fltk/fluid/Fluid_Image.cxx

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//
// "$Id: Fluid_Image.cxx,v 1.7.2.7 2001/01/22 15:13:38 easysw Exp $"
//
// Pixmap label support for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2001 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems to "fltk-bugs@fltk.org".
//
#include <FL/Fl.H>
#include <FL/Fl_Widget.H>
#include "Fl_Type.h"
#include "Fluid_Image.h"
#include <string.h>
#include <stdio.h>
#include <errno.h>
#include <ctype.h>
#include <stdlib.h>
#include <FL/filename.H>
extern void goto_source_dir(); // in fluid.C
extern void leave_source_dir(); // in fluid.C
////////////////////////////////////////////////////////////////
#include <FL/Fl_Pixmap.H>
class pixmap_image : public Fluid_Image {
protected:
Fl_Pixmap *p;
int numlines;
int *linelength;
public:
pixmap_image(const char *name, FILE *);
~pixmap_image();
virtual void label(Fl_Widget *); // set the label of this widget
virtual void write_static();
virtual void write_code();
static int test_file(char *buffer);
};
int pixmap_image::test_file(char *buffer) {
return (strstr(buffer,"/* XPM") != 0);
}
void pixmap_image::label(Fl_Widget *o) {
if (p) p->label(o);
}
static int pixmap_header_written;
void pixmap_image::write_static() {
if (!p) return;
write_c("\n");
if (pixmap_header_written != write_number) {
write_c("#include <FL/Fl_Pixmap.H>\n");
pixmap_header_written = write_number;
}
write_c("static char *%s[] = {\n",
unique_id(this, "image", filename_name(name()), 0));
int l;
Buttons with box(FL_NO_BOX) did not draw. Apparently they did in older versions of fltk, I restored this. (bug 108771) Removed 8-bit colormap drawing code that was not doing anything in fl_draw_image due to Mike's changes. I also made fl_color(r,g,b) actually allocate the requested color rather than the nearest fltk color-cube color (this is only done for the first color that maps to a given entry in the fltk color cube), the result is that pixmaps with a small number of colors are drawn much more accurately. The resulting code seems to produce better images and is a good deal smaller! Fixed makeinclude.in so CFLAGS are used for c source code instead of CXXFLAGS. (bug 108694) Better fix for gif files suggested by pauly (bug 108770) Performance of Fl_Gl_Window may be improved on some types of OpenGL implementations, in particular MESA or other software emulators, by setting the GL_SWAP_TYPE environment variable. This variable declares what is in the back buffer after you do a swapbuffers. setenv GL_SWAP_TYPE COPY This indicates that the back buffer is copied to the front buffer, and still contains it's old data. This is true of many hardware implementations. Setting this will speed up emulation of overlays, and widgets that can do partial update can take advantage of this as damage() will not be cleared to -1. setenv GL_SWAP_TYPE NODAMAGE This indicates that nothing changes the back buffer except drawing into it. This is true of MESA and Win32 software emulation and perhaps some hardware emulation on systems with lots of memory. All other values for GL_SWAP_TYPE, and not setting the variable, cause fltk to assumme that the back buffer must be completely redrawn after a swap. This is easily tested by running the gl_overlay demo program and seeing if the display is correct when you drag another window over it or if you drag the window off the screen and back on. You have to exit and run the program again for it to see any changes to the environment variable. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1246 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2000-07-07 12:38:58 +04:00
for (l = 0; l < numlines; l++) {
if (l) write_c(",\n");
write_cstring(p->data[l],linelength[l]);
}
write_c("\n};\n");
write_c("static Fl_Pixmap %s(%s);\n",
unique_id(this, "pixmap", filename_name(name()), 0),
unique_id(this, "image", filename_name(name()), 0));
}
void pixmap_image::write_code() {
if (!p) return;
write_c("%s%s.label(o);\n", indent(),
unique_id(this, "pixmap", filename_name(name()), 0));
}
static int hexdigit(int x) {
if (isdigit(x)) return x-'0';
if (isupper(x)) return x-'A'+10;
if (islower(x)) return x-'a'+10;
return 20;
}
#define MAXSIZE 2048
#define INITIALLINES 1024
pixmap_image::pixmap_image(const char *name, FILE *f) : Fluid_Image(name) {
Buttons with box(FL_NO_BOX) did not draw. Apparently they did in older versions of fltk, I restored this. (bug 108771) Removed 8-bit colormap drawing code that was not doing anything in fl_draw_image due to Mike's changes. I also made fl_color(r,g,b) actually allocate the requested color rather than the nearest fltk color-cube color (this is only done for the first color that maps to a given entry in the fltk color cube), the result is that pixmaps with a small number of colors are drawn much more accurately. The resulting code seems to produce better images and is a good deal smaller! Fixed makeinclude.in so CFLAGS are used for c source code instead of CXXFLAGS. (bug 108694) Better fix for gif files suggested by pauly (bug 108770) Performance of Fl_Gl_Window may be improved on some types of OpenGL implementations, in particular MESA or other software emulators, by setting the GL_SWAP_TYPE environment variable. This variable declares what is in the back buffer after you do a swapbuffers. setenv GL_SWAP_TYPE COPY This indicates that the back buffer is copied to the front buffer, and still contains it's old data. This is true of many hardware implementations. Setting this will speed up emulation of overlays, and widgets that can do partial update can take advantage of this as damage() will not be cleared to -1. setenv GL_SWAP_TYPE NODAMAGE This indicates that nothing changes the back buffer except drawing into it. This is true of MESA and Win32 software emulation and perhaps some hardware emulation on systems with lots of memory. All other values for GL_SWAP_TYPE, and not setting the variable, cause fltk to assumme that the back buffer must be completely redrawn after a swap. This is easily tested by running the gl_overlay demo program and seeing if the display is correct when you drag another window over it or if you drag the window off the screen and back on. You have to exit and run the program again for it to see any changes to the environment variable. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1246 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2000-07-07 12:38:58 +04:00
if (!f) return; // for subclasses
// read all the c-strings out of the file:
char* local_data[INITIALLINES];
char** data = local_data;
int local_length[INITIALLINES];
int* length = local_length;
int malloc_size = INITIALLINES;
char buffer[MAXSIZE+20];
int i = 0;
while (fgets(buffer,MAXSIZE+20,f)) {
if (buffer[0] != '\"') continue;
char *p = buffer;
char *q = buffer+1;
while (*q != '\"' && p < buffer+MAXSIZE) {
if (*q == '\\') switch (*++q) {
case '\n':
fgets(q,(buffer+MAXSIZE+20)-q,f); break;
case 0:
break;
case 'x': {
q++;
int n = 0;
for (int x = 0; x < 3; x++) {
int d = hexdigit(*q);
if (d > 15) break;
n = (n<<4)+d;
q++;
}
*p++ = n;
} break;
default: {
int c = *q++;
if (c>='0' && c<='7') {
c -= '0';
for (int x=0; x<2; x++) {
int d = hexdigit(*q);
if (d>7) break;
c = (c<<3)+d;
q++;
}
}
*p++ = c;
} break;
} else {
*p++ = *q++;
}
}
*p++ = 0;
if (i >= malloc_size) {
malloc_size = 2*malloc_size;
if (data == local_data) {
data = (char**)malloc(malloc_size*sizeof(char*));
memcpy(data, local_data, i*sizeof(char*));
length = (int*)malloc(malloc_size*sizeof(int));
memcpy(length, local_length, i*sizeof(int));
} else {
data = (char**)realloc(data, malloc_size*sizeof(char*));
length = (int*)realloc(length, malloc_size*sizeof(int));
}
}
data[i] = new char[p-buffer];
memcpy(data[i], buffer,p-buffer);
length[i] = p-buffer-1;
i++;
}
if (data == local_data) {
data = (char**)malloc(i*sizeof(char*));
memcpy(data, local_data, i*sizeof(char*));
length = (int*)malloc(i*sizeof(int));
memcpy(length, local_length, i*sizeof(int));
}
numlines = i;
linelength = length;
p = new Fl_Pixmap(data);
}
pixmap_image::~pixmap_image() {
if (p && p->data) {
char** real_data = (char**)(p->data);
for (int i = 0; real_data[i]; i++) delete[] real_data[i];
free((void*)real_data);
}
free((void*)linelength);
delete p;
}
////////////////////////////////////////////////////////////////
class gif_image : public pixmap_image {
public:
gif_image(const char *name, FILE *);
~gif_image();
static int test_file(char *buffer);
};
int gif_image::test_file(char *buffer) {
return !strncmp(buffer,"GIF",3);
}
// function in gif.C:
int gif2xpm(
const char *infname,// filename for error messages
FILE *GifFile, // file to read
char*** datap, // return xpm data here
int** lengthp, // return line lengths here
int inumber // which image in movie (0 = first)
);
gif_image::gif_image(const char *name, FILE *f) : pixmap_image(name,0) {
char** datap;
Buttons with box(FL_NO_BOX) did not draw. Apparently they did in older versions of fltk, I restored this. (bug 108771) Removed 8-bit colormap drawing code that was not doing anything in fl_draw_image due to Mike's changes. I also made fl_color(r,g,b) actually allocate the requested color rather than the nearest fltk color-cube color (this is only done for the first color that maps to a given entry in the fltk color cube), the result is that pixmaps with a small number of colors are drawn much more accurately. The resulting code seems to produce better images and is a good deal smaller! Fixed makeinclude.in so CFLAGS are used for c source code instead of CXXFLAGS. (bug 108694) Better fix for gif files suggested by pauly (bug 108770) Performance of Fl_Gl_Window may be improved on some types of OpenGL implementations, in particular MESA or other software emulators, by setting the GL_SWAP_TYPE environment variable. This variable declares what is in the back buffer after you do a swapbuffers. setenv GL_SWAP_TYPE COPY This indicates that the back buffer is copied to the front buffer, and still contains it's old data. This is true of many hardware implementations. Setting this will speed up emulation of overlays, and widgets that can do partial update can take advantage of this as damage() will not be cleared to -1. setenv GL_SWAP_TYPE NODAMAGE This indicates that nothing changes the back buffer except drawing into it. This is true of MESA and Win32 software emulation and perhaps some hardware emulation on systems with lots of memory. All other values for GL_SWAP_TYPE, and not setting the variable, cause fltk to assumme that the back buffer must be completely redrawn after a swap. This is easily tested by running the gl_overlay demo program and seeing if the display is correct when you drag another window over it or if you drag the window off the screen and back on. You have to exit and run the program again for it to see any changes to the environment variable. git-svn-id: file:///fltk/svn/fltk/branches/branch-1.0@1246 ea41ed52-d2ee-0310-a9c1-e6b18d33e121
2000-07-07 12:38:58 +04:00
numlines = gif2xpm(name,f,&datap,&linelength,0);
if (numlines) p = new Fl_Pixmap(datap);
else p = 0;
}
gif_image::~gif_image() {
if (p && p->data) {
char** real_data = (char**)(p->data);
for (int i = 0; i < 3; i++) delete[] real_data[i];
delete[] real_data;
p->data = 0;
}
}
////////////////////////////////////////////////////////////////
#include <FL/Fl_Bitmap.H>
class bitmap_image : public Fluid_Image {
Fl_Bitmap *p;
public:
~bitmap_image();
bitmap_image(const char *name, FILE *);
virtual void label(Fl_Widget *); // set the label of this widget
virtual void write_static();
virtual void write_code();
static int test_file(char *buffer);
};
// bad test, always do this last!
int bitmap_image::test_file(char *buffer) {
return (strstr(buffer,"#define ") != 0);
}
void bitmap_image::label(Fl_Widget *o) {
if (p) p->label(o); else o->labeltype(FL_NORMAL_LABEL);
}
static int bitmap_header_written;
void bitmap_image::write_static() {
if (!p) return;
write_c("\n");
if (bitmap_header_written != write_number) {
write_c("#include <FL/Fl_Bitmap.H>\n");
bitmap_header_written = write_number;
}
#if 0 // older one
write_c("static unsigned char %s[] = { \n",
unique_id(this, "bits", filename_name(name()), 0));
int n = ((p->w+7)/8)*p->h;
int linelength = 0;
for (int i = 0; i < n; i++) {
if (i) {write_c(","); linelength++;}
if (linelength > 75) {write_c("\n"); linelength=0;}
int v = p->array[i];
write_c("%d",v);
linelength++; if (v>9) linelength++; if (v>99) linelength++;
}
write_c("\n};\n");
#else // this seems to produce slightly shorter c++ files
write_c("static unsigned char %s[] =\n",
unique_id(this, "bits", filename_name(name()), 0));
int n = ((p->w+7)/8)*p->h;
write_cstring((const char*)(p->array), n);
write_c(";\n");
#endif
write_c("static Fl_Bitmap %s(%s, %d, %d);\n",
unique_id(this, "bitmap", filename_name(name()), 0),
unique_id(this, "bits", filename_name(name()), 0),
p->w, p->h);
}
void bitmap_image::write_code() {
if (!p) return;
write_c("%s%s.label(o);\n", indent(),
unique_id(this, "bitmap", filename_name(name()), 0));
}
bitmap_image::bitmap_image(const char *name, FILE *f) : Fluid_Image(name) {
p = 0; // if any problems with parse we exit with this zero
char buffer[1024];
char junk[1024];
int wh[2]; // width and height
int i;
for (i = 0; i<2; i++) {
for (;;) {
if (!fgets(buffer,1024,f)) return;
int r = sscanf(buffer,"#define %s %d",junk,&wh[i]);
if (r >= 2) break;
}
}
// skip to data array:
for (;;) {
if (!fgets(buffer,1024,f)) return;
if (!strncmp(buffer,"static ",7)) break;
}
int n = ((wh[0]+7)/8)*wh[1];
uchar *data = new uchar[n];
// read the data:
i = 0;
for (;i<n;) {
if (!fgets(buffer,1024,f)) return;
const char *a = buffer;
while (*a && i<n) {
int t;
if (sscanf(a," 0x%x",&t)>0) data[i++] = t;
while (*a && *a++ != ',');
}
}
p = new Fl_Bitmap(data,wh[0],wh[1]);
}
bitmap_image::~bitmap_image() {
if (p) {
delete[] (uchar*)(p->array);
delete p;
}
}
////////////////////////////////////////////////////////////////
static Fluid_Image** images; // sorted list
static int numimages;
static int tablesize;
Fluid_Image* Fluid_Image::find(const char *name) {
if (!name || !*name) return 0;
// first search to see if it exists already:
int a = 0;
int b = numimages;
while (a < b) {
int c = (a+b)/2;
int i = strcmp(name,images[c]->name_);
if (i < 0) b = c;
else if (i > 0) a = c+1;
else return images[c];
}
// no, so now see if the file exists:
goto_source_dir();
FILE *f = fopen(name,"rb");
if (!f) {
read_error("%s : %s",name,strerror(errno));
leave_source_dir();
return 0;
}
Fluid_Image *ret;
// now see if we can identify the type, by reading in some data
// and asking all the types we know about:
char buffer[1025];
fread(buffer, 1, 1024, f);
rewind(f);
buffer[1024] = 0; // null-terminate so strstr() works
if (pixmap_image::test_file(buffer)) {
ret = new pixmap_image(name,f);
} else if (gif_image::test_file(buffer)) {
ret = new gif_image(name,f);
} else if (bitmap_image::test_file(buffer)) {
ret = new bitmap_image(name,f);
} else {
ret = 0;
read_error("%s : unrecognized image format", name);
}
fclose(f);
leave_source_dir();
if (!ret) return 0;
// make a new entry in the table:
numimages++;
if (numimages > tablesize) {
tablesize = tablesize ? 2*tablesize : 16;
images = (Fluid_Image**)realloc(images, tablesize*sizeof(Fluid_Image*));
}
for (b = numimages-1; b > a; b--) images[b] = images[b-1];
images[a] = ret;
return ret;
}
Fluid_Image::Fluid_Image(const char *name) {
name_ = strdup(name);
written = 0;
refcount = 0;
}
void Fluid_Image::increment() {
++refcount;
}
void Fluid_Image::decrement() {
--refcount;
if (refcount > 0) return;
delete this;
}
Fluid_Image::~Fluid_Image() {
int a;
for (a = 0;; a++) if (images[a] == this) break;
numimages--;
for (; a < numimages; a++) images[a] = images[a+1];
free((void*)name_);
}
////////////////////////////////////////////////////////////////
#include <FL/fl_file_chooser.H>
const char *ui_find_image_name;
Fluid_Image *ui_find_image(const char *oldname) {
goto_source_dir();
const char *name = fl_file_chooser("Image","*.{bm|xbm|xpm|gif}",oldname);
ui_find_image_name = name;
Fluid_Image *ret = (name && *name) ? Fluid_Image::find(name) : 0;
leave_source_dir();
return ret;
}
//
// End of "$Id: Fluid_Image.cxx,v 1.7.2.7 2001/01/22 15:13:38 easysw Exp $".
//