fltk/FL/Fl_Tree_Prefs.H

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//
// "$Id$"
//
#ifndef FL_TREE_PREFS_H
#define FL_TREE_PREFS_H
//////////////////////
// FL/Fl_Tree_Prefs.H
//////////////////////
//
// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
// Copyright (C) 2009 by Greg Ercolano.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
///
/// \file
/// \brief This file contains the definitions for Fl_Tree's preferences.
///
/// \code
/// Fl_Tree_Prefs
/// :
/// .....:.......
/// : :
/// Fl_Tree :
/// |_____ Fl_Tree_Item
///
/// \endcode
///
/// \class Fl_Tree_Prefs
/// \brief Tree widget's preferences.
/// \enum Fl_Tree_Sort
/// Sort order options for items added to the tree
///
enum Fl_Tree_Sort {
FL_TREE_SORT_NONE=0, ///< No sorting; items are added in the order defined (default).
FL_TREE_SORT_ASCENDING=1, ///< Add items in ascending sort order.
FL_TREE_SORT_DESCENDING=2 ///< Add items in descending sort order.
};
/// \enum Fl_Tree_Connector
/// Defines the style of connection lines between items.
///
enum Fl_Tree_Connector {
FL_TREE_CONNECTOR_NONE=0, ///< Use no lines connecting items
FL_TREE_CONNECTOR_DOTTED=1, ///< Use dotted lines connecting items (default)
FL_TREE_CONNECTOR_SOLID=2 ///< Use solid lines connecting items
};
/// \enum Fl_Tree_Select
/// Tree selection style.
///
enum Fl_Tree_Select {
FL_TREE_SELECT_NONE=0, ///< Nothing selected when items are clicked
FL_TREE_SELECT_SINGLE, ///< Single item selected when item is clicked (default)
FL_TREE_SELECT_MULTI ///< Multiple items can be selected by clicking with
///< SHIFT or CTRL or mouse drags.
};
/// \class Fl_Tree_Prefs
///
/// \brief Fl_Tree's Preferences class.
///
/// This class manages the Fl_Tree's defaults.
/// You should probably be using the methods in Fl_Tree
/// instead of trying to accessing tree's preferences settings directly.
///
class Fl_Tree_Prefs {
int _labelfont; // label's font face
int _labelsize; // label's font size
int _margintop; // --
int _marginleft; // |- tree's margins
//int _marginright; // |
//int _marginbottom; // --
int _openchild_marginbottom; // extra space below an open child tree
int _usericonmarginleft; // space to left of user icon (if any)
int _labelmarginleft; // space to left of label
int _connectorwidth; // connector width (right of open/close icon)
int _linespacing; // vertical space between lines
// Colors
Fl_Color _fgcolor; // label's foreground color
Fl_Color _bgcolor; // background color
Fl_Color _selectcolor; // selection color
Fl_Color _inactivecolor; // inactive color
Fl_Color _connectorcolor; // connector dotted line color
Fl_Tree_Connector _connectorstyle; // connector line style
Fl_Image *_openimage; // the 'open' icon [+]
Fl_Image *_closeimage; // the 'close' icon [-]
Fl_Image *_userimage; // user's own icon
char _showcollapse; // 1=show collapse icons, 0=don't
char _showroot; // show the root item as part of the tree
Fl_Tree_Sort _sortorder; // none, ascening, descending, etc.
Fl_Boxtype _selectbox; // selection box type
Fl_Tree_Select _selectmode; // selection mode
public:
Fl_Tree_Prefs();
////////////////////////////
// Labels
////////////////////////////
/// Return the label's font.
inline int labelfont() const {
return(_labelfont);
}
/// Set the label's font to \p val.
inline void labelfont(int val) {
_labelfont = val;
}
/// Return the label's size in pixels.
inline int labelsize() const {
return(_labelsize);
}
/// Set the label's size in pixels to \p val.
inline void labelsize(int val) {
_labelsize = val;
}
////////////////////////////
// Margins
////////////////////////////
/// Get the left margin's value in pixels
inline int marginleft() const {
return(_marginleft);
}
/// Set the left margin's value in pixels
inline void marginleft(int val) {
_marginleft = val;
}
/// Get the top margin's value in pixels
inline int margintop() const {
return(_margintop);
}
/// Set the top margin's value in pixels
inline void margintop(int val) {
_margintop = val;
}
/// Get the margin below an open child in pixels
inline int openchild_marginbottom() const {
return(_openchild_marginbottom);
}
/// Set the margin below an open child in pixels
inline void openchild_marginbottom(int val) {
_openchild_marginbottom = val;
}
/****** NOT IMPLEMENTED
inline int marginright() const {
return(_marginright);
}
inline void marginright(int val) {
_marginright = val;
}
inline int marginbottom() const {
return(_marginbottom);
}
inline void marginbottom(int val) {
_marginbottom = val;
}
*******/
/// Get the user icon's left margin value in pixels
inline int usericonmarginleft() const {
return(_usericonmarginleft);
}
/// Set the user icon's left margin value in pixels
inline void usericonmarginleft(int val) {
_usericonmarginleft = val;
}
/// Get the label's left margin value in pixels
inline int labelmarginleft() const {
return(_labelmarginleft);
}
/// Set the label's left margin value in pixels
inline void labelmarginleft(int val) {
_labelmarginleft = val;
}
/// Get the line spacing value in pixels
inline int linespacing() const {
return(_linespacing);
}
/// Set the line spacing value in pixels
inline void linespacing(int val) {
_linespacing = val;
}
////////////////////////////
// Colors and Styles
////////////////////////////
/// Get the default label foreground color
inline Fl_Color fgcolor() const {
return(_fgcolor);
}
/// Set the default label foreground color
inline void fgcolor(Fl_Color val) {
_fgcolor = val;
}
/// Get the default label background color
inline Fl_Color bgcolor() const {
return(_bgcolor);
}
/// Set the default label background color
inline void bgcolor(Fl_Color val) {
_bgcolor = val;
}
/// Get the default selection color
inline Fl_Color selectcolor() const {
return(_selectcolor);
}
/// Set the default selection color
inline void selectcolor(Fl_Color val) {
_selectcolor = val;
}
/// Get the default inactive color
inline Fl_Color inactivecolor() const {
return(_inactivecolor);
}
/// Set the default inactive color
inline void inactivecolor(Fl_Color val) {
_inactivecolor = val;
}
/// Get the connector color; the color used for tree connection lines
inline Fl_Color connectorcolor() const {
return(_connectorcolor);
}
/// Set the connector color; the color used for tree connection lines
inline void connectorcolor(Fl_Color val) {
_connectorcolor = val;
}
/// Get the connector style
inline Fl_Tree_Connector connectorstyle() const {
return(_connectorstyle);
}
/// Set the connector style
inline void connectorstyle(Fl_Tree_Connector val) {
_connectorstyle = val;
}
/// Set the connector style [integer].
inline void connectorstyle(int val) {
_connectorstyle = Fl_Tree_Connector(val);
}
/// Get the tree connection line's width
inline int connectorwidth() const {
return(_connectorwidth);
}
/// Set the tree connection line's width
inline void connectorwidth(int val) {
_connectorwidth = val;
}
////////////////////////////
// Icons
////////////////////////////
/// Get the current default 'open' icon.
/// Returns the Fl_Image* of the icon, or 0 if none.
///
inline Fl_Image *openicon() const {
return(_openimage);
}
void openicon(Fl_Image *val);
/// Gets the default 'close' icon
/// Returns the Fl_Image* of the icon, or 0 if none.
///
inline Fl_Image *closeicon() const {
return(_closeimage);
}
void closeicon(Fl_Image *val);
/// Gets the default 'user icon' (default is 0)
inline Fl_Image *usericon() const {
return(_userimage);
}
/// Sets the default 'user icon'
/// Returns the Fl_Image* of the icon, or 0 if none (default).
///
inline void usericon(Fl_Image *val) {
_userimage = val;
}
////////////////////////////
// Options
////////////////////////////
/// Returns 1 if the collapse icon is enabled, 0 if not.
inline char showcollapse() const {
return(_showcollapse);
}
/// Set if we should show the collapse icon or not.
/// If collapse icons are disabled, the user will not be able
/// to interactively collapse items in the tree, unless the application
/// provides some other means via open() and close().
///
/// \param[in] val 1: shows collapse icons (default),\n
/// 0: hides collapse icons.
///
inline void showcollapse(int val) {
_showcollapse = val;
}
/// Get the default sort order value
inline Fl_Tree_Sort sortorder() const {
return(_sortorder);
}
/// Set the default sort order value.
/// Defines the order new items appear when add()ed to the tree.
/// See Fl_Tree_Sort for possible values.
///
inline void sortorder(Fl_Tree_Sort val) {
_sortorder = val;
}
/// Get the default selection box's box drawing style as an Fl_Boxtype.
inline Fl_Boxtype selectbox() const {
return(_selectbox);
}
/// Set the default selection box's box drawing style to \p val.
inline void selectbox(Fl_Boxtype val) {
_selectbox = val;
}
/// Returns 1 if the root item is to be shown, or 0 if not.
inline int showroot() const {
return(int(_showroot));
}
/// Set if the root item should be shown or not.
/// \param[in] val 1 -- show the root item (default)\n
/// 0 -- hide the root item.
///
inline void showroot(int val) {
_showroot = char(val);
}
/// Get the selection mode used for the tree
inline Fl_Tree_Select selectmode() const {
return(_selectmode);
}
/// Set the selection mode used for the tree to \p val.
/// This affects how items in the tree are selected
/// when clicked on and dragged over by the mouse.
/// See Fl_Tree_Select for possible values.
///
inline void selectmode(Fl_Tree_Select val) {
_selectmode = val;
}
};
#endif /*FL_TREE_PREFS_H*/
//
// End of "$Id$".
//