fltk/FL/Fl_Screen_Driver.H

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//
// "$Id$"
//
// All screen related calls in a driver style class.
//
// Copyright 1998-2018 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef FL_SCREEN_DRIVER_H
#define FL_SCREEN_DRIVER_H
#include <FL/fl_types.h>
#include <FL/Fl.H> // for Fl_Timeout_Handler
#include <FL/Fl_Text_Editor.H>
// TODO: add text composition?
// TODO: add Fl::display
// TODO: add copy/paste, drag/drop?
// TODO: get key/get mouse?
// TODO: system colors/colormaps
// TODO: system menu?
// TODO: native filechooser
// TODO: native message boxes
// TODO: read screen to image
// TODO: application shortcuts
class Fl_Window;
class Fl_RGB_Image;
class Fl_Group;
class Fl_Input;
/** A base class describing the interface between FLTK and screen-related operations.
This class is only for internal use by the FLTK library.
Each supported platform implements several of the virtual methods of this class.
*/
class FL_EXPORT Fl_Screen_Driver {
protected:
Fl_Screen_Driver();
virtual ~Fl_Screen_Driver();
static const int MAX_SCREENS = 16;
int num_screens;
Introduce HiDPI + rescaling support for the X11 platform (+ partial support for WIN32) Corresponds to STR #3320 1) HiDPI support consists in detecting the adequate scaling factor for the screen on which FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct value of this factor at startup (see more details below). Environment variable FLTK_SCALING_FACTOR can also be used to set this value. 2) Rescaling support consists in changing the scaling factor of all FLTK windows in reply to ctrl/+/-/0/ keystrokes. More details for the various platforms : - X11: Support is very advanced. Some details need still to be improved. Automatic detection of the correct starting value of the scaling factor works well with the gnome desktop. The present code contains no support for this on other desktops. FLTK_SCALING_FACTOR provides a workaround. -WIN32: Support is incomplete at this point, although many test applications have partial or complete HiDPI and scaling support. The current value of the system's scaling factor is correctly detected at application startup. Apps respond to changes of this value in real time. Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable at compile time. This way, standard builds produce a code with the default WIN32 HiDPI support, that is, where all graphics goes to an internal buffer that gets enlarged by the system and then mapped to the HiDPI display. To experiment with (or develop) the new HiDPI support requires a modified build procedure in which FLTK_HIDPI_SUPPORT is defined at compile time. When the support will be complete, the requirement for the definition of this preprocessor variable will be removed. The present commit contains support for a single scaling factor. Eventually, per-screen scaling factors should be implemented, as done for X11. - MacOS: this commit does not give new HiDPI for this platform. Eventually, window rescaling in reply to command/+/-/0/ is desirable. Per-screen scaling factor makes no sense on this platform because the OS itself takes care of the difference between the resolutions of traditional and retina displays. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12239 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2017-05-17 14:54:18 +03:00
static float fl_intersection(int x1, int y1, int w1, int h1,
int x2, int y2, int w2, int h2);
public:
static char bg_set;
static char bg2_set;
static char fg_set;
public:
Introduce HiDPI + rescaling support for the X11 platform (+ partial support for WIN32) Corresponds to STR #3320 1) HiDPI support consists in detecting the adequate scaling factor for the screen on which FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct value of this factor at startup (see more details below). Environment variable FLTK_SCALING_FACTOR can also be used to set this value. 2) Rescaling support consists in changing the scaling factor of all FLTK windows in reply to ctrl/+/-/0/ keystrokes. More details for the various platforms : - X11: Support is very advanced. Some details need still to be improved. Automatic detection of the correct starting value of the scaling factor works well with the gnome desktop. The present code contains no support for this on other desktops. FLTK_SCALING_FACTOR provides a workaround. -WIN32: Support is incomplete at this point, although many test applications have partial or complete HiDPI and scaling support. The current value of the system's scaling factor is correctly detected at application startup. Apps respond to changes of this value in real time. Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable at compile time. This way, standard builds produce a code with the default WIN32 HiDPI support, that is, where all graphics goes to an internal buffer that gets enlarged by the system and then mapped to the HiDPI display. To experiment with (or develop) the new HiDPI support requires a modified build procedure in which FLTK_HIDPI_SUPPORT is defined at compile time. When the support will be complete, the requirement for the definition of this preprocessor variable will be removed. The present commit contains support for a single scaling factor. Eventually, per-screen scaling factors should be implemented, as done for X11. - MacOS: this commit does not give new HiDPI for this platform. Eventually, window rescaling in reply to command/+/-/0/ is desirable. Per-screen scaling factor makes no sense on this platform because the OS itself takes care of the difference between the resolutions of traditional and retina displays. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12239 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2017-05-17 14:54:18 +03:00
virtual float scale(int n) {return 1;}
virtual void scale(int n, float f) { }
static Fl_Screen_Driver *newScreenDriver();
// --- display management
virtual void display(const char *disp);
virtual int visual(int flags);
// --- screen configuration
virtual void init() {}
virtual int x() { return 0; }
virtual int y() { return 0; }
virtual int w() { return 800; } // default, override in driver!
virtual int h() { return 600; } // default, override in driver!
virtual int screen_count();
void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my);
virtual void screen_xywh(int &X, int &Y, int &W, int &H, int n) { X=0; Y=0; W=800; H=600; }
void screen_xywh(int &X, int &Y, int &W, int &H, int mx, int my, int mw, int mh);
virtual int screen_num(int x, int y);
virtual int screen_num(int x, int y, int w, int h);
virtual void screen_dpi(float &h, float &v, int n=0) { h=72; v=72; } // override in driver!
void screen_work_area(int &X, int &Y, int &W, int &H, int mx, int my);
virtual void screen_work_area(int &X, int &Y, int &W, int &H, int n) { screen_xywh(X, Y, W, H, n); }
// --- audible output
virtual void beep(int type) { }
// --- global events
virtual void flush() { } // must override
virtual double wait(double time_to_wait) { return 0.0; } // must override
virtual int ready() { return 0; } // must override
virtual void grab(Fl_Window* win) { }
// --- global colors
/* the default implementation of parse_color() may be enough */
virtual int parse_color(const char* p, uchar& r, uchar& g, uchar& b);
virtual void get_system_colors() { }
virtual const char *get_system_scheme();
// --- global timers
virtual void add_timeout(double time, Fl_Timeout_Handler cb, void *argp) { }
virtual void repeat_timeout(double time, Fl_Timeout_Handler cb, void *argp) { }
virtual int has_timeout(Fl_Timeout_Handler cb, void *argp) { return 0; }
virtual void remove_timeout(Fl_Timeout_Handler cb, void *argp) { }
static int secret_input_character;
/* Implement to indicate whether complex text input may involve marked text.
When it does, has_marked_text returns non zero and reset_marked_text() and
insertion_point_location() must also be implemented.
*/
virtual int has_marked_text() { return 0; }
virtual void reset_marked_text() {}
virtual void insertion_point_location(int x, int y, int height) {}
// implement so text-editing widgets support dead keys
virtual int compose(int &del) {del = 0; return 0;}
// default implementation may be enough
virtual void compose_reset();
// implement to support drag-n-drop. use_selection = 1 means the GUI is welcome to display
// the selected text during the D&D operation
virtual int dnd(int use_selection = 0) {return 0;}
// null means no platform-specific key bindings for Fl_Text_Editor
Fl_Text_Editor::Key_Binding *text_editor_extra_key_bindings;
// default implementation may be enough
virtual int text_display_can_leak() { return 0; }
// if no keyboard is connected on a touch or pen device, the system on-screen keyboard is requested
virtual void request_keyboard() { }
// we no longer need the on-screen keyboard; it's up to the system to hide it
virtual void release_keyboard() { }
// read raw image from a window or an offscreen buffer
#if defined(FL_PORTING)
# pragma message "FL_PORTING: implement code to read RGB data from screen"
#endif
/* Member function read_win_rectangle() supports the public function
fl_read_image() which captures pixel data either from
the current window or from an offscreen buffer.
With fl_read_image() and for capture from a window, the returned pixel array
also contains data from any embedded sub-window.
In the case of read_win_rectangle() and for capture from a window, only data
from the current window is collected.
A platform may also use its read_win_rectangle() implementation to capture
window decorations (e.g., title bar). In that case, it is called by
Fl_XXX_Window_Driver::capture_titlebar_and_borders().
*/
virtual Fl_RGB_Image *read_win_rectangle(int X, int Y, int w, int h) {return NULL;}
static void write_image_inside(Fl_RGB_Image *to, Fl_RGB_Image *from, int to_x, int to_y);
static Fl_RGB_Image *traverse_to_gl_subwindows(Fl_Group *g, int x, int y, int w, int h,
Fl_RGB_Image *full_img);
// optional platform-specific key handling for Fl_Input widget
// the default implementation may be enough
virtual int input_widget_handle_key(int key, unsigned mods, unsigned shift, Fl_Input *input);
// implement to support Fl::get_mouse()
virtual int get_mouse(int &x, int &y) {return 0;}
// optional methods to enable/disable input methods for complex scripts
virtual void enable_im() {}
virtual void disable_im() {}
// calls open_display_platform() and then does platform-independent work
void open_display();
// implement to open access to the display
virtual void open_display_platform() {}
// optional method to close display access
virtual void close_display() {}
// compute dimensions of an Fl_Offscreen
virtual void offscreen_size(Fl_Offscreen off, int &width, int &height) {}
Introduce HiDPI + rescaling support for the X11 platform (+ partial support for WIN32) Corresponds to STR #3320 1) HiDPI support consists in detecting the adequate scaling factor for the screen on which FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct value of this factor at startup (see more details below). Environment variable FLTK_SCALING_FACTOR can also be used to set this value. 2) Rescaling support consists in changing the scaling factor of all FLTK windows in reply to ctrl/+/-/0/ keystrokes. More details for the various platforms : - X11: Support is very advanced. Some details need still to be improved. Automatic detection of the correct starting value of the scaling factor works well with the gnome desktop. The present code contains no support for this on other desktops. FLTK_SCALING_FACTOR provides a workaround. -WIN32: Support is incomplete at this point, although many test applications have partial or complete HiDPI and scaling support. The current value of the system's scaling factor is correctly detected at application startup. Apps respond to changes of this value in real time. Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable at compile time. This way, standard builds produce a code with the default WIN32 HiDPI support, that is, where all graphics goes to an internal buffer that gets enlarged by the system and then mapped to the HiDPI display. To experiment with (or develop) the new HiDPI support requires a modified build procedure in which FLTK_HIDPI_SUPPORT is defined at compile time. When the support will be complete, the requirement for the definition of this preprocessor variable will be removed. The present commit contains support for a single scaling factor. Eventually, per-screen scaling factors should be implemented, as done for X11. - MacOS: this commit does not give new HiDPI for this platform. Eventually, window rescaling in reply to command/+/-/0/ is desirable. Per-screen scaling factor makes no sense on this platform because the OS itself takes care of the difference between the resolutions of traditional and retina displays. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12239 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2017-05-17 14:54:18 +03:00
void rescale_all_windows_from_screen(int screen, float f);
static void transient_scale_display(float f, int nscreen);
static int scale_handler(int event);
virtual void init_workarea() {}
virtual float desktop_scale_factor() {return 1;}
void use_startup_scale_factor();
Introduce HiDPI + rescaling support for the X11 platform (+ partial support for WIN32) Corresponds to STR #3320 1) HiDPI support consists in detecting the adequate scaling factor for the screen on which FLTK maps a window, and scaling all FLTK units by this factor. FLTK tries to detect the correct value of this factor at startup (see more details below). Environment variable FLTK_SCALING_FACTOR can also be used to set this value. 2) Rescaling support consists in changing the scaling factor of all FLTK windows in reply to ctrl/+/-/0/ keystrokes. More details for the various platforms : - X11: Support is very advanced. Some details need still to be improved. Automatic detection of the correct starting value of the scaling factor works well with the gnome desktop. The present code contains no support for this on other desktops. FLTK_SCALING_FACTOR provides a workaround. -WIN32: Support is incomplete at this point, although many test applications have partial or complete HiDPI and scaling support. The current value of the system's scaling factor is correctly detected at application startup. Apps respond to changes of this value in real time. Support needs to define the FLTK_HIDPI_SUPPORT preprocessor variable at compile time. This way, standard builds produce a code with the default WIN32 HiDPI support, that is, where all graphics goes to an internal buffer that gets enlarged by the system and then mapped to the HiDPI display. To experiment with (or develop) the new HiDPI support requires a modified build procedure in which FLTK_HIDPI_SUPPORT is defined at compile time. When the support will be complete, the requirement for the definition of this preprocessor variable will be removed. The present commit contains support for a single scaling factor. Eventually, per-screen scaling factors should be implemented, as done for X11. - MacOS: this commit does not give new HiDPI for this platform. Eventually, window rescaling in reply to command/+/-/0/ is desirable. Per-screen scaling factor makes no sense on this platform because the OS itself takes care of the difference between the resolutions of traditional and retina displays. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.4@12239 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
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enum APP_SCALING_CAPABILITY {
NO_APP_SCALING = 0, ///< The platform does not support rescaling.
SYSTEMWIDE_APP_SCALING, ///< The platform supports rescaling with the same factor for all screens.
PER_SCREEN_APP_SCALING ///< The platform supports rescaling with one factor for each screen.
};
/** Returns the platform's support for rescaling the application with ctrl-/+/-/0/ keys.
*/
virtual APP_SCALING_CAPABILITY rescalable() { return NO_APP_SCALING; }
/* Number of pixels per drawing unit for the display.
The default implementation may be enough. */
virtual float retina_factor() { return 1; }
};
#endif // !FL_SCREEN_DRIVER_H
//
// End of "$Id$".
//