bgfx/3rdparty/glslang/Test/hlsl.clipdistance-6.vert
Branimir Karadžić 34b6791bd0 Updated glslang.
2017-07-29 19:59:42 -07:00

24 lines
541 B
GLSL

struct VS_OUTPUT {
float4 Position : SV_Position;
float4 clip0 : SV_ClipDistance0; // multiple semantic IDs, two vec4s (no extra packing)
float4 clip1 : SV_ClipDistance1; // ...
};
VS_OUTPUT main()
{
VS_OUTPUT Output;
Output.Position = 0;
Output.clip0.x = 0;
Output.clip0.y = 1;
Output.clip0.z = 2;
Output.clip0.w = 3;
Output.clip1.x = 4;
Output.clip1.y = 5;
Output.clip1.z = 6;
Output.clip1.w = 7;
return Output;
}