139 lines
3.9 KiB
Plaintext
139 lines
3.9 KiB
Plaintext
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<?xml version='1.0' encoding='utf-8' ?>
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<!-- C++Builder XML Project -->
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<PROJECT>
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<MACROS>
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<VERSION value="BCB.06.00"/>
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<PROJECT value="overlay.exe"/>
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<OBJFILES value="..\obj\overlay.obj"/>
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<RESFILES value="overlay.res"/>
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<IDLFILES value=""/>
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<IDLGENFILES value=""/>
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<DEFFILE value=""/>
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<RESDEPEN value="$(RESFILES)"/>
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<LIBFILES value="..\lib\fltklib.lib"/>
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<LIBRARIES value=""/>
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<SPARELIBS value=""/>
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<PACKAGES value="vcl.bpi rtl.bpi dbrtl.bpi adortl.bpi vcldb.bpi vclx.bpi bdertl.bpi
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vcldbx.bpi ibxpress.bpi cds.bpi dsnap.bpi bdecds.bpi qrpt.bpi teeui.bpi
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teedb.bpi tee.bpi dss.bpi teeqr.bpi visualclx.bpi visualdbclx.bpi
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dsnapcrba.bpi dsnapcon.bpi bcbsmp.bpi vc.bpi Sparx4.bpi sparx4rep.bpi
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sparx4ots.bpi"/>
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<PATHCPP value=".;..\test"/>
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<PATHPAS value=".;"/>
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<PATHRC value=".;"/>
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<PATHASM value=".;"/>
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<DEBUGLIBPATH value="$(BCB)\lib\debug"/>
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<RELEASELIBPATH value="$(BCB)\lib\release"/>
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<LINKER value="ilink32"/>
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<USERDEFINES value="WIN32"/>
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<SYSDEFINES value="NO_STRICT;_NO_VCL;_RTLDLL;USEPACKAGES"/>
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<MAINSOURCE value="overlay.bpf"/>
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<INCLUDEPATH value="..\test;..;$(BCB)\include;$(BCB)\include\vcl"/>
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<LIBPATH value="$(BCB)\Projects\Lib;..\test;$(BCB)\lib\obj;$(BCB)\lib"/>
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<WARNINGS value="-w-par"/>
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<OTHERFILES value=""/>
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</MACROS>
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<OPTIONS>
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<IDLCFLAGS value="-I..\test -I.. -I$(BCB)\include -I$(BCB)\include\vcl -src_suffix cpp
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-DWIN32 -boa"/>
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<CFLAG1 value="-O2 -H=$(BCB)\lib\vcl60.csm -Hc -P -Vx -Ve -X- -a8 -b -d -k- -vi -tWC
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-tWM- -c"/>
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<PFLAGS value="-N2..\obj -N0..\obj -$Y- -$L- -$D- -$A8 -v -JPHNE -M"/>
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<RFLAGS value=""/>
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<AFLAGS value="/mx /w2 /zn"/>
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<LFLAGS value="-I..\obj -D"" -ap -Tpe -x -Gn"/>
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<OTHERFILES value=""/>
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</OPTIONS>
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<LINKER>
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<ALLOBJ value="c0x32.obj $(PACKAGES) $(OBJFILES)"/>
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<ALLRES value="$(RESFILES)"/>
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<ALLLIB value="$(LIBFILES) $(LIBRARIES) import32.lib cw32i.lib"/>
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<OTHERFILES value=""/>
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</LINKER>
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<FILELIST>
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<FILE FILENAME="overlay.res" FORMNAME="" UNITNAME="overlay.res" CONTAINERID="ResTool" DESIGNCLASS="" LOCALCOMMAND=""/>
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<FILE FILENAME="overlay.bpf" FORMNAME="" UNITNAME="overlay" CONTAINERID="BPF" DESIGNCLASS="" LOCALCOMMAND=""/>
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<FILE FILENAME="..\lib\fltklib.lib" FORMNAME="" UNITNAME="fltklib.lib" CONTAINERID="LibTool" DESIGNCLASS="" LOCALCOMMAND=""/>
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<FILE FILENAME="..\test\overlay.cxx" FORMNAME="" UNITNAME="overlay.cxx" CONTAINERID="CCompiler" DESIGNCLASS="" LOCALCOMMAND=""/>
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</FILELIST>
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<BUILDTOOLS>
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</BUILDTOOLS>
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<IDEOPTIONS>
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[Version Info]
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IncludeVerInfo=0
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AutoIncBuild=0
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MajorVer=1
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MinorVer=0
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Release=0
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Build=0
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Debug=0
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PreRelease=0
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Special=0
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Private=0
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DLL=0
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Locale=1033
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CodePage=1252
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[Version Info Keys]
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CompanyName=
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FileDescription=
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FileVersion=1.0.0.0
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InternalName=
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LegalCopyright=
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LegalTrademarks=
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OriginalFilename=
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ProductName=
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ProductVersion=1.0.0.0
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Comments=
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[HistoryLists\hlIncludePath]
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Count=2
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Item0=..\test;..;$(BCB)\include;$(BCB)\include\vcl
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Item1=..\test;R:\fltk\BCB6;$(BCB)\include;$(BCB)\include\vcl
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[HistoryLists\hlLibraryPath]
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Count=3
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Item0=$(BCB)\Projects\Lib;..\test;$(BCB)\lib\obj;$(BCB)\lib
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Item1=..\test;$(BCB)\lib\obj;$(BCB)\lib
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Item2=$(BCB)\Projects\Lib;..\test;R:\fltk\BCB6;$(BCB)\lib\obj;$(BCB)\lib
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[HistoryLists\hlDebugSourcePath]
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Count=1
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Item0=$(BCB)\source\vcl
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[HistoryLists\hlConditionals]
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Count=2
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Item0=WIN32
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Item1=_DEBUG
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[HistoryLists\hlIntOutputDir]
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Count=1
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Item0=..\obj
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[Debugging]
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DebugSourceDirs=$(BCB)\source\vcl
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[Parameters]
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RunParams=
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Launcher=
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UseLauncher=0
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DebugCWD=
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HostApplication=
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RemoteHost=
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RemotePath=
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RemoteLauncher=
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RemoteCWD=
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RemoteDebug=0
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[Compiler]
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ShowInfoMsgs=0
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LinkDebugVcl=0
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LinkCGLIB=0
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[CORBA]
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AddServerUnit=1
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AddClientUnit=1
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PrecompiledHeaders=1
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</IDEOPTIONS>
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</PROJECT>
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