fltk/src/Fl_Bitmap.cxx

134 lines
3.6 KiB
C++
Raw Normal View History

//
// Bitmap drawing routines for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2022 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
/** \fn Fl_Bitmap::Fl_Bitmap(const char *array, int W, int H)
The constructors create a new bitmap from the specified bitmap data.*/
/** \fn Fl_Bitmap::Fl_Bitmap(const unsigned char *array, int W, int H)
The constructors create a new bitmap from the specified bitmap data.*/
#include <FL/Fl.H>
#include <FL/fl_draw.H>
#include <FL/Fl_Widget.H>
#include <FL/Fl_Menu_Item.H>
#include <FL/Fl_Bitmap.H>
void Fl_Bitmap::draw(int XP, int YP, int WP, int HP, int cx, int cy) {
fl_graphics_driver->draw_bitmap(this, XP, YP, WP, HP, cx, cy);
}
/**
The destructor frees all memory and server resources that are used by
the bitmap.
*/
Fl_Bitmap::~Fl_Bitmap() {
uncache();
if (alloc_array) delete[] (uchar *)array;
}
void Fl_Bitmap::uncache() {
if (id_) {
fl_graphics_driver->delete_bitmask(id_);
id_ = 0;
}
}
void Fl_Bitmap::label(Fl_Widget* widget) {
widget->image(this);
}
void Fl_Bitmap::label(Fl_Menu_Item* m) {
m->label(FL_IMAGE_LABEL, (const char*)this);
}
Fl_Image *Fl_Bitmap::copy(int W, int H) {
Fl_Bitmap *new_image; // New RGB image
uchar *new_array; // New array for image data
// Optimize the simple copy where the width and height are the same...
if (W == w() && H == h()) {
new_array = new uchar [data_h() * ((data_w() + 7) / 8)];
memcpy(new_array, array, data_h() * ((data_w() + 7) / 8));
new_image = new Fl_Bitmap(new_array, data_w(), data_h());
new_image->alloc_array = 1;
new_image->scale(w(), h(), 0, 1);
return new_image;
}
if (W <= 0 || H <= 0) return 0;
// OK, need to resize the image data; allocate memory and
uchar *new_ptr, // Pointer into new array
new_bit, // Bit for new array
old_bit; // Bit for old array
const uchar *old_ptr; // Pointer into old array
int sx, sy, // Source coordinates
dx, dy, // Destination coordinates
xerr, yerr, // X & Y errors
xmod, ymod, // X & Y moduli
xstep, ystep; // X & Y step increments
// Figure out Bresenham step/modulus values...
xmod = data_w() % W;
xstep = data_w() / W;
ymod = data_h() % H;
ystep = data_h() / H;
// Allocate memory for the new image...
new_array = new uchar [H * ((W + 7) / 8)];
new_image = new Fl_Bitmap(new_array, W, H);
new_image->alloc_array = 1;
memset(new_array, 0, H * ((W + 7) / 8));
// Scale the image using a nearest-neighbor algorithm...
for (dy = H, sy = 0, yerr = H, new_ptr = new_array; dy > 0; dy --) {
for (dx = W, xerr = W, old_ptr = array + sy * ((data_w() + 7) / 8), sx = 0, new_bit = 1;
dx > 0;
dx --) {
old_bit = (uchar)(1 << (sx & 7));
if (old_ptr[sx / 8] & old_bit) *new_ptr |= new_bit;
if (new_bit < 128) new_bit <<= 1;
else {
new_bit = 1;
new_ptr ++;
}
sx += xstep;
xerr -= xmod;
if (xerr <= 0) {
xerr += W;
sx ++;
}
}
if (new_bit > 1) new_ptr ++;
sy += ystep;
yerr -= ymod;
if (yerr <= 0) {
yerr += H;
sy ++;
}
}
return new_image;
}