fltk/borlandc/overlay.bpr

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<?xml version='1.0' encoding='utf-8' ?>
<!-- C++Builder XML Project -->
<PROJECT>
<MACROS>
<VERSION value="BCB.06.00"/>
<PROJECT value="overlay.exe"/>
<OBJFILES value="..\obj\overlay.obj"/>
<RESFILES value="overlay.res"/>
<IDLFILES value=""/>
<IDLGENFILES value=""/>
<DEFFILE value=""/>
<RESDEPEN value="$(RESFILES)"/>
<LIBFILES value="..\lib\fltklib.lib"/>
<LIBRARIES value=""/>
<SPARELIBS value=""/>
<PACKAGES value="vcl.bpi rtl.bpi dbrtl.bpi adortl.bpi vcldb.bpi vclx.bpi bdertl.bpi
vcldbx.bpi ibxpress.bpi cds.bpi dsnap.bpi bdecds.bpi qrpt.bpi teeui.bpi
teedb.bpi tee.bpi dss.bpi teeqr.bpi visualclx.bpi visualdbclx.bpi
dsnapcrba.bpi dsnapcon.bpi bcbsmp.bpi vc.bpi Sparx4.bpi sparx4rep.bpi
sparx4ots.bpi"/>
<PATHCPP value=".;..\test"/>
<PATHPAS value=".;"/>
<PATHRC value=".;"/>
<PATHASM value=".;"/>
<DEBUGLIBPATH value="$(BCB)\lib\debug"/>
<RELEASELIBPATH value="$(BCB)\lib\release"/>
<LINKER value="ilink32"/>
<USERDEFINES value="WIN32"/>
<SYSDEFINES value="NO_STRICT;_NO_VCL;_RTLDLL;USEPACKAGES"/>
<MAINSOURCE value="overlay.bpf"/>
<INCLUDEPATH value="..\test;..;$(BCB)\include;$(BCB)\include\vcl"/>
<LIBPATH value="$(BCB)\Projects\Lib;..\test;$(BCB)\lib\obj;$(BCB)\lib"/>
<WARNINGS value="-w-par"/>
<OTHERFILES value=""/>
</MACROS>
<OPTIONS>
<IDLCFLAGS value="-I..\test -I.. -I$(BCB)\include -I$(BCB)\include\vcl -src_suffix cpp
-DWIN32 -boa"/>
<CFLAG1 value="-O2 -H=$(BCB)\lib\vcl60.csm -Hc -P -Vx -Ve -X- -a8 -b -d -k- -vi -tWC
-tWM- -c"/>
<PFLAGS value="-N2..\obj -N0..\obj -$Y- -$L- -$D- -$A8 -v -JPHNE -M"/>
<RFLAGS value=""/>
<AFLAGS value="/mx /w2 /zn"/>
<LFLAGS value="-I..\obj -D&quot;&quot; -ap -Tpe -x -Gn"/>
<OTHERFILES value=""/>
</OPTIONS>
<LINKER>
<ALLOBJ value="c0x32.obj $(PACKAGES) $(OBJFILES)"/>
<ALLRES value="$(RESFILES)"/>
<ALLLIB value="$(LIBFILES) $(LIBRARIES) import32.lib cw32i.lib"/>
<OTHERFILES value=""/>
</LINKER>
<FILELIST>
<FILE FILENAME="overlay.res" FORMNAME="" UNITNAME="overlay.res" CONTAINERID="ResTool" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="overlay.bpf" FORMNAME="" UNITNAME="overlay" CONTAINERID="BPF" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="..\lib\fltklib.lib" FORMNAME="" UNITNAME="fltklib.lib" CONTAINERID="LibTool" DESIGNCLASS="" LOCALCOMMAND=""/>
<FILE FILENAME="..\test\overlay.cxx" FORMNAME="" UNITNAME="overlay.cxx" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
</FILELIST>
<BUILDTOOLS>
</BUILDTOOLS>
<IDEOPTIONS>
[Version Info]
IncludeVerInfo=0
AutoIncBuild=0
MajorVer=1
MinorVer=0
Release=0
Build=0
Debug=0
PreRelease=0
Special=0
Private=0
DLL=0
Locale=1033
CodePage=1252
[Version Info Keys]
CompanyName=
FileDescription=
FileVersion=1.0.0.0
InternalName=
LegalCopyright=
LegalTrademarks=
OriginalFilename=
ProductName=
ProductVersion=1.0.0.0
Comments=
[HistoryLists\hlIncludePath]
Count=2
Item0=..\test;..;$(BCB)\include;$(BCB)\include\vcl
Item1=..\test;R:\fltk\BCB6;$(BCB)\include;$(BCB)\include\vcl
[HistoryLists\hlLibraryPath]
Count=3
Item0=$(BCB)\Projects\Lib;..\test;$(BCB)\lib\obj;$(BCB)\lib
Item1=..\test;$(BCB)\lib\obj;$(BCB)\lib
Item2=$(BCB)\Projects\Lib;..\test;R:\fltk\BCB6;$(BCB)\lib\obj;$(BCB)\lib
[HistoryLists\hlDebugSourcePath]
Count=1
Item0=$(BCB)\source\vcl
[HistoryLists\hlConditionals]
Count=2
Item0=WIN32
Item1=_DEBUG
[HistoryLists\hlIntOutputDir]
Count=1
Item0=..\obj
[Debugging]
DebugSourceDirs=$(BCB)\source\vcl
[Parameters]
RunParams=
Launcher=
UseLauncher=0
DebugCWD=
HostApplication=
RemoteHost=
RemotePath=
RemoteLauncher=
RemoteCWD=
RemoteDebug=0
[Compiler]
ShowInfoMsgs=0
LinkDebugVcl=0
LinkCGLIB=0
[CORBA]
AddServerUnit=1
AddClientUnit=1
PrecompiledHeaders=1
</IDEOPTIONS>
</PROJECT>