112 lines
3.1 KiB
C++
112 lines
3.1 KiB
C++
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// Fl_Roller.C
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// Rapid-App style knob
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#include <FL/Fl.H>
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#include <FL/Fl_Roller.H>
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#include <FL/fl_draw.H>
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#include <math.h>
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int Fl_Roller::handle(int event) {
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static int ipos;
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int newpos = horizontal() ? Fl::event_x() : Fl::event_y();
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switch (event) {
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case FL_PUSH:
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handle_push();
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ipos = newpos;
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return 1;
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case FL_DRAG:
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handle_drag(clamp(round(increment(previous_value(),newpos-ipos))));
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return 1;
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case FL_RELEASE:
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handle_release();
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return 1;
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default:
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return 0;
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}
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}
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void Fl_Roller::draw() {
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if (damage()&128) draw_box();
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int X = x()+Fl::box_dx(box());
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int Y = y()+Fl::box_dy(box());
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int W = w()-Fl::box_dw(box())-1;
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int H = h()-Fl::box_dh(box())-1;
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int offset = step() ? int(value()/step()) : 0;
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const double ARC = 1.5; // 1/2 the number of radians visible
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const double delta = .2; // radians per knurl
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if (horizontal()) { // horizontal one
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// draw shaded ends of wheel:
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int h1 = W/4+1; // distance from end that shading starts
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fl_color(color()); fl_rectf(X+h1,Y,W-2*h1,H);
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for (int i=0; h1; i++) {
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fl_color((Fl_Color)(FL_GRAY-i-1));
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int h2 = FL_GRAY-i-1 > FL_DARK3 ? 2*h1/3+1 : 0;
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fl_rectf(X+h2,Y,h1-h2,H);
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fl_rectf(X+W-h1,Y,h1-h2,H);
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h1 = h2;
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}
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// draw ridges:
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double junk;
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for (double y = -ARC+modf(offset*sin(ARC)/(W/2)/delta,&junk)*delta;;
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y += delta) {
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int y1 = int((sin(y)/sin(ARC)+1)*W/2);
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if (y1 <= 0) continue; else if (y1 >= W-1) break;
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fl_color(FL_DARK3); fl_yxline(X+y1,Y+1,Y+H-1);
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if (y < 0) y1--; else y1++;
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fl_color(FL_LIGHT1);fl_yxline(X+y1,Y+1,Y+H-1);
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}
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// draw edges:
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h1 = W/8+1; // distance from end the color inverts
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fl_color(FL_DARK2);
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fl_xyline(X+h1,Y+H-1,X+W-h1);
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fl_color(FL_DARK3);
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fl_yxline(X,Y+H,Y,X+h1);
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fl_xyline(X+W-h1,Y,X+W);
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fl_color(FL_LIGHT2);
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fl_xyline(X+h1,Y-1,X+W-h1);
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fl_yxline(X+W,Y,Y+H,X+W-h1);
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fl_xyline(X+h1,Y+H,X);
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} else { // vertical one
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// draw shaded ends of wheel:
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int h1 = H/4+1; // distance from end that shading starts
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fl_color(color()); fl_rectf(X,Y+h1,W,H-2*h1);
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for (int i=0; h1; i++) {
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fl_color((Fl_Color)(FL_GRAY-i-1));
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int h2 = FL_GRAY-i-1 > FL_DARK3 ? 2*h1/3+1 : 0;
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fl_rectf(X,Y+h2,W,h1-h2);
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fl_rectf(X,Y+H-h1,W,h1-h2);
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h1 = h2;
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}
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// draw ridges:
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double junk;
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for (double y = -ARC+modf(offset*sin(ARC)/(H/2)/delta,&junk)*delta;
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; y += delta) {
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int y1 = int((sin(y)/sin(ARC)+1)*H/2);
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if (y1 <= 0) continue; else if (y1 >= H-1) break;
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fl_color(FL_DARK3); fl_xyline(X+1,Y+y1,X+W-1);
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if (y < 0) y1--; else y1++;
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fl_color(FL_LIGHT1);fl_xyline(X+1,Y+y1,X+W-1);
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}
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// draw edges:
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h1 = H/8+1; // distance from end the color inverts
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fl_color(FL_DARK2);
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fl_yxline(X+W-1,Y+h1,Y+H-h1);
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fl_color(FL_DARK3);
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fl_xyline(X+W,Y,X,Y+h1);
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fl_yxline(X,Y+H-h1,Y+H);
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fl_color(FL_LIGHT2);
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fl_yxline(X,Y+h1,Y+H-h1);
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fl_xyline(X,Y+H,X+W,Y+H-h1);
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fl_yxline(X+W,Y+h1,Y);
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}
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}
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Fl_Roller::Fl_Roller(int X,int Y,int W,int H,const char* L)
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: Fl_Valuator(X,Y,W,H,L) {
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box(FL_UP_FRAME);
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step(1,1000);
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}
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// end of Fl_Roller.C
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