fltk/src/cmap.cxx

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//
// "$Id$"
//
// Colormap generation program for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2010 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// http://www.fltk.org/COPYING.php
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
// This program produces the contents of "fl_cmap.h" as stdout
// #include <gl/gl.h>
#include <stdio.h>
// This table is initialized with color values I got by reading the
// colormap on an IRIX 4.3 machine:
// "full intensity colors" have been turned down some to make white
// background less intense by default. The hope is that this will make
// fltk programs more friendly on color-adjusted screens. If you want
// pure colors you should get them out of the colormap.
//#define III 244 // maximum intensity of the basic colors
// that results in errors and unshared colormap entries, so full intensity:
#define III 255 // maximum intensity of the basic colors
static short cmap[256][3] = {
// 3-bit colormap:
{ 0, 0, 0}, // black
{III, 0, 0}, // red
{ 0,III, 0}, // green
{III,III, 0}, // yellow
{ 0, 0,III}, // blue
{III, 0,III}, // magenta
{ 0,III,III}, // cyan
{III,III,III}, // white
// pastel versions of those colors, from SGI's standard color map:
{ 85, 85, 85}, // 1/3 gray
{198,113,113}, // salmon? pale red?
{113,198,113}, // pale green
{142,142, 56}, // khaki
{113,113,198}, // pale blue
{142, 56,142}, // purple, orchid, pale magenta
{ 56,142,142}, // cadet blue, aquamarine, pale cyan
// The next location is used for FL_SELECTION_COLOR. It formerly was 2/3 gray
// but this is changed to be the Windows blue color. This allows the default
// behavior on both X and Windows to match:
{ 0, 0,128},
//{170,170,170}, // old 2/3 gray color
// These next 16 are the FL_FREE_COLOR area. In some versions of fltk
// these were filled with random colors that a Irix 5.3 machine placed
// in these locations. Other versions of fltk filled this with the 1/3
// gray above to discourage their use. This newest version uses colors
// that NewTek has assigned for their GUI:
#if 0
// The Irix 5.3 colors:
{ 16, 16, 16},
{128, 40,128},
{198, 30, 30},
{ 66, 30, 30},
{176,140,140},
{ 0, 20, 20},
{ 20, 10, 10},
{ 40, 20, 20},
{ 60, 30, 30},
{ 0, 80, 80},
{ 0, 40, 40},
{ 20, 20, 0},
{ 40, 40, 0},
{ 80, 80, 10},
{150,150, 20},
{160, 10, 10},
#else
// The NewTek colors: (from George Yohng)
{168,168,152},
{232,232,216},
{104,104, 88},
{152,168,168},
{216,232,232},
{ 88,104,104},
{156,156,168},
{220,220,232},
{ 92, 92,104},
{156,168,156},
{220,232,220},
{ 92,104, 92},
{144,144,144},
{192,192,192},
{ 80, 80, 80},
{160,160,160},
#endif
// The rest of the colormap is a gray ramp and table, filled in below:
};
// This is Fl::background from Fl_get_system_colors.cxx, with modifications:
#define FL_GRAY_RAMP 32
#define FL_NUM_GRAY 24
#define FL_GRAY 49 // old value is 47
typedef unsigned char uchar;
#include <math.h>
void background(uchar r, uchar g, uchar b) {
// replace the gray ramp so that color 47 (by default 2/3) is this color
if (!r) r = 1; else if (r==255) r = 254;
double powr = log(r/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0));
if (!g) g = 1; else if (g==255) g = 254;
double powg = log(g/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0));
if (!b) b = 1; else if (b==255) b = 254;
double powb = log(b/255.0)/log((FL_GRAY-FL_GRAY_RAMP)/(FL_NUM_GRAY-1.0));
for (int i = 0; i < FL_NUM_GRAY; i++) {
double gray = i/(FL_NUM_GRAY-1.0);
cmap[i+FL_GRAY_RAMP][0] = uchar(pow(gray,powr)*255+.5);
cmap[i+FL_GRAY_RAMP][1] = uchar(pow(gray,powg)*255+.5);
cmap[i+FL_GRAY_RAMP][2] = uchar(pow(gray,powb)*255+.5);
}
}
int main() {
int i,r,g,b;
#if 0
/* Read colormap colors into internal table */
long cmwin;
noport();
cmwin = winopen("CM");
for (i=0; i<256; i++)
getmcolor(i,&cmap[i][0],&cmap[i][1],&cmap[i][2]);
winclose(cmwin);
#endif
// overwrite the X allocation area with one color so people are
// discouraged from using it:
//for (i=16; i<32; i++) {cmap[i][0]=cmap[i][1]=cmap[i][2] = 85;}
// fill in the gray ramp:
background(0xc0, 0xc0, 0xc0); // microsoft colors
// background(170, 170, 170); // old fltk colors
// copy the 1/3 and 2/3 gray to the closest locations in gray ramp:
cmap[39][0] = cmap[39][1] = cmap[39][2] = 85;
cmap[47][0] = cmap[47][1] = cmap[47][2] = 170;
// fill in the color cube
i = 56;
for (b=0; b<5; b++)
for (r=0; r<5; r++)
for (g=0; g<8; g++) {
cmap[i][0] = r*255/4;
cmap[i][1] = g*255/7;
cmap[i][2] = b*255/4;
i++;
}
for (i=0; i<256; i++) {
printf("\t0x%02x%02x%02x00",cmap[i][0],cmap[i][1],cmap[i][2]);
if (i < 255) printf(",\n");
}
printf("\n");
return 0;
}
//
// End of "$Id$".
//