60 lines
1.6 KiB
HTML
60 lines
1.6 KiB
HTML
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<html>
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<body>
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<hr break>
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<h2><a name="Fl_Menu_Window">class Fl_Menu_Window</a></h2>
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<hr>
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<h3>Class Hierarchy</h3>
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<ul><pre>
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<a href="#Fl_Single_Window">Fl_Single_Window</a>
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+----<b>Fl_Menu_Window</b>
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</pre></ul>
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<h3>Include Files</h3>
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<ul><pre>
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#include <FL/Fl_Menu_Window.H>
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</pre></ul>
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<h3>Description</h3>
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The <tt>Fl_Menu_Window</tt> widget is a window type used for menus. By
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default the window is drawn in the hardware overlay planes if they are
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available so that the menu don't force the rest of the window to
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redraw.
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<h3>Methods</h3>
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<ul>
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<li><a href="#Fl_Menu_Window.Fl_Menu_Window">Fl_Menu_Window</a>
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<li><a href="#Fl_Menu_Window.~Fl_Menu_Window">~Fl_Menu_Window</a>
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<li><a href="#Fl_Menu_Window.clear_overlay">clear_overlay</a>
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<li><a href="#Fl_Menu_Window.set_overlay">set_overlay</a>
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</ul>
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<h4><a name="Fl_Menu_Window.Fl_Menu_Window">Fl_Menu_Window::Fl_Menu_Window(int x, int y, int w, int h, const char *label = 0)</a></h4>
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Creates a new <tt>Fl_Menu_Window</tt> widget using the given position, size, and
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label string.
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<h4><a name="Fl_Menu_Window.~Fl_Menu_Window">virtual Fl_Menu_Window::~Fl_Menu_Window()</a></h4>
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Destroys the window and all of its children.
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<h4><a name="Fl_Menu_Window.clear_overlay">Fl_Menu_Window::clear_overlay();</a></h4>
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Tells FLTK to use normal drawing planes instead of overlay planes. This is
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usually necessary if your menu contains multi-color pixmaps.
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<h4><a name="Fl_Menu_Window.set_overlay">Fl_Menu_Window::set_overlay()</a></h4>
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Tells FLTK to use hardware overlay planes if they are available.
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</body>
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</html>
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