1999-01-13 22:28:54 +03:00
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<HTML><BODY>
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2001-11-28 21:00:17 +03:00
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<!-- NEW PAGE -->
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1999-01-13 22:28:54 +03:00
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<H2><A name=Fl_Menu_Window>class Fl_Menu_Window</A></H2>
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<HR>
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<H3>Class Hierarchy</H3>
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<UL>
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<PRE>
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<A href=Fl_Single_Window.html#Fl_Single_Window>Fl_Single_Window</A>
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1998-12-29 17:21:17 +03:00
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1999-01-13 22:28:54 +03:00
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+----<B>Fl_Menu_Window</B>
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</PRE>
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</UL>
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<H3>Include Files</H3>
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<UL>
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<PRE>
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#include <FL/Fl_Menu_Window.H>
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</PRE>
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</UL>
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<H3>Description</H3>
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The <TT>Fl_Menu_Window</TT> widget is a window type used for menus. By
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default the window is drawn in the hardware overlay planes if they are
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available so that the menu don't force the rest of the window to
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redraw.
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1999-01-13 22:28:54 +03:00
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<H3>Methods</H3>
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<UL>
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<LI><A href=#Fl_Menu_Window.Fl_Menu_Window>Fl_Menu_Window</A></LI>
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<LI><A href=#Fl_Menu_Window.~Fl_Menu_Window>~Fl_Menu_Window</A></LI>
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<LI><A href=#Fl_Menu_Window.clear_overlay>clear_overlay</A></LI>
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<LI><A href=#Fl_Menu_Window.set_overlay>set_overlay</A></LI>
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</UL>
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<H4><A name=Fl_Menu_Window.Fl_Menu_Window>
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2001-11-29 22:24:00 +03:00
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Fl_Menu_Window::Fl_Menu_Window(int x, int y, int w, int h, const char
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*label = 0)</A></H4>
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2001-11-29 22:24:00 +03:00
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Creates a new <TT>Fl_Menu_Window</TT> widget using the given position,
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size, and label string.
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<H4><A name=Fl_Menu_Window.~Fl_Menu_Window>virtual
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Fl_Menu_Window::~Fl_Menu_Window()</A></H4>
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Destroys the window and all of its children.
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1999-01-13 22:28:54 +03:00
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<H4><A name=Fl_Menu_Window.clear_overlay>
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Fl_Menu_Window::clear_overlay();</A></H4>
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2001-11-29 22:24:00 +03:00
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Tells FLTK to use normal drawing planes instead of overlay planes.
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This is usually necessary if your menu contains multi-color pixmaps.
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1999-01-13 22:28:54 +03:00
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<H4><A name=Fl_Menu_Window.set_overlay>Fl_Menu_Window::set_overlay()</A></H4>
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Tells FLTK to use hardware overlay planes if they are available. </BODY>
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2001-11-28 21:00:17 +03:00
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</HTML>
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