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<H2><A name=Fl_Widget>class Fl_Widget</A></H2>
<HR>
<H3>Class Hierarchy</H3>
<UL>
<PRE>
<B>Fl_Widget</B>
|
+----<A href=Fl_Box.html#Fl_Box>Fl_Box</A>, <A href=Fl_Browser_.html#Fl_Browser_>Fl_Browser_</A>, <A href=Fl_Button.html#Fl_Button>Fl_Button</A>, <A href=Fl_Chart.html#Fl_Chart>Fl_Chart</A>, <A href=Fl_Clock.html#Fl_Clock>Fl_Clock</A>,
<A href=Fl_Free.html#Fl_Free>Fl_Free</A>, <A href=Fl_Group.html#Fl_Group>Fl_Group</A>, <A href=Fl_Input_.html#Fl_Input_>Fl_Input_</A>, <A href=Fl_Menu_.html#Fl_Menu_>Fl_Menu_</A>, <A href=Fl_Positioner.html#Fl_Positioner>Fl_Positioner</A>,
<A HREF="Fl_Progress.html">Fl_Progress</A>, <A href=Fl_Timer.html#Fl_Timer>Fl_Timer</A>, <A href=Fl_Valuator.html#Fl_Valuator>Fl_Valuator</A>
</PRE>
</UL>
<H3>Include Files</H3>
<UL>
<PRE>
#include &lt;FL/Fl_Widget.H&gt;
</PRE>
</UL>
<H3>Description</H3>
<TT>Fl_Widget</TT> is the base class for all widgets in FLTK. You can't
create one of these because the constructor is not public. However you
can <A href="subclassing.html#subclassing">subclass</A> it.
<P>All &quot;property&quot; accessing methods, such as <TT>color()</TT>, <TT>
parent()</TT>, or <TT>argument()</TT> are implemented as trivial inline
functions and thus are as fast and small as accessing fields in a
structure. Unless otherwise noted, the property setting methods such as <TT>
color(n)</TT> or <TT>label(s)</TT> are also trivial inline functions,
even if they change the widget's appearance. It is up to the user code
to call <TT>redraw()</TT> after these. </P>
<H3>Methods</H3>
<CENTER>
<TABLE width=90% summary="Fl_Widget methods.">
<TR><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Widget.Fl_Widget>Fl_Widget</A></LI>
<LI><A href=#Fl_Widget.~Fl_Widget>~Fl_Widget</A></LI>
<LI><A href=#Fl_Widget.activate>activate</A></LI>
<LI><A href=#Fl_Widget.active>active</A></LI>
<LI><A href=#Fl_Widget.active_r>active_r</A></LI>
<LI><A href=#Fl_Widget.align>align</A></LI>
<LI><A href=#Fl_Widget.argument>argument</A></LI>
<LI><A href=#Fl_Widget.box>box</A></LI>
<LI><A href=#Fl_Widget.callback>callback</A></LI>
<LI><A href=#Fl_Widget.changed>changed</A></LI>
<LI><A href=#Fl_Widget.clear_changed>clear_changed</A></LI>
<LI><A href=#Fl_Widget.clear_output>clear_output</A></LI>
<LI><A href=#Fl_Widget.clear_visible>clear_visible</A></LI>
<LI><A href=#Fl_Widget.clear_visible_focus>clear_visible_focus</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Widget.color>color</A></LI>
<LI><A href=#Fl_Widget.contains>contains</A></LI>
<LI><A href=#Fl_Widget.damage>damage</A></LI>
<LI><A href=#Fl_Widget.deactivate>deactivate</A></LI>
<LI><A href=#Fl_Widget.default_callback>default_callback</A></LI>
<LI><A href=#Fl_Widget.deimage>deimage</A></LI>
<LI><A href=#Fl_Widget.do_callback>do_callback</A></LI>
<LI><A href=#Fl_Widget.h>h</A></LI>
<LI><A href=#Fl_Widget.handle>handle</A></LI>
<LI><A href=#Fl_Widget.hide>hide</A></LI>
<LI><A href=#Fl_Widget.image>image</A></LI>
<LI><A href=#Fl_Widget.inside>inside</A></LI>
<LI><A href=#Fl_Widget.label>label</A></LI>
<LI><A href=#Fl_Widget.labelcolor>labelcolor</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Widget.labelfont>labelfont</A></LI>
<LI><A href=#Fl_Widget.labelsize>labelsize</A></LI>
<LI><A href=#Fl_Widget.labeltype>labeltype</A></LI>
<LI><A href=#Fl_Widget.output>output</A></LI>
<LI><A href=#Fl_Widget.parent>parent</A></LI>
<LI><A href=#Fl_Widget.position>position</A></LI>
<LI><A href=#Fl_Widget.redraw>redraw</A></LI>
<LI><A href=#Fl_Widget.redraw_label>redraw_label</A></LI>
<LI><A href=#Fl_Widget.resize>resize</A></LI>
<LI><A href=#Fl_Widget.selection_color>selection_color</A></LI>
<LI><A href=#Fl_Widget.set_changed>set_changed</A></LI>
<LI><A href=#Fl_Widget.set_output>set_output</A></LI>
<LI><A href=#Fl_Widget.set_visible>set_visible</A></LI>
<LI><A href=#Fl_Widget.set_visible_focus>set_visible_focus</A></LI>
<LI><A href=#Fl_Widget.show>show</A></LI>
</UL>
</TD><TD align=left valign=top>
<UL>
<LI><A href=#Fl_Widget.size>size</A></LI>
<LI><A href=#Fl_Widget.take_focus>take_focus</A></LI>
<LI><A href=#Fl_Widget.takesevents>takesevents</A></LI>
<LI><A href="#Fl_Widget.tooltip">tooltip</A></LI>
<LI><A href=#Fl_Widget.type>type</A></LI>
<LI><A href=#Fl_Widget.user_data>user_data</A></LI>
<LI><A href=#Fl_Widget.visible>visible</A></LI>
<LI><A href=#Fl_Widget.visible_visible>visible_focus</A></LI>
<LI><A href=#Fl_Widget.visible_r>visible_r</A></LI>
<LI><A href=#Fl_Widget.w>w</A></LI>
<LI><A href=#Fl_Widget.when>when</A></LI>
<LI><A href=#Fl_Widget.window>window</A></LI>
<LI><A href=#Fl_Widget.x>x</A></LI>
<LI><A href=#Fl_Widget.y>y</A></LI>
</UL>
</TD></TR>
</TABLE>
</CENTER>
<H4><A NAME="Fl_Widget.Fl_Widget">protected Fl_Widget::Fl_Widget(int x, int y, int w, int h, const char*
label=0);</A></H4>
<P>Creates a widget at the given position and size. The
<TT>Fl_Widget</TT> is a protected constructor, but all derived
widgets have a matching public constructor. It takes a value for
<TT>x()</TT>, <TT>y()</TT>, <TT>w()</TT>, <TT>h()</TT>, and an
optional value for <TT>label()</TT>.
<H4><A NAME="Fl_Widget.~Fl_Widget">virtual Fl_Widget::~Fl_Widget();</A></H4>
<P>Destroys the widget. Destroying single widgets is not very
common, and it is your responsibility to either
<TT>remove()</TT> them from any enclosing group or destroy that
group <I>immediately</I> after destroying the children. You
almost always want to destroy the parent group instead which
will destroy all of the child widgets and groups in that group.
<H4><A name=Fl_Widget.active>int Fl_Widget::active() const</A><BR>
<A name=Fl_Widget.active_r>int Fl_Widget::active_r() const</A></BR>
<A name=Fl_Widget.activate>void Fl_Widget::activate()</A></BR>
<A name=Fl_Widget.deactivate>void Fl_Widget::deactivate()</A></H4>
<P><TT>Fl_Widget::active()</TT> returns whether the widget is
active. <TT>Fl_Widget::active_r()</TT> returns whether the
widget and all of its parents are active. An inactive widget
does not get any events, but it does get redrawn. A widget is
only active if <TT>active()</TT> is true on it <I>and all of its
parents</I>.
<P>Changing this value will send <TT>FL_ACTIVATE</TT> or <TT>
FL_DEACTIVATE</TT> to the widget if <tt>active_r()</tt> is true.
<P>Currently you cannot deactivate <TT>Fl_Window</TT> widgets. </P>
<H4><A name=Fl_Widget.align>Fl_Align Fl_Widget::align() const
<BR> void Fl_Widget::align(Fl_Align)</A></H4>
<P>Gets or sets the label alignment, which controls how the
label is displayed next to or inside the widget. The default
value is <TT>FL_ALIGN_CENTER</TT>, which centers the label
inside the widget. The value can be any of these constants
bitwise-OR'd together:
<UL>
<LI><TT>FL_ALIGN_BOTTOM</TT></LI>
<LI><TT>FL_ALIGN_CENTER</TT></LI>
<LI><TT>FL_ALIGN_CLIP</TT></LI>
<LI><TT>FL_ALIGN_INSIDE</TT></LI>
<LI><TT>FL_ALIGN_LEFT</TT></LI>
<LI><TT>FL_ALIGN_RIGHT</TT></LI>
<LI><TT>FL_ALIGN_TEXT_OVER_IMAGE</TT></LI>
<LI><TT>FL_ALIGN_TOP</TT></LI>
<LI><TT>FL_ALIGN_WRAP</TT></LI>
</UL>
<H4><A name=Fl_Widget.argument>long Fl_Widget::argument() const
<BR> void Fl_Widget::argument(long)</A></H4>
<P>Gets or sets the current user data (<TT>long</TT>) argument
that is passed to the callback function.
<CENTER><TABLE BORDER="1" CELLPADDING="5" CELLSPACING="0" BGCOLOR="#cccccc">
<TR>
<TD><B>Note:</B>
<P>This is implemented by casting the <TT>long</TT>
value to a <TT>void *</TT> and may not be portable on
some machines.
</TD>
</TR>
</TABLE></CENTER>
<H4><A name=Fl_Widget.box>Fl_Boxtype Fl_Widget::box() const
<BR> void Fl_Widget::box(Fl_Boxtype)</A></H4>
<P>Gets or sets the box type for the widget, which identifies a
routine that draws the background of the widget. See <A
href="common.html#boxtypes">Box Types</A> for the available
types. The default depends on the widget, but is usually
<TT>FL_NO_BOX</TT> or <TT>FL_UP_BOX</TT>.
<H4><A name=Fl_Widget.callback>typedef void (Fl_Callback)(Fl_Widget*, void*)
<BR>Fl_Callback* Fl_Widget::callback() const
<BR>void Fl_Widget::callback(Fl_Callback*, void* = 0)
<BR>void Fl_Widget::callback(void (*)(Fl_Widget*, long), long = 0)
<BR>void Fl_Widget::callback(void (*)(Fl_Widget*))</A></H4>
<P>Gets or sets the current callback function for the widget.
Each widget has a single callback.
<H4><A name=Fl_Widget.changed>int Fl_Widget::changed() const</A>
<BR><A name=Fl_Widget.clear_changed>void Fl_Widget::clear_changed()</A>
<BR><A name=Fl_Widget.set_changed>void Fl_Widget::set_changed()</A></H4>
<P><TT>Fl_Widget::changed()</TT> is a flag that is turned on
when the user changes the value stored in the widget. This is
only used by subclasses of <TT>Fl_Widget</TT> that store values,
but is in the base class so it is easier to scan all the widgets
in a panel and <TT> do_callback()</TT> on the changed ones in
response to an &quot;OK&quot; button.
<P>Most widgets turn this flag off when they do the callback, and when
the program sets the stored value. </P>
<H4><A NAME="Fl_Widget.clear_visible">void Fl_Window::clear_visible();</A></H4>
<P>Hides the widget; you must still redraw the parent to see a
change in the window. Normally you want to use the <A
HREF="#Fl_Widget.hide"><CODE>hide()</CODE> method instead.
<H4><A NAME="Fl_Widget.clear_visible_focus">void Fl_Window::clear_visible_focus();</A></H4>
<P>Disables keyboard focus navigation with this widget;
normally, all widgets participate in keyboard focus navigation.
<H4><A name=Fl_Widget.color>Fl_Color Fl_Widget::color() const
<BR>void Fl_Widget::color(Fl_Color)
<BR>void Fl_Widget::color(Fl_Color, Fl_Color)</A></H4>
<P>Gets or sets the background color of the widget. The color is
passed to the box routine. The color is either an index into an
internal table of RGB colors or an RGB color value generated
using <TT>fl_rgb_color()</TT>. The default for most widgets is
<TT>FL_GRAY</TT>. See the <A
href=enumerations.html#Enumerations>enumeration list</A> for
predefined colors. Use <A
href="Fl.html#Fl.set_color"><TT>Fl::set_color()</TT></A> to
redefine colors.
<P>The two color form sets both the background and selection
colors. See the description of the <A
HREF="#Fl_Widget.selection_color"><TT>selection_color()</TT></A>
method for more information.
<h4><a name="Fl_Widget.contains">int Fl_Widget::contains(Fl_Widget* b) const</A></H4>
<P>Returns 1 if <TT>b</TT> is a child of this widget, or is
equal to this widget. Returns 0 if <TT>b</TT> is <TT>NULL</TT>.
<H4><A name=Fl_Widget.damage>uchar Fl_Widget::damage() const</A></H4>
<P>Non-zero if <A
HREF="subclassing.html#draw"><TT>draw()</TT></A> needs to be
called. The damage value is actually a bit field that the widget
subclass can use to figure out what parts to draw.
<H4><A name=Fl_Widget.default_callback>static void
Fl_Widget::default_callback(Fl_Widget*, void*)</A></H4>
<P>The default callback, which puts a pointer to the widget on
the queue returned by <A
href="Fl.html#Fl.readqueue"><TT>Fl::readqueue()</TT></A>. You
may want to call this from your own callback.
<H4><A name="Fl_Widget.deimage">Fl_Image* Fl_Widget::deimage()</A><BR>
void Fl_Widget::deimage(Fl_Image* a)<BR>
void Fl_Widget::deimage(Fl_Image&amp; a)</H4>
<P>Gets or sets the image to use as part of the widget label.
This image is used when drawing the widget in the inactive
state.
<H4><A name=Fl_Widget.do_callback>void Fl_Widget::do_callback()
<BR> void Fl_Widget::do_callback(Fl_Widget*, void* = 0)
<BR> void Fl_Widget::do_callback(Fl_Widget*, long)</A></H4>
<P>Causes a widget to invoke its callback function, optionally
with arbitrary arguments.
<H4><A name="Fl_Widget.handle">virtual int Fl_Widget::handle(int event)</A></H4>
<P>Handles the specified event. You normally don't call this
method directly, but instead let FLTK do it when the user
interacts with the widget.
<H4><A name="Fl_Widget.image">Fl_Image* Fl_Widget::image()</A><BR>
void Fl_Widget::image(Fl_Image* a)<BR>
void Fl_Widget::image(Fl_Image&amp; a)</H4>
<P>Gets or sets the image to use as part of the widget label.
This image is used when drawing the widget in the active state.
<H4><A name=Fl_Widget.inside>int Fl_Widget::inside(const Fl_Widget* a)
const</A></H4>
<P>Returns 1 if this widget is a child of <TT>a</TT>, or is
equal to <TT>a</TT>. Returns 0 if <TT>a</TT> is <TT>NULL</TT>.
<H4><A name=Fl_Widget.label>const char* Fl_Widget::label() const
<BR> void Fl_Widget::label(const char*)</A></H4>
<P>Get or set the current label pointer. The label is shown
somewhere on or next to the widget. The passed pointer is stored
unchanged in the widget (the string is <I>not</I> copied), so if
you need to set the label to a formatted value, make sure the
buffer is <TT>static</TT>, global, or allocated.
<H4><A name=Fl_Widget.labelcolor>Fl_Color Fl_Widget::labelcolor() const
<BR> void Fl_Widget::labelcolor(Fl_Color)</A></H4>
<P>Gets or sets the label color. The default color is <TT>FL_BLACK</TT>.
<H4><A name=Fl_Widget.labelfont>Fl_Font Fl_Widget::labelfont() const
<BR> void Fl_Widget::labelfont(Fl_Font)</A></H4>
<P>Gets or sets the font to use. Fonts are identified by small
8-bit indexes into a table. See the <A
href=enumerations.html#Enumerations> enumeration list</A> for
predefined typefaces. The default value uses a Helvetica
typeface (Arial for Microsoft&reg; Windows&reg;). The function
<A href="Fl.html#Fl.set_font"><TT>Fl::set_font()</TT></A> can
define new typefaces.
<H4><A name=Fl_Widget.labelsize>uchar Fl_Widget::labelsize() const
<BR>void Fl_Widget::labelsize(uchar)</A></H4>
<P>Gets or sets the font size in pixels. The default size is 14
pixels.
<H4><A name=Fl_Widget.labeltype>void Fl_Widget::label(Fl_Labeltype,
const char*)
<BR> uchar Fl_Widget::labeltype() const
<BR> void Fl_Widget::labeltype(Fl_Labeltype)</A></H4>
<P>Gets or sets the <A
href="common.html#labeltypes"><TT>labeltype</TT></A> which
identifies the function that draws the label of the widget. This
is generally used for special effects such as embossing or for
using the <TT>label()</TT> pointer as another form of data such
as an icon. The value <TT>FL_NORMAL_LABEL</TT> prints the label
as plain text.
<H4><A name=Fl_Widget.output>int Fl_Widget::output() const</A>
<BR><A name=Fl_Widget.clear_output>void Fl_Widget::clear_output()</A>
<BR><A name=Fl_Widget.set_output>void Fl_Widget::set_output()</A></H4>
<P><tt>output()</tt> means the same as <tt>!active()</tt> except
it does not change how the widget is drawn. The widget will not
receive any events. This is useful for making scrollbars or
buttons that work as displays rather than input devices.
<H4><A name=Fl_Widget.parent>Fl_Group *Fl_Widget::parent() const</A></H4>
<P>Returns a pointer to the parent widget. Usually this is a <A
href=Fl_Group.html#Fl_Group> <TT>Fl_Group</TT></A> or <A
HREF="Fl_Window.html#Fl_Window"><tt>Fl_Window</tt></a>. Returns
<tt>NULL</tt> if the widget has no parent.
<H4><A name=Fl_Widget.redraw>void Fl_Widget::redraw()</A></H4>
<P>Marks the widget as needing its <A
HREF="subclassing.html#draw"><TT>draw()</TT></A> routine called.
<H4><A name=Fl_Widget.redraw_label>void Fl_Widget::redraw_label()</A></H4>
<P>Marks the widget or the parent as needing a redraw for the
label area of a widget.
<H4><A name=Fl_Widget.resize>virtual void
Fl_Widget::resize(int x, int y, int w, int h)</A>
<BR><A name=Fl_Widget.position>void Fl_Widget::position(short x, short y)</A>
<BR><A name=Fl_Widget.size>void Fl_Widget::size(short w, short h)</A></H4>
<P>Change the size or position of the widget. This is a virtual
function so that the widget may implement its own handling of
resizing. The default version does <I>not</I> call the
<TT>redraw()</TT> method, but instead relies on the parent
widget to do so because the parent may know a faster way to
update the display, such as scrolling from the old position.
<P><TT>position(x,y)</TT> is a shortcut for <TT>resize(x,y,w(),h())</TT>,
and <TT>size(w,h)</TT> is a shortcut for <TT>resize(x(),y(),w,h)</TT>.</P>
<H4><A name=Fl_Widget.selection_color>Fl_Color
Fl_Widget::selection_color() const
<BR>void Fl_Widget::selection_color(Fl_Color)</A></H4>
<P>Gets or sets the selection color, which is defined for Forms
compatibility and is usually used to color the widget when it is
selected, although some widgets use this color for other
purposes. You can set both colors at once with
<TT>color(a,b)</TT>.
<H4><A name=Fl_Widget.takesevents>int Fl_Widget::takesevents() const</A></H4>
<P>This is the same as <TT>(active() &amp;&amp; !output()
&amp;&amp; visible())</TT> but is faster.
<H4><A name=Fl_Widget.take_focus>int Fl_Widget::take_focus()</A></H4>
Tries to make this widget be the <TT>Fl::focus()</TT> widget, by first
sending it an <TT>FL_FOCUS</TT> event, and if it returns non-zero,
setting <TT>Fl::focus()</TT> to this widget. You should use this
method to assign the focus to an widget. Returns true if the widget
accepted the focus.
<H4><A name="Fl_Widget.tooltip">const char *Fl_Widget::tooltip()<BR>
void Fl_Widget::tooltip(const char *t)</A></H4>
<P>Gets or sets a string of text to display in a popup tooltip
window when the user hovers the mouse over the widget. The
string is <I>not</I> copied, so make sure any formatted string
is stored in a <TT>static</TT>, global, or allocated buffer.
<H4><A NAME="Fl_Widget.type">uchar Fl_Widget::type() const;</A></H4>
<P>Returns the widget type value, which is used for Forms
compatability and to simulate RTTI.
<H4><A name=Fl_Widget.x>short Fl_Widget::x() const</A>
<BR><A name=Fl_Widget.y>short Fl_Widget::y() const</A>
<BR><A name=Fl_Widget.w>short Fl_Widget::w() const</A>
<BR><A name=Fl_Widget.h>short Fl_Widget::h() const</A></H4>
<P>Returns the position of the upper-left corner of the widget
in its enclosing Fl_Window (<I>not</I> its parent if that is not
an Fl_Window), and its width and height.
<H4><A name=Fl_Widget.user_data>void* Fl_Widget::user_data() const
<BR>void Fl_Widget::user_data(void*)</A></H4>
<P>Gets or sets the current user data (<TT>void *</TT>) argument
that is passed to the callback function.
<H4><A name=Fl_Widget.window>Fl_Window* Fl_Widget::window() const;</A></H4>
<P>Returns a pointer to the primary <A
href=Fl_Window.html#Fl_Window><TT>Fl_Window</TT></A> widget.
Returns <TT>NULL</TT> if no window is associated with this
widget. Note: for an <TT>Fl_Window</TT> widget, this returns
its <I>parent</I> window (if any), not <I>this</I> window.
<H4><A NAME="Fl_Widget.set_visible">void Fl_Window::set_visible();</A></H4>
<P>Makes the widget visible; you must still redraw the parent
widget to see a change in the window. Normally you want to use
the <A HREF="#Fl_Widget.show"><CODE>show()</CODE> method
instead.
<H4><A NAME="Fl_Widget.set_visible_focus">void Fl_Window::set_visible_focus();</A></H4>
<P>Enables keyboard focus navigation with this widget; note,
however, that this will not necessarily mean that the widget
will accept focus, but for widgets that can accept focus, this
method enables it if it has been disabled.
<H4><A name=Fl_Widget.visible>int Fl_Widget::visible() const</A><BR>
<A name=Fl_Widget.visible_r>int Fl_Widget::visible_r() const</A><BR>
<A name=Fl_Widget.show>void Fl_Widget::show()</A><BR>
<A name=Fl_Widget.hide>void Fl_Widget::hide()</A></H4>
<P>An invisible widget never gets redrawn and does not get
events. The <TT>visible()</TT> method returns true if the
widget is set to be visible.The <TT>visible_r()</TT> method
returns true if the widget and all of its parents are visible. A
widget is only visible if <TT>visible()</TT> is true on it
<I>and all of its parents</I>.
<P>Changing it will send <TT>FL_SHOW</TT> or <TT>FL_HIDE</TT>
events to the widget. <I>Do not change it if the parent is not
visible, as this will send false <TT>FL_SHOW</TT> or <TT>FL_HIDE</TT>
events to the widget</I>. <TT>redraw()</TT> is called if necessary on
this or the parent.
<H4><A NAME="Fl_Widget.visible_focus">void Fl_Window::visible_focus();</A></H4>
<P>Returns non-zero if this widget will participate in keyboard
focus navigation.
<H4><A name=Fl_Widget.when>Fl_When Fl_Widget::when() const
<BR> void Fl_Widget::when(Fl_When)</A></H4>
<P><TT>Fl_Widget::when()</TT> is a set of bitflags used by
subclasses of <TT> Fl_Widget</TT> to decide when to do the
callback. If the value is zero then the callback is never
done. Other values are described in the individual widgets.
This field is in the base class so that you can scan a panel and
<TT>do_callback()</TT> on all the ones that don't do their own
callbacks in response to an &quot;OK&quot; button.
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