fltk/FL/fl_draw.H

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//
// "$Id$"
//
// Portable drawing function header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2005 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef fl_draw_H
#define fl_draw_H
#include "Enumerations.H" // for the color names
// Image class...
class Fl_Image;
// Label flags...
FL_EXPORT extern char fl_draw_shortcut;
// Colors:
FL_EXPORT void fl_color(Fl_Color); // select indexed color
inline void fl_color(int c) {fl_color((Fl_Color)c);} // for back compatability
FL_EXPORT void fl_color(uchar, uchar, uchar); // select actual color
extern FL_EXPORT Fl_Color fl_color_;
inline Fl_Color fl_color() {return fl_color_;}
// clip:
FL_EXPORT void fl_push_clip(int x, int y, int w, int h);
#define fl_clip fl_push_clip
FL_EXPORT void fl_push_no_clip();
FL_EXPORT void fl_pop_clip();
FL_EXPORT int fl_not_clipped(int x, int y, int w, int h);
FL_EXPORT int fl_clip_box(int, int, int, int, int& x, int& y, int& w, int& h);
// points:
FL_EXPORT void fl_point(int x, int y);
// line type:
FL_EXPORT void fl_line_style(int style, int width=0, char* dashes=0);
enum {
FL_SOLID = 0,
FL_DASH = 1,
FL_DOT = 2,
FL_DASHDOT = 3,
FL_DASHDOTDOT = 4,
FL_CAP_FLAT = 0x100,
FL_CAP_ROUND = 0x200,
FL_CAP_SQUARE = 0x300,
FL_JOIN_MITER = 0x1000,
FL_JOIN_ROUND = 0x2000,
FL_JOIN_BEVEL = 0x3000
};
// rectangles tweaked to exactly fill the pixel rectangle:
FL_EXPORT void fl_rect(int x, int y, int w, int h);
inline void fl_rect(int x, int y, int w, int h, Fl_Color c) {fl_color(c); fl_rect(x,y,w,h);}
FL_EXPORT void fl_rectf(int x, int y, int w, int h);
inline void fl_rectf(int x, int y, int w, int h, Fl_Color c) {fl_color(c); fl_rectf(x,y,w,h);}
// line segments:
FL_EXPORT void fl_line(int,int, int,int);
FL_EXPORT void fl_line(int,int, int,int, int,int);
// closed line segments:
FL_EXPORT void fl_loop(int,int, int,int, int,int);
FL_EXPORT void fl_loop(int,int, int,int, int,int, int,int);
// filled polygons
FL_EXPORT void fl_polygon(int,int, int,int, int,int);
FL_EXPORT void fl_polygon(int,int, int,int, int,int, int,int);
// draw rectilinear lines, horizontal segment first:
FL_EXPORT void fl_xyline(int x, int y, int x1);
FL_EXPORT void fl_xyline(int x, int y, int x1, int y2);
FL_EXPORT void fl_xyline(int x, int y, int x1, int y2, int x3);
// draw rectilinear lines, vertical segment first:
FL_EXPORT void fl_yxline(int x, int y, int y1);
FL_EXPORT void fl_yxline(int x, int y, int y1, int x2);
FL_EXPORT void fl_yxline(int x, int y, int y1, int x2, int y3);
// circular lines and pie slices (code in fl_arci.C):
FL_EXPORT void fl_arc(int x, int y, int w, int h, double a1, double a2);
FL_EXPORT void fl_pie(int x, int y, int w, int h, double a1, double a2);
FL_EXPORT void fl_chord(int x, int y, int w, int h, double a1, double a2); // nyi
// scalable drawing code (code in fl_vertex.C and fl_arc.C):
FL_EXPORT void fl_push_matrix();
FL_EXPORT void fl_pop_matrix();
FL_EXPORT void fl_scale(double x, double y);
FL_EXPORT void fl_scale(double x);
FL_EXPORT void fl_translate(double x, double y);
FL_EXPORT void fl_rotate(double d);
FL_EXPORT void fl_mult_matrix(double a, double b, double c, double d, double x,double y);
FL_EXPORT void fl_begin_points();
FL_EXPORT void fl_begin_line();
FL_EXPORT void fl_begin_loop();
FL_EXPORT void fl_begin_polygon();
FL_EXPORT void fl_vertex(double x, double y);
FL_EXPORT void fl_curve(double, double, double, double, double, double, double, double);
FL_EXPORT void fl_arc(double x, double y, double r, double start, double a);
FL_EXPORT void fl_circle(double x, double y, double r);
FL_EXPORT void fl_end_points();
FL_EXPORT void fl_end_line();
FL_EXPORT void fl_end_loop();
FL_EXPORT void fl_end_polygon();
FL_EXPORT void fl_begin_complex_polygon();
FL_EXPORT void fl_gap();
FL_EXPORT void fl_end_complex_polygon();
// get and use transformed positions:
FL_EXPORT double fl_transform_x(double x, double y);
FL_EXPORT double fl_transform_y(double x, double y);
FL_EXPORT double fl_transform_dx(double x, double y);
FL_EXPORT double fl_transform_dy(double x, double y);
FL_EXPORT void fl_transformed_vertex(double x, double y);
// current font:
FL_EXPORT void fl_font(int face, int size);
extern FL_EXPORT int fl_font_;
inline int fl_font() {return fl_font_;}
extern FL_EXPORT int fl_size_;
inline int fl_size() {return fl_size_;}
// information you can get about the current font:
FL_EXPORT int fl_height(); // using "size" should work ok
inline int fl_height(int, int size) {return size;}
FL_EXPORT int fl_descent();
FL_EXPORT double fl_width(const char*);
FL_EXPORT double fl_width(const char*, int n);
FL_EXPORT double fl_width(uchar);
// draw using current font:
FL_EXPORT void fl_draw(const char*, int x, int y);
FL_EXPORT void fl_draw(const char*, int n, int x, int y);
FL_EXPORT void fl_measure(const char*, int& x, int& y, int draw_symbols = 1);
FL_EXPORT void fl_draw(const char*, int,int,int,int, Fl_Align, Fl_Image* img=0,
int draw_symbols = 1);
FL_EXPORT void fl_draw(const char*, int,int,int,int, Fl_Align,
void (*callthis)(const char *, int n, int x, int y),
Fl_Image* img=0, int draw_symbols = 1);
THIS FIX CONTAINS TWO MORE FILES THAT MUST BE COMPILED. I would like to ask the maintainers of the build environments to please add these files to the setup: src/fl_encoding_latin1.cxx src/fl_encoding_mac_roman.cxx I ADDED SOME DOCUMENTATION THAT NEEDS TO BE FIXED. Beeing not a native English speaker, I have a hard time writing documentation. Would someone please update my babbeling in documentation/drawing.html? Thanks. This commit fixes some very basic problems with OS X's code page in preparation for the compose-character keyboard fix. It also fixes issues with MS Windows and X11 not rendering the characters in the Western (Latin-1) set between 0x80 and 0x9F. In the original ISO font, they were unused, but are now assigned to international characters like the Euro currency sign. This patch also tries to fix one basic flaw with FLTK 1 and font encoding. I will not put much more work into this because FLTK 1.2 and FLTK 2 fix the problem entirely by using UTF-8 instead of 8-bit "C"-style strings. All these changes are only meaningful for foreign language users or users of special characters like the Euro, the Degree or the Permille symbol. A short explanation follows. Max OS X uses a different code page than X11 and Win32. This means that all characters above 0x7f have an entirely different meaning. If your source code contains international characters, your text will appear different if you change to another OS. This patch provides two functions that convert text with international characters from the character set of the source code into the local character set. Two more functions are provided to convert them back. The functions are fl_latin1_to_local (source is in Win32 or X11), fl_mac_roman_to_local (source was written on OS X) and the corresponding fl_local_to_latin1 and fl_local_to_mac_roman, which are very useful if yoou want to store strings with intl. characters that will be moved between systems. All this is assuming a "Western" code page as it is common in the Americas and most of Europe. User of other languages will have to use FLTK 2. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.1@4975 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2006-04-18 17:07:42 +04:00
// font encoding:
FL_EXPORT const char *fl_latin1_to_local(const char *, int n=-1);
FL_EXPORT const char *fl_local_to_latin1(const char *, int n=-1);
FL_EXPORT const char *fl_mac_roman_to_local(const char *, int n=-1);
FL_EXPORT const char *fl_local_to_mac_roman(const char *, int n=-1);
// boxtypes:
FL_EXPORT void fl_frame(const char* s, int x, int y, int w, int h);
FL_EXPORT void fl_frame2(const char* s, int x, int y, int w, int h);
FL_EXPORT void fl_draw_box(Fl_Boxtype, int x, int y, int w, int h, Fl_Color);
// images:
FL_EXPORT void fl_draw_image(const uchar*, int,int,int,int, int delta=3, int ldelta=0);
FL_EXPORT void fl_draw_image_mono(const uchar*, int,int,int,int, int delta=1, int ld=0);
typedef void (*Fl_Draw_Image_Cb)(void*,int,int,int,uchar*);
FL_EXPORT void fl_draw_image(Fl_Draw_Image_Cb, void*, int,int,int,int, int delta=3);
FL_EXPORT void fl_draw_image_mono(Fl_Draw_Image_Cb, void*, int,int,int,int, int delta=1);
FL_EXPORT void fl_rectf(int x, int y, int w, int h, uchar r, uchar g, uchar b);
FL_EXPORT uchar *fl_read_image(uchar *p, int x,int y, int w, int h, int alpha=0);
// pixmaps:
FL_EXPORT int fl_draw_pixmap(/*const*/ char* const* data, int x,int y,Fl_Color=FL_GRAY);
FL_EXPORT int fl_measure_pixmap(/*const*/ char* const* data, int &w, int &h);
FL_EXPORT int fl_draw_pixmap(const char* const* data, int x,int y,Fl_Color=FL_GRAY);
FL_EXPORT int fl_measure_pixmap(const char* const* data, int &w, int &h);
// other:
FL_EXPORT void fl_scroll(int X, int Y, int W, int H, int dx, int dy,
void (*draw_area)(void*, int,int,int,int), void* data);
FL_EXPORT const char* fl_shortcut_label(int);
FL_EXPORT void fl_overlay_rect(int,int,int,int);
FL_EXPORT void fl_overlay_clear();
FL_EXPORT void fl_cursor(Fl_Cursor, Fl_Color=FL_BLACK, Fl_Color=FL_WHITE);
// XForms symbols:
FL_EXPORT int fl_draw_symbol(const char* label,int x,int y,int w,int h, Fl_Color);
FL_EXPORT int fl_add_symbol(const char* name, void (*drawit)(Fl_Color), int scalable);
#endif
//
// End of "$Id$".
//