New documentation for compiling and using FLTK on MSWindows. Still need to merge with original documentation.
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README.MSWindows.txt
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README.MSWindows.txt
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README.MSWindows.txt - 2010-10-25 - Building FLTK under Microsoft Windows
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-------------------------------------------------------------------------
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CONTENTS
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==========
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1 INTRODUCTION
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2 HOW TO BUILD FLTK USING MinGW
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2.1 Prerequisites
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2.2 Downloading and Unpacking
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2.3 Configuring FLTK
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2.4 Building FLTK
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2.5 Testing FLTK
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2.6 Installing FLTK
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2.7 Creating new Projects
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3 HOW TO BUILD FLTK USING VISUAL STUDIO 2008
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3.1 Prerequisites
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3.2 Downloading and Unpacking
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3.3 Configuring FLTK
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3.4 Building FLTK
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3.5 Testing FLTK
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3.6 Installing FLTK
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3.7 Creating new Projects
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4 DOCUMENT HISTORY
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INTRODUCTION
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==============
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FLTK currently supports the following development environments on the Microsoft
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Windows platform:
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- MinGW gnu command line tools
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- CygWin gnu command line tools
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- VisualStudio 2008
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- VisualStudio 2010
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CAUTION: Libraries built by any of these environments can not be mixed!
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HOW TO BUILD FLTK USING MinGW
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===============================
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Prerequisites
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---------------
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In order to build FLTK from the command line, you need to install the MinGW
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environment from www,mingw.org. The graphical installer " mingw-get-inst" can be
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downloaded here for free:
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http://www.mingw.org/wiki/Getting_Started
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Launch the installer and follow the instructions. In the "Select Components"
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dialog, add "C++ Compiler", "MSYS Basic System", and "MinGW Develoepr Toolkit".
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Wait for the installer to finish.
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After downloading and installing, you need to launch the MinGW Shell through
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the Start menu.
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Downloading and Unpacking
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---------------------------
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Download FLTK from here:
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http://www.fltk.org/software.php
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into your home folder. The default location as seen from MSWindows is similar to
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C:\MinGW\msys\1.0\home\matt\
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If you are familiar with "subversion" and like to stay current with you version,
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you will find the subversion access parameters at the bottom of that page.
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Unpack FLTK into a convinient location. I like to have everything in my dev
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directory:
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cd
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mkdir dev
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cd dev
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tar xvfz fltk-1.3.xxxx.tar.gz
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cd fltk-1.3.xxxx
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Configuring FLTK
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------------------
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Stay in your FLTK source-code directory. Type:
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autoconf
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Now configure your FLTK installation:
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./configure
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ADVANCED: type "./configure --help" to get a complete list of optional
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configurations parameters. These should be pretty self-explenatory. Some
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more details can be found in README.
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:END_ADVANCED
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The configuration script will check your machine for the required resources
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which should all have been part of your MinGW installation. Review the
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Configuration Summary, maybe take some notes.
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Building FLTK
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---------------
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Now this is easy. Stay in your FLTK source-code directory and type:
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make
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The entire FLTK toolkit including many test programs will be built for you. No
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warnings should appear.
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(actually, as of Oct 25 2010, quite a lot of warnings related to suggested
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parentheses and others will appear, this is normal and will be fixed. The linker
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will also spit out a lbunch of warnings for every program linked. This needs to
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be fixed. Lastly, there is no generator for man pages in MinGW)
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Testing FLTK
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--------------
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After a successful build, you can test FLTK's capabilities:
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test/demo
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Installing FLTK
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-----------------
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If you did not change any of the configuration settings, FLTK will be installed
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in "/usr/local/include" and "/usr/local/lib" by typing
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make install
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It is possible to install FLTK in user space by changing the installation path
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to a location within the user account by adding the "--prefix=PREFIX" parameter
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to the "./configure" command.
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Creating new Projects
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-----------------------
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FLTK provides a neat script named "fltk-config" that can provide all the flags
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needed to build FLTK applications using the same flags that were used to build
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the library itself. Running "fltk-config" without arguments will print a list
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options. The easiest call to compile an FLTK application from a single source
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file is:
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fltk-config --compile myProgram.cxx
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"fltk-config" and "fluid" will be installed in "/usr/local/bin/" by default. I
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recommend that you add it to the command search path.
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HOW TO BUILD FLTK USING VISUAL STUDIO 2008
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============================================
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Prerequisites
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---------------
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In order to build FLTK from within VisualStudio 2008, you need to install the
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VisualC developer environment from the Microsoft web site. The Express edition
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is free of charge and sufficient to develop FLTK applications:
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http://www.microsoft.com/express/Downloads/
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You must make sure that at least VisualStudio 2008 Service Pack 1 is installed
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or building FLTK on a multicore CPU will be very painful!
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Downloading and Unpacking
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---------------------------
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Download FLTK from here:
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http://www.fltk.org/software.php
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If you are familiar with "subversion" and like to stay current with you version,
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you will find the subversion access parameters at the bottom of that page.
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Unpack FLTK by using an appropriate unpacker and copy the new folder into a
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convenient location. I have set up a "dev" folder in my home folder for all my
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projects.
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Configuring FLTK
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------------------
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Launch VisualStudio. Open the project file in
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.../fltk-1.3.xxxx/ide/VisualC2008/fltk.sln
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Choose "Debug" or "Release" mode from the "Solution Configurations" menu.
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Building FLTK
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---------------
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Use the context menu of the "demo" project to "Set as StartUp Project". Then
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select "Build Solution" from the "Build" menu or press F7 to build all
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libraries.
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VisualC 2008 has a bug that messes up building a Solution on multicore CPUs.
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Make sure that Visual Studio 2008 Service Pack 1 is installed or, as a
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workaround, set the "maximum number of parallel project builds" to 1 (Tools >
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Options > Projects and Solutions > Build and Run > maximum number of parallel
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project builds).
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Testing FLTK
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--------------
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Select "Start Debugging" form the "Debug" menu or "" from the "" menu or just
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press F5 to run the Demo program. Use "Demo" to explore all test programs.
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Installing FLTK
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-----------------
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The default location for VisualC 2008 libraries and headers is here:
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C:\Program Files\Microsoft Visual Studio 9.0\VC
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It is possible to move the FLTK libraries, headers, and Fluid into the
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respective subdirectories, so that they are available for future development
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without adding link and include paths to the solution.
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copy the entire FL directory into the include path
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copy all .lib files from the fltk lib directory to the VC lib directory
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copy fluid/fluid.exe to the bin directory
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I highly discourace using dll's (dynamically linking libraries) on MSWindows
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because they will require an installation process and likely cause version
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conflicts. Use the static .lib libraries instead.
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Creating new Projects
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-----------------------
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This chapter assumes that libraries and headers are copied into
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C:\Program Files\Microsoft Visual Studio 9.0\VC
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Create a new project of type "General", "Empty Project". Open the Project
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Properties dialog and add "WIN32" in the Preprocessor Definitions (Configuration
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Properties > C/C++ > Preprocessor > Preprocessor Definitions).
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Now add "Comctl32.lib" and all the LFKT libraries that you will need (at least
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"fltk.lib") to Additional Dependencies (Configuration Properties > Linker >
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Additional Dependencies).
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Add a simple C++ file with a few FLTK commands and run it with F5.
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You can also include .fl resources: add a new Hedare file to you project, but
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let the name end in .fl. Right-click and select "Open with...". Add "fluid.exe"
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from the "bin" directory and set it as the default editor.
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To automatically compile .fl files, open the Properties editor and set the
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Custom Build Steps to:
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Command Line: fluid.exe -c $(InputPath)
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Description: Compiling Fluid .fl file
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Outputs: $(InputDir)$(InputName).cxx; $(InputDir)$(InputName).h
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Now add the generated .cxx file to your project as well. Whenever the .fl file
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is changed, the corresponding .cxx file will be recompiled.
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DOCUMENT HISTORY
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==================
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Oct 25 2010 - matt: restructured entire document and verified instructions
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@ -66,10 +66,10 @@ Download FLTK from here:
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http://www.fltk.org/software.php
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If you are familiar with "subversion" and like to stay current with you version,
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you will find the subversion access parameters at the bottom of that page.
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Unpack FLTK into a convinient location. I like to have everything in my dev
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directory:
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If you are familiar with "subversion" and like to stay current with your
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version, you will find the subversion access parameters at the bottom of that
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page. Unpack FLTK into a convinient location. I like to have everything in my
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dev directory:
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cd
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mkdir dev
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@ -176,8 +176,10 @@ Download FLTK from here:
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http://www.fltk.org/software.php
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If you are familiar with "subversion" and like to stay current with you version,
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you will find the subversion access parameters at the bottom of that page.
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If you are familiar with "subversion" and like to stay current with your
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version, you will find the subversion access parameters at the bottom of that
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page. You can use the SCM system that is built into Xcode.
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Unpack FLTK by double-clicking it and copy the new folder into a convenient
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location. I have set up a "dev" folder in my home folder for all my projects.
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@ -284,10 +286,11 @@ Next, we copy the Fluid specification over:
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sudo cp ide/Xcode3/fluid.pbfilespec /Library/Application\ Support/Developer/Shared/Xcode/Specifications/
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Open Xcoe preferences and select the File Types tab. Find the "sourcecode.fluid"
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entry in "file > text > sourcecode" and set the external editor to Fluid. When
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radding ".fl" files, set the File Type in the Info dialog to "sourcecode.fluid"
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and Xcode will edit your fil in Fluid when double-clicking.
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Open Xcode preferences and select the File Types tab. Find the
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"sourcecode.fluid" entry in "file > text > sourcecode" and set the external
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editor to Fluid. When radding ".fl" files, set the File Type in the Info dialog
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to "sourcecode.fluid" and Xcode will edit your fil in Fluid when
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double-clicking.
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- More
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Loading…
Reference in New Issue
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