fltk/documentation/Fl_Wizard.html

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<TITLE>Fl_Wizard</TITLE>
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<H2><A name="Fl_Wizard">class Fl_Wizard</A></H2>
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<H3>Class Hierarchy</H3>
<UL><PRE>
<A href=Fl_Group.html#Fl_Group>Fl_Group</A>
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+----<B>Fl_Wizard</B>
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<H3>Include Files</H3>
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#include "Fl_Wizard.h"
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<H3>Description</H3>
<P>The <CODE>Fl_Wizard</CODE> widget is based off the <CODE>Fl_Tabs</CODE>
widget, but instead of displaying tabs it only changes "tabs" under
program control. Its primary purpose is to support "wizards" that
step a user through configuration or troubleshooting tasks.
<P>As with <CODE>Fl_Tabs</CODE>, wizard panes are composed of child (usually
<CODE>Fl_Group</CODE>) widgets. Navigation buttons must be added separately.
<H3>Methods</H3>
<UL>
<LI><A HREF="#Fl_Wizard.Fl_Wizard">Fl_Wizard</A>
<LI><A HREF="#Fl_Wizard.~Fl_Wizard">~Fl_Wizard</A>
<LI><A HREF="#Fl_Wizard.next">next</A>
<LI><A HREF="#Fl_Wizard.prev">prev</A>
<LI><A HREF="#Fl_Wizard.value">value</A>
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<H4><A NAME="Fl_Wizard.Fl_Wizard">Fl_Wizard(int xx, int yy, int ww, int hh, const char *l = 0)</A></H4>
<P>The constructor creates the <CODE>Fl_Wizard</CODE> widget at the specified
position and size.
<H4><A NAME="Fl_Wizard.~Fl_Wizard">~Fl_Wizard()</A></H4>
<P>The destructor destroys the widget and its children.
<H4><A NAME="Fl_Wizard.next">void next()</A></H4>
<P>This method shows the next child of the wizard. If the last child
is already visible, this function does nothing.
<H4><A NAME="Fl_Wizard.prev">void prev()</A></H4>
<P>This method shows the previous child of the wizard. If the first child
is already visible, this function does nothing.
<H4><A NAME="Fl_Wizard.value">void value(Fl_Widget *w)<BR>
Fl_Widget *value()</A></H4>
<P>Sets or gets the child widget that is visible.
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