fltk/FL/menubar.h

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// This is an additional header file for "DDForms", which was our internal
// enhancement of Forms. This defines the precursor of the Fl_Menu class.
//
// Unfortunately it defined the callbacks as taking a long rather
// than a void* argument, requiring some dubious casts to emulate it:
#include "Fl_Menu_Bar.H"
struct MenuEntry {
const char *text; /*initial character indicates "type", 0 = end of menu*/
ulong bind; /* key binding in forms format (#x, etc) */
void (*cb)(Fl_Widget *,long); /* callback */
long data; /* value for callback */
int flags; /* see below for flags */
uchar labeltype;
uchar labelfont;
uchar labelsize;
uchar labelcolor;
};
#define CHECKED FL_MENU_CHECK
#define UNCHECKED FL_MENU_BOX
#define DISABLED FL_MENU_INACTIVE
/* Turn a box into a menu bar: */
inline void MenuBar(Fl_Widget *o,MenuEntry *m) {
Fl_Menu_Bar *mb = new Fl_Menu_Bar(o->x(),o->y(),o->w(),o->h());
mb->menu((Fl_Menu_Item*)m);
mb->box(0);
Fl_Group *g = (Fl_Group *)(o->parent());
int i = g->find(*o);
g->insert(*mb, i<g->children()-1 ? g->child(i+1) : 0);
}
/* advance to the Nth item in menu, skipping submenus: */
inline MenuEntry *MenuGetEntry(MenuEntry *m,int i) {
return (MenuEntry*)(((Fl_Menu_Item*)m)->next(i));
}
/* Init the shortcuts for a widget with a popup menu: */
inline void MenuSetShortcuts(Fl_Widget *, MenuEntry *) {}
inline void MenuAdd(
MenuEntry m[],
int, /* number of entries in menutable, ignored here */
const char *text,
const char *bind,
void (*cb)(Fl_Widget *,long),
long data,
int flags) {
((Fl_Menu_Item*)m)->add(text,bind,(Fl_Callback*)cb,(void *)data,flags);
}
inline MenuEntry *MenuPopup(Fl_Widget *o,const char *title,MenuEntry *m,double x,double y) {
const Fl_Menu_Item* v = ((Fl_Menu_Item*)m)->popup(x,y,title);
if (v && v->callback_) v->do_callback(o);
return (MenuEntry *)v;
}
inline MenuEntry *MenuHandleShortcut(Fl_Widget *o,MenuEntry *m,char) {
const Fl_Menu_Item* v = ((Fl_Menu_Item*)m)->test_shortcut();
if (v && v->callback_) v->do_callback(o);
return (MenuEntry *)v;
}