2001-08-02 22:31:29 +04:00
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<HTML>
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2006-10-29 17:16:03 +03:00
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<HEAD>
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<TITLE>Fl_Wizard</TITLE>
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</HEAD>
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2001-12-14 23:13:36 +03:00
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<BODY>
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2001-08-02 22:31:29 +04:00
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<!-- NEW PAGE -->
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2002-01-15 05:17:19 +03:00
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<H2><A name="Fl_Wizard">class Fl_Wizard</A></H2>
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2001-08-02 22:31:29 +04:00
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<HR>
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<H3>Class Hierarchy</H3>
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<UL><PRE>
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2007-01-18 15:03:29 +03:00
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<A href=Fl_Group.html#Fl_Group>Fl_Group</A>
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2001-08-02 22:31:29 +04:00
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+----<B>Fl_Wizard</B>
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</PRE></UL>
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<H3>Include Files</H3>
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<UL><PRE>
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#include "Fl_Wizard.h"
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</PRE></UL>
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<H3>Description</H3>
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<P>The <CODE>Fl_Wizard</CODE> widget is based off the <CODE>Fl_Tabs</CODE>
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widget, but instead of displaying tabs it only changes "tabs" under
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program control. Its primary purpose is to support "wizards" that
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step a user through configuration or troubleshooting tasks.
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<P>As with <CODE>Fl_Tabs</CODE>, wizard panes are composed of child (usually
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<CODE>Fl_Group</CODE>) widgets. Navigation buttons must be added separately.
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<H3>Methods</H3>
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<UL>
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<LI><A HREF="#Fl_Wizard.Fl_Wizard">Fl_Wizard</A>
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<LI><A HREF="#Fl_Wizard.~Fl_Wizard">~Fl_Wizard</A>
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<LI><A HREF="#Fl_Wizard.next">next</A>
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<LI><A HREF="#Fl_Wizard.prev">prev</A>
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<LI><A HREF="#Fl_Wizard.value">value</A>
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</UL>
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<H4><A NAME="Fl_Wizard.Fl_Wizard">Fl_Wizard(int xx, int yy, int ww, int hh, const char *l = 0)</A></H4>
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<P>The constructor creates the <CODE>Fl_Wizard</CODE> widget at the specified
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position and size.
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<H4><A NAME="Fl_Wizard.~Fl_Wizard">~Fl_Wizard()</A></H4>
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<P>The destructor destroys the widget and its children.
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<H4><A NAME="Fl_Wizard.next">void next()</A></H4>
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<P>This method shows the next child of the wizard. If the last child
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is already visible, this function does nothing.
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<H4><A NAME="Fl_Wizard.prev">void prev()</A></H4>
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<P>This method shows the previous child of the wizard. If the first child
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is already visible, this function does nothing.
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<H4><A NAME="Fl_Wizard.value">void value(Fl_Widget *w)<BR>
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Fl_Widget *value()</A></H4>
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<P>Sets or gets the child widget that is visible.
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</BODY>
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</HTML>
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