32 lines
349 B
GLSL
32 lines
349 B
GLSL
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#define IN_SHADER
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static float4 color;
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void main()
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{
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#if FOO==200
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color = 1.0;
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#else
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#error expected FOO 200
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#endif
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#ifdef FOO
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color -= 5.0;
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#else
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#error expected FOO 200
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#endif
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#ifdef IN_SHADER
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color++;
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#else
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#error IN_SHADER was undef
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#endif
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#ifdef UNDEFED
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#error UNDEFED defined
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#else
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color *= 3.0;
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#endif
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}
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