mirror of https://github.com/fltk/fltk
179 lines
4.3 KiB
C++
179 lines
4.3 KiB
C++
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/* Test fl_draw_image.
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Be sure to try every visual with the -v switch and try
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-m (monochrome) on each of them.
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This program requires either the libjpeg.a library or
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an internal DD library to read images (this is chosen
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by the presence of the "DD" #define).
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To get the jpeg library:
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The "official" archive site for this software is ftp.uu.net (Internet
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address 192.48.96.9). The most recent released version can always be found
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there in directory graphics/jpeg. This particular version will be archived
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as graphics/jpeg/jpegsrc.v6a.tar.gz.
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The makefile assummes you decompressed and build these
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in a directory called "jpeg-6a" in the same location as the
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"FL" directory.
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*/
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#include <FL/Fl.H>
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#include <FL/fl_draw.H>
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#include <stdio.h>
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#include <stdlib.h>
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void readtheimage(const char *name); // below
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int width;
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int height;
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int depth;
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int linedelta;
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uchar *ibuffer;
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////////////////////////////////////////////////////////////////
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#include <FL/Fl_Window.H>
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int mono;
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class image_window : public Fl_Window {
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void draw();
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public:
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image_window(int w,int h) : Fl_Window(w,h) {box(FL_NO_BOX);}
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};
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void image_window::draw() {
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if (mono)
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fl_draw_image_mono(ibuffer+1,0,0,width,height,depth,linedelta);
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else
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fl_draw_image(ibuffer,0,0,width,height,depth,linedelta);
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}
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////////////////////////////////////////////////////////////////
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#include <FL/x.H>
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#include "list_visuals.C"
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////////////////////////////////////////////////////////////////
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int visid = -1;
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int arg(int argc, char **argv, int &i) {
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if (argv[i][1] == 'm') {mono = 1; i++; return 1;}
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if (argv[i][1] == 'v') {
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if (i+1 >= argc) return 0;
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visid = atoi(argv[i+1]);
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i += 2;
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return 2;
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}
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return 0;
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}
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int main(int argc, char ** argv) {
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int i = 1;
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if (!Fl::args(argc,argv,i,arg) || i != argc-1) {
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fprintf(stderr,"usage: %s <switches> image_file\n"
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" -v # : use visual\n"
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" -m : monochrome\n"
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"%s\n",
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argv[0],Fl::help);
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exit(1);
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}
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readtheimage(argv[i]);
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image_window *window = new image_window(width,height);
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if (visid>=0) {
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fl_open_display();
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XVisualInfo templt; int num;
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templt.visualid = visid;
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fl_visual = XGetVisualInfo(fl_display, VisualIDMask, &templt, &num);
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if (!fl_visual) {
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fprintf(stderr, "No visual with id %d, use one of:\n",visid);
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list_visuals();
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exit(1);
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}
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fl_colormap = XCreateColormap(fl_display, RootWindow(fl_display,fl_screen),
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fl_visual->visual, AllocNone);
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fl_xpixel(0); // make sure black is allocated
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}
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window->show(argc,argv);
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return Fl::run();
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}
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////////////////////////////////////////////////////////////////
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#ifndef DD_LIBRARY
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// Read using jpeg library:
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extern "C" {
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#include "jpeglib.h"
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}
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void readtheimage(const char *name) {
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struct jpeg_decompress_struct cinfo;
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struct jpeg_error_mgr jerr;
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FILE * infile = fopen(name, "rb");
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if (!infile) {
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fprintf(stderr, "can't open %s\n", name);
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exit(1);
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}
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cinfo.err = jpeg_std_error(&jerr);
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jpeg_create_decompress(&cinfo);
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jpeg_stdio_src(&cinfo, infile);
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jpeg_read_header(&cinfo, TRUE);
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jpeg_start_decompress(&cinfo);
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width = cinfo.output_width;
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height = cinfo.output_height;
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depth = cinfo.output_components;
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ibuffer = new uchar[width*height*depth];
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uchar *rp = ibuffer;
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for (int i=0; i<height; i++) {
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jpeg_read_scanlines(&cinfo, &rp, 1);
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rp += width*depth;
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}
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jpeg_finish_decompress(&cinfo);
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jpeg_destroy_decompress(&cinfo);
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fclose(infile);
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}
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////////////////////////////////////////////////////////////////
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#else // Digital Domain in-house library
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#include "DDNewImage/DDImageOp.H"
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#include "DDNewImage/DDImgRead.H"
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#include "DDNewImage/DDImgToBuffer.H"
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void readtheimage(const char *name) {
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DDImgRead reader(name);
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width = reader.xsize();
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height = reader.ysize();
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depth = 4; // reader.zsize();
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ibuffer = new uchar[width*height*depth];
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DDImgToBuffer b(&reader,depth,ibuffer,0,0,width,height);
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b.execute();
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if (DDImage::haderror) {
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fprintf(stderr,"%s\n",DDImage::errormsg());
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exit(1);
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}
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// swap it around into RGBA order:
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for (uchar *p = ibuffer+width*height*4-4; p >= ibuffer; p-=4) {
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uchar r = p[3];
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uchar g = p[2];
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uchar b = p[1];
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uchar a = p[0];
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p[0] = r;
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p[1] = g;
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p[2] = b;
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p[3] = a;
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}
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// make it bottom-to-top:
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ibuffer = ibuffer + width*(height-1)*depth;
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linedelta = -(width*depth);
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}
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#endif
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