61 lines
1.4 KiB
C++
61 lines
1.4 KiB
C++
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#ifndef Fl_Gl_Window_H
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#define Fl_Gl_Window_H
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#include "Fl_Window.H"
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class Fl_Gl_Choice; // structure to hold result of glXChooseVisual
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class Fl_Gl_Window : public Fl_Window {
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int mode_;
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const int *alist;
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Fl_Gl_Choice *g;
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void * context; // actually a GLXContext
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char valid_;
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char damage1_; // damage() of back buffer
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virtual void draw_overlay();
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void init();
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void *overlay;
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void make_overlay();
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friend class _Fl_Gl_Overlay;
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static int can_do(int, const int *);
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int mode(int, const int *);
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public:
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void show();
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void show(int a, char **b) {Fl_Window::show(a,b);}
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void flush();
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void hide();
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void resize(int,int,int,int);
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char valid() const {return valid_;}
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void valid(char i) {valid_ = i;}
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void invalidate();
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static int can_do(int i) {return can_do(i,0);}
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static int can_do(const int *i) {return can_do(0, i);}
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int can_do() {return can_do(mode_,alist);}
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Fl_Mode mode() const {return (Fl_Mode)mode_;}
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int mode(int a) {return mode(a,0);}
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int mode(const int *a) {return mode(0, a);}
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int can_do_overlay();
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void redraw_overlay();
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void hide_overlay();
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void make_current();
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void make_overlay_current();
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void swap_buffers();
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void ortho();
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~Fl_Gl_Window();
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Fl_Gl_Window(int W, int H, const char *l=0) : Fl_Window(W,H,l) {init();}
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Fl_Gl_Window(int X, int Y, int W, int H, const char *l=0)
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: Fl_Window(X,Y,W,H,l) {init();}
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};
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#endif
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