116 lines
3.1 KiB
C++
116 lines
3.1 KiB
C++
|
// Fl_Overlay_Window.C
|
||
|
|
||
|
// A window using double-buffering and able to draw an overlay
|
||
|
// on top of that. Uses the hardware to draw the overlay if
|
||
|
// possible, otherwise it just draws in the front buffer.
|
||
|
|
||
|
#include <config.h>
|
||
|
#include <FL/Fl.H>
|
||
|
#include <FL/Fl_Overlay_Window.H>
|
||
|
#include <FL/fl_draw.H>
|
||
|
#include <FL/x.H>
|
||
|
|
||
|
void Fl_Overlay_Window::show() {
|
||
|
Fl_Double_Window::show();
|
||
|
if (overlay_ && overlay_ != this) overlay_->show();
|
||
|
}
|
||
|
|
||
|
void Fl_Overlay_Window::hide() {
|
||
|
Fl_Double_Window::hide();
|
||
|
}
|
||
|
|
||
|
void Fl_Overlay_Window::flush() {
|
||
|
// a non-zero argument copies entire back buffer to window, erasing
|
||
|
// the overlay. We should only do this if fake overlay needs redraw:
|
||
|
uchar overlay_damage = damage()&8; clear_damage(damage()&~8);
|
||
|
_flush(overlay_damage);
|
||
|
if (overlay_ == this) draw_overlay();
|
||
|
}
|
||
|
|
||
|
void Fl_Overlay_Window::resize(int X, int Y, int W, int H) {
|
||
|
Fl_Double_Window::resize(X,Y,W,H);
|
||
|
if (overlay_ && overlay_!=this) overlay_->resize(0,0,w(),h());
|
||
|
}
|
||
|
|
||
|
Fl_Overlay_Window::~Fl_Overlay_Window() {
|
||
|
hide();
|
||
|
// delete overlay; this is done by ~Fl_Group
|
||
|
}
|
||
|
|
||
|
#if !HAVE_OVERLAY
|
||
|
|
||
|
int Fl_Overlay_Window::can_do_overlay() {return 0;}
|
||
|
|
||
|
void Fl_Overlay_Window::redraw_overlay() {overlay_ = this; damage(8);}
|
||
|
|
||
|
#else
|
||
|
|
||
|
extern XVisualInfo *fl_find_overlay_visual();
|
||
|
extern XVisualInfo *fl_overlay_visual;
|
||
|
extern Colormap fl_overlay_colormap;
|
||
|
extern unsigned long fl_transparent_pixel;
|
||
|
static GC gc; // the GC used by all X windows
|
||
|
extern uchar fl_overlay; // changes how fl_color(x) works
|
||
|
|
||
|
class _Fl_Overlay : public Fl_Window {
|
||
|
friend class Fl_Overlay_Window;
|
||
|
void flush();
|
||
|
void show();
|
||
|
public:
|
||
|
_Fl_Overlay(int x, int y, int w, int h) :
|
||
|
Fl_Window(x,y,w,h) {deactivate();}
|
||
|
};
|
||
|
|
||
|
int Fl_Overlay_Window::can_do_overlay() {
|
||
|
return fl_find_overlay_visual() != 0;
|
||
|
}
|
||
|
|
||
|
void _Fl_Overlay::show() {
|
||
|
if (shown()) {Fl_Window::show(); return;}
|
||
|
fl_background_pixel = int(fl_transparent_pixel);
|
||
|
Fl_X::make_xid(this, fl_overlay_visual, fl_overlay_colormap);
|
||
|
fl_background_pixel = -1;
|
||
|
// find the outermost window to tell wm about the colormap:
|
||
|
Fl_Window *w = window();
|
||
|
for (;;) {Fl_Window *w1 = w->window(); if (!w1) break; w = w1;}
|
||
|
XSetWMColormapWindows(fl_display, fl_xid(w), &(Fl_X::i(this)->xid), 1);
|
||
|
}
|
||
|
|
||
|
void _Fl_Overlay::flush() {
|
||
|
fl_window = fl_xid(this);
|
||
|
if (!gc) gc = XCreateGC(fl_display, fl_xid(this), 0, 0);
|
||
|
fl_gc = gc;
|
||
|
fl_overlay = 1;
|
||
|
Fl_Overlay_Window *w = (Fl_Overlay_Window *)parent();
|
||
|
Fl_X *i = Fl_X::i(this);
|
||
|
if (damage() != 2) XClearWindow(fl_display, fl_xid(this));
|
||
|
fl_clip_region(i->region); i->region = 0;
|
||
|
w->draw_overlay();
|
||
|
fl_overlay = 0;
|
||
|
}
|
||
|
|
||
|
void Fl_Overlay_Window::redraw_overlay() {
|
||
|
if (!fl_display) return; // this prevents fluid -c from opening display
|
||
|
if (!overlay_) {
|
||
|
if (can_do_overlay()) {
|
||
|
Fl_Group::current(this);
|
||
|
overlay_ = new _Fl_Overlay(0,0,w(),h());
|
||
|
Fl_Group::current(0);
|
||
|
} else {
|
||
|
overlay_ = this; // fake the overlay
|
||
|
}
|
||
|
}
|
||
|
if (shown()) {
|
||
|
if (overlay_ == this)
|
||
|
damage(8);
|
||
|
else if (!overlay_->shown())
|
||
|
overlay_->show();
|
||
|
else
|
||
|
overlay_->redraw();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
#endif
|
||
|
|
||
|
// End of Fl_Overlay_Window.C
|