fltk/src/fl_set_font.cxx

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// fl_set_font.C
// Add a font to the internal table.
// Also see fl_set_fonts.C which adds all possible fonts.
#include <config.h>
#include <FL/Fl.H>
#include <FL/x.H>
#include "Fl_Font.H"
#include <stdlib.h>
#include <string.h>
static int table_size;
void Fl::set_font(Fl_Font fnum, const char *name) {
if (fnum >= table_size) {
int i = table_size;
if (!i) { // don't realloc the built-in table
table_size = 2*FL_FREE_FONT;
i = FL_FREE_FONT;
Fl_Fontdesc *t = (Fl_Fontdesc*)malloc(table_size*sizeof(Fl_Fontdesc));
memcpy(t, fl_fonts, FL_FREE_FONT*sizeof(Fl_Fontdesc));
fl_fonts = t;
} else {
table_size = 2*table_size;
fl_fonts=(Fl_Fontdesc*)realloc(fl_fonts, table_size*sizeof(Fl_Fontdesc));
}
for (; i < table_size; i++) fl_fonts[i].name = 0;
}
Fl_Fontdesc *s = fl_fonts+fnum;
if (s->name) {
if (!strcmp(s->name, name)) {s->name = name; return;}
#ifndef WIN32
if (s->xlist && s->n >= 0) XFreeFontNames(s->xlist);
#endif
for (Fl_XFont *f = s->first; f;) {
#ifndef WIN32
if (f == fl_fixed_xfont) break;
#endif
Fl_XFont *n = f->next; delete f; f = n;
}
s->first = 0;
}
s->name = name;
#ifndef WIN32
s->xlist = 0;
#endif
s->first = 0;
}
const char *Fl::get_font(Fl_Font fnum) {return fl_fonts[fnum].name;}