2009-11-18 15:22:51 +03:00
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//
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// "$Id$"
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//
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2009-11-14 18:49:12 +03:00
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#ifndef FL_TREE_PREFS_H
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#define FL_TREE_PREFS_H
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//////////////////////
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// FL/Fl_Tree_Prefs.H
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//////////////////////
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//
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// Fl_Tree -- This file is part of the Fl_Tree widget for FLTK
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// Copyright (C) 2009 by Greg Ercolano.
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
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// USA.
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//
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///
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/// \file
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/// \brief This file contains the definitions for Fl_Tree's preferences.
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///
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/// \code
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/// Fl_Tree_Prefs
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/// :
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/// .....:.......
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/// : :
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/// Fl_Tree :
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/// |_____ Fl_Tree_Item
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///
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/// \endcode
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///
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/// \class Fl_Tree_Prefs
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/// \brief Tree widget's preferences.
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/// \enum Fl_Tree_Sort
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/// Sort order options for items added to the tree
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///
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enum Fl_Tree_Sort {
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FL_TREE_SORT_NONE=0, ///< No sorting; items are added in the order defined (default).
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FL_TREE_SORT_ASCENDING=1, ///< Add items in ascending sort order.
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FL_TREE_SORT_DESCENDING=2 ///< Add items in descending sort order.
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};
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/// \enum Fl_Tree_Connector
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/// Defines the style of connection lines between items.
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///
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enum Fl_Tree_Connector {
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FL_TREE_CONNECTOR_NONE=0, ///< Use no lines connecting items
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FL_TREE_CONNECTOR_DOTTED=1, ///< Use dotted lines connecting items (default)
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FL_TREE_CONNECTOR_SOLID=2 ///< Use solid lines connecting items
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};
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/// \enum Fl_Tree_Select
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/// Tree selection style.
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///
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enum Fl_Tree_Select {
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FL_TREE_SELECT_NONE=0, ///< Nothing selected when items are clicked
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FL_TREE_SELECT_SINGLE, ///< Single item selected when item is clicked (default)
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FL_TREE_SELECT_MULTI ///< Multiple items can be selected by clicking with
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///< SHIFT or CTRL or mouse drags.
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};
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/// \class Fl_Tree_Prefs
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///
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/// \brief Fl_Tree's Preferences class.
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///
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/// This class manages the Fl_Tree's defaults.
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/// You should probably be using the methods in Fl_Tree
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/// instead of trying to accessing tree's preferences settings directly.
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///
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class Fl_Tree_Prefs {
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int _labelfont; // label's font face
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int _labelsize; // label's font size
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int _margintop; // --
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int _marginleft; // |- tree's margins
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//int _marginright; // |
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//int _marginbottom; // --
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int _openchild_marginbottom; // extra space below an open child tree
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int _usericonmarginleft; // space to left of user icon (if any)
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int _labelmarginleft; // space to left of label
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int _connectorwidth; // connector width (right of open/close icon)
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int _linespacing; // vertical space between lines
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// Colors
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Fl_Color _fgcolor; // label's foreground color
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Fl_Color _bgcolor; // background color
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Fl_Color _selectcolor; // selection color
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Fl_Color _inactivecolor; // inactive color
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Fl_Color _connectorcolor; // connector dotted line color
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Fl_Tree_Connector _connectorstyle; // connector line style
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Fl_Pixmap *_openpixmap; // the 'open' icon [+]
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Fl_Pixmap *_closepixmap; // the 'close' icon [-]
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Fl_Pixmap *_userpixmap; // user's own icon
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char _showcollapse; // 1=show collapse icons, 0=don't
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char _showroot; // show the root item as part of the tree
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Fl_Tree_Sort _sortorder; // none, ascening, descending, etc.
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Fl_Boxtype _selectbox; // selection box type
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Fl_Tree_Select _selectmode; // selection mode
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public:
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Fl_Tree_Prefs();
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////////////////////////////
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// Labels
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////////////////////////////
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/// Return the label's font.
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inline int labelfont() const {
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return(_labelfont);
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}
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/// Set the label's font to \p val.
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inline void labelfont(int val) {
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_labelfont = val;
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}
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/// Return the label's size in pixels.
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inline int labelsize() const {
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return(_labelsize);
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}
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/// Set the label's size in pixels to \p val.
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inline void labelsize(int val) {
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_labelsize = val;
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}
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////////////////////////////
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// Margins
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////////////////////////////
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/// Get the left margin's value in pixels
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inline int marginleft() const {
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return(_marginleft);
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}
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/// Set the left margin's value in pixels
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inline void marginleft(int val) {
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_marginleft = val;
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}
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/// Get the top margin's value in pixels
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inline int margintop() const {
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return(_margintop);
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}
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/// Set the top margin's value in pixels
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inline void margintop(int val) {
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_margintop = val;
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}
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/// Get the margin below an open child in pixels
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inline int openchild_marginbottom() const {
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return(_openchild_marginbottom);
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}
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/// Set the margin below an open child in pixels
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inline void openchild_marginbottom(int val) {
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_openchild_marginbottom = val;
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}
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/****** NOT IMPLEMENTED
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inline int marginright() const {
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return(_marginright);
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}
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inline void marginright(int val) {
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_marginright = val;
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}
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inline int marginbottom() const {
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return(_marginbottom);
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}
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inline void marginbottom(int val) {
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_marginbottom = val;
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}
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*******/
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/// Get the user icon's left margin value in pixels
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inline int usericonmarginleft() const {
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return(_usericonmarginleft);
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}
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/// Set the user icon's left margin value in pixels
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inline void usericonmarginleft(int val) {
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_usericonmarginleft = val;
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}
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/// Get the label's left margin value in pixels
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inline int labelmarginleft() const {
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return(_labelmarginleft);
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}
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/// Set the label's left margin value in pixels
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inline void labelmarginleft(int val) {
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_labelmarginleft = val;
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}
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/// Get the line spacing value in pixels
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inline int linespacing() const {
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return(_linespacing);
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}
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/// Set the line spacing value in pixels
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inline void linespacing(int val) {
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_linespacing = val;
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}
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////////////////////////////
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// Colors and Styles
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////////////////////////////
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/// Get the default label foreground color
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inline Fl_Color fgcolor() const {
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return(_fgcolor);
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}
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/// Set the default label foreground color
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inline void fgcolor(Fl_Color val) {
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_fgcolor = val;
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}
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/// Get the default label background color
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inline Fl_Color bgcolor() const {
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return(_bgcolor);
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}
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/// Set the default label background color
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inline void bgcolor(Fl_Color val) {
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_bgcolor = val;
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}
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/// Get the default selection color
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inline Fl_Color selectcolor() const {
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return(_selectcolor);
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}
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/// Set the default selection color
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inline void selectcolor(Fl_Color val) {
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_selectcolor = val;
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}
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/// Get the default inactive color
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inline Fl_Color inactivecolor() const {
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return(_inactivecolor);
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}
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/// Set the default inactive color
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inline void inactivecolor(Fl_Color val) {
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_inactivecolor = val;
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}
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/// Get the connector color; the color used for tree connection lines
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inline Fl_Color connectorcolor() const {
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return(_connectorcolor);
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}
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/// Set the connector color; the color used for tree connection lines
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inline void connectorcolor(Fl_Color val) {
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_connectorcolor = val;
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}
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/// Get the connector style
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inline Fl_Tree_Connector connectorstyle() const {
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return(_connectorstyle);
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}
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/// Set the connector style
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inline void connectorstyle(Fl_Tree_Connector val) {
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_connectorstyle = val;
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}
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/// Set the connector style [integer].
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inline void connectorstyle(int val) {
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_connectorstyle = Fl_Tree_Connector(val);
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}
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/// Get the tree connection line's width
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inline int connectorwidth() const {
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return(_connectorwidth);
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}
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/// Set the tree connection line's width
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inline void connectorwidth(int val) {
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_connectorwidth = val;
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}
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////////////////////////////
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// Icons
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////////////////////////////
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/// Get the current default 'open' icon.
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/// Returns the Fl_Pixmap* of the icon, or 0 if none.
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///
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inline Fl_Pixmap *openicon() const {
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return(_openpixmap);
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}
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void openicon(Fl_Pixmap *val);
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/// Gets the default 'close' icon
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/// Returns the Fl_Pixmap* of the icon, or 0 if none.
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///
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inline Fl_Pixmap *closeicon() const {
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return(_closepixmap);
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}
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void closeicon(Fl_Pixmap *val);
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/// Gets the default 'user icon' (default is 0)
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inline Fl_Pixmap *usericon() const {
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return(_userpixmap);
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}
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/// Sets the default 'user icon'
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/// Returns the Fl_Pixmap* of the icon, or 0 if none (default).
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///
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inline void usericon(Fl_Pixmap *val) {
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_userpixmap = val;
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}
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////////////////////////////
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// Options
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////////////////////////////
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/// Returns 1 if the collapse icon is enabled, 0 if not.
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inline char showcollapse() const {
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return(_showcollapse);
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}
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/// Set if we should show the collapse icon or not.
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/// If collapse icons are disabled, the user will not be able
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/// to interactively collapse items in the tree, unless the application
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/// provides some other means via open() and close().
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///
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/// \param[in] val 1: shows collapse icons (default),\n
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/// 0: hides collapse icons.
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///
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inline void showcollapse(int val) {
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_showcollapse = val;
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}
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/// Get the default sort order value
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inline Fl_Tree_Sort sortorder() const {
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return(_sortorder);
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}
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/// Set the default sort order value.
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/// Defines the order new items appear when add()ed to the tree.
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/// See Fl_Tree_Sort for possible values.
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///
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inline void sortorder(Fl_Tree_Sort val) {
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_sortorder = val;
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}
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/// Get the default selection box's box drawing style as an Fl_Boxtype.
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inline Fl_Boxtype selectbox() const {
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return(_selectbox);
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}
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/// Set the default selection box's box drawing style to \p val.
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inline void selectbox(Fl_Boxtype val) {
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_selectbox = val;
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}
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/// Returns 1 if the root item is to be shown, or 0 if not.
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inline int showroot() const {
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return(int(_showroot));
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}
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/// Set if the root item should be shown or not.
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/// \param[in] val 1 -- show the root item (default)\n
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/// 0 -- hide the root item.
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///
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inline void showroot(int val) {
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_showroot = char(val);
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}
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/// Get the selection mode used for the tree
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inline Fl_Tree_Select selectmode() const {
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return(_selectmode);
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}
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/// Set the selection mode used for the tree to \p val.
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/// This affects how items in the tree are selected
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/// when clicked on and dragged over by the mouse.
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/// See Fl_Tree_Select for possible values.
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///
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inline void selectmode(Fl_Tree_Select val) {
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_selectmode = val;
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}
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};
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#endif /*FL_TREE_PREFS_H*/
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2009-11-18 15:22:51 +03:00
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//
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// End of "$Id$".
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//
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