24 lines
541 B
GLSL
24 lines
541 B
GLSL
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struct VS_OUTPUT {
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float4 Position : SV_Position;
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float4 clip0 : SV_ClipDistance0; // multiple semantic IDs, two vec4s (no extra packing)
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float4 clip1 : SV_ClipDistance1; // ...
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};
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VS_OUTPUT main()
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{
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VS_OUTPUT Output;
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Output.Position = 0;
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Output.clip0.x = 0;
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Output.clip0.y = 1;
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Output.clip0.z = 2;
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Output.clip0.w = 3;
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Output.clip1.x = 4;
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Output.clip1.y = 5;
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Output.clip1.z = 6;
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Output.clip1.w = 7;
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return Output;
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}
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