fltk/fluid/Fd_Snap_Action.h

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//
// Snap action header file for the Fast Light Tool Kit (FLTK).
//
// Copyright 2023 by Bill Spitzak and others.
//
// This library is free software. Distribution and use rights are outlined in
// the file "COPYING" which should have been included with this file. If this
// file is missing or damaged, see the license at:
//
// https://www.fltk.org/COPYING.php
//
// Please see the following page on how to report bugs and issues:
//
// https://www.fltk.org/bugs.php
//
#ifndef _FLUID_FD_SNAP_ACTION_H
#define _FLUID_FD_SNAP_ACTION_H
#include "Fl_Window_Type.h"
struct Fl_Menu_Item;
enum {
FD_STORE_INTERNAL,
FD_STORE_USER,
FD_STORE_PROJECT,
FD_STORE_FILE
};
class Fd_Layout_Preset {
public:
int left_window_margin;
int right_window_margin;
int top_window_margin;
int bottom_window_margin;
int window_grid_x;
int window_grid_y;
int left_group_margin;
int right_group_margin;
int top_group_margin;
int bottom_group_margin;
int group_grid_x;
int group_grid_y;
int top_tabs_margin;
int bottom_tabs_margin;
int widget_min_w;
int widget_inc_w;
int widget_gap_x;
int widget_min_h;
int widget_inc_h;
int widget_gap_y;
int labelfont;
int labelsize;
int textfont;
int textsize;
void write(Fl_Preferences &prefs);
void read(Fl_Preferences &prefs);
void write(Fd_Project_Writer*);
void read(Fd_Project_Reader*);
};
extern Fd_Layout_Preset *layout;
class Fd_Layout_Suite {
public:
char *name_;
char *menu_label;
Fd_Layout_Preset *layout[3]; // application, dialog, toolbox;
int storage_;
void write(Fl_Preferences &prefs);
void read(Fl_Preferences &prefs);
void write(Fd_Project_Writer*);
void read(Fd_Project_Reader*);
void update_label();
void storage(int s) { storage_ = s; update_label(); }
void name(const char *n);
void init();
~Fd_Layout_Suite();
public:
};
class Fd_Layout_List {
public:
Fl_Menu_Item *main_menu_;
Fl_Menu_Item *choice_menu_;
Fd_Layout_Suite *list_;
int list_size_;
int list_capacity_;
bool list_is_static_;
int current_suite_;
int current_preset_;
char *filename_;
public:
Fd_Layout_List();
~Fd_Layout_List();
void update_dialogs();
void update_menu_labels();
int current_suite() const { return current_suite_; }
void current_suite(int ix);
void current_suite(Fl_String);
int current_preset() const { return current_preset_; }
void current_preset(int ix);
Fd_Layout_Suite &operator[](int ix) { return list_[ix]; }
int add(const char *name);
void rename(const char *name);
void capacity(int);
int load(const char *filename);
int save(const char *filename);
void write(Fl_Preferences &prefs, int storage);
void read(Fl_Preferences &prefs, int storage);
void write(Fd_Project_Writer*);
void read(Fd_Project_Reader*);
int add(Fd_Layout_Suite*);
void remove(int index);
void remove_all(int storage);
Fd_Layout_Preset *at(int);
int size();
};
extern Fd_Layout_List g_layout_list;
/**
\brief Structure holding all the data to perform interactive alignment operations.
*/
typedef struct Fd_Snap_Data {
int dx, dy; ///< distance of the mouse from its initial PUSH event
int bx, by, br, bt; ///< bounding box of the original push event or current bounding box when drawing
int drag; ///< drag event mask
int x_dist, y_dist; ///< current closest snapping distance in x and y
int dx_out, dy_out; ///< current closest snapping point as a delta
Fl_Widget_Type *wgt; ///< first selected widget
Fl_Window_Type *win; ///< window that handles the drag action
int ex_out, ey_out; ///< chosen snap position
} Fd_Snap_Data;
/**
\brief Find points of interest when moving the bounding box of all selected widgets.
*/
class Fd_Snap_Action {
protected:
int check_x_(Fd_Snap_Data &d, int x_ref, int x_snap);
int check_y_(Fd_Snap_Data &d, int y_ref, int y_snap);
void check_x_y_(Fd_Snap_Data &d, int x_ref, int x_snap, int y_ref, int y_snap);
void clr() { ex = dx = 0x7fff; }
public:
int ex, ey, dx, dy, type, mask;
Fd_Snap_Action() : ex(0x7fff), ey(0x7fff), dx(128), dy(128), type(0), mask(0) { }
virtual void check(Fd_Snap_Data &d) = 0;
virtual void draw(Fd_Snap_Data &d) { }
virtual bool matches(Fd_Snap_Data &d);
public:
static int eex, eey;
static Fd_Snap_Action *list[];
static void check_all(Fd_Snap_Data &d);
static void draw_all(Fd_Snap_Data &d);
static void get_resize_stepsize(int &x_step, int &y_step);
static void get_move_stepsize(int &x_step, int &y_step);
};
#endif // _FLUID_FD_SNAP_ACTION_H