fltk/FL/Fl_Browser_.H

155 lines
5.3 KiB
C++
Raw Normal View History

//
// "$Id$"
//
// Common browser header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2005 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// This is the base class for browsers. To be useful it must
// be subclassed and several virtual functions defined. The
// Forms-compatable browser and the file chooser's browser are
// subclassed off of this.
// Yes, I know this should be a template...
#ifndef Fl_Browser__H
#define Fl_Browser__H
#ifndef Fl_Group_H
#include "Fl_Group.H"
#endif
#include "Fl_Scrollbar.H"
#define FL_NORMAL_BROWSER 0
#define FL_SELECT_BROWSER 1
#define FL_HOLD_BROWSER 2
#define FL_MULTI_BROWSER 3
class FL_EXPORT Fl_Browser_ : public Fl_Group {
int position_; // where user wants it scrolled to
int real_position_; // the current vertical scrolling position
int hposition_; // where user wants it panned to
int real_hposition_; // the current horizontal scrolling position
int offset_; // how far down top_ item the real_position is
int max_width; // widest object seen so far
uchar has_scrollbar_; // which scrollbars are enabled
uchar textfont_, textsize_;
unsigned textcolor_;
void* top_; // which item scrolling position is in
void* selection_; // which is selected (except for FL_MULTI_BROWSER)
void *redraw1,*redraw2; // minimal update pointers
void* max_width_item; // which item has max_width_
static int scrollbar_width_;
void update_top();
protected:
// All of the following must be supplied by the subclass:
virtual void *item_first() const = 0;
virtual void *item_next(void *) const = 0;
virtual void *item_prev(void *) const = 0;
virtual int item_height(void *) const = 0;
virtual int item_width(void *) const = 0;
virtual int item_quick_height(void *) const ;
virtual void item_draw(void *,int,int,int,int) const = 0;
// you don't have to provide these but it may help speed it up:
virtual int full_width() const ; // current width of all items
virtual int full_height() const ; // current height of all items
virtual int incr_height() const ; // average height of an item
// These only need to be done by subclass if you want a multi-browser:
virtual void item_select(void *,int=1);
virtual int item_selected(void *) const ;
// things the subclass may want to call:
void *top() const {return top_;}
void *selection() const {return selection_;}
void new_list(); // completely clobber all data, as though list replaced
void deleting(void *a); // get rid of any pointers to a
void replacing(void *a,void *b); // change a pointers to b
void swapping(void *a,void *b); // exchange pointers a and b
void inserting(void *a,void *b); // insert b near a
int displayed(void *) const ; // true if this line is visible
void redraw_line(void *); // minimal update, no change in size
void redraw_lines() {damage(FL_DAMAGE_SCROLL);} // redraw all of them
void bbox(int&,int&,int&,int&) const;
int leftedge() const; // x position after scrollbar & border
void *find_item(int my); // item under mouse
void draw(int,int,int,int);
int handle(int,int,int,int,int);
void draw();
Fl_Browser_(int,int,int,int,const char * = 0);
public:
Fl_Scrollbar scrollbar; // Vertical scrollbar
Fl_Scrollbar hscrollbar; // Horizontal scrollbar
int handle(int);
void resize(int,int,int,int);
int select(void *,int=1,int docallbacks=0);
int select_only(void *,int docallbacks=0);
int deselect(int docallbacks=0);
int position() const {return position_;}
int hposition() const {return hposition_;}
void position(int); // scroll to here
void hposition(int); // pan to here
void display(void*); // scroll so this item is shown
uchar has_scrollbar() const {return has_scrollbar_;}
void has_scrollbar(uchar i) {has_scrollbar_ = i;}
enum { // values for has_scrollbar()
HORIZONTAL = 1,
VERTICAL = 2,
BOTH = 3,
ALWAYS_ON = 4,
HORIZONTAL_ALWAYS = 5,
VERTICAL_ALWAYS = 6,
BOTH_ALWAYS = 7
};
Fl_Font textfont() const {return (Fl_Font)textfont_;}
void textfont(uchar s) {textfont_ = s;}
uchar textsize() const {return textsize_;}
void textsize(uchar s) {textsize_ = s;}
Fl_Color textcolor() const {return (Fl_Color)textcolor_;}
void textcolor(unsigned n) {textcolor_ = n;}
static void scrollbar_width(int b) {scrollbar_width_ = b;}
static int scrollbar_width() {return scrollbar_width_;}
// for back compatability:
void scrollbar_right() {scrollbar.align(FL_ALIGN_RIGHT);}
void scrollbar_left() {scrollbar.align(FL_ALIGN_LEFT);}
};
#endif
//
// End of "$Id$".
//