fltk/src/Fl_Valuator.cxx

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// Fl_Valuator.C
// Base class for sliders and all other one-value "knobs"
#include <FL/Fl.H>
#include <FL/Fl_Valuator.H>
#include <FL/math.h>
#include <stdio.h>
Fl_Valuator::Fl_Valuator(int X, int Y, int W, int H, const char* L)
: Fl_Widget(X,Y,W,H,L) {
align(FL_ALIGN_BOTTOM);
when(FL_WHEN_CHANGED);
value_ = 0;
min = 0;
max = 1;
A = 0.0;
B = 1;
}
const double epsilon = 1e-12 ;
void Fl_Valuator::step(double s) {
if (s < 0) s = -s;
A = rint(s);
B = 1;
while (fabs(s-A/B) > epsilon) {B *= 10; A = rint(s*B);}
}
void Fl_Valuator::precision(int p) {
A = 1.0;
for (B = 1; p--;) B *= 10;
}
void Fl_Valuator::value_damage() {damage(FL_DAMAGE_EXPOSE);} // by default do partial-redraw
int Fl_Valuator::value(double v) {
clear_changed();
if (v == value_) return 0;
value_ = v;
value_damage();
return 1;
}
double Fl_Valuator::softclamp(double v) {
int which = (min<=max);
double p = previous_value_;
if ((v<min)==which && p!=min && (p<min)!=which) return min;
else if ((v>max)==which && p!=max && (p>max)!=which) return max;
else return v;
}
// inline void Fl_Valuator::handle_push() {previous_value_ = value_;}
void Fl_Valuator::handle_drag(double v) {
if (v != value_) {
value_ = v;
value_damage();
if (when() & FL_WHEN_CHANGED) do_callback();
else set_changed();
}
}
void Fl_Valuator::handle_release() {
if (when()&FL_WHEN_RELEASE) {
// insure changed() is off even if no callback is done. It may have
// been turned on by the drag, and then the slider returned to it's
// initial position:
clear_changed();
// now do the callback only if slider in new position or always is on:
if (value_ != previous_value_ || when() & FL_WHEN_NOT_CHANGED)
do_callback();
}
}
double Fl_Valuator::round(double v) {
if (A) return rint(v*B/A)*A/B;
else return v;
}
double Fl_Valuator::clamp(double v) {
if ((v<min)==(min<=max)) return min;
else if ((v>max)==(min<=max)) return max;
else return v;
}
double Fl_Valuator::increment(double v, int n) {
if (!A) return v+n*(max-min)/100;
if (min > max) n = -n;
return (rint(v*B/A)+n)*A/B;
}
int Fl_Valuator::format(char* buffer) {
double v = value();
if (!A || B==1) return sprintf(buffer, "%g", v);
int i, x;
for (x = 10, i = 2; x < B; x *= 10) i++;
if (x == B) i--;
return sprintf(buffer, "%.*f", i, v);
}