fltk/FL/Fl_Dial.H

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//
// "$Id$"
//
// Dial header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2005 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef Fl_Dial_H
#define Fl_Dial_H
#ifndef Fl_Valuator_H
#include "Fl_Valuator.H"
#endif
// values for type():
#define FL_NORMAL_DIAL 0
#define FL_LINE_DIAL 1
#define FL_FILL_DIAL 2
/**
The Fl_Dial widget provides a circular dial to control a
single floating point value.
<P ALIGN=CENTER>\image html dial.gif
Use type() to set the type of the dial to:
<UL>
<LI>FL_NORMAL_DIAL - Draws a normal dial with a knob. </LI>
<LI>FL_LINE_DIAL - Draws a dial with a line. </LI>
<LI>FL_FILL_DIAL - Draws a dial with a filled arc. </LI>
</UL>
*/
class FL_EXPORT Fl_Dial : public Fl_Valuator {
short a1,a2;
protected:
// these allow subclasses to put the dial in a smaller area:
void draw(int, int, int, int);
int handle(int, int, int, int, int);
void draw();
public:
int handle(int);
/**
Creates a new Fl_Dial widget using the given position, size,
and label string. The default type is FL_NORMAL_DIAL.
*/
Fl_Dial(int x,int y,int w,int h, const char *l = 0);
/**
Sets Or gets the angles used for the minimum and maximum values. The default
values are 45 and 315 (0 degrees is straight down and the angles
progress clockwise). Normally angle1 is less than angle2, but if you
reverse them the dial moves counter-clockwise.
*/
short angle1() const {return a1;}
/** See short angle1() const */
void angle1(short a) {a1 = a;}
/** See short angle1() const */
short angle2() const {return a2;}
/** See short angle1() const */
void angle2(short a) {a2 = a;}
/** See short angle1() const */
void angles(short a, short b) {a1 = a; a2 = b;}
};
#endif
//
// End of "$Id$".
//