27 lines
517 B
GLSL
27 lines
517 B
GLSL
Texture2D tex;
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struct Packed {
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Texture2D tex;
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float3 pos[3];
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float2 uv[2];
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float x;
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int n;
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};
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float4 main(float4 pos : POSITION) : SV_POSITION
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{
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Packed packed;
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packed.tex = tex;
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packed.pos[0] = float3(0, 0, 0);
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packed.uv[0] = float2(0, 1);
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packed.x = 1.0;
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packed.n = 3;
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for (int i = 0; i < 1; ++i) {
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packed.pos[i].xy += packed.uv[i];
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}
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Packed packed2 = packed;
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return pos + float4(packed2.pos[0], 0);
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} |