mirror of https://github.com/xiph/flac
279 lines
9.6 KiB
Markdown
279 lines
9.6 KiB
Markdown
<!---
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/* FLAC - Free Lossless Audio Codec
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* Copyright (C) 2001-2009 Josh Coalson
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* Copyright (C) 2011-2023 Xiph.Org Foundation
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*
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* This file is part the FLAC project. FLAC is comprised of several
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* components distributed under different licenses. The codec libraries
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* are distributed under Xiph.Org's BSD-like license (see the file
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* COPYING.Xiph in this distribution). All other programs, libraries, and
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* plugins are distributed under the LGPL or GPL (see COPYING.LGPL and
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* COPYING.GPL). The documentation is distributed under the Gnu FDL (see
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* COPYING.FDL). Each file in the FLAC distribution contains at the top the
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* terms under which it may be distributed.
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*
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* Since this particular file is relevant to all components of FLAC,
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* it may be distributed under the Xiph.Org license, which is the least
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* restrictive of those mentioned above. See the file COPYING.Xiph in this
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* distribution.
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*/
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--->
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# Free Lossless Audio Codec (FLAC)
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FLAC is open source software that can reduce the amount of storage space
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needed to store digital audio signals without needing to remove
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information in doing so.
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The files read and produced by this software are called FLAC files. As
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these files (which follow the [FLAC format](https://xiph.org/flac/format.html))
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can be read from and written to by other software as well, this software
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is often referred to as the FLAC reference implementation.
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FLAC has been developed by volunteers. If you want to help out, see
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CONTRIBUTING.md for more information.
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## Components
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FLAC is comprised of
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* libFLAC, a library which implements reference encoders and
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decoders for native FLAC and Ogg FLAC, and a metadata interface
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* libFLAC++, a C++ object wrapper library around libFLAC
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* `flac`, a command-line program for encoding and decoding files
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* `metaflac`, a command-line program for viewing and editing FLAC
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metadata
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* user and API documentation
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The libraries (libFLAC, libFLAC++) are licensed under Xiph.org's
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BSD-like license (see COPYING.Xiph). All other programs and plugins are
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licensed under the GNU General Public License (see COPYING.GPL). The
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documentation is licensed under the GNU Free Documentation License
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(see COPYING.FDL).
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## Documentation
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For documentation of the `flac` and `metaflac` command line tools, see
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the directory man, which contains the files flac.md and metaflac.md
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The API documentation is in html and is generated by Doxygen. It can be
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found in the directory doc/html/api. It is included in a release tarball
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and must be build with Doxygen when the source is taken directly from
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git.
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The directory examples contains example source code on using libFLAC and
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libFLAC++.
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Documentation concerning the FLAC format itself (which can be used to
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create software reading and writing FLAC software independent from
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libFLAC) was included in previous releases, but can now be found on
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https://datatracker.ietf.org/doc/draft-ietf-cellar-flac/ Additionally
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a set of files for conformance testing called the FLAC decoder testbench
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can be found at https://github.com/ietf-wg-cellar/flac-test-files
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If you have questions about FLAC that this document does not answer,
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please submit them at the following tracker so this document can be
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improved:
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https://github.com/xiph/flac/issues
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## Building FLAC
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All components of the FLAC project can be build with a variety of
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compilers (including GCC, Clang, Visual Studio, Intel C++ Compiler) on
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many architectures (inluding x86, x86_64, ARMv7, ARMv8 and PowerPC)
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for many different operating systems.
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To do this, FLAC provides two build systems: one using GNU's autotools
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and one with CMake. Both differ slighly in configuration options, but
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should be considered equivalent for most use cases.
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FLAC used to provide files specifically for building with Visual Studio,
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but these have been removed in favor of using CMake.
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## Building with CMake
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CMake is a cross-platform build system. FLAC can be built on Windows,
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Linux, Mac OS X using CMake.
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You can use either CMake's CLI or GUI. We recommend you to have a
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separate build folder outside the repository in order to not spoil it
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with generated files. It is possible however to do a so-called in-tree
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build, in that case /path/to/flac-build in the following examples is
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equal to /path/to/flac-source.
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### CMake CLI
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Go to your build folder and run something like this:
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```
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/path/to/flac-build$ cmake /path/to/flac-source
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```
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or e.g. in Windows shell
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```
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C:\path\to\flac-build> cmake \path\to\flac-source
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```
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(provided that cmake is in your %PATH% variable)
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That will generate build scripts for the default build system (e.g.
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Makefiles for UNIX). After that you start build with a command like
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this:
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```
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/path/to/flac-build$ make
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```
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And afterwards you can run tests or install the built libraries and
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headers
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```
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/path/to/flac-build$ make test
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/path/to/flac-build$ make install
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```
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If you want use a build system other than default add -G flag to cmake,
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e.g.:
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```
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/path/to/flac-build$ cmake /path/to/flac-source -GNinja
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/path/to/flac-build$ ninja
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```
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or:
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```
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/path/to/flac-build$ cmake /path/to/flac-source -GXcode
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```
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Use cmake --help to see the list of available generators.
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By default CMake will search for OGG. If CMake fails to find it you can
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help CMake by specifying the exact path:
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```
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/path/to/flac-build$ cmake /path/to/flac-source -DOGG_ROOT=/path/to/ogg
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```
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If you would like CMake to build OGG alongside FLAC, you can place the
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ogg sources directly in the flac source directory as a subdirectory with
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the name ogg, for example:
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```
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/path/to/flac-source/ogg
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```
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If you don't want to build flac with OGG support you can tell CMake not
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to look for OGG:
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```
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/path/to/flac-build$ cmake /path/to/flac-source -DWITH_OGG=OFF
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```
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Other FLAC's options (e.g. building C++ lib or docs) can also be put to
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cmake through -D flag. If you want to know what options are available,
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use -LH:
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```
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/path/to/flac-build$ cmake /path/to/flac-source -LH
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```
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### CMake GUI (for Visual Studio)
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It is likely that you would prefer to use the CMake GUI if you use
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Visual Studio to build FLAC. It's in essence the same process as
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building using CLI.
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Open cmake-gui. In the window select a source directory (the
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repository's root), a build directory (some other directory outside the
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repository). Then press button "Configure". CMake will ask you which
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build system you prefer. Choose that version of Visual Studio which you
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have on your system, choose whether you want to build for Win32 or x64.
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Press OK.
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After CMake finishes you can change the configuration to your liking and
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if you change anything, run Configure again. With the "Generate" button,
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CMake creates Visual Studio files, which can be opened from Visual
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Studio. With the button "Open Project" CMake will launch Visual Studio
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and open the generated solution. You can use the project files as usual
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but remember that they were generated by CMake. That means that your
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changes (e.g. some additional compile flags) will be lost when you run
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CMake next time.
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CMake searches by default for OGG on your system and returns an error
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if it cannot find it. If you want to build OGG alongside FLAC, you can
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download the OGG sources and extract them in a subdirectory of the FLAC
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source directory with the name ogg (i.e. /path/to/flac-source/ogg)
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before running CMake. If you don't want to build FLAC with OGG support,
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untick the box following WITH_OGG flag in the list of variables in
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cmake-gui window and run "Configure" again.
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If CMake fails to find MSVC compiler then running cmake-gui from MS
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Developer comand prompt should help.
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## Building with GNU autotools
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FLAC uses autoconf and libtool for configuring and building. To
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configure a build, open a commmand line/terminal and run `./configure`
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You can provide options to this command, which are listed by running
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`./configure --help`.
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In case the configure script is not present (for example when building
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from git and not from a release tarball), it can be generated by running
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`./autogen.sh`. This may require a libtool development package though.
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After configuration, build with `make`, verify the build with
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`make check` and install with `make install`. Installation might require
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administrator priviledged, i.e. `sudo make install`.
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The 'make check' step is optional; omit it to skip all the tests, which
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can take about an hour to complete. Even though it will stop with an
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explicit message on any failure, it does print out a lot of stuff so you
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might want to capture the output to a file if you're having a problem.
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Also, don't run 'make check' as root because it confuses some of the
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tests.
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Summarizing:
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```
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./configure
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make && make check
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sudo make install
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```
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## Note to embedded developers
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libFLAC has grown larger over time as more functionality has been
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included, but much of it may be unnecessary for a particular embedded
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implementation. Unused parts may be pruned by some simple editing of
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configure.ac and src/libFLAC/Makefile.am; the following dependency
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graph shows which modules may be pruned without breaking things
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further down:
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```
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metadata.h
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stream_decoder.h
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format.h
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stream_encoder.h
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stream_decoder.h
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format.h
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stream_decoder.h
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format.h
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```
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In other words, for pure decoding applications, both the stream encoder
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and metadata editing interfaces can be safely removed. Note that this
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is specific to building the libraries for embedded use. The command line
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tools do not provide such compartmentalization, and require a complete
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libFLAC build to function.
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There is a section dedicated to embedded use in the libFLAC API
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HTML documentation (see doc/html/api/index.html).
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Also, there are several places in the libFLAC code with comments marked
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with "OPT:" where a #define can be changed to enable code that might be
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faster on a specific platform. Experimenting with these can yield
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faster binaries.
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