fltk/test/ask.cxx

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/* ask.C
Demonstrates how to use readqueue to see if a button has been
pushed, and to see if a window has been closed, thus avoiding
the need to define callbacks.
This also demonstrates how to trap attempts by the user to
close the last window by overriding Fl::exit
*/
#include <stdio.h>
#include <string.h>
#include <FL/Fl.H>
#include <FL/Fl_Window.H>
#include <FL/Fl_Input.H>
#include <FL/Fl_Button.H>
#include <FL/Fl_Return_Button.H>
int get_string(char*buffer) {
Fl_Window window(320,75);
Fl_Input input(60, 10, 250, 25, "Input:");
input.value(buffer);
Fl_Button cancel(60, 40, 80, 25, "cancel");
Fl_Return_Button ok(150, 40, 80, 25, "OK");
window.hotspot(&cancel); // you must position modal windows
window.end();
window.set_modal();
window.show();
for (;;) {
Fl::wait();
Fl_Widget *o;
while ((o = Fl::readqueue())) {
if (o == &ok) {
strcpy(buffer,input.value());
return 1;
} else if (o == &cancel || o == &window) {
return 0;
}
}
}
}
void rename_me(Fl_Widget*o) {
if (get_string((char*)(o->label()))) o->redraw();
}
#if 1
#include <FL/fl_ask.H>
#include <stdlib.h>
void window_callback(Fl_Widget*, void*) {
if (!fl_ask("Are you sure you want to quit?")) return;
exit(0);
}
#endif
int main(int argc, char **argv) {
char buffer[128] = "test text";
#if 1
// this is a test to make sure automatic destructors work. Pop up
// the question dialog several times and make sure it don't crash.
Fl_Window window(200, 55);
Fl_Return_Button b(20, 10, 160, 35, buffer); b.callback(rename_me);
window.add(b);
window.resizable(&b);
window.show(argc, argv);
// Also we test to see if the exit callback works:
window.callback(window_callback);
return Fl::run();
#else
// This is the demo as written in the documentation, it only creates
// the popup window once:
if (get_string(buffer)) {
puts(buffer);
} else {
puts("cancel");
}
return 0;
#endif
}