Updated glslang.

This commit is contained in:
Branimir Karadžić 2017-10-20 08:19:20 -07:00
parent 3ed5d4bafb
commit 80bade9416
495 changed files with 8433 additions and 7197 deletions

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@ -1,6 +1,9 @@
# increase to 3.1 once all major distributions
# include a version of CMake >= 3.1
cmake_minimum_required(VERSION 2.8.12)
if (POLICY CMP0048)
cmake_policy(SET CMP0048 NEW)
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Adhere to GNU filesystem layout conventions

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@ -81,7 +81,7 @@ namespace {
// For low-order part of the generator's magic number. Bump up
// when there is a change in the style (e.g., if SSA form changes,
// or a different instruction sequence to do something gets used).
const int GeneratorVersion = 1;
const int GeneratorVersion = 2;
namespace {
class SpecConstantOpModeGuard {
@ -3281,7 +3281,9 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
operands.push_back(spv::ImageOperandsSampleMask);
operands.push_back(*(opIt++));
}
return builder.createOp(spv::OpImageRead, resultType(), operands);
spv::Id result = builder.createOp(spv::OpImageRead, resultType(), operands);
builder.setPrecision(result, precision);
return result;
}
operands.push_back(*(opIt++));
@ -3304,7 +3306,10 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
}
if (builder.getImageTypeFormat(builder.getImageType(operands.front())) == spv::ImageFormatUnknown)
builder.addCapability(spv::CapabilityStorageImageReadWithoutFormat);
return builder.createOp(spv::OpImageRead, resultType(), operands);
spv::Id result = builder.createOp(spv::OpImageRead, resultType(), operands);
builder.setPrecision(result, precision);
return result;
#ifdef AMD_EXTENSIONS
} else if (node->getOp() == glslang::EOpImageStore || node->getOp() == glslang::EOpImageStoreLod) {
#else

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@ -1,7 +1,7 @@
hlsl.aliasOpaque.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 81
Capability Shader

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@ -1,6 +1,6 @@
hlsl.flattenOpaque.frag
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 144
Capability Shader

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@ -1,7 +1,7 @@
hlsl.flattenOpaqueInit.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 125
Capability Shader

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@ -1,7 +1,7 @@
hlsl.flattenOpaqueInitMix.vert
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 100
Capability Shader

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@ -1,7 +1,7 @@
hlsl.flattenSubset.frag
WARNING: AST will form illegal SPIR-V; need to transform to legalize
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 85
Capability Shader

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@ -0,0 +1,20 @@
cppDeepNest.frag
ERROR: 0:66: '#if/#ifdef/#ifndef' : maximum nesting depth exceeded
ERROR: 0:66: '' : missing #endif
ERROR: 0:66: '' : syntax error, unexpected $end
ERROR: 3 compilation errors. No code generated.
Shader version: 100
ERROR: node is still EOpNull!
0:? Linker Objects
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 100
ERROR: node is still EOpNull!
0:? Linker Objects

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@ -0,0 +1,14 @@
cppIntMinOverNegativeOne.frag
Shader version: 100
0:? Sequence
0:? Linker Objects
Linked fragment stage:
ERROR: Linking fragment stage: Missing entry point: Each stage requires one entry point
Shader version: 100
0:? Sequence
0:? Linker Objects

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@ -2,7 +2,7 @@ glsl.entryPointRename.vert
ERROR: Source entry point must be "main"
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 20
Capability Shader

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@ -1,6 +1,6 @@
glsl.entryPointRename.vert
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 20
Capability Shader

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@ -2,7 +2,7 @@ glspv.version.frag
ERROR: #version: compilation for SPIR-V does not support the compatibility profile
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 6
Capability Shader

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@ -109,7 +109,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 59
Capability Shader

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@ -160,7 +160,7 @@ gl_FragCoord origin is upper left
0:? 'm' ( global 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 57
Capability Shader

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@ -345,7 +345,7 @@ gl_FragCoord origin is upper left
0:? 'ps_output.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 143
Capability Shader

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@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=1) in 3-element array of 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 126
Capability Shader

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@ -163,7 +163,7 @@ gl_FragCoord origin is upper left
0:? 'g_mystruct' ( global 2-element array of structure{ temp int i, temp float f})
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 72
Capability Shader

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@ -134,7 +134,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 57
Capability Shader

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@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
0:? 'a5' (layout( location=4) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 58
Capability Shader

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@ -82,7 +82,7 @@ local_size = (4, 6, 8)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 39
Capability Shader

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@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 24
Capability Shader

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@ -88,7 +88,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=8) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 47
Capability Shader

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@ -0,0 +1,109 @@
hlsl.attributeGlobalBuffer.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: @main( ( temp 4-component vector of float)
0:6 Function Parameters:
0:? Sequence
0:7 Branch: Return with expression
0:7 add ( temp 4-component vector of float)
0:7 u1: direct index for structure ( uniform 4-component vector of float)
0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2})
0:7 Constant:
0:7 0 (const uint)
0:7 u2: direct index for structure ( uniform 4-component vector of float)
0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2})
0:7 Constant:
0:7 1 (const uint)
0:6 Function Definition: main( ( temp void)
0:6 Function Parameters:
0:? Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:6 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:6 Function Definition: @main( ( temp 4-component vector of float)
0:6 Function Parameters:
0:? Sequence
0:7 Branch: Return with expression
0:7 add ( temp 4-component vector of float)
0:7 u1: direct index for structure ( uniform 4-component vector of float)
0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2})
0:7 Constant:
0:7 0 (const uint)
0:7 u2: direct index for structure ( uniform 4-component vector of float)
0:7 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2})
0:7 Constant:
0:7 1 (const uint)
0:6 Function Definition: main( ( temp void)
0:6 Function Parameters:
0:? Sequence
0:6 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:6 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? 'anon@0' (layout( set=2 binding=5 row_major std140) uniform block{ uniform 4-component vector of float u1, uniform 4-component vector of float u2})
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80002
// Id's are bound by 28
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 26
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 11 "$Global"
MemberName 11($Global) 0 "u1"
MemberName 11($Global) 1 "u2"
Name 13 ""
Name 26 "@entryPointOutput"
MemberDecorate 11($Global) 0 Offset 0
MemberDecorate 11($Global) 1 Offset 16
Decorate 11($Global) Block
Decorate 13 DescriptorSet 2
Decorate 13 Binding 5
Decorate 26(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11($Global): TypeStruct 7(fvec4) 7(fvec4)
12: TypePointer Uniform 11($Global)
13: 12(ptr) Variable Uniform
14: TypeInt 32 1
15: 14(int) Constant 0
16: TypePointer Uniform 7(fvec4)
19: 14(int) Constant 1
25: TypePointer Output 7(fvec4)
26(@entryPointOutput): 25(ptr) Variable Output
4(main): 2 Function None 3
5: Label
27: 7(fvec4) FunctionCall 9(@main()
Store 26(@entryPointOutput) 27
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
17: 16(ptr) AccessChain 13 15
18: 7(fvec4) Load 17
20: 16(ptr) AccessChain 13 19
21: 7(fvec4) Load 20
22: 7(fvec4) FAdd 18 21
ReturnValue 22
FunctionEnd

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@ -60,7 +60,7 @@ local_size = (1, 1, 1)
0:? 'gti' ( in int LocalInvocationID)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 35
Capability Shader

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@ -188,7 +188,7 @@ output primitive = line_strip
0:? 'OutputStream.something' (layout( location=1) out int)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 68
Capability Geometry

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@ -224,7 +224,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 109
Capability Shader

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@ -114,7 +114,7 @@ gl_FragCoord origin is upper left
0:? 'input' ( in 4-component vector of float FragCoord)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 61
Capability Shader

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@ -356,7 +356,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 148
Capability Shader

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@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 39
Capability Shader

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@ -146,7 +146,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 58
Capability Shader

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@ -74,7 +74,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 30
Capability Shader

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@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:? 'cull' ( in 1-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 53
Capability Shader

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@ -550,7 +550,7 @@ output primitive = line_strip
0:? 'OutputStream.clip' ( out 2-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 118
Capability Geometry

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@ -108,7 +108,7 @@ Shader version: 500
0:? 'cull' ( out 1-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 46
Capability Shader

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@ -290,7 +290,7 @@ gl_FragCoord origin is upper left
0:? 'cull' ( in 4-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 84
Capability Shader

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@ -724,7 +724,7 @@ output primitive = line_strip
0:? 'OutputStream.clip' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 128
Capability Geometry

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@ -420,7 +420,7 @@ Shader version: 500
0:? 'cull' ( out 4-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 89
Capability Shader

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@ -98,7 +98,7 @@ gl_FragCoord origin is upper left
0:? 'cull' ( in 2-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 53
Capability Shader

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@ -630,7 +630,7 @@ output primitive = line_strip
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 127
Capability Geometry

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@ -136,7 +136,7 @@ Shader version: 500
0:? 'cull' ( out 2-element array of float CullDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 51
Capability Shader

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@ -174,7 +174,7 @@ gl_FragCoord origin is upper left
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 57
Capability Shader

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@ -612,7 +612,7 @@ output primitive = line_strip
0:? 'OutputStream.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 130
Capability Geometry

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@ -270,7 +270,7 @@ Shader version: 500
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 72
Capability Shader

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@ -232,7 +232,7 @@ gl_FragCoord origin is upper left
0:? 'v.ClipRect' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 62
Capability Shader

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@ -318,7 +318,7 @@ Shader version: 500
0:? '@entryPointOutput.ClipRect' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 73
Capability Shader

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@ -282,7 +282,7 @@ gl_FragCoord origin is upper left
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 79
Capability Shader

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@ -428,7 +428,7 @@ Shader version: 500
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 86
Capability Shader

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@ -270,7 +270,7 @@ gl_FragCoord origin is upper left
0:? 'v.clip1' ( in 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 78
Capability Shader

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@ -384,7 +384,7 @@ Shader version: 500
0:? '@entryPointOutput.clip1' ( out 8-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 81
Capability Shader

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@ -186,7 +186,7 @@ gl_FragCoord origin is upper left
0:? 'v.clip1' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 65
Capability Shader

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@ -240,7 +240,7 @@ Shader version: 500
0:? '@entryPointOutput.clip1' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 62
Capability Shader

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@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
0:? 'clip0' ( in 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 68
Capability Shader

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@ -194,7 +194,7 @@ Shader version: 500
0:? 'clip0' ( out 4-element array of float ClipDistance)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 67
Capability Shader

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@ -262,7 +262,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 96
Capability Shader

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@ -522,7 +522,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 220
Capability Shader

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@ -132,7 +132,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 66
Capability Shader

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@ -268,7 +268,7 @@ Shader version: 500
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 89
Capability Shader

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@ -104,7 +104,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 40
Capability Shader

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@ -544,7 +544,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out int)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 98
Capability Shader

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@ -1,6 +1,6 @@
hlsl.dashI.vert
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 40
Capability Shader

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@ -1,6 +1,6 @@
hlsl.deadFunctionMissingBody.vert
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 18
Capability Shader

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@ -50,7 +50,7 @@ using depth_greater
0:? 'depth' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 20
Capability Shader

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@ -42,7 +42,7 @@ using depth_less
0:? '@entryPointOutput' ( out float FragDepth)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 16
Capability Shader

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@ -108,7 +108,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 50
Capability Shader

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@ -144,7 +144,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 71
Capability Shader

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@ -286,7 +286,7 @@ triangle order = none
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 103
Capability Tessellation

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@ -284,7 +284,7 @@ triangle order = none
0:? 'pcf_data.foo' (layout( location=2) patch in float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 98
Capability Tessellation

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@ -264,7 +264,7 @@ triangle order = none
0:? 'pcf_data.flInsideTessFactor' ( patch in 2-element array of float TessLevelInner)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 100
Capability Tessellation

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@ -60,7 +60,7 @@ Shader version: 500
0:? 'vertexIndex' (layout( location=0) in uint)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 29
Capability Shader

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@ -50,7 +50,7 @@ gl_FragCoord origin is upper left
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 27
Capability Shader

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@ -48,7 +48,7 @@ Shader version: 500
0:? Linker Objects
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 27
Capability Shader

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@ -166,7 +166,7 @@ gl_FragCoord origin is upper left
0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 74
Capability Shader

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@ -244,7 +244,7 @@ gl_FragCoord origin is upper left
0:? 'out3.i' (layout( location=5) out 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 89
Capability Shader

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@ -72,7 +72,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 32
Capability Shader

View File

@ -1,6 +1,6 @@
hlsl.explicitDescriptorSet.frag
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 31
Capability Shader

View File

@ -1,6 +1,6 @@
hlsl.explicitDescriptorSet.frag
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 31
Capability Shader

View File

@ -118,7 +118,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.other_struct_member3' (layout( location=3) out float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 49
Capability Shader

View File

@ -178,7 +178,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 99
Capability Shader

View File

@ -181,7 +181,7 @@ Shader version: 500
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 84
Capability Shader

View File

@ -129,7 +129,7 @@ Shader version: 500
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 70
Capability Shader

View File

@ -111,7 +111,7 @@ gl_FragCoord origin is upper left
0:? 'vpos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 61
Capability Shader

View File

@ -119,7 +119,7 @@ gl_FragCoord origin is upper left
0:? 'vpos' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 47
Capability Shader

View File

@ -65,7 +65,7 @@ gl_FragCoord origin is upper left
0:? 'scalar' ( global float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 27
Capability Shader

View File

@ -42,7 +42,7 @@ gl_FragCoord origin is upper left
0:? 'anon@0' (layout( row_major std140) uniform block{ uniform 4-component vector of float AmbientColor, uniform bool ff1, layout( offset=20) uniform float ff2, layout( binding=0 offset=32) uniform 4-component vector of float ff3, layout( binding=1 offset=48) uniform 4-component vector of float ff4})
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 26
Capability Shader

View File

@ -402,7 +402,7 @@ gl_FragCoord origin is upper left
0:? 'input' (layout( location=0) in 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 183
Capability Shader

View File

@ -64,7 +64,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 25
Capability Shader

View File

@ -260,7 +260,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 124
Capability Shader

View File

@ -256,7 +256,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 135
Capability Shader

View File

@ -220,7 +220,7 @@ Shader version: 500
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 126
Capability Shader

View File

@ -206,7 +206,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 114
Capability Shader

View File

@ -200,7 +200,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 97
Capability Shader

View File

@ -748,7 +748,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 255
Capability Shader

View File

@ -756,7 +756,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 265
Capability Shader

View File

@ -1260,7 +1260,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 399
Capability Shader

View File

@ -1252,7 +1252,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 389
Capability Shader

View File

@ -454,7 +454,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 164
Capability Shader

View File

@ -2316,7 +2316,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 550
Capability Shader

View File

@ -116,7 +116,7 @@ Shader version: 500
0:? '@entryPointOutput.Pos' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 48
Capability Shader

View File

@ -716,7 +716,7 @@ gl_FragCoord origin is upper left
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 232
Capability Shader

View File

@ -578,7 +578,7 @@ gl_FragCoord origin is upper left
0:? 'sample' (layout( location=0) flat in int)
// Module Version 10000
// Generated by (magic number): 80001
// Generated by (magic number): 80002
// Id's are bound by 221
Capability Shader

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