2018-12-27 17:29:13 +03:00
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_README.macOS.md - Building FLTK under Apple macOS_
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2018-12-28 17:35:51 +03:00
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2018-12-27 18:10:35 +03:00
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<a name="contents"></a>
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## Contents
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* [Contents](#contents)
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* [Introduction](#introduction)
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2018-12-28 17:35:51 +03:00
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* [How to Build FLTK using _CMake_ AND _Xcode_](#build_cmake_xcode)
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* [Prerequisites](#bcx_prerequisites)
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* [Downloading FLTK and Unpacking](#bcx_download)
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* [Configuring FLTK](#bcx_config)
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* [Building FLTK](#bcx_build)
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* [Testing FLTK](#bcx_test)
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* [Installing FLTK](#bcx_install)
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* [Creating new Projects](#bcx_new_projects)
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2018-12-28 18:06:59 +03:00
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* [How to Build FLTK using _CMake_ and _make_](#build_cmake_make)
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2018-12-28 17:35:51 +03:00
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* [Prerequisites](#bcm_prerequisites)
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* [Downloading FLTK and Unpacking](#bcm_download)
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* [Configuring FLTK](#bcm_config)
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* [Building FLTK](#bcm_build)
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* [Testing FLTK](#bcm_test)
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* [Installing FLTK](#bcm_install)
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* [Creating new Projects](#bcm_new_projects)
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2018-12-28 17:07:07 +03:00
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* [How to Build FLTK Using _autoconf_ and _make_](#build_autoconf_make)
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2018-12-27 18:10:35 +03:00
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* [Prerequisites](#bam_prerequisites)
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2018-12-28 17:07:07 +03:00
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* [Downloading FLTK and Unpacking](#bam_download)
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* [Configuring FLTK](#bam_config)
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* [Building FLTK](#bam_build)
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* [Testing FLTK](#bam_test)
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* [Installing FLTK](#bam_install)
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* [Creating new Projects](#bam_new_projects)
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2018-12-28 17:35:51 +03:00
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* [Make an Application Launchable by Dropping Files on its Icon](#dropstart)
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* [Document History](#doc_history)
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2010-10-24 02:50:39 +04:00
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2018-12-27 18:10:35 +03:00
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<a name="introduction"></a>
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2018-12-28 18:06:59 +03:00
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## Introduction
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2010-10-24 02:50:39 +04:00
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2018-12-28 18:06:59 +03:00
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FLTK supports macOS version 10.3 Panther and above. At the time of writing (Jan. 2019),
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FLTK compiles and runs fine on the most recent macOS 10.14 Mojave.
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2014-04-28 20:27:55 +04:00
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2018-12-27 18:10:35 +03:00
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FLTK 1.4 supports the following build environments on the macOS
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2010-10-24 02:50:39 +04:00
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platform:
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2018-12-28 18:06:59 +03:00
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* [_cmake_ and _Xcode_](#build_cmake_xcode), no shell needed
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* [_cmake_ and _make_](#build_cmake_make) from the command line
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* [_autoconf_ and _make_](#build_autoconf_make) from the command line
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2010-10-24 02:50:39 +04:00
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2018-12-27 18:10:35 +03:00
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All environments will generate Unix style static libraries and macOS style app bundles.
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2010-10-24 02:50:39 +04:00
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2018-12-28 17:35:51 +03:00
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<a name="build_cmake_xcode"></a>
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## How to Build FLTK Using _CMake_ and _Xcode_
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2018-12-28 18:06:59 +03:00
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This option is best for users who like to develop their apps using Apple's Xcode IDE. There
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is no need to ever use a command line shell in this configuration.
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2018-12-28 17:35:51 +03:00
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<a name="bcx_prerequisites"></a>
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### Prerequisites (CMake, Xcode)
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2018-12-28 18:06:59 +03:00
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In order to build FLTK, you need to install _CMake_ and _Xcode_.
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"CMake is used to control the software compilation process using simple platform and
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compiler independent configuration files, and generate native makefiles and workspaces
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that can be used in the compiler environment of your choice."
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Please download and install the Mac OS X version of _CMake_ from
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2018-12-28 21:23:10 +03:00
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[www.cmake.org](https://cmake.org/download/). Download the .dmg file, click it, and when
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the Finder window opens, drag the _CMake_ icon into the Applications folder.
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2018-12-28 17:35:51 +03:00
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_Xcode_ can be downloaded via the
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2018-12-28 21:23:10 +03:00
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[App Store](https://itunes.apple.com/de/app/xcode/id497799835?l=en&mt=12). You will
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need an Apple ID for this. Installing _Xcode_ may take well over an hour.
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2018-12-28 17:35:51 +03:00
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<a name="bcx_download"></a>
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### Downloading and Unpacking (CMake, Xcode)
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FLTK 1.4 is currently (as of Jan. 2019) only available as a source code repository via GitHub.
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You will need to clone the repository to check out the source code onto your machine. This
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has the great benefit that the source code can be updated later simply by telling _git_ to
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_pull_ the newest release.
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2018-12-28 21:23:10 +03:00
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Start _Xcode_. Select `Source Control >> Clone...` in the main menu.
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2018-12-28 17:35:51 +03:00
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2018-12-28 21:23:10 +03:00
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A dialog box will open with a search field and a list of repositories. Enter `fltk/fltk` in
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the search field. A list of matchin repositories appears. The first one should be named `fltk`
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and be owned by `fltk`. Select it and click _Clone_.
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2018-12-28 17:35:51 +03:00
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2018-12-28 21:23:10 +03:00
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A file chooser appears. Navigate to your home directory. The create a new folder named
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`dev`. Enter `fltk-1.4.git` in the _Save As:_ field and click _Clone_, then _Done_ in the
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previous dialog.
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The local copy of your repository can be updated by loading it into _Xcode_ and selecting
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`Source Control >> Pull...` in the main menu.
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2018-12-28 17:35:51 +03:00
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<a name="bcx_config"></a>
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### Configuring FLTK (CMake, Xcode)
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2018-12-28 21:23:10 +03:00
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Launch _CMake_ by pressing Command+Spacebar, the type _CMake_ and press return.
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_CMake_ should open with a large dialog box.
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2018-12-28 17:35:51 +03:00
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2018-12-28 21:23:10 +03:00
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The first input field is labeled with _Where is the source code:_ . Click on _Browse Source..._
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and navigate to your home folder, then `dev`, then `fltk-1.4.git`. Click _Open_.
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2018-12-28 17:35:51 +03:00
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2018-12-28 21:23:10 +03:00
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The next input field is marked _Where to build the binaries:_. Click _Browse Build..._
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and navigate to your home folder, then `dev`, then `fltk-1.4.git`, then use _New Folder_
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to create a folder named `build`, and inside that, create a folder named `Xcode`. Click _Open_.
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2018-12-28 17:35:51 +03:00
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2018-12-28 21:23:10 +03:00
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The top two input fields should read
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```
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/Users/your_name/dev/fltk-1.4.git
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```
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and
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```
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/Users/your_name/dev/fltk-1.4.git/build/Xcode
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2018-12-28 17:35:51 +03:00
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```
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2018-12-28 21:23:10 +03:00
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Back in the _CMake_ main window, click _Configure_, select _Xcode_ as the generator and
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click _Done_. _CMake_ will now analyse your system and find tools and dependencies. When
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done, the upper list field in _CMake_ will show CMAKE, FLTK, and OPTION. Open the OPTION
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field and find the entries OPTION_USE_SYSTEM_LIBJPEG and OPTION_USE_SYSTEM_LIBPNG,
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and disable both for maximum compatibility with other macOS installation.
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2018-12-28 17:35:51 +03:00
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2018-12-28 21:23:10 +03:00
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Finally, click _Generate_ to generate the _Xcode_ IDE file.
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You may be wondering why we chose this rather involved way of creating the IDE files instead
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of just including the IDEs in the repo. Well, we did for the longest time, but creating new IDEs
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for every possible platform is quite involved. IDE file formats change, platforms change, and
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FLTK changes as well, and maintenance of the IDEs had become a nightmare. _CMake_ on the
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other hand is very smart, knows about platforms and IDEs that we could never support manually,
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and usually needs to be run only once. Even when updating the FLTK source code later,
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_CMake_ will be smart enough to update the build files as well.
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2018-12-28 17:35:51 +03:00
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<a name="bcx_build"></a>
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### Building FLTK (CMake, Xcode)
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2018-12-28 21:23:10 +03:00
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Now this is easy if all the previous steps were successful. If you are still in _CMake_, just click
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_Open Project_ and _CMake_ will launch _XCode_ for you. If not, just launch _XCode_ and
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open `Macintosh HD ▸ Users ▸ your_name ▸ dev ▸ fltk-1.4.git ▸ build ▸ Xcode ▸ FLTK.xcodeproj`.
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2018-12-28 17:35:51 +03:00
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2018-12-28 21:23:10 +03:00
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_XCode_ may or may not ask to Autocreate Schemes. Click _Automatically Create Schemes_.
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2018-12-28 17:35:51 +03:00
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2018-12-28 21:23:10 +03:00
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In _Xcode_, set the 'active Scheme' to 'hello' or any other test program and press CMD+R
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to compile and run that application.
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2018-12-28 17:35:51 +03:00
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<a name="bcx_test"></a>
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### Testing FLTK (CMake, Xcode)
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2018-12-28 21:23:10 +03:00
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After a successful build, you can test FLTK's capabilities by choosing 'ALL_BUILD' as the
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'active Scheme' and pressing CMD+B to build, then choosing 'demo' and pressing CMD+R to
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run the demo program.
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2018-12-28 17:35:51 +03:00
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2018-12-28 21:23:10 +03:00
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TODO: as of Jan 2019, compiling 'demo' will not compile any of the other demo programs.
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We really have to update the dependencies!
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2018-12-28 17:35:51 +03:00
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<a name="bcx_install"></a>
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### Installing FLTK (CMake, Xcode)
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2018-12-28 21:23:10 +03:00
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TODO: choosing the target 'INSTALL' will not work at this point because it requires root
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permission.
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2018-12-28 17:35:51 +03:00
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<a name="bcx_new_projects"></a>
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### Creating new Projects (CMake, Xcode)
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2018-12-28 21:23:10 +03:00
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TODO: we still need to write a simple CMake file for creating a minimal cross platform app.
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2018-12-28 17:35:51 +03:00
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<a name="build_cmake_make"></a>
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## How to Build FLTK Using _CMake_ and _make_
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2018-12-28 21:23:10 +03:00
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This option is best for users who like to develop their apps without using Apple's Xcode IDE,
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but like the advantages of _CMake_ over _autoconf_. Users should be comfortable with
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using `bash` or `tcsh` in a terminal window.
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2018-12-28 17:35:51 +03:00
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<a name="bcm_prerequisites"></a>
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### Prerequisites (CMake, make)
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2018-12-28 21:23:10 +03:00
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In order to build FLTK, you need to install _CMake_ and the _Xcode_ command line tools.
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2018-12-28 17:35:51 +03:00
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2018-12-28 21:23:10 +03:00
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"CMake is used to control the software compilation process using simple platform and
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compiler independent configuration files, and generate native makefiles and workspaces
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that can be used in the compiler environment of your choice."
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2018-12-28 17:35:51 +03:00
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2018-12-28 21:23:10 +03:00
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Please download and install the Mac OS X version of _CMake_ from
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[www.cmake.org](https://cmake.org/download/). Download the .dmg file, click it, and when
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the Finder window opens, drag the _CMake_ icon into the Applications folder.
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2018-12-28 17:35:51 +03:00
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2018-12-28 21:23:10 +03:00
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We will be using _CMake_ from the command line. Please launch _CMake_ and choose
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`Tools > How to Install for Command Line Use` and follow the instructions
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in the dialog box.
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2018-12-28 17:35:51 +03:00
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2018-12-28 21:23:10 +03:00
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Installing the _Xcode_ command line tools is explained [here](#xcode_command_line_tools).
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2018-12-28 17:35:51 +03:00
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2018-12-28 21:23:10 +03:00
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<a name="bcm_download"></a>
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### Downloading and Unpacking (CMake, make)
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2018-12-28 17:35:51 +03:00
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2018-12-28 21:23:10 +03:00
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Downloading FLTK is explained [here](#bam_download).
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2018-12-28 17:35:51 +03:00
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<a name="bcm_config"></a>
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### Configuring FLTK (CMake, make)
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Using you shell in the terminal, make sure that you are in the root directory of your
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FLTK source code tree.
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2018-12-28 21:23:10 +03:00
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Create a directory where all FLTK binaries will be built:
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```bash
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mkdir build
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cd build
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mkdir Makefile
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cd Makefile
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```
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Now configure your FLTK installation:
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```bash
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cmake -G "Unix Makefiles" \
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-D OPTION_USE_SYSTEM_LIBJPEG=Off \
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-D OPTION_USE_SYSTEM_ZLIB=Off \
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-D OPTION_USE_SYSTEM_LIBPNG=Off \
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../..
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```
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2018-12-28 21:23:10 +03:00
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_CMake_ runs a number of tests to find external headers, libraries, and tools.
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The configuration summary should not show any errors. You can now continue to build FLTK.
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2018-12-28 21:23:10 +03:00
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For the advanced user, there are a few more optinons to the _CMake_ setup. Type
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`cmake -L ../..` to get a complete list of options. These should be pretty
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2018-12-28 17:35:51 +03:00
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self-explanatory. Some more details can be found in
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[online documentation](https://www.fltk.org/doc-1.4/intro.html#intro_unix).
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<a name="bcm_build"></a>
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### Building FLTK (CMake, make)
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2018-12-28 21:23:10 +03:00
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Now this is easy if all the previous steps were successful. Stay in your `build/Makefiles`
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2018-12-28 17:35:51 +03:00
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directory and type:
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```bash
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make
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```
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The entire FLTK toolkit including many test programs will be built for you. No
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warnings should appear, but "ranlib" may complain about a few modules having no
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|
|
symbols. This is normal and can safely be ignored.
|
|
|
|
|
|
|
|
|
|
<a name="bcm_test"></a>
|
|
|
|
|
### Testing FLTK (CMake, make)
|
|
|
|
|
|
|
|
|
|
After a successful build, you can test FLTK's capabilities by running
|
|
|
|
|
|
|
|
|
|
```bash
|
2018-12-28 21:23:10 +03:00
|
|
|
|
open bin/examples/demo.app
|
2018-12-28 17:35:51 +03:00
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
<a name="bcm_install"></a>
|
|
|
|
|
### Installing FLTK (CMake, make)
|
|
|
|
|
|
|
|
|
|
If you did not change any of the configuration settings, FLTK will be installed
|
|
|
|
|
in `/usr/local/include`, `/usr/local/lib`, and `/usr/local/bin` by typing
|
|
|
|
|
|
|
|
|
|
```bash
|
|
|
|
|
sudo make install
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
It is possible to install FLTK without superuser privileges by changing the
|
|
|
|
|
installation path to a location within the user account by adding the
|
|
|
|
|
`--prefix=PREFIX` parameter to the `./configure` command.
|
|
|
|
|
|
|
|
|
|
<a name="bcm_new_projects"></a>
|
|
|
|
|
### Creating new Projects (CMake, make)
|
|
|
|
|
|
|
|
|
|
FLTK provides a neat script named `fltk-config` that can provide all the flags
|
|
|
|
|
needed to build FLTK applications using the same flags that were used to build
|
|
|
|
|
the library itself. Running `fltk-config` without arguments will print a list
|
|
|
|
|
of options. The easiest call to compile an FLTK application from a single source
|
|
|
|
|
file is:
|
|
|
|
|
|
|
|
|
|
```bash
|
|
|
|
|
fltk-config --compile myProgram.cxx
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
`fltk-config` and our user interface designer `fluid` will be installed in
|
|
|
|
|
`/usr/local/bin/` by default. I recommend that you add this directory to the shell
|
|
|
|
|
`PATH` variable.
|
|
|
|
|
|
|
|
|
|
|
2018-12-27 18:10:35 +03:00
|
|
|
|
<a name="build_autoconf_make"></a>
|
2018-12-28 17:07:07 +03:00
|
|
|
|
## How to Build FLTK Using _autoconf_ and _make_
|
|
|
|
|
|
2018-12-28 21:23:10 +03:00
|
|
|
|
This option is best for users who like to develop their apps without using Apple's Xcode IDE
|
|
|
|
|
and prefer minimal dependencies of a _Makefile_ over _CMake_. Users should be comfortable
|
|
|
|
|
with using `bash` or `tcsh` in a terminal window.
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-27 18:10:35 +03:00
|
|
|
|
<a name="bam_prerequisites"></a>
|
2018-12-28 18:36:11 +03:00
|
|
|
|
### Prerequisites (autoconf, make)
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
In order to build FLTK from the command line, you need to install a C++ compiler
|
2018-12-28 18:06:59 +03:00
|
|
|
|
environment, `make` and `autoconf`. Installing the _Xcode_ command line tools is the easiest
|
|
|
|
|
way to get all prerequisites in one simple step.
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 21:23:10 +03:00
|
|
|
|
<a name="xcode_command_line_tools"></a>
|
2018-12-28 18:36:11 +03:00
|
|
|
|
Launch _Terminal.app_ by pressing Command+Spacebar and typing `Terminal` and pressing _return_.
|
2018-12-28 18:06:59 +03:00
|
|
|
|
I like to keep the Terminal in the Dock for future use (launch Terminal, right-click or control-click
|
2018-12-28 17:07:07 +03:00
|
|
|
|
on the Terminal icon that is now in the docking bar, and choose _Options_->_Keep in Dock_).
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 21:23:10 +03:00
|
|
|
|
TODO: xcode-select --install
|
2018-12-28 18:06:59 +03:00
|
|
|
|
See if we already have a current C++ compiler installed. Type
|
|
|
|
|
|
|
|
|
|
```bash
|
|
|
|
|
clang
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
If the command line tools are already available, the response will be
|
2018-12-28 19:25:16 +03:00
|
|
|
|
`clang: error: no input files`, and you are done. Continue with installing _autoconf_.
|
2018-12-28 18:06:59 +03:00
|
|
|
|
|
|
|
|
|
If the command line tools were not installed yet, a dialog box will pop up, claiimig "_The
|
|
|
|
|
clang command requires the command line developer tools. Would you like to install
|
2018-12-28 19:25:16 +03:00
|
|
|
|
the tools now?_". Simply click on _Install_, _Agree_, and wait for the tools to be installed.
|
2018-12-28 18:06:59 +03:00
|
|
|
|
|
|
|
|
|
On older versions of macOS, you will have to install _Xcode_ from the
|
|
|
|
|
[App Store](https://itunes.apple.com/de/app/xcode/id497799835?l=en&mt=12)
|
|
|
|
|
and then install the command line tools from within _Xcode_.
|
|
|
|
|
|
2018-12-28 19:25:16 +03:00
|
|
|
|
Apple no longer includes _autoconf_ in the _Xcode_ command line tools. To install
|
|
|
|
|
_autoconf_, we first need to installe _brew_ by typing this rather cryptic command in the shell
|
|
|
|
|
you will need the root password):
|
2018-12-28 18:36:11 +03:00
|
|
|
|
|
|
|
|
|
```bash
|
|
|
|
|
ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
|
|
|
|
|
```
|
|
|
|
|
|
|
|
|
|
After a few minutes, we can now build and install all other tools from one simple command:
|
|
|
|
|
|
|
|
|
|
```bash
|
|
|
|
|
brew install autoconf automake
|
|
|
|
|
```
|
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
<a name="bam_download"></a>
|
2018-12-28 18:36:11 +03:00
|
|
|
|
### Downloading and Unpacking (autoconf, make)
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
FLTK 1.4 is currently (as of Jan. 2019) only available as a source code repository via GitHub.
|
|
|
|
|
You will need to clone the repository to check out the source code onto your machine. This
|
2018-12-28 17:35:51 +03:00
|
|
|
|
has the great benefit that the source code can be updated later simply by telling _git_ to
|
|
|
|
|
_pull_ the newest release.
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
Start your terminal. If you have not set up a developer directory yet, I recomment to use
|
|
|
|
|
`~/dev` and put all your projects there:
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-27 18:10:35 +03:00
|
|
|
|
```bash
|
2018-12-28 17:07:07 +03:00
|
|
|
|
# make sure we are in the home directory
|
|
|
|
|
cd ~
|
|
|
|
|
# create our developer directory and go there
|
2018-12-27 18:10:35 +03:00
|
|
|
|
mkdir dev
|
|
|
|
|
cd dev
|
2018-12-28 17:07:07 +03:00
|
|
|
|
```
|
2018-12-28 17:35:51 +03:00
|
|
|
|
Now create a copy of the source code archive at Github on your local file system:
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
```bash
|
|
|
|
|
git clone https://github.com/fltk/fltk.git fltk-1.4.git
|
|
|
|
|
cd fltk-1.4.git
|
|
|
|
|
```
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:35:51 +03:00
|
|
|
|
<a name="bam_config"></a>
|
2018-12-28 18:36:11 +03:00
|
|
|
|
### Configuring FLTK (autoconf, make)
|
2015-03-18 15:49:18 +03:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
Using you shell in the terminal, make sure that you are in the root directory of your
|
|
|
|
|
FLTK source code tree.
|
2015-03-18 15:49:18 +03:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
If you are configuring fltk for the first time, you need to instruct FLTK to create some
|
|
|
|
|
very basic configuration files. Type:
|
|
|
|
|
|
|
|
|
|
```bash
|
|
|
|
|
NOCONFIGURE=1 ./autogen.sh
|
|
|
|
|
```
|
|
|
|
|
This script may generate a few error messages which you can sefely ignore.
|
2015-03-18 15:49:18 +03:00
|
|
|
|
|
2018-12-28 17:35:51 +03:00
|
|
|
|
Now configure your FLTK installation. Stay in your FLTK source-code directory
|
2016-04-01 14:11:11 +03:00
|
|
|
|
and type
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
```bash
|
|
|
|
|
./configure
|
|
|
|
|
```
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:35:51 +03:00
|
|
|
|
The configuration script runs a number of tests to find external headers, libraries, and tools.
|
|
|
|
|
The configuration summary should not show any errors. You can now continue to build FLTK.
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
For the advanced user, there are a few more optinons to the _configure_ script. Type
|
|
|
|
|
`./configure --help` to get a complete list of options. These should be pretty
|
|
|
|
|
self-explanatory. Some more details can be found in
|
|
|
|
|
[online documentation](https://www.fltk.org/doc-1.4/intro.html#intro_unix).
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
<a name="bam_build"></a>
|
2018-12-28 18:36:11 +03:00
|
|
|
|
### Building FLTK (autoconf, make)
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
Now this is easy if all the previous steps were successful. Stay in your FLTK source-code
|
|
|
|
|
directory and type:
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
```bash
|
|
|
|
|
make
|
|
|
|
|
```
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2016-04-01 14:11:11 +03:00
|
|
|
|
The entire FLTK toolkit including many test programs will be built for you. No
|
2010-10-30 18:51:32 +04:00
|
|
|
|
warnings should appear, but "ranlib" may complain about a few modules having no
|
2010-10-24 02:50:39 +04:00
|
|
|
|
symbols. This is normal and can safely be ignored.
|
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
<a name="bam_test"></a>
|
2018-12-28 18:36:11 +03:00
|
|
|
|
### Testing FLTK (autoconf, make)
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
After a successful build, you can test FLTK's capabilities by running
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
```bash
|
|
|
|
|
test/demo
|
|
|
|
|
```
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
<a name="bam_install"></a>
|
2018-12-28 18:36:11 +03:00
|
|
|
|
### Installing FLTK (autoconf, make)
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2016-04-01 14:11:11 +03:00
|
|
|
|
If you did not change any of the configuration settings, FLTK will be installed
|
2018-12-28 19:25:16 +03:00
|
|
|
|
in `/usr/local/include`, `/usr/local/lib`, and `/usr/local/bin` by typing:
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
```bash
|
|
|
|
|
sudo make install
|
|
|
|
|
```
|
2016-04-01 14:11:11 +03:00
|
|
|
|
|
|
|
|
|
It is possible to install FLTK without superuser privileges by changing the
|
|
|
|
|
installation path to a location within the user account by adding the
|
2018-12-28 17:07:07 +03:00
|
|
|
|
`--prefix=PREFIX` parameter to the `./configure` command.
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
<a name="bam_new_projects"></a>
|
2018-12-28 18:36:11 +03:00
|
|
|
|
### Creating new Projects (autoconf, make)
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
FLTK provides a neat script named `fltk-config` that can provide all the flags
|
2010-10-24 02:50:39 +04:00
|
|
|
|
needed to build FLTK applications using the same flags that were used to build
|
2018-12-28 17:07:07 +03:00
|
|
|
|
the library itself. Running `fltk-config` without arguments will print a list
|
2016-04-01 14:11:11 +03:00
|
|
|
|
of options. The easiest call to compile an FLTK application from a single source
|
|
|
|
|
file is:
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
```bash
|
2018-12-28 18:36:11 +03:00
|
|
|
|
cat << EOF > main.cxx
|
|
|
|
|
#include <FL/Fl_Window.H>
|
|
|
|
|
int main(int argc, char **argv) {
|
|
|
|
|
Fl_Window *win = new Fl_Window(600, 400, "Hello, world!");
|
|
|
|
|
win->show(argc, argv);
|
|
|
|
|
return Fl::run();
|
|
|
|
|
}
|
|
|
|
|
EOF
|
|
|
|
|
fltk-config --compile main.cxx
|
|
|
|
|
./main
|
2018-12-28 17:07:07 +03:00
|
|
|
|
```
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 17:07:07 +03:00
|
|
|
|
`fltk-config` and our user interface designer `fluid` will be installed in
|
|
|
|
|
`/usr/local/bin/` by default. I recommend that you add this directory to the shell
|
|
|
|
|
`PATH` variable.
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2010-10-30 18:51:32 +04:00
|
|
|
|
3 HOW TO BUILD FLTK USING XCODE3
|
|
|
|
|
===================================
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
|
|
|
|
|
2010-10-30 18:51:32 +04:00
|
|
|
|
3.1 Prerequisites
|
|
|
|
|
--------------------
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2015-03-18 15:49:18 +03:00
|
|
|
|
In order to build FLTK from within Xcode 3, you need to have the Xcode 3
|
2016-04-01 14:11:11 +03:00
|
|
|
|
developer environment on your computer. If you don't, go to: 'HOW TO BUILD
|
|
|
|
|
FLTK USING XCODE4'
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
|
|
|
|
|
2010-10-30 18:51:32 +04:00
|
|
|
|
3.2 Downloading and Unpacking
|
|
|
|
|
--------------------------------
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
|
|
|
|
Download FLTK from here:
|
|
|
|
|
|
2018-12-04 16:16:55 +03:00
|
|
|
|
https://www.fltk.org/software.php
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-04 16:16:55 +03:00
|
|
|
|
If you are familiar with "Git" and like to stay current with your
|
|
|
|
|
version, you will find the Git access parameters at the bottom of that
|
2010-10-26 14:31:44 +04:00
|
|
|
|
page. You can use the SCM system that is built into Xcode.
|
|
|
|
|
|
2010-10-24 02:50:39 +04:00
|
|
|
|
Unpack FLTK by double-clicking it and copy the new folder into a convenient
|
|
|
|
|
location. I have set up a "dev" folder in my home folder for all my projects.
|
|
|
|
|
|
|
|
|
|
|
2010-10-30 18:51:32 +04:00
|
|
|
|
3.3 Configuring FLTK
|
|
|
|
|
-----------------------
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2016-04-01 14:11:11 +03:00
|
|
|
|
Launch Xcode. Open the project file in
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2015-03-18 14:51:54 +03:00
|
|
|
|
.../fltk-1.3.xxxx/ide/Xcode4/FLTK.xcodeproj
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2016-04-01 14:11:11 +03:00
|
|
|
|
Use the "Project" pulldown menu to change "Active Build Configuration" to
|
|
|
|
|
"Release". Change the "Active Architecture" as desired.
|
|
|
|
|
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2010-10-30 18:51:32 +04:00
|
|
|
|
3.4 Building FLTK
|
|
|
|
|
--------------------
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2016-04-01 14:11:11 +03:00
|
|
|
|
Use the "Project" pulldown menu to set the "Active Target" to "Demo". Select
|
|
|
|
|
"Build" from the "Build" menu to create all libraries and test applications.
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-04 16:16:55 +03:00
|
|
|
|
By default, the Xcode4 project builds applications that run under macOS 10.5
|
2016-04-01 14:11:11 +03:00
|
|
|
|
and above. To build applications that also run under older Mac OS versions,
|
|
|
|
|
select "Edit Project Settings" of the Project menu, then select the Build panel,
|
2018-12-04 16:16:55 +03:00
|
|
|
|
and modify the "macOS Deployment Target" item.
|
2014-04-28 20:27:55 +04:00
|
|
|
|
|
2015-03-18 14:51:54 +03:00
|
|
|
|
All frameworks and apps will be located in "./ide/Xcode4/build/Release/".
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
|
|
|
|
|
2010-10-30 18:51:32 +04:00
|
|
|
|
3.5 Testing FLTK
|
|
|
|
|
-------------------
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2010-12-19 11:30:23 +03:00
|
|
|
|
Select "Build and Run" from the "Build" menu to run the Demo program. Use "Demo"
|
2010-10-25 12:08:07 +04:00
|
|
|
|
to explore all test programs.
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
|
|
|
|
|
2010-10-30 18:51:32 +04:00
|
|
|
|
3.6 Uninstalling previous versions of FLTK
|
|
|
|
|
---------------------------------------------
|
2010-10-25 00:53:36 +04:00
|
|
|
|
|
|
|
|
|
Remove FLTK frameworks:
|
|
|
|
|
|
|
|
|
|
sudo rm -r /Library/Frameworks/fltk*.framework
|
2016-04-01 14:11:11 +03:00
|
|
|
|
|
2010-12-19 11:30:23 +03:00
|
|
|
|
Remove Fluid and possibly other utilities:
|
2010-10-25 00:53:36 +04:00
|
|
|
|
|
2010-10-25 12:08:07 +04:00
|
|
|
|
sudo rm -r /Developer/Applications/Utilities/FLTK/
|
2016-04-01 14:11:11 +03:00
|
|
|
|
|
2010-10-25 00:53:36 +04:00
|
|
|
|
|
2010-10-30 18:51:32 +04:00
|
|
|
|
3.7 Installing FLTK
|
|
|
|
|
----------------------
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2010-10-25 12:08:07 +04:00
|
|
|
|
When distributing FLTK applications, the FLTK frameworks should be made part of
|
|
|
|
|
the application package. For development however, it is very convenient to have
|
|
|
|
|
the Release-mode Frameworks in a standard location.
|
2010-10-25 00:53:36 +04:00
|
|
|
|
|
2016-04-01 14:11:11 +03:00
|
|
|
|
For Xcode project template use, all FLTK frameworks should be copied from
|
2015-03-18 14:51:54 +03:00
|
|
|
|
"./ide/Xcode4/build/Release/" to "/Library/Frameworks/". The FLTK header files
|
2010-10-25 12:08:07 +04:00
|
|
|
|
for all FLTK frameworks will then be at "/Library/Frameworks/fltk.framework/
|
|
|
|
|
Headers/". Add this path to the header search path of your projects.
|
|
|
|
|
|
2011-01-29 17:35:01 +03:00
|
|
|
|
sudo rm -f -r /Library/Frameworks/fltk*
|
2015-03-18 14:51:54 +03:00
|
|
|
|
sudo cp -R ide/Xcode4/build/Release/fltk*.framework /Library/Frameworks/
|
2010-10-25 00:53:36 +04:00
|
|
|
|
|
2016-04-01 14:11:11 +03:00
|
|
|
|
Many FLTK applications will use Fluid, the FLTK User Interface builder, to
|
|
|
|
|
generate C++ source code from .fl resource files. Add Fluid to the developer
|
2010-10-25 00:53:36 +04:00
|
|
|
|
tools:
|
|
|
|
|
|
|
|
|
|
sudo mkdir /Developer/Applications/Utilities/FLTK/
|
2018-12-04 16:16:55 +03:00
|
|
|
|
sudo rm -f -r /Developer/Applications/Utilities/FLTK/fluid.app
|
|
|
|
|
sudo cp -R ide/Xcode4/build/Release/fluid.app /Developer/Applications/Utilities/FLTK/
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
|
|
|
|
|
2010-10-30 18:51:32 +04:00
|
|
|
|
3.8 Installing Little Helpers
|
|
|
|
|
--------------------------------
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2010-10-25 00:53:36 +04:00
|
|
|
|
|
2010-10-25 14:20:21 +04:00
|
|
|
|
- Project Templates:
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2010-12-19 11:30:23 +03:00
|
|
|
|
Project Templates are the quickest way to create a new FLTK application from
|
2016-04-01 14:11:11 +03:00
|
|
|
|
within Xcode. The included project builds an FLTK based Cocoa application
|
|
|
|
|
written in C++ with support for the Fluid UI designer, image reading, and
|
2010-12-19 11:30:23 +03:00
|
|
|
|
OpenGL. Unused FLTK sub-Frameworks can simply be removed from the project.
|
2010-10-25 14:20:21 +04:00
|
|
|
|
The template assumes that Release versions of the FLTK frameworks are installed
|
|
|
|
|
in /Library/Frameworks as described above.
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2010-10-25 14:20:21 +04:00
|
|
|
|
First, we need to create the Template folder:
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2010-10-25 14:20:21 +04:00
|
|
|
|
sudo mkdir -p /Library/Application\ Support/Developer/Shared/Xcode/Project\ Templates/
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2010-10-25 14:20:21 +04:00
|
|
|
|
Next, we copy the project template over:
|
|
|
|
|
|
2015-03-18 14:51:54 +03:00
|
|
|
|
sudo cp -r ide/Xcode4/Project\ Templates/* /Library/Application\ Support/Developer/Shared/Xcode/Project\ Templates/
|
2010-10-25 14:20:21 +04:00
|
|
|
|
|
|
|
|
|
After restarting Xcode, the dialog for "File > New Project..." will offer an
|
|
|
|
|
FLTK 1.3 user template which is ready to compile.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- Fluid file handling
|
|
|
|
|
|
2016-04-01 14:11:11 +03:00
|
|
|
|
This section assumes that a Release version of Fluid is installed in
|
2010-12-19 11:30:23 +03:00
|
|
|
|
"/Developer/Applications/Utilities/FLTK/" as described above. It will install
|
2010-10-25 14:20:21 +04:00
|
|
|
|
a new file type which opens Fluid as an editor for files ending in ".fl".
|
|
|
|
|
|
|
|
|
|
First, we need to create the spec folder:
|
|
|
|
|
|
|
|
|
|
sudo mkdir -p /Library/Application\ Support/Developer/Shared/Xcode/Specifications/
|
|
|
|
|
|
|
|
|
|
Next, we copy the Fluid specification over:
|
|
|
|
|
|
2015-03-18 14:51:54 +03:00
|
|
|
|
sudo cp ide/Xcode4/fluid.pbfilespec /Library/Application\ Support/Developer/Shared/Xcode/Specifications/
|
2010-10-25 14:20:21 +04:00
|
|
|
|
|
2016-04-01 14:11:11 +03:00
|
|
|
|
Open Xcode preferences and select the File Types tab. Find the
|
|
|
|
|
"sourcecode.fluid" entry in "file > text > sourcecode" and set the external
|
2010-12-19 11:30:23 +03:00
|
|
|
|
editor to Fluid. When adding ".fl" files, set the File Type in the Info dialog
|
2016-04-01 14:11:11 +03:00
|
|
|
|
to "sourcecode.fluid" and Xcode will edit your file in Fluid when
|
2010-10-26 14:31:44 +04:00
|
|
|
|
double-clicking.
|
2010-10-25 14:20:21 +04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
- More
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2010-10-25 14:20:21 +04:00
|
|
|
|
TODO: Language Definition
|
|
|
|
|
TODO: Build Rules
|
2010-10-25 00:53:36 +04:00
|
|
|
|
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2010-10-30 18:51:32 +04:00
|
|
|
|
3.9 Creating new Projects
|
|
|
|
|
----------------------------
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
|
|
|
|
If the little helpers above were installed, the menu "File > New Project..."
|
|
|
|
|
will pop up a dialog that offers a User Template named Fluid. Select it and
|
2010-12-29 14:33:42 +03:00
|
|
|
|
follow the instructions.
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
2012-04-18 00:14:16 +04:00
|
|
|
|
4 HOW TO BUILD FLTK USING XCODE4
|
|
|
|
|
===================================
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
4.1 Prerequisites
|
|
|
|
|
--------------------
|
|
|
|
|
|
2016-10-03 18:50:26 +03:00
|
|
|
|
In order to build FLTK from within Xcode 4, 5, 6, 7, or 8 you need to install
|
2016-04-01 14:11:11 +03:00
|
|
|
|
the Xcode developer environment via the Apple App Store that comes with
|
|
|
|
|
Lion and up. If you also want the command line version of gcc, you can use
|
|
|
|
|
the Download section in the Preferences dialog.
|
|
|
|
|
|
2012-04-18 00:14:16 +04:00
|
|
|
|
|
|
|
|
|
4.2 Downloading and Unpacking
|
|
|
|
|
--------------------------------
|
|
|
|
|
|
|
|
|
|
Download FLTK from here:
|
|
|
|
|
|
2018-12-04 16:16:55 +03:00
|
|
|
|
https://www.fltk.org/software.php
|
2012-04-18 00:14:16 +04:00
|
|
|
|
|
2018-12-04 16:16:55 +03:00
|
|
|
|
If you are familiar with "Git" and like to stay current with your
|
|
|
|
|
version, you will find the Git access parameters at the bottom of that
|
2012-04-18 00:14:16 +04:00
|
|
|
|
page. You can use the SCM system that is built into Xcode.
|
|
|
|
|
|
|
|
|
|
Unpack FLTK by double-clicking it and copy the new folder into a convenient
|
|
|
|
|
location. I have set up a "dev" folder in my home folder for all my projects.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
4.3 Configuring FLTK
|
|
|
|
|
-----------------------
|
|
|
|
|
|
2016-04-01 14:11:11 +03:00
|
|
|
|
Launch Xcode. Open the project file in
|
2012-04-18 00:14:16 +04:00
|
|
|
|
|
|
|
|
|
.../fltk-1.3.xxxx/ide/Xcode4/FLTK.xcodeproj
|
|
|
|
|
|
|
|
|
|
There is nothing else to configure.
|
2016-04-01 14:11:11 +03:00
|
|
|
|
|
2012-04-18 00:14:16 +04:00
|
|
|
|
|
|
|
|
|
4.4 Building FLTK
|
|
|
|
|
--------------------
|
|
|
|
|
|
2016-04-01 14:11:11 +03:00
|
|
|
|
Use the "Scheme" pulldown menu to change the active target to "Demo" and
|
|
|
|
|
"My Mac 32-bit" or "My Mac 64-bit". Select "Build for" -> "Running"Run" from
|
2012-04-18 00:14:16 +04:00
|
|
|
|
the "Product" menu to create all libraries and test applications.
|
|
|
|
|
|
2018-12-04 16:16:55 +03:00
|
|
|
|
By default, the Xcode4 project builds applications that run under macOS 10.5
|
2016-04-01 14:11:11 +03:00
|
|
|
|
and above. To build applications that also run under older Mac OS versions,
|
2018-12-04 16:16:55 +03:00
|
|
|
|
modify the "macOS Deployment Target" item of the FLTK project build settings.
|
2014-04-28 20:27:55 +04:00
|
|
|
|
|
2012-04-18 00:14:16 +04:00
|
|
|
|
All frameworks and apps will be located in a private directory. Use
|
2016-04-01 14:11:11 +03:00
|
|
|
|
"Window"->"Organizer" to find the full path.
|
2012-04-18 00:14:16 +04:00
|
|
|
|
|
|
|
|
|
|
|
|
|
|
4.5 Testing FLTK
|
|
|
|
|
-------------------
|
|
|
|
|
|
|
|
|
|
Select "Run" from the "Product" menu to run the Demo program. Use "Demo"
|
|
|
|
|
to explore all test programs.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
4.6 Uninstalling previous versions of FLTK
|
|
|
|
|
---------------------------------------------
|
|
|
|
|
|
|
|
|
|
Remove FLTK frameworks:
|
|
|
|
|
|
|
|
|
|
sudo rm -r /Library/Frameworks/fltk*.framework
|
2016-04-01 14:11:11 +03:00
|
|
|
|
|
2012-04-18 00:14:16 +04:00
|
|
|
|
Remove Fluid and possibly other utilities:
|
|
|
|
|
|
|
|
|
|
sudo rm -r /Applications/FLTK/
|
2016-04-01 14:11:11 +03:00
|
|
|
|
|
2012-04-18 00:14:16 +04:00
|
|
|
|
|
|
|
|
|
4.7 Installing FLTK
|
|
|
|
|
----------------------
|
|
|
|
|
|
|
|
|
|
When distributing FLTK applications, the FLTK frameworks should be made part of
|
|
|
|
|
the application package. For development however, it is very convenient to have
|
|
|
|
|
the Release-mode Frameworks in a standard location.
|
|
|
|
|
|
2016-04-01 14:11:11 +03:00
|
|
|
|
For Xcode project template use, all FLTK frameworks should be built using
|
|
|
|
|
"Build for Archiving" and then copied from
|
|
|
|
|
"./(Organizer->Derived Data Path)/Release/" to "/Library/Frameworks/".
|
|
|
|
|
The FLTK header files for all FLTK frameworks will then be at
|
|
|
|
|
"/Library/Frameworks/fltk.framework/Headers/". Add this path to the header
|
|
|
|
|
search path of your projects.
|
2012-04-18 00:14:16 +04:00
|
|
|
|
|
|
|
|
|
sudo rm -f -r /Library/Frameworks/fltk*
|
|
|
|
|
sudo cp -R (Organizer->Derived Data Path)/Release/fltk*.framework /Library/Frameworks/
|
|
|
|
|
|
2016-04-01 14:11:11 +03:00
|
|
|
|
Many FLTK applications will use Fluid, the FLTK User Interface builder, to
|
|
|
|
|
generate C++ source code from .fl resource files. Add Fluid to the developer
|
2012-04-18 00:14:16 +04:00
|
|
|
|
tools:
|
|
|
|
|
|
|
|
|
|
sudo mkdir /Applications/FLTK/
|
2018-12-04 16:16:55 +03:00
|
|
|
|
sudo rm -f -r /Applications/FLTK/fluid.app
|
|
|
|
|
sudo cp -R (Organizer->Derived Data Path)/Release/fluid.app /Applications/FLTK/
|
2012-04-18 00:14:16 +04:00
|
|
|
|
|
|
|
|
|
(TODO: 4.8 Installing Little Helpers)
|
|
|
|
|
(TODO: 4.9 Creating new Projects)
|
|
|
|
|
|
2012-11-13 17:03:20 +04:00
|
|
|
|
|
2018-12-28 17:35:51 +03:00
|
|
|
|
<a name="dropstart"></a>
|
|
|
|
|
### Make an Application Launchable by Dropping Files on its Icon
|
|
|
|
|
|
|
|
|
|
TODO: update for FLTK 1.4
|
2012-11-13 17:03:20 +04:00
|
|
|
|
|
|
|
|
|
- Prepare an Info.plist file for your application derived from file
|
2016-02-02 11:58:33 +03:00
|
|
|
|
test/editor-Info.plist which allows any file to be dropped
|
2012-11-13 17:03:20 +04:00
|
|
|
|
on the application icon.
|
2016-04-01 14:11:11 +03:00
|
|
|
|
You can edit this file in Xcode and change
|
2012-11-13 17:03:20 +04:00
|
|
|
|
Document types/Item 0/CFBundleTypeExtensions/Item 0
|
2016-04-01 14:11:11 +03:00
|
|
|
|
from the current "*" to the desired file extension. Use several items to
|
|
|
|
|
declare several extensions.
|
2012-11-13 17:03:20 +04:00
|
|
|
|
|
2016-04-01 14:11:11 +03:00
|
|
|
|
- Call fl_open_callback() at the beginning of your main() function that sets
|
|
|
|
|
what function will be called when a file is dropped on the application icon.
|
2012-11-13 17:03:20 +04:00
|
|
|
|
|
|
|
|
|
- In Xcode, set the "Info.plist File" build setting of your target application
|
|
|
|
|
to the Info.plist file you have prepared.
|
|
|
|
|
|
|
|
|
|
- Rebuild your application.
|
|
|
|
|
|
|
|
|
|
|
2018-12-28 17:35:51 +03:00
|
|
|
|
<a name="doc_history"></a>
|
|
|
|
|
## DOCUMENT HISTORY
|
2010-10-24 02:50:39 +04:00
|
|
|
|
|
2018-12-28 18:36:11 +03:00
|
|
|
|
- Oct 29 2010 - matt: removed warnings
|
|
|
|
|
- Oct 24 2010 - matt: restructured entire document and verified instructions
|
|
|
|
|
- Dec 19 2010 - Manolo: corrected typos
|
|
|
|
|
- Dec 29 2010 - Manolo: removed reference to AudioToolbox.framework that's no longer needed
|
|
|
|
|
- Feb 24 2011 - Manolo: architecture flags are not propagated to the fltk-config script.
|
|
|
|
|
- Apr 17 2012 - matt: added Xcode4 documentation
|
|
|
|
|
- Nov 13 2012 - Manolo: added "MAKE AN APPLICATION LAUNCHABLE BY DROPPING FILES ON ITS ICON"
|
|
|
|
|
- Apr 28 2014 - Manolo: how to build programs that run on various Mac OS X versions
|
|
|
|
|
- Mar 18 2015 - Manolo: removed uses of the Xcode3 project
|
|
|
|
|
- Apr 01 2016 - AlbrechtS: corrected typo, formatted most line breaks < 80 columns
|
|
|
|
|
- Dec 04 2018 - AlbrechtS: fix typo (lowercase fluid.app) for case sensitive macOS
|
|
|
|
|
- Dec 28 2018 - Matt: complete rework for FLTK 1.4
|
2018-12-28 17:35:51 +03:00
|
|
|
|
|