) can_do = 1;
return can_do;
}
HDC fl_makeDC(HBITMAP bitmap) {
HDC new_gc = CreateCompatibleDC(fl_gc);
SetTextAlign(new_gc, TA_BASELINE|TA_LEFT);
SetBkMode(new_gc, TRANSPARENT);
#if USE_COLORMAP
if (fl_palette) SelectPalette(new_gc, fl_palette, FALSE);
#endif
SelectObject(new_gc, bitmap);
return new_gc;
}
static void fl_copy_offscreen_to_display(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) {
HDC new_gc = CreateCompatibleDC(fl_gc);
int save = SaveDC(new_gc);
SelectObject(new_gc, bitmap);
BitBlt(fl_gc, x, y, w, h, new_gc, srcx, srcy, SRCCOPY);
RestoreDC(new_gc, save);
DeleteDC(new_gc);
}
void fl_copy_offscreen_with_alpha(int x,int y,int w,int h,HBITMAP bitmap,int srcx,int srcy) {
HDC new_gc = CreateCompatibleDC(fl_gc);
int save = SaveDC(new_gc);
SelectObject(new_gc, bitmap);
BOOL alpha_ok = 0;
// first try to alpha blend
// if to printer, always try alpha_blend
int to_display = Fl_Surface_Device::surface()->type() == Fl_Display_Device::device_type; // true iff display output
if ( (to_display && fl_can_do_alpha_blending()) || Fl_Surface_Device::surface()->type() == Fl_Printer::device_type) {
alpha_ok = fl_alpha_blend(fl_gc, x, y, w, h, new_gc, srcx, srcy, w, h, blendfunc);
}
// if that failed (it shouldn't), still copy the bitmap over, but now alpha is 1
if (!alpha_ok) {
BitBlt(fl_gc, x, y, w, h, new_gc, srcx, srcy, SRCCOPY);
}
RestoreDC(new_gc, save);
DeleteDC(new_gc);
}
extern void fl_restore_clip();
#elif defined(__APPLE_QUARTZ__)
char fl_can_do_alpha_blending() {
return 1;
}
Fl_Offscreen fl_create_offscreen(int w, int h) {
void *data = calloc(w*h,4);
CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate(
data, w, h, 8, w*4, lut, kCGImageAlphaNoneSkipLast);
CGColorSpaceRelease(lut);
return (Fl_Offscreen)ctx;
}
Fl_Offscreen fl_create_offscreen_with_alpha(int w, int h) {
void *data = calloc(w*h,4);
CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
CGContextRef ctx = CGBitmapContextCreate(
data, w, h, 8, w*4, lut, kCGImageAlphaPremultipliedLast);
CGColorSpaceRelease(lut);
return (Fl_Offscreen)ctx;
}
static void bmProviderRelease (void *src, const void *data, size_t size)
{
CFIndex count = CFGetRetainCount(src);
CFRelease(src);
if(count == 1) free((void*)data);
}
static void fl_copy_offscreen_to_display(int x,int y,int w,int h,Fl_Offscreen osrc,int srcx,int srcy) {
CGContextRef src = (CGContextRef)osrc;
void *data = CGBitmapContextGetData(src);
int sw = CGBitmapContextGetWidth(src);
int sh = CGBitmapContextGetHeight(src);
CGImageAlphaInfo alpha = CGBitmapContextGetAlphaInfo(src);
CGColorSpaceRef lut = CGColorSpaceCreateDeviceRGB();
// when output goes to a Quartz printercontext, release of the bitmap must be
// delayed after the end of the print page
CFRetain(src);
CGDataProviderRef src_bytes = CGDataProviderCreateWithData( src, data, sw*sh*4, bmProviderRelease);
CGImageRef img = CGImageCreate( sw, sh, 8, 4*8, 4*sw, lut, alpha,
src_bytes, 0L, false, kCGRenderingIntentDefault);
// fl_push_clip();
CGRect rect = { { x, y }, { w, h } };
Fl_X::q_begin_image(rect, srcx, srcy, sw, sh);
CGContextDrawImage(fl_gc, rect, img);
Fl_X::q_end_image();
CGImageRelease(img);
CGColorSpaceRelease(lut);
CGDataProviderRelease(src_bytes);
}
void fl_delete_offscreen(Fl_Offscreen ctx) {
if (!ctx) return;
void *data = CGBitmapContextGetData((CGContextRef)ctx);
CFIndex count = CFGetRetainCount(ctx);
CGContextRelease((CGContextRef)ctx);
if(count == 1) free(data);
}
const int stack_max = 16;
static int stack_ix = 0;
static CGContextRef stack_gc[stack_max];
static Window stack_window[stack_max];
static Fl_Surface_Device *_ss;
void fl_begin_offscreen(Fl_Offscreen ctx) {
_ss = fl_surface;
fl_display_device->set_current();
if (stack_ix<stack_max) {
stack_gc[stack_ix] = fl_gc;
stack_window[stack_ix] = fl_window;
} else
fprintf(stderr, "FLTK CGContext Stack overflow error\n");
stack_ix++;
fl_gc = (CGContextRef)ctx;
fl_window = 0;
CGContextSaveGState(fl_gc);
fl_push_no_clip();
}
void fl_end_offscreen() {
Fl_X::q_release_context();
fl_pop_clip();
if (stack_ix>0)
stack_ix--;
else
fprintf(stderr, "FLTK CGContext Stack underflow error\n");
if (stack_ix<stack_max) {
fl_gc = stack_gc[stack_ix];
fl_window = stack_window[stack_ix];
}
_ss->set_current();
}
extern void fl_restore_clip();
#else
# error unsupported platform
#endif
/**
Forces the window to be redrawn.
*/
void Fl_Double_Window::flush() {flush(0);}
/**
Forces the window to be redrawn.
\param[in] eraseoverlay non-zero to erase overlay, zero to ignore
Fl_Overlay_Window relies on flush(1) copying the back buffer to the
front everywhere, even if damage() == 0, thus erasing the overlay,
and leaving the clip region set to the entire window.
*/
void Fl_Double_Window::flush(int eraseoverlay) {
make_current(); // make sure fl_gc is non-zero
Fl_X *myi = Fl_X::i(this);
if (!myi->other_xid) {
#if USE_XDBE
if (can_xdbe()) {
myi->other_xid =
XdbeAllocateBackBufferName(fl_display, fl_xid(this), XdbeCopied);
myi->backbuffer_bad = 1;
} else
#endif
#if defined(USE_X11) || defined(WIN32)
myi->other_xid = fl_create_offscreen(w(), h());
clear_damage(FL_DAMAGE_ALL);
#elif defined(__APPLE_QUARTZ__)
if (force_doublebuffering_) {
myi->other_xid = fl_create_offscreen(w(), h());
clear_damage(FL_DAMAGE_ALL);
}
#else
# error unsupported platform
#endif
}
#if USE_XDBE
if (use_xdbe) {
if (myi->backbuffer_bad || eraseoverlay) {
// Make sure we do a complete redraw...
if (myi->region) {XDestroyRegion(myi->region); myi->region = 0;}
clear_damage(FL_DAMAGE_ALL);
myi->backbuffer_bad = 0;
}
// Redraw as needed...
if (damage()) {
fl_clip_region(myi->region); myi->region = 0;
fl_window = myi->other_xid;
draw();
fl_window = myi->xid;
}
// Copy contents of back buffer to window...
XdbeSwapInfo s;
s.swap_window = fl_xid(this);
s.swap_action = XdbeCopied;
XdbeSwapBuffers(fl_display, &s, 1);
return;
} else
#endif
if (damage() & ~FL_DAMAGE_EXPOSE) {
fl_clip_region(myi->region); myi->region = 0;
#ifdef WIN32
HDC _sgc = fl_gc;
fl_gc = fl_makeDC(myi->other_xid);
int save = SaveDC(fl_gc);
fl_restore_clip(); // duplicate region into new gc
draw();
RestoreDC(fl_gc, save);
DeleteDC(fl_gc);
fl_gc = _sgc;
//# if defined(USE_CAIRO)
//if Fl::cairo_autolink_context() Fl::cairo_make_current(this); // capture gc changes automatically to update the cairo context adequately
//# endif
#elif defined(__APPLE__)
if ( myi->other_xid ) {
fl_begin_offscreen( myi->other_xid );
fl_clip_region( 0 );
draw();
fl_end_offscreen();
} else {
draw();
}
#else // X:
fl_window = myi->other_xid;
draw();
fl_window = myi->xid;
#endif
}
if (eraseoverlay) fl_clip_region(0);
// on Irix (at least) it is faster to reduce the area copied to
// the current clip region:
int X,Y,W,H; fl_clip_box(0,0,w(),h(),X,Y,W,H);
if (myi->other_xid) fl_copy_offscreen(X, Y, W, H, myi->other_xid, X, Y);
}
void Fl_Double_Window::resize(int X,int Y,int W,int H) {
int ow = w();
int oh = h();
Fl_Window::resize(X,Y,W,H);
#if USE_XDBE
if (use_xdbe) {
Fl_X* myi = Fl_X::i(this);
if (myi && myi->other_xid && (ow < w() || oh < h())) {
// STR #2152: Deallocate the back buffer to force creation of a new one.
XdbeDeallocateBackBufferName(fl_display,myi->other_xid);
myi->other_xid = 0;
}
return;
}
#endif
Fl_X* myi = Fl_X::i(this);
if (myi && myi->other_xid && (ow != w() || oh != h())) {
fl_delete_offscreen(myi->other_xid);
myi->other_xid = 0;
}
}
void Fl_Double_Window::hide() {
Fl_X* myi = Fl_X::i(this);
if (myi && myi->other_xid) {
#if USE_XDBE
if (!use_xdbe)
#endif
fl_delete_offscreen(myi->other_xid);
}
Fl_Window::hide();
}
/**
The destructor <I>also deletes all the children</I>. This allows a
whole tree to be deleted at once, without having to keep a pointer to
all the children in the user code.
*/
Fl_Double_Window::~Fl_Double_Window() {
hide();
}
//
// End of "$Id$".
//