fltk/src/Fl_Menu.cxx

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//
// "$Id: Fl_Menu.cxx,v 1.18.2.12.2.17 2002/08/09 01:09:49 easysw Exp $"
//
// Menu code for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2002 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
// Warning: this menu code is quite a mess!
// This file contains code for implementing Fl_Menu_Item, and for
// methods for bringing up popup menu hierarchies without using the
// Fl_Menu_ widget.
#include <FL/Fl.H>
#include <FL/Fl_Menu_Window.H>
#include <FL/Fl_Menu_.H>
#include <FL/fl_draw.H>
#include <stdio.h>
int Fl_Menu_Item::size() const {
const Fl_Menu_Item* m = this;
int nest = 0;
for (;;) {
if (!m->text) {
if (!nest) return (m-this+1);
nest--;
} else if (m->flags & FL_SUBMENU) {
nest++;
}
m++;
}
}
const Fl_Menu_Item* Fl_Menu_Item::next(int n) const {
if (n < 0) return 0; // this is so selected==-1 returns NULL
const Fl_Menu_Item* m = this;
int nest = 0;
while (n>0) {
if (!m->text) {
if (!nest) return m;
nest--;
} else if (m->flags&FL_SUBMENU) {
nest++;
}
m++;
if (!nest && m->visible()) n--;
}
return m;
}
// appearance of current menus are pulled from this parent widget:
static const Fl_Menu_* button;
////////////////////////////////////////////////////////////////
// tiny window for title of menu:
class menutitle : public Fl_Menu_Window {
void draw();
public:
const Fl_Menu_Item* menu;
menutitle(int X, int Y, int W, int H, const Fl_Menu_Item*);
};
// each vertical menu has one of these:
class menuwindow : public Fl_Menu_Window {
void draw();
void drawentry(const Fl_Menu_Item*, int i, int erase);
public:
menutitle* title;
int handle(int);
int itemheight; // zero == menubar
int numitems;
int selected;
int drawn_selected; // last redraw has this selected
const Fl_Menu_Item* menu;
menuwindow(const Fl_Menu_Item* m, int X, int Y, int W, int H,
const Fl_Menu_Item* picked, const Fl_Menu_Item* title,
int menubar = 0, int menubar_title = 0);
~menuwindow();
void set_selected(int);
int find_selected(int mx, int my);
int titlex(int);
void autoscroll(int);
void position(int x, int y);
};
#define LEADING 4 // extra vertical leading
extern char fl_draw_shortcut;
// width of label, including effect of & characters:
int Fl_Menu_Item::measure(int* hp, const Fl_Menu_* m) const {
Fl_Label l;
l.value = text;
l.image = 0;
l.deimage = 0;
l.type = labeltype_;
l.font = labelsize_ ? labelfont_ : uchar(m ? m->textfont() : FL_HELVETICA);
l.size = labelsize_ ? labelsize_ : m ? m->textsize() : FL_NORMAL_SIZE;
l.color = FL_BLACK; // this makes no difference?
fl_draw_shortcut = 1;
int w = 0; int h = 0; l.measure(w, hp ? *hp : h);
fl_draw_shortcut = 0;
if (flags & (FL_MENU_TOGGLE|FL_MENU_RADIO)) w += 14;
return w;
}
void Fl_Menu_Item::draw(int x, int y, int w, int h, const Fl_Menu_* m,
int selected) const {
Fl_Label l;
l.value = text;
l.image = 0;
l.deimage = 0;
l.type = labeltype_;
l.font = labelsize_ ? labelfont_ : uchar(m ? m->textfont() : FL_HELVETICA);
l.size = labelsize_ ? labelsize_ : m ? m->textsize() : FL_NORMAL_SIZE;
l.color = labelcolor_ ? labelcolor_ : m ? m->textcolor() : int(FL_BLACK);
if (!active()) l.color = fl_inactive((Fl_Color)l.color);
Fl_Color color = m ? m->color() : FL_GRAY;
if (selected) {
Fl_Color r = m ? m->selection_color() : FL_SELECTION_COLOR;
Fl_Boxtype b = m && m->down_box() ? m->down_box() : FL_FLAT_BOX;
if (fl_contrast(r,color)!=r) { // back compatability boxtypes
if (selected == 2) { // menu title
r = color;
b = m ? m->box() : FL_UP_BOX;
} else {
r = (Fl_Color)(FL_COLOR_CUBE-1); // white
l.color = fl_contrast((Fl_Color)labelcolor_, r);
}
} else {
l.color = fl_contrast((Fl_Color)labelcolor_, r);
}
if (selected == 2) { // menu title
fl_draw_box(b, x, y, w, h, r);
x += 3;
w -= 8;
} else {
fl_draw_box(b, x+1, y-(LEADING-2)/2, w-2, h+(LEADING-2), r);
}
}
if (flags & (FL_MENU_TOGGLE|FL_MENU_RADIO)) {
int d = (h - FL_NORMAL_SIZE + 1) / 2;
int W = h - 2 * d;
if (flags & FL_MENU_RADIO) {
fl_draw_box(FL_ROUND_DOWN_BOX, x+2, y+d, W, W, FL_BACKGROUND2_COLOR);
if (value()) {
fl_color(labelcolor_);
int tW = (W - Fl::box_dw(FL_ROUND_DOWN_BOX)) / 2 + 1;
if ((W - tW) & 1) tW++; // Make sure difference is even to center
int td = Fl::box_dx(FL_ROUND_DOWN_BOX) + 1;
switch (tW) {
// Larger circles draw fine...
default :
fl_pie(x + td + 2, y + d + td, tW, tW, 0.0, 360.0);
break;
// Small circles don't draw well on many systems...
case 6 :
fl_rectf(x + td + 4, y + d + td, tW - 4, tW);
fl_rectf(x + td + 3, y + d + td + 1, tW - 2, tW - 2);
fl_rectf(x + td + 2, y + d + td + 2, tW, tW - 4);
break;
case 5 :
case 4 :
case 3 :
fl_rectf(x + td + 3, y + d + td, tW - 2, tW);
fl_rectf(x + td + 2, y + d + td + 1, tW, tW - 2);
break;
case 2 :
case 1 :
fl_rectf(x + td + 2, y + d + td, tW, tW);
break;
}
}
} else {
fl_draw_box(FL_DOWN_BOX, x+2, y+d, W, W, FL_BACKGROUND2_COLOR);
if (value()) {
fl_color(labelcolor_);
int xu = x + W/3 + 3;
int yu = y + d + W - 4;
fl_line(xu - 2, yu - 2, xu, yu, xu + 5, yu - 5);
fl_line(xu - 2, yu - 3, xu, yu - 1, xu + 5, yu - 6);
fl_line(xu - 2, yu - 4, xu, yu - 2, xu + 5, yu - 7);
}
}
x += W + 3;
w -= W + 3;
}
if (!fl_draw_shortcut) fl_draw_shortcut = 1;
l.draw(x+3, y, w>6 ? w-6 : 0, h, FL_ALIGN_LEFT);
fl_draw_shortcut = 0;
}
menutitle::menutitle(int X, int Y, int W, int H, const Fl_Menu_Item* L) :
Fl_Menu_Window(X, Y, W, H, 0) {
end();
set_modal();
clear_border();
menu = L;
if (L->labelcolor_ || Fl::scheme()) clear_overlay();
}
menuwindow::menuwindow(const Fl_Menu_Item* m, int X, int Y, int Wp, int Hp,
const Fl_Menu_Item* picked, const Fl_Menu_Item* t,
int menubar, int menubar_title)
: Fl_Menu_Window(X, Y, Wp, Hp, 0)
{
end();
set_modal();
clear_border();
menu = m;
drawn_selected = -1;
if (button) {
box(button->box());
if (box() == FL_NO_BOX || box() == FL_FLAT_BOX) box(FL_UP_BOX);
} else {
box(FL_UP_BOX);
}
color(button && !Fl::scheme() ? button->color() : FL_GRAY);
selected = -1;
{int j = 0;
if (m) for (const Fl_Menu_Item* m1=m; ; m1 = m1->next(), j++) {
if (picked) {
if (m1 == picked) {selected = j; picked = 0;}
else if (m1 > picked) {selected = j-1; picked = 0; Wp = Hp = 0;}
}
if (!m1->text) break;
}
numitems = j;}
if (menubar) {
itemheight = 0;
title = 0;
return;
}
itemheight = 1;
int hotKeysw = 0;
int Wtitle = 0;
int Htitle = 0;
if (t) Wtitle = t->measure(&Htitle, button) + 12;
int W = 0;
if (m) for (; m->text; m = m->next()) {
int hh; int w1 = m->measure(&hh, button);
if (hh+LEADING>itemheight) itemheight = hh+LEADING;
if (m->flags&(FL_SUBMENU|FL_SUBMENU_POINTER)) w1 += 14;
if (w1 > W) W = w1;
if (m->shortcut_) {
w1 = int(fl_width(fl_shortcut_label(m->shortcut_))) + 8;
if (w1 > hotKeysw) hotKeysw = w1;
}
if (m->labelcolor_ || Fl::scheme()) clear_overlay();
}
if (selected >= 0 && !Wp) X -= W/2;
int BW = Fl::box_dx(box());
W += hotKeysw+2*BW+7;
if (Wp > W) W = Wp;
if (Wtitle > W) W = Wtitle;
if (!Wp) {if (X < 0) X = 0; if (X > Fl::w()-W) X= Fl::w()-W;}
x(X); w(W);
h((numitems ? itemheight*numitems-LEADING : 0)+2*BW+3);
if (selected >= 0)
Y = Y+(Hp-itemheight)/2-selected*itemheight-BW;
else
Y = Y+Hp;
if (m) y(Y); else {y(Y-2); w(1); h(1);}
if (t) {
int dy = menubar_title ? Fl::box_dy(button->box())+1 : 2;
int ht = menubar_title ? button->h()-dy*2 : Htitle+2*BW+3;
title = new menutitle(X, Y-ht-dy, Wtitle, ht, t);
} else
title = 0;
}
menuwindow::~menuwindow() {
delete title;
}
void menuwindow::position(int X, int Y) {
if (title) {title->position(X, title->y()+Y-y());}
Fl_Menu_Window::position(X, Y);
// x(X); y(Y); // don't wait for response from X
}
// scroll so item i is visible on screen
void menuwindow::autoscroll(int n) {
int Y = y()+Fl::box_dx(box())+2+n*itemheight;
if (Y <= Fl::y()) Y = Fl::y()-Y+10;
else {
Y = Y+itemheight-Fl::h()-Fl::y();
if (Y < 0) return;
Y = -Y-10;
}
Fl_Menu_Window::position(x(), y()+Y);
// y(y()+Y); // don't wait for response from X
}
////////////////////////////////////////////////////////////////
void menuwindow::drawentry(const Fl_Menu_Item* m, int n, int eraseit) {
if (!m) return; // this happens if -1 is selected item and redrawn
int BW = Fl::box_dx(box());
int xx = BW;
int W = w();
int ww = W-2*BW-1;
int yy = BW+1+n*itemheight;
int hh = itemheight - LEADING;
if (eraseit && n != selected) {
fl_color(button && !Fl::scheme() ? button->color() : FL_GRAY);
fl_rectf(xx+1, yy-(LEADING-2)/2, ww-2, hh+(LEADING-2));
}
m->draw(xx, yy, ww, hh, button, n==selected);
// the shortcuts and arrows assumme fl_color() was left set by draw():
if (m->submenu()) {
int sz = (hh-5)&-2;
int y1 = yy+(hh-sz)/2;
int x1 = xx+ww-sz-3;
fl_polygon(x1, y1, x1, y1+sz, x1+sz, y1+sz/2);
} else if (m->shortcut_) {
Fl_Font f = button ? button->textfont() : FL_HELVETICA;
fl_font(f, button ? button->textsize() : FL_NORMAL_SIZE);
fl_draw(fl_shortcut_label(m->shortcut_), xx, yy, ww-3, hh, FL_ALIGN_RIGHT);
}
if (m->flags & FL_MENU_DIVIDER) {
fl_color(FL_DARK3);
fl_xyline(BW-1, yy+hh+(LEADING-2)/2, W-2*BW+2);
fl_color(FL_LIGHT3);
fl_xyline(BW-1, yy+hh+((LEADING-2)/2+1), W-2*BW+2);
}
}
void menutitle::draw() {
menu->draw(0, 0, w(), h(), button, 2);
}
void menuwindow::draw() {
if (damage() != FL_DAMAGE_CHILD) { // complete redraw
fl_draw_box(box(), 0, 0, w(), h(), color());
if (menu) {
const Fl_Menu_Item* m; int j;
for (m=menu, j=0; m->text; j++, m = m->next()) drawentry(m, j, 0);
}
} else {
if (damage() & FL_DAMAGE_CHILD && selected!=drawn_selected) { // change selection
drawentry(menu->next(drawn_selected), drawn_selected, 1);
drawentry(menu->next(selected), selected, 1);
}
}
drawn_selected = selected;
}
void menuwindow::set_selected(int n) {
if (n != selected) {selected = n; damage(FL_DAMAGE_CHILD);}
}
////////////////////////////////////////////////////////////////
int menuwindow::find_selected(int mx, int my) {
if (!menu || !menu->text) return -1;
mx -= x();
my -= y();
if (my < 0 || my >= h()) return -1;
if (!itemheight) { // menubar
int xx = 3; int n = 0;
const Fl_Menu_Item* m = menu;
for (; ; m = m->next(), n++) {
if (!m->text) return -1;
xx += m->measure(0, button) + 16;
if (xx > mx) break;
}
return n;
}
if (mx < Fl::box_dx(box()) || mx >= w()) return -1;
int n = (my-Fl::box_dx(box())-1)/itemheight;
if (n < 0 || n>=numitems) return -1;
return n;
}
// return horizontal position for item n in a menubar:
int menuwindow::titlex(int n) {
const Fl_Menu_Item* m;
int xx = 3;
for (m=menu; n--; m = m->next()) xx += m->measure(0, button) + 16;
return xx;
}
////////////////////////////////////////////////////////////////
// Fl_Menu_Item::popup(...)
// Because Fl::grab() is done, all events go to one of the menu windows.
// But the handle method needs to look at all of them to find out
// what item the user is pointing at. And it needs a whole lot
// of other state variables to determine what is going on with
// the currently displayed menus.
// So the main loop (handlemenu()) puts all the state in a structure
// and puts a pointer to it in a static location, so the handle()
// on menus can refer to it and alter it. The handle() method
// changes variables in this state to indicate what item is
// picked, but does not actually alter the display, instead the
// main loop does that. This is because the X mapping and unmapping
// of windows is slow, and we don't want to fall behind the events.
// values for menustate.state:
#define INITIAL_STATE 0 // no mouse up or down since popup() called
#define PUSH_STATE 1 // mouse has been pushed on a normal item
#define DONE_STATE 2 // exit the popup, the current item was picked
#define MENU_PUSH_STATE 3 // mouse has been pushed on a menu title
struct menustate {
const Fl_Menu_Item* current_item; // what mouse is pointing at
int menu_number; // which menu it is in
int item_number; // which item in that menu, -1 if none
menuwindow* p[20]; // pointers to menus
int nummenus;
int menubar; // if true p[0] is a menubar
int state;
};
static menustate* p;
static inline void setitem(const Fl_Menu_Item* i, int m, int n) {
p->current_item = i;
p->menu_number = m;
p->item_number = n;
}
static void setitem(int m, int n) {
menustate &pp = *p;
pp.current_item = (n >= 0) ? pp.p[m]->menu->next(n) : 0;
pp.menu_number = m;
pp.item_number = n;
}
static int forward(int menu) { // go to next item in menu menu if possible
menustate &pp = *p;
menuwindow &m = *(pp.p[menu]);
int item = (menu == pp.menu_number) ? pp.item_number : m.selected;
while (++item < m.numitems) {
const Fl_Menu_Item* m1 = m.menu->next(item);
if (m1->activevisible()) {setitem(m1, menu, item); return 1;}
}
return 0;
}
static int backward(int menu) { // previous item in menu menu if possible
menustate &pp = *p;
menuwindow &m = *(pp.p[menu]);
int item = (menu == pp.menu_number) ? pp.item_number : m.selected;
if (item < 0) item = m.numitems;
while (--item >= 0) {
const Fl_Menu_Item* m1 = m.menu->next(item);
if (m1->activevisible()) {setitem(m1, menu, item); return 1;}
}
return 0;
}
int menuwindow::handle(int e) {
menustate &pp = *p;
switch (e) {
case FL_KEYBOARD:
switch (Fl::event_key()) {
case FL_Tab:
if (Fl::event_shift()&FL_SHIFT) goto BACKTAB;
case FL_BackSpace:
case 0xFE20: // backtab
BACKTAB:
if (!backward(pp.menu_number)) {pp.item_number = -1;backward(pp.menu_number);}
return 1;
case FL_Up:
if (pp.menubar && pp.menu_number == 0) ;
else if (backward(pp.menu_number));
else if (pp.menubar && pp.menu_number==1) setitem(0, pp.p[0]->selected);
return 1;
case FL_Down:
if (pp.menu_number || !pp.menubar) forward(pp.menu_number);
else if (pp.menu_number < pp.nummenus-1) forward(pp.menu_number+1);
return 1;
case FL_Right:
if (pp.menubar && (pp.menu_number<=0 || pp.menu_number==1 && pp.nummenus==2))
forward(0);
else if (pp.menu_number < pp.nummenus-1) forward(pp.menu_number+1);
return 1;
case FL_Left:
if (pp.menubar && pp.menu_number<=1) backward(0);
else if (pp.menu_number>0)
setitem(pp.menu_number-1, pp.p[pp.menu_number-1]->selected);
return 1;
case FL_Enter:
case ' ':
pp.state = DONE_STATE;
return 1;
case FL_Escape:
setitem(0, -1, 0);
pp.state = DONE_STATE;
return 1;
}
break;
case FL_SHORTCUT: {
for (int mymenu = pp.nummenus; mymenu--;) {
menuwindow &mw = *(pp.p[mymenu]);
int item; const Fl_Menu_Item* m = mw.menu->find_shortcut(&item);
if (m) {
setitem(m, mymenu, item);
if (!m->submenu()) pp.state = DONE_STATE;
return 1;
}
}} break;
case FL_ENTER:
case FL_MOVE:
case FL_PUSH:
case FL_DRAG: {
int mx = Fl::event_x_root();
int my = Fl::event_y_root();
int item=0; int mymenu;
for (mymenu = pp.nummenus-1; ; mymenu--) {
item = pp.p[mymenu]->find_selected(mx, my);
if (item >= 0) break;
if (mymenu <= 0) break;
}
setitem(mymenu, item);
if (e == FL_PUSH) {
if (pp.current_item && pp.current_item->submenu() // this is a menu title
&& item != pp.p[mymenu]->selected // and it is not already on
&& !pp.current_item->callback_) // and it does not have a callback
pp.state = MENU_PUSH_STATE;
else
pp.state = PUSH_STATE;
}} return 1;
case FL_RELEASE:
// do nothing if they try to pick inactive items
if (pp.current_item && !pp.current_item->activevisible()) return 1;
// Mouse must either be held down/dragged some, or this must be
// the second click (not the one that popped up the menu):
if (!Fl::event_is_click() || pp.state == PUSH_STATE ||
pp.menubar && pp.current_item && !pp.current_item->submenu() // button
) {
#if 0 // makes the check/radio items leave the menu up
const Fl_Menu_Item* m = pp.current_item;
if (m && button && (m->flags & (FL_MENU_TOGGLE|FL_MENU_RADIO))) {
((Fl_Menu_*)button)->picked(m);
pp.p[pp.menu_number]->redraw();
} else
#endif
pp.state = DONE_STATE;
}
return 1;
}
return Fl_Window::handle(e);
}
const Fl_Menu_Item* Fl_Menu_Item::pulldown(
int X, int Y, int W, int H,
const Fl_Menu_Item* initial_item,
const Fl_Menu_* pbutton,
const Fl_Menu_Item* t,
int menubar) const
{
Fl_Group::current(0); // fix possible user error...
button = pbutton;
if (pbutton) {
for (Fl_Window* w = pbutton->window(); w; w = w->window()) {
X += w->x();
Y += w->y();
}
} else {
X += Fl::event_x_root()-Fl::event_x();
Y += Fl::event_y_root()-Fl::event_y();
}
menuwindow mw(this, X, Y, W, H, initial_item, t, menubar);
Fl::grab(mw);
menustate pp; p = &pp;
pp.p[0] = &mw;
pp.nummenus = 1;
pp.menubar = menubar;
pp.state = INITIAL_STATE;
menuwindow* fakemenu = 0; // kludge for buttons in menubar
// preselected item, pop up submenus if necessary:
if (initial_item && mw.selected >= 0) {
setitem(0, mw.selected);
goto STARTUP;
}
pp.current_item = 0; pp.menu_number = 0; pp.item_number = -1;
if (menubar) mw.handle(FL_DRAG); // find the initial menu
initial_item = pp.current_item;
if (initial_item) goto STARTUP;
// the main loop, runs until p.state goes to DONE_STATE:
for (;;) {
// make sure all the menus are shown:
{for (int k = menubar; k < pp.nummenus; k++)
if (!pp.p[k]->shown()) {
if (pp.p[k]->title) pp.p[k]->title->show();
pp.p[k]->show();
}
}
// get events:
{const Fl_Menu_Item* oldi = pp.current_item;
Fl::wait();
if (pp.state == DONE_STATE) break; // done.
if (pp.current_item == oldi) continue;}
// only do rest if item changes:
delete fakemenu; fakemenu = 0; // turn off "menubar button"
if (!pp.current_item) { // pointing at nothing
// turn off selection in deepest menu, but don't erase other menus:
pp.p[pp.nummenus-1]->set_selected(-1);
continue;
}
delete fakemenu; fakemenu = 0;
initial_item = 0; // stop the startup code
pp.p[pp.menu_number]->autoscroll(pp.item_number);
STARTUP:
menuwindow& cw = *pp.p[pp.menu_number];
const Fl_Menu_Item* m = pp.current_item;
if (!m->activevisible()) { // pointing at inactive item
cw.set_selected(-1);
initial_item = 0; // turn off startup code
continue;
}
cw.set_selected(pp.item_number);
if (m==initial_item) initial_item=0; // stop the startup code if item found
if (m->submenu()) {
const Fl_Menu_Item* title = m;
const Fl_Menu_Item* menutable;
if (m->flags&FL_SUBMENU) menutable = m+1;
else menutable = (Fl_Menu_Item*)(m)->user_data_;
// figure out where new menu goes:
int nX, nY;
if (!pp.menu_number && pp.menubar) { // menu off a menubar:
nX = cw.x() + cw.titlex(pp.item_number);
nY = cw.y() + cw.h();
initial_item = 0;
} else {
nX = cw.x() + cw.w();
nY = cw.y() + pp.item_number * cw.itemheight;
title = 0;
}
if (initial_item) { // bring up submenu containing initial item:
menuwindow* n = new menuwindow(menutable,X,Y,W,H,initial_item,title);
pp.p[pp.nummenus++] = n;
// move all earlier menus to line up with this new one:
if (n->selected>=0) {
int dy = n->y()-nY;
int dx = n->x()-nX;
for (int menu = 0; menu <= pp.menu_number; menu++) {
menuwindow* tt = pp.p[menu];
int nx = tt->x()+dx; if (nx < 0) {nx = 0; dx = -tt->x();}
int ny = tt->y()+dy; if (ny < 0) {ny = 0; dy = -tt->y();}
tt->position(nx, ny);
}
setitem(pp.nummenus-1, n->selected);
goto STARTUP;
}
} else if (pp.nummenus > pp.menu_number+1 &&
pp.p[pp.menu_number+1]->menu == menutable) {
// the menu is already up:
while (pp.nummenus > pp.menu_number+2) delete pp.p[--pp.nummenus];
pp.p[pp.nummenus-1]->set_selected(-1);
} else {
// delete all the old menus and create new one:
while (pp.nummenus > pp.menu_number+1) delete pp.p[--pp.nummenus];
pp.p[pp.nummenus++]= new menuwindow(menutable, nX, nY,
title?1:0, 0, 0, title, 0, menubar);
}
} else { // !m->submenu():
while (pp.nummenus > pp.menu_number+1) delete pp.p[--pp.nummenus];
if (!pp.menu_number && pp.menubar) {
// kludge so "menubar buttons" turn "on" by using menu title:
fakemenu = new menuwindow(0,
cw.x()+cw.titlex(pp.item_number),
cw.y()+cw.h(), 0, 0,
0, m, 0, 1);
fakemenu->title->show();
}
}
}
const Fl_Menu_Item* m = pp.current_item;
delete fakemenu;
while (pp.nummenus>1) delete pp.p[--pp.nummenus];
mw.hide();
Fl::release();
return m;
}
const Fl_Menu_Item*
Fl_Menu_Item::popup(
int X, int Y,
const char* title,
const Fl_Menu_Item* picked,
const Fl_Menu_* but
) const
{
static Fl_Menu_Item dummy; // static so it is all zeros
dummy.text = title;
return pulldown(X, Y, 0, 0, picked, but, title ? &dummy : 0);
}
// Search only the top level menu for a shortcut. Either &x in the
// label or the shortcut fields are used:
const Fl_Menu_Item* Fl_Menu_Item::find_shortcut(int* ip) const {
const Fl_Menu_Item* m = this;
if (m) for (int ii = 0; m->text; m = m->next(), ii++) {
if (m->activevisible()) {
if (Fl::test_shortcut(m->shortcut_)
|| Fl_Widget::test_shortcut(m->text)) {
if (ip) *ip=ii;
return m;
}
}
}
return 0;
}
// Recursive search of all submenus for anything with this key as a
// shortcut. Only uses the shortcut field, ignores &x in the labels:
const Fl_Menu_Item* Fl_Menu_Item::test_shortcut() const {
const Fl_Menu_Item* m = this;
const Fl_Menu_Item* ret = 0;
if (m) for (; m->text; m = m->next()) {
if (m->activevisible()) {
// return immediately any match of an item in top level menu:
if (Fl::test_shortcut(m->shortcut_)) return m;
// if (Fl_Widget::test_shortcut(m->text)) return m;
// only return matches from lower menu if nothing found in top menu:
if (!ret && m->submenu()) {
const Fl_Menu_Item* s =
(m->flags&FL_SUBMENU) ? m+1:(const Fl_Menu_Item*)m->user_data_;
ret = s->test_shortcut();
}
}
}
return ret;
}
//
// End of "$Id: Fl_Menu.cxx,v 1.18.2.12.2.17 2002/08/09 01:09:49 easysw Exp $".
//