Updated glslang.

This commit is contained in:
Branimir Karadžić 2017-06-16 19:16:50 -07:00
parent 6572351298
commit 0fe39f5cf9
25 changed files with 1695 additions and 428 deletions

View File

@ -117,7 +117,7 @@ static const char* const E_SPV_AMD_gpu_shader_half_float = "SPV_AMD_gpu_shader_h
// SPV_AMD_texture_gather_bias_lod
static const char* const E_SPV_AMD_texture_gather_bias_lod = "SPV_AMD_texture_gather_bias_lod";
static const Capability OpCapabilityImageGatherBiasLodAMD = static_cast<Capability>(5009);
static const Capability CapabilityImageGatherBiasLodAMD = static_cast<Capability>(5009);
// SPV_AMD_gpu_shader_int16
static const char* const E_SPV_AMD_gpu_shader_int16 = "SPV_AMD_gpu_shader_int16";

View File

@ -2431,7 +2431,6 @@ spv::Id TGlslangToSpvTraverser::convertGlslangStructToSpvType(const glslang::TTy
// Create a vector of struct types for SPIR-V to consume
std::vector<spv::Id> spvMembers;
int memberDelta = 0; // how much the member's index changes from glslang to SPIR-V, normally 0, except sometimes for blocks
int locationOffset = 0; // for use across struct members, when they are called recursively
for (int i = 0; i < (int)glslangMembers->size(); i++) {
glslang::TType& glslangMember = *(*glslangMembers)[i].type;
if (glslangMember.hiddenMember()) {
@ -2448,11 +2447,9 @@ spv::Id TGlslangToSpvTraverser::convertGlslangStructToSpvType(const glslang::TTy
glslang::TQualifier memberQualifier = glslangMember.getQualifier();
InheritQualifiers(memberQualifier, qualifier);
// manually inherit location; it's more complex
// manually inherit location
if (! memberQualifier.hasLocation() && qualifier.hasLocation())
memberQualifier.layoutLocation = qualifier.layoutLocation + locationOffset;
if (qualifier.hasLocation())
locationOffset += glslangIntermediate->computeTypeLocationSize(glslangMember);
memberQualifier.layoutLocation = qualifier.layoutLocation;
// recurse
spvMembers.push_back(convertGlslangToSpvType(glslangMember, explicitLayout, memberQualifier));
@ -2515,29 +2512,12 @@ void TGlslangToSpvTraverser::decorateStructType(const glslang::TType& type,
addMemberDecoration(spvType, member, memory[i]);
}
// Compute location decoration; tricky based on whether inheritance is at play and
// what kind of container we have, etc.
// TODO: This algorithm (and it's cousin above doing almost the same thing) should
// probably move to the linker stage of the front end proper, and just have the
// answer sitting already distributed throughout the individual member locations.
int location = -1; // will only decorate if present or inherited
// Location assignment was already completed correctly by the front end,
// just track whether a member needs to be decorated.
// Ignore member locations if the container is an array, as that's
// ill-specified and decisions have been made to not allow this anyway.
// The object itself must have a location, and that comes out from decorating the object,
// not the type (this code decorates types).
if (! type.isArray()) {
if (memberQualifier.hasLocation()) { // no inheritance, or override of inheritance
// struct members should not have explicit locations
assert(type.getBasicType() != glslang::EbtStruct);
location = memberQualifier.layoutLocation;
} else if (type.getBasicType() != glslang::EbtBlock) {
// If it is a not a Block, (...) Its members are assigned consecutive locations (...)
// The members, and their nested types, must not themselves have Location decorations.
} else if (qualifier.hasLocation()) // inheritance
location = qualifier.layoutLocation + locationOffset;
}
if (location >= 0)
builder.addMemberDecoration(spvType, member, spv::DecorationLocation, location);
// ill-specified and decisions have been made to not allow this.
if (! type.isArray() && memberQualifier.hasLocation())
builder.addMemberDecoration(spvType, member, spv::DecorationLocation, memberQualifier.layoutLocation);
if (qualifier.hasLocation()) // track for upcoming inheritance
locationOffset += glslangIntermediate->computeTypeLocationSize(glslangMember);
@ -3294,7 +3274,7 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
if (bias || cracked.lod ||
sourceExtensions.find(glslang::E_GL_AMD_texture_gather_bias_lod) != sourceExtensions.end()) {
builder.addExtension(spv::E_SPV_AMD_texture_gather_bias_lod);
builder.addCapability(spv::OpCapabilityImageGatherBiasLodAMD);
builder.addCapability(spv::CapabilityImageGatherBiasLodAMD);
}
}
#endif

View File

@ -115,18 +115,14 @@ enum TFailCode {
EShLanguage FindLanguage(const std::string& name, bool parseSuffix=true);
void CompileFile(const char* fileName, ShHandle);
void usage();
void FreeFileData(char** data);
char** ReadFileData(const char* fileName);
char* ReadFileData(const char* fileName);
void FreeFileData(char* data);
void InfoLogMsg(const char* msg, const char* name, const int num);
// Globally track if any compile or link failure.
bool CompileFailed = false;
bool LinkFailed = false;
// Use to test breaking up a single shader file into multiple strings.
// Set in ReadFileData().
int NumShaderStrings;
TBuiltInResource Resources;
std::string ConfigFile;
@ -135,29 +131,13 @@ std::string ConfigFile;
//
void ProcessConfigFile()
{
char** configStrings = 0;
char* config = 0;
if (ConfigFile.size() > 0) {
configStrings = ReadFileData(ConfigFile.c_str());
if (configStrings)
config = *configStrings;
else {
printf("Error opening configuration file; will instead use the default configuration\n");
usage();
}
}
if (config == 0) {
if (ConfigFile.size() == 0)
Resources = glslang::DefaultTBuiltInResource;
return;
else {
char* configString = ReadFileData(ConfigFile.c_str());
glslang::DecodeResourceLimits(&Resources, configString);
FreeFileData(configString);
}
glslang::DecodeResourceLimits(&Resources, config);
if (configStrings)
FreeFileData(configStrings);
else
delete[] config;
}
int Options = 0;
@ -177,6 +157,53 @@ std::array<unsigned int, EShLangCount> baseSsboBinding;
std::array<unsigned int, EShLangCount> baseUavBinding;
std::array<std::vector<std::string>, EShLangCount> baseResourceSetBinding;
// Add things like "#define ..." to a preamble to use in the beginning of the shader.
class TPreamble {
public:
TPreamble() { }
bool isSet() const { return text.size() > 0; }
const char* get() const { return text.c_str(); }
// #define...
void addDef(std::string def)
{
text.append("#define ");
fixLine(def);
// The first "=" needs to turn into a space
int equal = def.find_first_of("=");
if (equal != def.npos)
def[equal] = ' ';
text.append(def);
text.append("\n");
}
// #undef...
void addUndef(std::string undef)
{
text.append("#undef ");
fixLine(undef);
text.append(undef);
text.append("\n");
}
protected:
void fixLine(std::string& line)
{
// Can't go past a newline in the line
int end = line.find_first_of("\n");
if (end != line.npos)
line = line.substr(0, end);
}
std::string text; // contents of preamble
};
TPreamble UserPreamble;
//
// Create the default name for saving a binary if -o is not provided.
//
@ -310,6 +337,14 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
ExecutableName = argv[0];
workItems.reserve(argc);
const auto getStringOperand = [&](const char* desc) {
if (argv[0][2] == 0) {
printf("%s must immediately follow option (no spaces)\n", desc);
exit(EFailUsage);
}
return argv[0] + 2;
};
argc--;
argv++;
for (; argc >= 1; argc--, argv++) {
@ -321,18 +356,49 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
std::transform(lowerword.begin(), lowerword.end(), lowerword.begin(), ::tolower);
// handle --word style options
if (lowerword == "shift-sampler-bindings" || // synonyms
lowerword == "shift-sampler-binding" ||
lowerword == "ssb") {
ProcessBindingBase(argc, argv, baseSamplerBinding);
} else if (lowerword == "shift-texture-bindings" || // synonyms
lowerword == "shift-texture-binding" ||
lowerword == "stb") {
ProcessBindingBase(argc, argv, baseTextureBinding);
if (lowerword == "auto-map-bindings" || // synonyms
lowerword == "auto-map-binding" ||
lowerword == "amb") {
Options |= EOptionAutoMapBindings;
} else if (lowerword == "auto-map-locations" || // synonyms
lowerword == "aml") {
Options |= EOptionAutoMapLocations;
} else if (lowerword == "flatten-uniform-arrays" || // synonyms
lowerword == "flatten-uniform-array" ||
lowerword == "fua") {
Options |= EOptionFlattenUniformArrays;
} else if (lowerword == "hlsl-offsets") {
Options |= EOptionHlslOffsets;
} else if (lowerword == "hlsl-iomap" ||
lowerword == "hlsl-iomapper" ||
lowerword == "hlsl-iomapping") {
Options |= EOptionHlslIoMapping;
} else if (lowerword == "keep-uncalled" || // synonyms
lowerword == "ku") {
Options |= EOptionKeepUncalled;
} else if (lowerword == "no-storage-format" || // synonyms
lowerword == "nsf") {
Options |= EOptionNoStorageFormat;
} else if (lowerword == "resource-set-bindings" || // synonyms
lowerword == "resource-set-binding" ||
lowerword == "rsb") {
ProcessResourceSetBindingBase(argc, argv, baseResourceSetBinding);
} else if (lowerword == "shift-image-bindings" || // synonyms
lowerword == "shift-image-binding" ||
lowerword == "sib") {
ProcessBindingBase(argc, argv, baseImageBinding);
} else if (lowerword == "shift-sampler-bindings" || // synonyms
lowerword == "shift-sampler-binding" ||
lowerword == "ssb") {
ProcessBindingBase(argc, argv, baseSamplerBinding);
} else if (lowerword == "shift-uav-bindings" || // synonyms
lowerword == "shift-uav-binding" ||
lowerword == "suavb") {
ProcessBindingBase(argc, argv, baseUavBinding);
} else if (lowerword == "shift-texture-bindings" || // synonyms
lowerword == "shift-texture-binding" ||
lowerword == "stb") {
ProcessBindingBase(argc, argv, baseTextureBinding);
} else if (lowerword == "shift-ubo-bindings" || // synonyms
lowerword == "shift-ubo-binding" ||
lowerword == "shift-cbuffer-bindings" ||
@ -344,25 +410,15 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
lowerword == "shift-ssbo-binding" ||
lowerword == "sbb") {
ProcessBindingBase(argc, argv, baseSsboBinding);
} else if (lowerword == "resource-set-bindings" || // synonyms
lowerword == "resource-set-binding" ||
lowerword == "rsb") {
ProcessResourceSetBindingBase(argc, argv, baseResourceSetBinding);
} else if (lowerword == "shift-uav-bindings" || // synonyms
lowerword == "shift-uav-binding" ||
lowerword == "suavb") {
ProcessBindingBase(argc, argv, baseUavBinding);
} else if (lowerword == "auto-map-bindings" || // synonyms
lowerword == "auto-map-binding" ||
lowerword == "amb") {
Options |= EOptionAutoMapBindings;
} else if (lowerword == "flatten-uniform-arrays" || // synonyms
lowerword == "flatten-uniform-array" ||
lowerword == "fua") {
Options |= EOptionFlattenUniformArrays;
} else if (lowerword == "no-storage-format" || // synonyms
lowerword == "nsf") {
Options |= EOptionNoStorageFormat;
} else if (lowerword == "source-entrypoint" || // synonyms
lowerword == "sep") {
sourceEntryPointName = argv[1];
if (argc > 0) {
argc--;
argv++;
} else
Error("no <entry-point> provided for --source-entrypoint");
break;
} else if (lowerword == "variable-name" || // synonyms
lowerword == "vn") {
Options |= EOptionOutputHexadecimal;
@ -373,32 +429,29 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
} else
Error("no <C-variable-name> provided for --variable-name");
break;
} else if (lowerword == "source-entrypoint" || // synonyms
lowerword == "sep") {
sourceEntryPointName = argv[1];
if (argc > 0) {
argc--;
argv++;
} else
Error("no <entry-point> provided for --source-entrypoint");
break;
} else if (lowerword == "keep-uncalled" || // synonyms
lowerword == "ku") {
Options |= EOptionKeepUncalled;
} else if (lowerword == "hlsl-offsets") {
Options |= EOptionHlslOffsets;
} else if (lowerword == "hlsl-iomap" ||
lowerword == "hlsl-iomapper" ||
lowerword == "hlsl-iomapping") {
Options |= EOptionHlslIoMapping;
} else if (lowerword == "auto-map-locations" || // synonyms
lowerword == "aml") {
Options |= EOptionAutoMapLocations;
} else {
usage();
}
}
break;
case 'C':
Options |= EOptionCascadingErrors;
break;
case 'D':
if (argv[0][2] == 0)
Options |= EOptionReadHlsl;
else
UserPreamble.addDef(getStringOperand("-D<macro> macro name"));
break;
case 'E':
Options |= EOptionOutputPreprocessed;
break;
case 'G':
Options |= EOptionSpv;
Options |= EOptionLinkProgram;
// undo a -H default to Vulkan
Options &= ~EOptionVulkanRules;
break;
case 'H':
Options |= EOptionHumanReadableSpv;
if ((Options & EOptionSpv) == 0) {
@ -409,16 +462,7 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
}
break;
case 'I':
if (argv[0][2] == 0) {
printf("include path must immediately follow (no spaces) -I\n");
exit(EFailUsage);
}
IncludeDirectoryList.push_back(argv[0]+2);
break;
case 'V':
Options |= EOptionSpv;
Options |= EOptionVulkanRules;
Options |= EOptionLinkProgram;
IncludeDirectoryList.push_back(getStringOperand("-I<dir> include path"));
break;
case 'S':
shaderStageName = argv[1];
@ -428,27 +472,20 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
} else
Error("no <stage> specified for -S");
break;
case 'G':
Options |= EOptionSpv;
Options |= EOptionLinkProgram;
// undo a -H default to Vulkan
Options &= ~EOptionVulkanRules;
case 'U':
UserPreamble.addUndef(getStringOperand("-U<macro>: macro name"));
break;
case 'E':
Options |= EOptionOutputPreprocessed;
case 'V':
Options |= EOptionSpv;
Options |= EOptionVulkanRules;
Options |= EOptionLinkProgram;
break;
case 'c':
Options |= EOptionDumpConfig;
break;
case 'C':
Options |= EOptionCascadingErrors;
break;
case 'd':
Options |= EOptionDefaultDesktop;
break;
case 'D':
Options |= EOptionReadHlsl;
break;
case 'e':
// HLSL todo: entry point handle needs much more sophistication.
// This is okay for one compilation unit with one entry point.
@ -590,36 +627,41 @@ void PutsIfNonEmpty(const char* str)
// This prevents erroneous newlines from appearing.
void StderrIfNonEmpty(const char* str)
{
if (str && str[0]) {
fprintf(stderr, "%s\n", str);
}
if (str && str[0])
fprintf(stderr, "%s\n", str);
}
// Simple bundling of what makes a compilation unit for ease in passing around,
// and separation of handling file IO versus API (programmatic) compilation.
struct ShaderCompUnit {
EShLanguage stage;
std::string fileName;
char** text; // memory owned/managed externally
const char* fileNameList[1];
static const int maxCount = 1;
int count; // live number of strings/names
const char* text[maxCount]; // memory owned/managed externally
std::string fileName[maxCount]; // hold's the memory, but...
const char* fileNameList[maxCount]; // downstream interface wants pointers
// Need to have a special constructors to adjust the fileNameList, since back end needs a list of ptrs
ShaderCompUnit(EShLanguage istage, std::string &ifileName, char** itext)
{
stage = istage;
fileName = ifileName;
text = itext;
fileNameList[0] = fileName.c_str();
}
ShaderCompUnit(EShLanguage stage) : stage(stage), count(0) { }
ShaderCompUnit(const ShaderCompUnit &rhs)
ShaderCompUnit(const ShaderCompUnit& rhs)
{
stage = rhs.stage;
fileName = rhs.fileName;
text = rhs.text;
fileNameList[0] = fileName.c_str();
count = rhs.count;
for (int i = 0; i < count; ++i) {
fileName[i] = rhs.fileName[i];
text[i] = rhs.text[i];
fileNameList[i] = rhs.fileName[i].c_str();
}
}
void addString(std::string& ifileName, const char* itext)
{
assert(count < maxCount);
fileName[count] = ifileName;
text[count] = itext;
fileNameList[count] = fileName[count].c_str();
++count;
}
};
//
@ -646,11 +688,13 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
for (auto it = compUnits.cbegin(); it != compUnits.cend(); ++it) {
const auto &compUnit = *it;
glslang::TShader* shader = new glslang::TShader(compUnit.stage);
shader->setStringsWithLengthsAndNames(compUnit.text, NULL, compUnit.fileNameList, 1);
shader->setStringsWithLengthsAndNames(compUnit.text, NULL, compUnit.fileNameList, compUnit.count);
if (entryPointName) // HLSL todo: this needs to be tracked per compUnits
shader->setEntryPoint(entryPointName);
if (sourceEntryPointName)
shader->setSourceEntryPoint(sourceEntryPointName);
if (UserPreamble.isSet())
shader->setPreamble(UserPreamble.get());
shader->setShiftSamplerBinding(baseSamplerBinding[compUnit.stage]);
shader->setShiftTextureBinding(baseTextureBinding[compUnit.stage]);
@ -697,7 +741,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
if (! (Options & EOptionSuppressInfolog) &&
! (Options & EOptionMemoryLeakMode)) {
PutsIfNonEmpty(compUnit.fileName.c_str());
PutsIfNonEmpty(compUnit.fileName[0].c_str());
PutsIfNonEmpty(shader->getInfoLog());
PutsIfNonEmpty(shader->getInfoDebugLog());
}
@ -798,17 +842,11 @@ void CompileAndLinkShaderFiles(glslang::TWorklist& Worklist)
// they are all getting linked together.)
glslang::TWorkItem* workItem;
while (Worklist.remove(workItem)) {
ShaderCompUnit compUnit(
FindLanguage(workItem->name),
workItem->name,
ReadFileData(workItem->name.c_str())
);
if (! compUnit.text) {
ShaderCompUnit compUnit(FindLanguage(workItem->name));
char* fileText = ReadFileData(workItem->name.c_str());
if (fileText == nullptr)
usage();
return;
}
compUnit.addString(workItem->name, fileText);
compUnits.push_back(compUnit);
}
@ -823,8 +861,10 @@ void CompileAndLinkShaderFiles(glslang::TWorklist& Worklist)
glslang::OS_DumpMemoryCounters();
}
// free memory from ReadFileData, which got stored in a const char*
// as the first string above
for (auto it = compUnits.begin(); it != compUnits.end(); ++it)
FreeFileData(it->text);
FreeFileData(const_cast<char*>(it->text[0]));
}
int C_DECL main(int argc, char* argv[])
@ -974,29 +1014,22 @@ EShLanguage FindLanguage(const std::string& name, bool parseSuffix)
void CompileFile(const char* fileName, ShHandle compiler)
{
int ret = 0;
char** shaderStrings = ReadFileData(fileName);
if (! shaderStrings) {
usage();
}
int* lengths = new int[NumShaderStrings];
char* shaderString = ReadFileData(fileName);
// move to length-based strings, rather than null-terminated strings
for (int s = 0; s < NumShaderStrings; ++s)
lengths[s] = (int)strlen(shaderStrings[s]);
if (! shaderStrings) {
CompileFailed = true;
return;
}
int* lengths = new int[1];
lengths[0] = (int)strlen(shaderString);
EShMessages messages = EShMsgDefault;
SetMessageOptions(messages);
if (UserPreamble.isSet())
Error("-D and -U options require -l (linking)\n");
for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j) {
// ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
ret = ShCompile(compiler, shaderStrings, NumShaderStrings, nullptr, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
ret = ShCompile(compiler, &shaderString, 1, nullptr, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
// const char* multi[12] = { "# ve", "rsion", " 300 e", "s", "\n#err",
// "or should be l", "ine 1", "string 5\n", "float glo", "bal",
// ";\n#error should be line 2\n void main() {", "global = 2.3;}" };
@ -1009,7 +1042,7 @@ void CompileFile(const char* fileName, ShHandle compiler)
}
delete [] lengths;
FreeFileData(shaderStrings);
FreeFileData(shaderString);
if (ret == 0)
CompileFailed = true;
@ -1022,8 +1055,8 @@ void usage()
{
printf("Usage: glslangValidator [option]... [file]...\n"
"\n"
"Where: each 'file' ends in .<stage>, where <stage> is one of\n"
" .conf to provide an optional config file that replaces the default configuration\n"
"'file' can end in .<stage> for auto-stage classification, where <stage> is:\n"
" .conf to provide a config file that replaces the default configuration\n"
" (see -c option below for generating a template)\n"
" .vert for a vertex shader\n"
" .tesc for a tessellation control shader\n"
@ -1032,27 +1065,27 @@ void usage()
" .frag for a fragment shader\n"
" .comp for a compute shader\n"
"\n"
"Compilation warnings and errors will be printed to stdout.\n"
"\n"
"To get other information, use one of the following options:\n"
"Each option must be specified separately.\n"
" -V create SPIR-V binary, under Vulkan semantics; turns on -l;\n"
" default file name is <stage>.spv (-o overrides this)\n"
"Options:\n"
" -C cascading errors; risk crash from accumulation of error recoveries\n"
" -D input is HLSL\n"
" -D<macro=def>\n"
" -D<macro> define a pre-processor macro\n"
" -E print pre-processed GLSL; cannot be used with -l;\n"
" errors will appear on stderr.\n"
" -G create SPIR-V binary, under OpenGL semantics; turns on -l;\n"
" default file name is <stage>.spv (-o overrides this)\n"
" -H print human readable form of SPIR-V; turns on -V\n"
" -I<dir> add dir to the include search path; includer's directory\n"
" is searched first, followed by left-to-right order of -I\n"
" -E print pre-processed GLSL; cannot be used with -l;\n"
" errors will appear on stderr.\n"
" -S <stage> uses specified stage rather than parsing the file extension\n"
" valid choices for <stage> are vert, tesc, tese, geom, frag, or comp\n"
" choices for <stage> are vert, tesc, tese, geom, frag, or comp\n"
" -U<macro> undefine a pre-precossor macro\n"
" -V create SPIR-V binary, under Vulkan semantics; turns on -l;\n"
" default file name is <stage>.spv (-o overrides this)\n"
" -c configuration dump;\n"
" creates the default configuration file (redirect to a .conf file)\n"
" -C cascading errors; risks crashes from accumulation of error recoveries\n"
" -d default to desktop (#version 110) when there is no shader #version\n"
" (default is ES version 100)\n"
" -D input is HLSL\n"
" -e specify entry-point name\n"
" -g generate debug information\n"
" -h print this usage message\n"
@ -1066,59 +1099,46 @@ void usage()
" -t multi-threaded mode\n"
" -v print version strings\n"
" -w suppress warnings (except as required by #extension : warn)\n"
" -x save 32-bit hexadecimal numbers as text, requires a binary option (e.g., -V)\n"
" -x save binary output as text-based 32-bit hexadecimal numbers\n"
" --auto-map-bindings automatically bind uniform variables\n"
" without explicit bindings.\n"
" --amb synonym for --auto-map-bindings\n"
" --auto-map-locations automatically locate input/output lacking\n"
" 'location'\n (fragile, not cross stage)\n"
" --aml synonym for --auto-map-locations\n"
" --flatten-uniform-arrays flatten uniform texture/sampler arrays to\n"
" scalars\n"
" --fua synonym for --flatten-uniform-arrays\n"
"\n"
" --shift-sampler-binding [stage] num set base binding number for samplers\n"
" --ssb [stage] num synonym for --shift-sampler-binding\n"
"\n"
" --shift-texture-binding [stage] num set base binding number for textures\n"
" --stb [stage] num synonym for --shift-texture-binding\n"
"\n"
" --shift-image-binding [stage] num set base binding number for images (uav)\n"
" --sib [stage] num synonym for --shift-image-binding\n"
"\n"
" --shift-UBO-binding [stage] num set base binding number for UBOs\n"
" --shift-cbuffer-binding [stage] num synonym for --shift-UBO-binding\n"
" --sub [stage] num synonym for --shift-UBO-binding\n"
"\n"
" --shift-ssbo-binding [stage] num set base binding number for SSBOs\n"
" --sbb [stage] num synonym for --shift-ssbo-binding\n"
"\n"
" --resource-set-binding [stage] num set descriptor set and binding number for resources\n"
" --rsb [stage] type set binding synonym for --resource-set-binding\n"
"\n"
" --shift-uav-binding [stage] num set base binding number for UAVs\n"
" --suavb [stage] num synonym for --shift-uav-binding\n"
"\n"
" --auto-map-bindings automatically bind uniform variables without\n"
" explicit bindings.\n"
" --amb synonym for --auto-map-bindings\n"
"\n"
" --auto-map-locations automatically locate input/output lacking 'location'\n"
" (fragile, not cross stage: recommend explicit\n"
" 'location' use in shader)\n"
" --aml synonym for --auto-map-locations\n"
"\n"
" --flatten-uniform-arrays flatten uniform texture & sampler arrays to scalars\n"
" --fua synonym for --flatten-uniform-arrays\n"
"\n"
" --no-storage-format use Unknown image format\n"
" --nsf synonym for --no-storage-format\n"
"\n"
" --source-entrypoint name the given shader source function is renamed to be the entry point given in -e\n"
" --sep synonym for --source-entrypoint\n"
"\n"
" --keep-uncalled don't eliminate uncalled functions when linking\n"
" --ku synonym for --keep-uncalled\n"
"\n"
" --variable-name <name> Creates a C header file that contains a uint32_t array named <name>\n"
" initialized with the shader binary code.\n"
" --vn <name> synonym for --variable-name <name>\n"
"\n"
" --hlsl-offsets Allow block offsets to follow HLSL rules instead of GLSL rules.\n"
" Works independently of source language.\n"
"\n"
" --hlsl-iomap Perform IO mapping in HLSL register space.\n"
" --hlsl-offsets Allow block offsets to follow HLSL rules\n"
" Works independently of source language\n"
" --hlsl-iomap Perform IO mapping in HLSL register space\n"
" --keep-uncalled don't eliminate uncalled functions\n"
" --ku synonym for --keep-uncalled\n"
" --no-storage-format use Unknown image format\n"
" --nsf synonym for --no-storage-format\n"
" --resource-set-binding [stage] num descriptor set and binding for resources\n"
" --rsb [stage] type set binding synonym for --resource-set-binding\n"
" --shift-image-binding [stage] num base binding number for images (uav)\n"
" --sib [stage] num synonym for --shift-image-binding\n"
" --shift-sampler-binding [stage] num base binding number for samplers\n"
" --ssb [stage] num synonym for --shift-sampler-binding\n"
" --shift-ssbo-binding [stage] num base binding number for SSBOs\n"
" --sbb [stage] num synonym for --shift-ssbo-binding\n"
" --shift-texture-binding [stage] num base binding number for textures\n"
" --stb [stage] num synonym for --shift-texture-binding\n"
" --shift-uav-binding [stage] num base binding number for UAVs\n"
" --suavb [stage] num synonym for --shift-uav-binding\n"
" --shift-UBO-binding [stage] num base binding number for UBOs\n"
" --shift-cbuffer-binding [stage] num synonym for --shift-UBO-binding\n"
" --sub [stage] num synonym for --shift-UBO-binding\n"
" --source-entrypoint name the given shader source function is\n"
" renamed to be the entry point given in -e\n"
" --sep synonym for --source-entrypoint\n"
" --variable-name <name> Creates a C header file that contains a\n"
" uint32_t array named <name>\n"
" initialized with the shader binary code.\n"
" --vn <name> synonym for --variable-name <name>\n"
);
exit(EFailUsage);
@ -1156,76 +1176,33 @@ int fopen_s(
//
// Malloc a string of sufficient size and read a string into it.
//
char** ReadFileData(const char* fileName)
char* ReadFileData(const char* fileName)
{
FILE *in = nullptr;
int errorCode = fopen_s(&in, fileName, "r");
int count = 0;
const int maxSourceStrings = 5; // for testing splitting shader/tokens across multiple strings
char** return_data = (char**)malloc(sizeof(char *) * (maxSourceStrings+1)); // freed in FreeFileData()
if (errorCode || in == nullptr)
Error("unable to open input file");
int count = 0;
while (fgetc(in) != EOF)
count++;
fseek(in, 0, SEEK_SET);
char *fdata = (char*)malloc(count+2); // freed before return of this function
if (! fdata)
Error("can't allocate memory");
if ((int)fread(fdata, 1, count, in) != count) {
free(fdata);
char* return_data = (char*)malloc(count + 1); // freed in FreeFileData()
if ((int)fread(return_data, 1, count, in) != count) {
free(return_data);
Error("can't read input file");
}
fdata[count] = '\0';
return_data[count] = '\0';
fclose(in);
if (count == 0) {
// recover from empty file
return_data[0] = (char*)malloc(count+2); // freed in FreeFileData()
return_data[0][0]='\0';
NumShaderStrings = 0;
free(fdata);
return return_data;
} else
NumShaderStrings = 1; // Set to larger than 1 for testing multiple strings
// compute how to split up the file into multiple strings, for testing multiple strings
int len = (int)(ceil)((float)count/(float)NumShaderStrings);
int ptr_len = 0;
int i = 0;
while (count > 0) {
return_data[i] = (char*)malloc(len + 2); // freed in FreeFileData()
memcpy(return_data[i], fdata + ptr_len, len);
return_data[i][len] = '\0';
count -= len;
ptr_len += len;
if (count < len) {
if (count == 0) {
NumShaderStrings = i + 1;
break;
}
len = count;
}
++i;
}
free(fdata);
return return_data;
}
void FreeFileData(char** data)
void FreeFileData(char* data)
{
for(int i = 0; i < NumShaderStrings; i++)
free(data[i]);
free(data);
}

View File

@ -0,0 +1,55 @@
glsl.-D-U.frag
Shader version: 450
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 'color' (layout( location=0) out 4-component vector of float)
0:10 Constant:
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:16 Post-Increment ( temp 4-component vector of float)
0:16 'color' (layout( location=0) out 4-component vector of float)
0:24 vector scale second child into first child ( temp 4-component vector of float)
0:24 'color' (layout( location=0) out 4-component vector of float)
0:24 Constant:
0:24 3.000000
0:28 vector scale second child into first child ( temp 4-component vector of float)
0:28 'color' (layout( location=0) out 4-component vector of float)
0:28 Constant:
0:28 400.000000
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 450
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:10 Sequence
0:10 move second child to first child ( temp 4-component vector of float)
0:10 'color' (layout( location=0) out 4-component vector of float)
0:10 Constant:
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:10 1.000000
0:16 Post-Increment ( temp 4-component vector of float)
0:16 'color' (layout( location=0) out 4-component vector of float)
0:24 vector scale second child into first child ( temp 4-component vector of float)
0:24 'color' (layout( location=0) out 4-component vector of float)
0:24 Constant:
0:24 3.000000
0:28 vector scale second child into first child ( temp 4-component vector of float)
0:28 'color' (layout( location=0) out 4-component vector of float)
0:28 Constant:
0:28 400.000000
0:? Linker Objects
0:? 'color' (layout( location=0) out 4-component vector of float)

View File

@ -0,0 +1,65 @@
hlsl.-D-U.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'color' ( global 4-component vector of float)
0:9 Constant:
0:9 1.000000
0:9 1.000000
0:9 1.000000
0:9 1.000000
0:15 subtract second child into first child ( temp 4-component vector of float)
0:15 'color' ( global 4-component vector of float)
0:15 Constant:
0:15 5.000000
0:21 Post-Increment ( temp 4-component vector of float)
0:21 'color' ( global 4-component vector of float)
0:29 vector scale second child into first child ( temp 4-component vector of float)
0:29 'color' ( global 4-component vector of float)
0:29 Constant:
0:29 3.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'color' ( global 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: @main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:9 move second child to first child ( temp 4-component vector of float)
0:9 'color' ( global 4-component vector of float)
0:9 Constant:
0:9 1.000000
0:9 1.000000
0:9 1.000000
0:9 1.000000
0:15 subtract second child into first child ( temp 4-component vector of float)
0:15 'color' ( global 4-component vector of float)
0:15 Constant:
0:15 5.000000
0:21 Post-Increment ( temp 4-component vector of float)
0:21 'color' ( global 4-component vector of float)
0:29 vector scale second child into first child ( temp 4-component vector of float)
0:29 'color' ( global 4-component vector of float)
0:29 Constant:
0:29 3.000000
0:7 Function Definition: main( ( temp void)
0:7 Function Parameters:
0:? Sequence
0:7 Function Call: @main( ( temp void)
0:? Linker Objects
0:? 'color' ( global 4-component vector of float)

View File

@ -0,0 +1,381 @@
hlsl.constructArray.vert
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp 2-element array of 4-component vector of float)
0:4 'float4_array_times' ( temp 2-element array of 4-component vector of float)
0:4 Construct structure ( temp 2-element array of 4-component vector of float)
0:4 Convert int to float ( temp 4-component vector of float)
0:4 direct index ( temp 4-component vector of int)
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
0:4 Constant:
0:4 0 (const int)
0:4 Convert int to float ( temp 4-component vector of float)
0:4 direct index ( temp 4-component vector of int)
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
0:4 Constant:
0:4 1 (const int)
0:5 Sequence
0:5 move second child to first child ( temp 4-element array of 2-component vector of float)
0:5 'float2_array_times2' ( temp 4-element array of 2-component vector of float)
0:5 Construct structure ( temp 4-element array of 2-component vector of float)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 2 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 3 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 2 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 3 (const int)
0:6 Sequence
0:6 move second child to first child ( temp 2-element array of 4-component vector of int)
0:6 'int4_array2' ( temp 2-element array of 4-component vector of int)
0:6 Construct structure ( temp 2-element array of 4-component vector of int)
0:6 direct index ( temp 4-component vector of int)
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
0:6 Constant:
0:6 0 (const int)
0:6 direct index ( temp 4-component vector of int)
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
0:6 Constant:
0:6 1 (const int)
0:7 Sequence
0:7 move second child to first child ( temp 2-element array of int)
0:7 'int1_array' ( temp 2-element array of int)
0:7 Construct structure ( temp 2-element array of int)
0:7 direct index ( temp int)
0:7 direct index ( temp 4-component vector of int)
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( temp int)
0:7 direct index ( temp 4-component vector of int)
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:9 Branch: Return with expression
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' ( out 4-component vector of float Position)
Linked vertex stage:
Shader version: 500
0:? Sequence
0:2 Function Definition: @main( ( temp 4-component vector of float)
0:2 Function Parameters:
0:? Sequence
0:4 Sequence
0:4 move second child to first child ( temp 2-element array of 4-component vector of float)
0:4 'float4_array_times' ( temp 2-element array of 4-component vector of float)
0:4 Construct structure ( temp 2-element array of 4-component vector of float)
0:4 Convert int to float ( temp 4-component vector of float)
0:4 direct index ( temp 4-component vector of int)
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
0:4 Constant:
0:4 0 (const int)
0:4 Convert int to float ( temp 4-component vector of float)
0:4 direct index ( temp 4-component vector of int)
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
0:4 Constant:
0:4 1 (const int)
0:5 Sequence
0:5 move second child to first child ( temp 4-element array of 2-component vector of float)
0:5 'float2_array_times2' ( temp 4-element array of 2-component vector of float)
0:5 Construct structure ( temp 4-element array of 2-component vector of float)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 2 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 0 (const int)
0:5 Constant:
0:5 3 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 0 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 1 (const int)
0:5 Convert int to float ( temp 2-component vector of float)
0:5 Construct ivec2 ( temp 2-component vector of int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 2 (const int)
0:5 direct index ( temp int)
0:5 direct index ( temp 4-component vector of int)
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
0:5 Constant:
0:5 1 (const int)
0:5 Constant:
0:5 3 (const int)
0:6 Sequence
0:6 move second child to first child ( temp 2-element array of 4-component vector of int)
0:6 'int4_array2' ( temp 2-element array of 4-component vector of int)
0:6 Construct structure ( temp 2-element array of 4-component vector of int)
0:6 direct index ( temp 4-component vector of int)
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
0:6 Constant:
0:6 0 (const int)
0:6 direct index ( temp 4-component vector of int)
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
0:6 Constant:
0:6 1 (const int)
0:7 Sequence
0:7 move second child to first child ( temp 2-element array of int)
0:7 'int1_array' ( temp 2-element array of int)
0:7 Construct structure ( temp 2-element array of int)
0:7 direct index ( temp int)
0:7 direct index ( temp 4-component vector of int)
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 0 (const int)
0:7 direct index ( temp int)
0:7 direct index ( temp 4-component vector of int)
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
0:7 Constant:
0:7 0 (const int)
0:7 Constant:
0:7 1 (const int)
0:9 Branch: Return with expression
0:9 Constant:
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:9 0.000000
0:2 Function Definition: main( ( temp void)
0:2 Function Parameters:
0:? Sequence
0:2 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' ( out 4-component vector of float Position)
0:2 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' ( out 4-component vector of float Position)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 89
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Vertex 4 "main" 87
Source HLSL 500
Name 4 "main"
Name 9 "@main("
Name 15 "float4_array_times"
Name 21 "int4_array"
Name 36 "float2_array_times2"
Name 68 "int4_array2"
Name 76 "int1_array"
Name 87 "@entryPointOutput"
Decorate 87(@entryPointOutput) BuiltIn Position
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeFunction 7(fvec4)
11: TypeInt 32 0
12: 11(int) Constant 2
13: TypeArray 7(fvec4) 12
14: TypePointer Function 13
16: TypeInt 32 1
17: TypeVector 16(int) 4
18: 11(int) Constant 3
19: TypeArray 17(ivec4) 18
20: TypePointer Function 19
22: 16(int) Constant 0
23: TypePointer Function 17(ivec4)
27: 16(int) Constant 1
32: TypeVector 6(float) 2
33: 11(int) Constant 4
34: TypeArray 32(fvec2) 33
35: TypePointer Function 34
37: 11(int) Constant 0
38: TypePointer Function 16(int)
41: 11(int) Constant 1
44: TypeVector 16(int) 2
66: TypeArray 17(ivec4) 12
67: TypePointer Function 66
74: TypeArray 16(int) 12
75: TypePointer Function 74
82: 6(float) Constant 0
83: 7(fvec4) ConstantComposite 82 82 82 82
86: TypePointer Output 7(fvec4)
87(@entryPointOutput): 86(ptr) Variable Output
4(main): 2 Function None 3
5: Label
88: 7(fvec4) FunctionCall 9(@main()
Store 87(@entryPointOutput) 88
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
10: Label
15(float4_array_times): 14(ptr) Variable Function
21(int4_array): 20(ptr) Variable Function
36(float2_array_times2): 35(ptr) Variable Function
68(int4_array2): 67(ptr) Variable Function
76(int1_array): 75(ptr) Variable Function
24: 23(ptr) AccessChain 21(int4_array) 22
25: 17(ivec4) Load 24
26: 7(fvec4) ConvertSToF 25
28: 23(ptr) AccessChain 21(int4_array) 27
29: 17(ivec4) Load 28
30: 7(fvec4) ConvertSToF 29
31: 13 CompositeConstruct 26 30
Store 15(float4_array_times) 31
39: 38(ptr) AccessChain 21(int4_array) 22 37
40: 16(int) Load 39
42: 38(ptr) AccessChain 21(int4_array) 22 41
43: 16(int) Load 42
45: 44(ivec2) CompositeConstruct 40 43
46: 32(fvec2) ConvertSToF 45
47: 38(ptr) AccessChain 21(int4_array) 22 12
48: 16(int) Load 47
49: 38(ptr) AccessChain 21(int4_array) 22 18
50: 16(int) Load 49
51: 44(ivec2) CompositeConstruct 48 50
52: 32(fvec2) ConvertSToF 51
53: 38(ptr) AccessChain 21(int4_array) 27 37
54: 16(int) Load 53
55: 38(ptr) AccessChain 21(int4_array) 27 41
56: 16(int) Load 55
57: 44(ivec2) CompositeConstruct 54 56
58: 32(fvec2) ConvertSToF 57
59: 38(ptr) AccessChain 21(int4_array) 27 12
60: 16(int) Load 59
61: 38(ptr) AccessChain 21(int4_array) 27 18
62: 16(int) Load 61
63: 44(ivec2) CompositeConstruct 60 62
64: 32(fvec2) ConvertSToF 63
65: 34 CompositeConstruct 46 52 58 64
Store 36(float2_array_times2) 65
69: 23(ptr) AccessChain 21(int4_array) 22
70: 17(ivec4) Load 69
71: 23(ptr) AccessChain 21(int4_array) 27
72: 17(ivec4) Load 71
73: 66 CompositeConstruct 70 72
Store 68(int4_array2) 73
77: 38(ptr) AccessChain 21(int4_array) 22 37
78: 16(int) Load 77
79: 38(ptr) AccessChain 21(int4_array) 22 41
80: 16(int) Load 79
81: 74 CompositeConstruct 78 80
Store 76(int1_array) 81
ReturnValue 83
FunctionEnd

View File

@ -1,10 +1,10 @@
hlsl.intrinsics.negative.frag
ERROR: 0:10: 'determinant' : no matching overloaded function found
ERROR: 0:10: 'determinant' : ambiguous best function under implicit type conversion
ERROR: 0:25: 'normalize' : ambiguous best function under implicit type conversion
ERROR: 0:26: 'reflect' : ambiguous best function under implicit type conversion
ERROR: 0:27: 'refract' : ambiguous best function under implicit type conversion
ERROR: 0:28: 'refract' : no matching overloaded function found
ERROR: 0:30: 'transpose' : no matching overloaded function found
ERROR: 0:30: 'transpose' : ambiguous best function under implicit type conversion
ERROR: 0:39: 'GetRenderTargetSamplePosition' : no matching overloaded function found
ERROR: 0:46: 'asdouble' : double2 conversion not implemented
ERROR: 0:47: 'CheckAccessFullyMapped' : no matching overloaded function found
@ -104,8 +104,9 @@ ERROR: node is still EOpNull!
0:9 0 (const int)
0:9 Constant:
0:9 3 (const int)
0:10 Constant:
0:10 0.000000
0:10 determinant ( temp float)
ERROR: node is still EOpNull!
0:10 'inF0' ( in float)
0:12 direct index ( temp float)
0:12 unpackHalf2x16 ( temp 2-component vector of float)
0:12 Convert float to uint ( temp uint)
@ -150,8 +151,9 @@ ERROR: node is still EOpNull!
0:29 bitFieldReverse ( temp uint)
0:29 Convert float to uint ( temp uint)
0:29 'inF0' ( in float)
0:30 Constant:
0:30 0.000000
0:30 transpose ( temp 1X1 matrix of float)
ERROR: node is still EOpNull!
0:30 'inF0' ( in float)
0:32 Branch: Return with expression
0:32 Constant:
0:32 0.000000
@ -565,8 +567,9 @@ ERROR: node is still EOpNull!
0:9 0 (const int)
0:9 Constant:
0:9 3 (const int)
0:10 Constant:
0:10 0.000000
0:10 determinant ( temp float)
ERROR: node is still EOpNull!
0:10 'inF0' ( in float)
0:12 direct index ( temp float)
0:12 unpackHalf2x16 ( temp 2-component vector of float)
0:12 Convert float to uint ( temp uint)
@ -611,8 +614,9 @@ ERROR: node is still EOpNull!
0:29 bitFieldReverse ( temp uint)
0:29 Convert float to uint ( temp uint)
0:29 'inF0' ( in float)
0:30 Constant:
0:30 0.000000
0:30 transpose ( temp 1X1 matrix of float)
ERROR: node is still EOpNull!
0:30 'inF0' ( in float)
0:32 Branch: Return with expression
0:32 Constant:
0:32 0.000000

View File

@ -0,0 +1,506 @@
hlsl.scalar2matrix.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: Fn1(mf44; ( temp void)
0:2 Function Parameters:
0:2 'p' ( in 4X4 matrix of float)
0:5 Function Definition: @main( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp 4X4 matrix of float)
0:10 'mat1' ( temp 4X4 matrix of float)
0:10 Constant:
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:11 Sequence
0:11 move second child to first child ( temp 4X4 matrix of float)
0:11 'mat2' ( temp 4X4 matrix of float)
0:11 Constant:
0:11 3.000000
0:11 3.100000
0:11 3.200000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:12 Sequence
0:12 move second child to first child ( temp 4X4 matrix of float)
0:12 'mat3' ( temp 4X4 matrix of float)
0:12 Constant:
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:16 move second child to first child ( temp 4X4 matrix of float)
0:16 'mat4' ( temp 4X4 matrix of float)
0:16 Constant:
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:17 move second child to first child ( temp 4X4 matrix of float)
0:17 'mat4' ( temp 4X4 matrix of float)
0:? Constant:
0:? 4.000000
0:? 4.100000
0:? 4.200000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:18 move second child to first child ( temp 4X4 matrix of float)
0:18 'mat4' ( temp 4X4 matrix of float)
0:18 Constant:
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:20 matrix scale second child into first child ( temp 4X4 matrix of float)
0:20 'mat4' ( temp 4X4 matrix of float)
0:20 Constant:
0:20 0.750000
0:21 add second child into first child ( temp 4X4 matrix of float)
0:21 'mat4' ( temp 4X4 matrix of float)
0:21 Constant:
0:21 0.750000
0:22 subtract second child into first child ( temp 4X4 matrix of float)
0:22 'mat4' ( temp 4X4 matrix of float)
0:22 Constant:
0:22 0.500000
0:23 divide second child into first child ( temp 4X4 matrix of float)
0:23 'mat4' ( temp 4X4 matrix of float)
0:23 Constant:
0:23 2.000000
0:25 Function Call: Fn1(mf44; ( temp void)
0:25 Constant:
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:27 Branch: Return with expression
0:27 add ( temp 4-component vector of float)
0:27 add ( temp 4-component vector of float)
0:27 Constant:
0:27 0.300000
0:27 0.300000
0:27 0.300000
0:27 0.300000
0:27 direct index ( temp 4-component vector of float)
0:27 'mat1' ( temp 4X4 matrix of float)
0:27 Constant:
0:27 1 (const int)
0:27 direct index ( temp 4-component vector of float)
0:27 'mat4' ( temp 4X4 matrix of float)
0:27 Constant:
0:27 2 (const int)
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:2 Function Definition: Fn1(mf44; ( temp void)
0:2 Function Parameters:
0:2 'p' ( in 4X4 matrix of float)
0:5 Function Definition: @main( ( temp 4-component vector of float)
0:5 Function Parameters:
0:? Sequence
0:10 Sequence
0:10 move second child to first child ( temp 4X4 matrix of float)
0:10 'mat1' ( temp 4X4 matrix of float)
0:10 Constant:
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:10 0.250000
0:11 Sequence
0:11 move second child to first child ( temp 4X4 matrix of float)
0:11 'mat2' ( temp 4X4 matrix of float)
0:11 Constant:
0:11 3.000000
0:11 3.100000
0:11 3.200000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:11 0.000000
0:12 Sequence
0:12 move second child to first child ( temp 4X4 matrix of float)
0:12 'mat3' ( temp 4X4 matrix of float)
0:12 Constant:
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:12 0.375000
0:16 move second child to first child ( temp 4X4 matrix of float)
0:16 'mat4' ( temp 4X4 matrix of float)
0:16 Constant:
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:16 0.750000
0:17 move second child to first child ( temp 4X4 matrix of float)
0:17 'mat4' ( temp 4X4 matrix of float)
0:? Constant:
0:? 4.000000
0:? 4.100000
0:? 4.200000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:? 0.000000
0:18 move second child to first child ( temp 4X4 matrix of float)
0:18 'mat4' ( temp 4X4 matrix of float)
0:18 Constant:
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:18 0.500000
0:20 matrix scale second child into first child ( temp 4X4 matrix of float)
0:20 'mat4' ( temp 4X4 matrix of float)
0:20 Constant:
0:20 0.750000
0:21 add second child into first child ( temp 4X4 matrix of float)
0:21 'mat4' ( temp 4X4 matrix of float)
0:21 Constant:
0:21 0.750000
0:22 subtract second child into first child ( temp 4X4 matrix of float)
0:22 'mat4' ( temp 4X4 matrix of float)
0:22 Constant:
0:22 0.500000
0:23 divide second child into first child ( temp 4X4 matrix of float)
0:23 'mat4' ( temp 4X4 matrix of float)
0:23 Constant:
0:23 2.000000
0:25 Function Call: Fn1(mf44; ( temp void)
0:25 Constant:
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:25 5.000000
0:27 Branch: Return with expression
0:27 add ( temp 4-component vector of float)
0:27 add ( temp 4-component vector of float)
0:27 Constant:
0:27 0.300000
0:27 0.300000
0:27 0.300000
0:27 0.300000
0:27 direct index ( temp 4-component vector of float)
0:27 'mat1' ( temp 4X4 matrix of float)
0:27 Constant:
0:27 1 (const int)
0:27 direct index ( temp 4-component vector of float)
0:27 'mat4' ( temp 4X4 matrix of float)
0:27 Constant:
0:27 2 (const int)
0:5 Function Definition: main( ( temp void)
0:5 Function Parameters:
0:? Sequence
0:5 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:5 Function Call: @main( ( temp 4-component vector of float)
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 96
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 94
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 12 "Fn1(mf44;"
Name 11 "p"
Name 15 "@main("
Name 17 "mat1"
Name 21 "mat2"
Name 29 "mat3"
Name 33 "mat4"
Name 77 "param"
Name 94 "@entryPointOutput"
Decorate 94(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8: TypeMatrix 7(fvec4) 4
9: TypePointer Function 8
10: TypeFunction 2 9(ptr)
14: TypeFunction 7(fvec4)
18: 6(float) Constant 1048576000
19: 7(fvec4) ConstantComposite 18 18 18 18
20: 8 ConstantComposite 19 19 19 19
22: 6(float) Constant 1077936128
23: 6(float) Constant 1078355558
24: 6(float) Constant 1078774989
25: 6(float) Constant 0
26: 7(fvec4) ConstantComposite 22 23 24 25
27: 7(fvec4) ConstantComposite 25 25 25 25
28: 8 ConstantComposite 26 27 27 27
30: 6(float) Constant 1052770304
31: 7(fvec4) ConstantComposite 30 30 30 30
32: 8 ConstantComposite 31 31 31 31
34: 6(float) Constant 1061158912
35: 7(fvec4) ConstantComposite 34 34 34 34
36: 8 ConstantComposite 35 35 35 35
37: 6(float) Constant 1082130432
38: 6(float) Constant 1082340147
39: 6(float) Constant 1082549862
40: 7(fvec4) ConstantComposite 37 38 39 25
41: 8 ConstantComposite 40 27 27 27
42: 6(float) Constant 1056964608
43: 7(fvec4) ConstantComposite 42 42 42 42
44: 8 ConstantComposite 43 43 43 43
69: 6(float) Constant 1073741824
71: 6(float) Constant 1065353216
74: 6(float) Constant 1084227584
75: 7(fvec4) ConstantComposite 74 74 74 74
76: 8 ConstantComposite 75 75 75 75
79: 6(float) Constant 1050253722
80: 7(fvec4) ConstantComposite 79 79 79 79
81: TypeInt 32 1
82: 81(int) Constant 1
83: TypePointer Function 7(fvec4)
87: 81(int) Constant 2
93: TypePointer Output 7(fvec4)
94(@entryPointOutput): 93(ptr) Variable Output
4(main): 2 Function None 3
5: Label
95: 7(fvec4) FunctionCall 15(@main()
Store 94(@entryPointOutput) 95
Return
FunctionEnd
12(Fn1(mf44;): 2 Function None 10
11(p): 9(ptr) FunctionParameter
13: Label
Return
FunctionEnd
15(@main(): 7(fvec4) Function None 14
16: Label
17(mat1): 9(ptr) Variable Function
21(mat2): 9(ptr) Variable Function
29(mat3): 9(ptr) Variable Function
33(mat4): 9(ptr) Variable Function
77(param): 9(ptr) Variable Function
Store 17(mat1) 20
Store 21(mat2) 28
Store 29(mat3) 32
Store 33(mat4) 36
Store 33(mat4) 41
Store 33(mat4) 44
45: 8 Load 33(mat4)
46: 8 MatrixTimesScalar 45 34
Store 33(mat4) 46
47: 8 Load 33(mat4)
48: 7(fvec4) CompositeConstruct 34 34 34 34
49: 7(fvec4) CompositeExtract 47 0
50: 7(fvec4) FAdd 49 48
51: 7(fvec4) CompositeExtract 47 1
52: 7(fvec4) FAdd 51 48
53: 7(fvec4) CompositeExtract 47 2
54: 7(fvec4) FAdd 53 48
55: 7(fvec4) CompositeExtract 47 3
56: 7(fvec4) FAdd 55 48
57: 8 CompositeConstruct 50 52 54 56
Store 33(mat4) 57
58: 8 Load 33(mat4)
59: 7(fvec4) CompositeConstruct 42 42 42 42
60: 7(fvec4) CompositeExtract 58 0
61: 7(fvec4) FSub 60 59
62: 7(fvec4) CompositeExtract 58 1
63: 7(fvec4) FSub 62 59
64: 7(fvec4) CompositeExtract 58 2
65: 7(fvec4) FSub 64 59
66: 7(fvec4) CompositeExtract 58 3
67: 7(fvec4) FSub 66 59
68: 8 CompositeConstruct 61 63 65 67
Store 33(mat4) 68
70: 8 Load 33(mat4)
72: 6(float) FDiv 71 69
73: 8 MatrixTimesScalar 70 72
Store 33(mat4) 73
Store 77(param) 76
78: 2 FunctionCall 12(Fn1(mf44;) 77(param)
84: 83(ptr) AccessChain 17(mat1) 82
85: 7(fvec4) Load 84
86: 7(fvec4) FAdd 80 85
88: 83(ptr) AccessChain 33(mat4) 87
89: 7(fvec4) Load 88
90: 7(fvec4) FAdd 86 89
ReturnValue 90
FunctionEnd

View File

@ -49,11 +49,11 @@ gl_FragCoord origin is upper left
0:16 'h23' ( temp 2X3 matrix of float)
0:16 Constant:
0:16 4.900000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 4.900000
0:16 0.000000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:27 Branch: Return with expression
0:27 Construct vec4 ( temp 4-component vector of float)
0:27 add ( temp float)
@ -133,11 +133,11 @@ gl_FragCoord origin is upper left
0:16 'h23' ( temp 2X3 matrix of float)
0:16 Constant:
0:16 4.900000
0:16 0.000000
0:16 0.000000
0:16 0.000000
0:16 4.900000
0:16 0.000000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:16 4.900000
0:27 Branch: Return with expression
0:27 Construct vec4 ( temp 4-component vector of float)
0:27 add ( temp float)
@ -165,12 +165,12 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 61
// Id's are bound by 60
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 59
EntryPoint Fragment 4 "main" 58
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
@ -182,8 +182,8 @@ gl_FragCoord origin is upper left
Name 27 "h4"
Name 32 "h22"
Name 38 "h23"
Name 59 "@entryPointOutput"
Decorate 59(@entryPointOutput) Location 0
Name 58 "@entryPointOutput"
Decorate 58(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -211,20 +211,19 @@ gl_FragCoord origin is upper left
36: TypeMatrix 21(fvec3) 2
37: TypePointer Function 36
39: 6(float) Constant 1084017869
40: 21(fvec3) ConstantComposite 39 13 13
41: 21(fvec3) ConstantComposite 13 39 13
42: 36 ConstantComposite 40 41
43: TypeInt 32 1
44: 43(int) Constant 0
45: TypeInt 32 0
46: 45(int) Constant 0
49: 45(int) Constant 1
58: TypePointer Output 7(fvec4)
59(@entryPointOutput): 58(ptr) Variable Output
40: 21(fvec3) ConstantComposite 39 39 39
41: 36 ConstantComposite 40 40
42: TypeInt 32 1
43: 42(int) Constant 0
44: TypeInt 32 0
45: 44(int) Constant 0
48: 44(int) Constant 1
57: TypePointer Output 7(fvec4)
58(@entryPointOutput): 57(ptr) Variable Output
4(main): 2 Function None 3
5: Label
60: 7(fvec4) FunctionCall 9(@main()
Store 59(@entryPointOutput) 60
59: 7(fvec4) FunctionCall 9(@main()
Store 58(@entryPointOutput) 59
Return
FunctionEnd
9(@main(): 7(fvec4) Function None 8
@ -242,14 +241,14 @@ gl_FragCoord origin is upper left
Store 23(h3) 25
Store 27(h4) 29
Store 32(h22) 35
Store 38(h23) 42
47: 11(ptr) AccessChain 38(h23) 44 46
48: 6(float) Load 47
50: 11(ptr) AccessChain 27(h4) 49
51: 6(float) Load 50
52: 6(float) FAdd 48 51
53: 6(float) Load 12(h0)
54: 6(float) FAdd 52 53
55: 7(fvec4) CompositeConstruct 54 54 54 54
ReturnValue 55
Store 38(h23) 41
46: 11(ptr) AccessChain 38(h23) 43 45
47: 6(float) Load 46
49: 11(ptr) AccessChain 27(h4) 48
50: 6(float) Load 49
51: 6(float) FAdd 47 50
52: 6(float) Load 12(h0)
53: 6(float) FAdd 51 52
54: 7(fvec4) CompositeConstruct 53 53 53 53
ReturnValue 54
FunctionEnd

View File

@ -99,17 +99,28 @@ gl_FragCoord origin is upper left
0:25 'float' ( temp mediump float)
0:25 Function Call: fn(f1; ( temp mediump float)
0:25 'float' ( temp mediump float)
0:29 Branch: Return with expression
0:29 Construct vec4 ( temp 4-component vector of float)
0:29 add ( temp float)
0:29 'float' ( temp float)
0:29 direct index ( temp float)
0:29 direct index ( temp 3-component vector of float)
0:29 'half2x3' ( temp 2X3 matrix of float)
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 0 (const int)
0:28 move second child to first child ( temp float)
0:28 direct index ( temp float)
0:28 direct index ( temp 3-component vector of float)
0:28 'half2x3' ( temp 2X3 matrix of float)
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 component-wise multiply ( temp float)
0:28 'float' ( temp float)
0:28 'float' ( temp float)
0:30 Branch: Return with expression
0:30 Construct vec4 ( temp 4-component vector of float)
0:30 add ( temp float)
0:30 'float' ( temp float)
0:30 direct index ( temp float)
0:30 direct index ( temp 3-component vector of float)
0:30 'half2x3' ( temp 2X3 matrix of float)
0:30 Constant:
0:30 0 (const int)
0:30 Constant:
0:30 0 (const int)
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
@ -223,17 +234,28 @@ gl_FragCoord origin is upper left
0:25 'float' ( temp mediump float)
0:25 Function Call: fn(f1; ( temp mediump float)
0:25 'float' ( temp mediump float)
0:29 Branch: Return with expression
0:29 Construct vec4 ( temp 4-component vector of float)
0:29 add ( temp float)
0:29 'float' ( temp float)
0:29 direct index ( temp float)
0:29 direct index ( temp 3-component vector of float)
0:29 'half2x3' ( temp 2X3 matrix of float)
0:29 Constant:
0:29 0 (const int)
0:29 Constant:
0:29 0 (const int)
0:28 move second child to first child ( temp float)
0:28 direct index ( temp float)
0:28 direct index ( temp 3-component vector of float)
0:28 'half2x3' ( temp 2X3 matrix of float)
0:28 Constant:
0:28 0 (const int)
0:28 Constant:
0:28 0 (const int)
0:28 component-wise multiply ( temp float)
0:28 'float' ( temp float)
0:28 'float' ( temp float)
0:30 Branch: Return with expression
0:30 Construct vec4 ( temp 4-component vector of float)
0:30 add ( temp float)
0:30 'float' ( temp float)
0:30 direct index ( temp float)
0:30 direct index ( temp 3-component vector of float)
0:30 'half2x3' ( temp 2X3 matrix of float)
0:30 Constant:
0:30 0 (const int)
0:30 Constant:
0:30 0 (const int)
0:9 Function Definition: main( ( temp void)
0:9 Function Parameters:
0:? Sequence
@ -245,12 +267,12 @@ gl_FragCoord origin is upper left
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 105
// Id's are bound by 109
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 103
EntryPoint Fragment 4 "main" 107
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
@ -268,8 +290,8 @@ gl_FragCoord origin is upper left
MemberName 56(foo_t) 0 "float"
Name 58 "float"
Name 86 "param"
Name 94 "half2x3"
Name 103 "@entryPointOutput"
Name 93 "half2x3"
Name 107 "@entryPointOutput"
Decorate 49(min16float) RelaxedPrecision
Decorate 50 RelaxedPrecision
Decorate 51 RelaxedPrecision
@ -294,7 +316,7 @@ gl_FragCoord origin is upper left
Decorate 87 RelaxedPrecision
Decorate 88 RelaxedPrecision
Decorate 89 RelaxedPrecision
Decorate 103(@entryPointOutput) Location 0
Decorate 107(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
@ -319,16 +341,16 @@ gl_FragCoord origin is upper left
56(foo_t): TypeStruct 6(float)
57: TypePointer Function 56(foo_t)
59: 6(float) Constant 1109917696
91: TypeVector 6(float) 3
92: TypeMatrix 91(fvec3) 2
93: TypePointer Function 92
95: 22(int) Constant 0
102: TypePointer Output 12(fvec4)
103(@entryPointOutput): 102(ptr) Variable Output
90: TypeVector 6(float) 3
91: TypeMatrix 90(fvec3) 2
92: TypePointer Function 91
97: 22(int) Constant 0
106: TypePointer Output 12(fvec4)
107(@entryPointOutput): 106(ptr) Variable Output
4(main): 2 Function None 3
5: Label
104: 12(fvec4) FunctionCall 14(@main()
Store 103(@entryPointOutput) 104
108: 12(fvec4) FunctionCall 14(@main()
Store 107(@entryPointOutput) 108
Return
FunctionEnd
10(fn(f1;): 6(float) Function None 8
@ -349,7 +371,7 @@ gl_FragCoord origin is upper left
58(float): 57(ptr) Variable Function
75: 7(ptr) Variable Function
86(param): 7(ptr) Variable Function
94(half2x3): 93(ptr) Variable Function
93(half2x3): 92(ptr) Variable Function
Store 19(float) 20
27: 6(float) Load 19(float)
29: 21(bool) FOrdNotEqual 27 28
@ -411,10 +433,15 @@ gl_FragCoord origin is upper left
88: 6(float) FunctionCall 10(fn(f1;) 86(param)
89: 6(float) FAdd 85 88
Store 19(float) 89
90: 6(float) Load 19(float)
96: 7(ptr) AccessChain 94(half2x3) 40 95
97: 6(float) Load 96
98: 6(float) FAdd 90 97
99: 12(fvec4) CompositeConstruct 98 98 98 98
ReturnValue 99
94: 6(float) Load 19(float)
95: 6(float) Load 19(float)
96: 6(float) FMul 94 95
98: 7(ptr) AccessChain 93(half2x3) 40 97
Store 98 96
99: 6(float) Load 19(float)
100: 7(ptr) AccessChain 93(half2x3) 40 97
101: 6(float) Load 100
102: 6(float) FAdd 99 101
103: 12(fvec4) CompositeConstruct 102 102 102 102
ReturnValue 103
FunctionEnd

View File

@ -36,11 +36,8 @@ spv.450.tesc
Decorate 11(TheBlock) Block
Decorate 16(tcBlock) Location 12
MemberDecorate 17(SingleBlock) 0 Patch
MemberDecorate 17(SingleBlock) 0 Location 2
MemberDecorate 17(SingleBlock) 1 Patch
MemberDecorate 17(SingleBlock) 1 Location 3
MemberDecorate 17(SingleBlock) 2 Patch
MemberDecorate 17(SingleBlock) 2 Location 4
Decorate 17(SingleBlock) Block
Decorate 19(singleBlock) Location 2
MemberDecorate 20(bn) 0 Patch

32
3rdparty/glslang/Test/glsl.-D-U.frag vendored Normal file
View File

@ -0,0 +1,32 @@
#version 450
#define IN_SHADER
layout(location=0) out vec4 color;
void main()
{
#if FOO==200
color = vec4(1.0);
#else
#error expected FOO 200
#endif
#ifdef IN_SHADER
color++;
#else
#error IN_SHADER was undef
#endif
#ifdef UNDEFED
#error UNDEFED defined
#else
color *= 3.0;
#endif
#if MUL == 400
color *= MUL;
#else
#error bad MUL
#endif
}

31
3rdparty/glslang/Test/hlsl.-D-U.frag vendored Normal file
View File

@ -0,0 +1,31 @@
#define IN_SHADER
static float4 color;
void main()
{
#if FOO==200
color = 1.0;
#else
#error expected FOO 200
#endif
#ifdef FOO
color -= 5.0;
#else
#error expected FOO 200
#endif
#ifdef IN_SHADER
color++;
#else
#error IN_SHADER was undef
#endif
#ifdef UNDEFED
#error UNDEFED defined
#else
color *= 3.0;
#endif
}

View File

@ -0,0 +1,10 @@
float4 main() : SV_POSITION
{
int4 int4_array[3];
float4 float4_array_times[2] = (float4[2])int4_array;
float2 float2_array_times2[4] = (float2[4])int4_array;
int4 int4_array2[2] = (int4[2])int4_array;
int int1_array[2] = (int[2])int4_array;
return (float4)0.0;
}

View File

@ -0,0 +1,28 @@
void Fn1(float4x4 p) { }
float4 main() : SV_TARGET
{
const float4x4 mat1c = 0.20;
const float4x4 mat2c = {2, 2.1, 2.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
const float4x4 mat3c = (float4x4)float1(0.1);
float4x4 mat1 = 0.25;
float4x4 mat2 = {3, 3.1, 3.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
float4x4 mat3 = (float4x4)0.375;
// float4x4 mat5 = (float4x4)Fn2(); // TODO: enable when compex rvalue handling is in place
float4x4 mat4;
mat4 = 0.75;
mat4 = float4x4(4, 4.1, 4.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
mat4 = (float4x4)0.5;
mat4 *= 0.75;
mat4 += 0.75;
mat4 -= 0.5;
mat4 /= 2.0;
Fn1(5.0); // test calling fn accepting matrix with scalar type
return mat1c[0] + mat3c[0] + mat1[1] + mat4[2];
}

View File

@ -25,6 +25,7 @@ float4 main() : SV_Target0
float = float + int + uint + min16float + min10float + (bool[0] ? int : float) + fn(float);
half2x3 half2x3;
half2x3._11 = (float) * float;
return float + half2x3._11;
}

View File

@ -119,6 +119,14 @@ diff -b $BASEDIR/include.vert.out $TARGETDIR/include.vert.out || HASERROR=1
$EXE -D -e main -H -Iinc1/path1 -Iinc1/path2 hlsl.dashI.vert > $TARGETDIR/hlsl.dashI.vert.out
diff -b $BASEDIR/hlsl.dashI.vert.out $TARGETDIR/hlsl.dashI.vert.out || HASERROR=1
#
# Testing -D and -U
#
$EXE -DUNDEFED -UIN_SHADER -DFOO=200 -i -l -UUNDEFED -DMUL=FOO*2 glsl.-D-U.frag > $TARGETDIR/glsl.-D-U.frag.out
diff -b $BASEDIR/glsl.-D-U.frag.out $TARGETDIR/glsl.-D-U.frag.out || HASERROR=1
$EXE -D -e main -V -i -DUNDEFED -UIN_SHADER -DFOO=200 -UUNDEFED hlsl.-D-U.frag > $TARGETDIR/hlsl.-D-U.frag.out
diff -b $BASEDIR/hlsl.-D-U.frag.out $TARGETDIR/hlsl.-D-U.frag.out || HASERROR=1
#
# Final checking
#

View File

@ -1043,6 +1043,32 @@ TIntermTyped* TIntermediate::addShapeConversion(const TType& type, TIntermTyped*
// The new node that handles the conversion
TOperator constructorOp = mapTypeToConstructorOp(type);
// HLSL has custom semantics for scalar->mat shape conversions.
if (source == EShSourceHlsl) {
if (node->getType().isScalarOrVec1() && type.isMatrix()) {
// HLSL semantics: the scalar (or vec1) is replicated to every component of the matrix. Left to its
// own devices, the constructor from a scalar would populate the diagonal. This forces replication
// to every matrix element.
// Note that if the node is complex (e.g, a function call), we don't want to duplicate it here
// repeatedly, so we copy it to a temp, then use the temp.
const int matSize = type.getMatrixRows() * type.getMatrixCols();
TIntermAggregate* rhsAggregate = new TIntermAggregate();
const bool isSimple = (node->getAsSymbolNode() != nullptr) || (node->getAsConstantUnion() != nullptr);
if (!isSimple) {
assert(0); // TODO: use node replicator service when available.
}
for (int x=0; x<matSize; ++x)
rhsAggregate->getSequence().push_back(node);
return setAggregateOperator(rhsAggregate, constructorOp, type, node->getLoc());
}
}
// scalar -> vector or vec1 -> vector or
// vector -> scalar or
// bigger vector -> smaller vector

View File

@ -5425,6 +5425,9 @@ TIntermTyped* TParseContext::convertInitializerList(const TSourceLoc& loc, const
// Test for the correctness of the parameters passed to various constructor functions
// and also convert them to the right data type, if allowed and required.
//
// 'node' is what to construct from.
// 'type' is what type to construct.
//
// Returns nullptr for an error or the constructed node (aggregate or typed) for no error.
//
TIntermTyped* TParseContext::addConstructor(const TSourceLoc& loc, TIntermNode* node, const TType& type)

View File

@ -588,7 +588,7 @@ bool ProcessDeferred(
const char* customPreamble,
const EShOptimizationLevel optLevel,
const TBuiltInResource* resources,
int defaultVersion, // use 100 for ES environment, 110 for desktop; this is the GLSL version, not SPIR-V or Vulkan
int defaultVersion, // use 100 for ES environment, 110 for desktop; this is the GLSL version, not SPIR-V or Vulkan
EProfile defaultProfile,
// set version/profile to defaultVersion/defaultProfile regardless of the #version
// directive in the source code
@ -628,7 +628,7 @@ bool ProcessDeferred(
const char** names = new const char*[numTotal];
for (int s = 0; s < numStrings; ++s) {
strings[s + numPre] = shaderStrings[s];
if (inputLengths == 0 || inputLengths[s] < 0)
if (inputLengths == nullptr || inputLengths[s] < 0)
lengths[s + numPre] = strlen(shaderStrings[s]);
else
lengths[s + numPre] = inputLengths[s];
@ -643,12 +643,14 @@ bool ProcessDeferred(
// First, without using the preprocessor or parser, find the #version, so we know what
// symbol tables, processing rules, etc. to set up. This does not need the extra strings
// outlined above, just the user shader.
glslang::TInputScanner userInput(numStrings, &strings[numPre], &lengths[numPre]); // no preamble
// outlined above, just the user shader, after the system and user preambles.
glslang::TInputScanner userInput(numStrings, &strings[numPre], &lengths[numPre]);
int version = 0;
EProfile profile = ENoProfile;
bool versionNotFirstToken = false;
bool versionNotFirst = (messages & EShMsgReadHlsl) ? true : userInput.scanVersion(version, profile, versionNotFirstToken);
bool versionNotFirst = (messages & EShMsgReadHlsl) ?
true :
userInput.scanVersion(version, profile, versionNotFirstToken);
bool versionNotFound = version == 0;
if (forceDefaultVersionAndProfile && (messages & EShMsgReadHlsl) == 0) {
if (! (messages & EShMsgSuppressWarnings) && ! versionNotFound &&
@ -675,7 +677,8 @@ bool ProcessDeferred(
spvVersion.vulkan = 100; // TODO: eventually have this come from the outside
else if (spvVersion.spv != 0)
spvVersion.openGl = 100; // TODO: eventually have this come from the outside
bool goodVersion = DeduceVersionProfile(compiler->infoSink, compiler->getLanguage(), versionNotFirst, defaultVersion, source, version, profile, spvVersion);
bool goodVersion = DeduceVersionProfile(compiler->infoSink, compiler->getLanguage(),
versionNotFirst, defaultVersion, source, version, profile, spvVersion);
bool versionWillBeError = (versionNotFound || (profile == EEsProfile && version >= 300 && versionNotFirst));
bool warnVersionNotFirst = false;
if (! versionWillBeError && versionNotFirstToken) {
@ -696,7 +699,7 @@ bool ProcessDeferred(
if (messages & EShMsgDebugInfo) {
intermediate.setSourceFile(names[numPre]);
for (int s = 0; s < numStrings; ++s)
intermediate.addSourceText(strings[numPre]);
intermediate.addSourceText(strings[numPre + s]);
}
SetupBuiltinSymbolTable(version, profile, spvVersion, source);
@ -726,7 +729,7 @@ bool ProcessDeferred(
compiler->getLanguage(), compiler->infoSink,
spvVersion, forwardCompatible, messages, false, sourceEntryPointName);
TPpContext ppContext(*parseContext, names[numPre]? names[numPre]: "", includer);
TPpContext ppContext(*parseContext, names[numPre] ? names[numPre] : "", includer);
// only GLSL (bison triggered, really) needs an externally set scan context
glslang::TScanContext scanContext(*parseContext);

View File

@ -100,6 +100,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.comparison.vec.frag", "main"},
{"hlsl.conditional.frag", "PixelShaderFunction"},
{"hlsl.constantbuffer.frag", "main"},
{"hlsl.constructArray.vert", "main"},
{"hlsl.constructexpr.frag", "main"},
{"hlsl.constructimat.frag", "main"},
{"hlsl.depthGreater.frag", "PixelShaderFunction"},
@ -284,6 +285,7 @@ INSTANTIATE_TEST_CASE_P(
{"hlsl.max.frag", "PixelShaderFunction"},
{"hlsl.precedence.frag", "PixelShaderFunction"},
{"hlsl.precedence2.frag", "PixelShaderFunction"},
{"hlsl.scalar2matrix.frag", "main"},
{"hlsl.semantic.geom", "main"},
{"hlsl.semantic.vert", "main"},
{"hlsl.scope.frag", "PixelShaderFunction"},

View File

@ -107,42 +107,14 @@ bool HlslGrammar::acceptIdentifier(HlslToken& idToken)
// valid identifier, nor is "linear". This code special cases the known instances of this, so
// e.g, "int sample;" or "float float;" is accepted. Other cases can be added here if needed.
TString* idString = nullptr;
switch (peek()) {
case EHTokSample: idString = NewPoolTString("sample"); break;
case EHTokHalf: idString = NewPoolTString("half"); break;
case EHTokHalf1x1: idString = NewPoolTString("half1x1"); break;
case EHTokHalf1x2: idString = NewPoolTString("half1x2"); break;
case EHTokHalf1x3: idString = NewPoolTString("half1x3"); break;
case EHTokHalf1x4: idString = NewPoolTString("half1x4"); break;
case EHTokHalf2x1: idString = NewPoolTString("half2x1"); break;
case EHTokHalf2x2: idString = NewPoolTString("half2x2"); break;
case EHTokHalf2x3: idString = NewPoolTString("half2x3"); break;
case EHTokHalf2x4: idString = NewPoolTString("half2x4"); break;
case EHTokHalf3x1: idString = NewPoolTString("half3x1"); break;
case EHTokHalf3x2: idString = NewPoolTString("half3x2"); break;
case EHTokHalf3x3: idString = NewPoolTString("half3x3"); break;
case EHTokHalf3x4: idString = NewPoolTString("half3x4"); break;
case EHTokHalf4x1: idString = NewPoolTString("half4x1"); break;
case EHTokHalf4x2: idString = NewPoolTString("half4x2"); break;
case EHTokHalf4x3: idString = NewPoolTString("half4x3"); break;
case EHTokHalf4x4: idString = NewPoolTString("half4x4"); break;
case EHTokBool: idString = NewPoolTString("bool"); break;
case EHTokFloat: idString = NewPoolTString("float"); break;
case EHTokDouble: idString = NewPoolTString("double"); break;
case EHTokInt: idString = NewPoolTString("int"); break;
case EHTokUint: idString = NewPoolTString("uint"); break;
case EHTokMin16float: idString = NewPoolTString("min16float"); break;
case EHTokMin10float: idString = NewPoolTString("min10float"); break;
case EHTokMin16int: idString = NewPoolTString("min16int"); break;
case EHTokMin12int: idString = NewPoolTString("min12int"); break;
default:
const char* idString = getTypeString(peek());
if (idString == nullptr)
return false;
}
token.string = idString;
token.string = NewPoolTString(idString);
token.tokenClass = EHTokIdentifier;
idToken = token;
idToken = token;
typeIdentifiers = true;
advanceToken();
@ -1311,6 +1283,18 @@ bool HlslGrammar::acceptType(TType& type, TIntermNode*& nodeList)
static const TBasicType min12int_bt = EbtInt;
static const TBasicType min16uint_bt = EbtUint;
// Some types might have turned into identifiers. Take the hit for checking
// when this has happened.
if (typeIdentifiers) {
const char* identifierString = getTypeString(peek());
if (identifierString != nullptr) {
TString name = identifierString;
// if it's an identifier, it's not a type
if (parseContext.symbolTable.find(name) != nullptr)
return false;
}
}
switch (peek()) {
case EHTokVector:
return acceptVectorTemplateType(type);
@ -2748,9 +2732,14 @@ bool HlslGrammar::acceptUnaryExpression(TIntermTyped*& node)
if (acceptTokenClass(EHTokLeftParen)) {
TType castType;
if (acceptType(castType)) {
// recognize any array_specifier as part of the type
TArraySizes* arraySizes = nullptr;
acceptArraySpecifier(arraySizes);
if (arraySizes != nullptr)
castType.newArraySizes(*arraySizes);
TSourceLoc loc = token.loc;
if (acceptTokenClass(EHTokRightParen)) {
// We've matched "(type)" now, get the expression to cast
TSourceLoc loc = token.loc;
if (! acceptUnaryExpression(node))
return false;
@ -2770,6 +2759,11 @@ bool HlslGrammar::acceptUnaryExpression(TIntermTyped*& node)
// the '(int' part. We must back up twice.
recedeToken();
recedeToken();
// Note, there are no array constructors like
// (float[2](...))
if (arraySizes != nullptr)
parseContext.error(loc, "parenthesized array constructor not allowed", "([]())", "", "");
}
} else {
// This isn't a type cast, but it still started "(", so if it is a
@ -3840,4 +3834,40 @@ bool HlslGrammar::captureBlockTokens(TVector<HlslToken>& tokens)
return true;
}
// Return a string for just the types that can also be declared as an identifier.
const char* HlslGrammar::getTypeString(EHlslTokenClass tokenClass) const
{
switch (tokenClass) {
case EHTokSample: return "sample";
case EHTokHalf: return "half";
case EHTokHalf1x1: return "half1x1";
case EHTokHalf1x2: return "half1x2";
case EHTokHalf1x3: return "half1x3";
case EHTokHalf1x4: return "half1x4";
case EHTokHalf2x1: return "half2x1";
case EHTokHalf2x2: return "half2x2";
case EHTokHalf2x3: return "half2x3";
case EHTokHalf2x4: return "half2x4";
case EHTokHalf3x1: return "half3x1";
case EHTokHalf3x2: return "half3x2";
case EHTokHalf3x3: return "half3x3";
case EHTokHalf3x4: return "half3x4";
case EHTokHalf4x1: return "half4x1";
case EHTokHalf4x2: return "half4x2";
case EHTokHalf4x3: return "half4x3";
case EHTokHalf4x4: return "half4x4";
case EHTokBool: return "bool";
case EHTokFloat: return "float";
case EHTokDouble: return "double";
case EHTokInt: return "int";
case EHTokUint: return "uint";
case EHTokMin16float: return "min16float";
case EHTokMin10float: return "min10float";
case EHTokMin16int: return "min16int";
case EHTokMin12int: return "min12int";
default:
return nullptr;
}
}
} // end namespace glslang

View File

@ -52,7 +52,8 @@ namespace glslang {
class HlslGrammar : public HlslTokenStream {
public:
HlslGrammar(HlslScanContext& scanner, HlslParseContext& parseContext)
: HlslTokenStream(scanner), parseContext(parseContext), intermediate(parseContext.intermediate) { }
: HlslTokenStream(scanner), parseContext(parseContext), intermediate(parseContext.intermediate),
typeIdentifiers(false) { }
virtual ~HlslGrammar() { }
bool parse();
@ -126,9 +127,11 @@ namespace glslang {
bool acceptDefaultParameterDeclaration(const TType&, TIntermTyped*&);
bool captureBlockTokens(TVector<HlslToken>& tokens);
const char* getTypeString(EHlslTokenClass tokenClass) const;
HlslParseContext& parseContext; // state of parsing and helper functions for building the intermediate
TIntermediate& intermediate; // the final product, the intermediate representation, includes the AST
bool typeIdentifiers; // shader uses some types as identifiers
};
} // end namespace glslang

View File

@ -1165,7 +1165,7 @@ bool HlslParseContext::shouldFlatten(const TType& type) const
const TStorageQualifier qualifier = type.getQualifier().storage;
return (qualifier == EvqUniform && type.isArray() && intermediate.getFlattenUniformArrays()) ||
type.isStruct() && type.containsOpaque();
(type.isStruct() && type.containsOpaque());
}
// Top level variable flattening: construct data
@ -5401,7 +5401,8 @@ bool HlslParseContext::constructorError(const TSourceLoc& loc, TIntermNode* node
if (type.isImplicitlySizedArray()) {
// auto adapt the constructor type to the number of arguments
type.changeOuterArraySize(function.getParamCount());
} else if (type.getOuterArraySize() != function.getParamCount()) {
} else if (type.getOuterArraySize() != function.getParamCount() &&
type.computeNumComponents() > size) {
error(loc, "array constructor needs one argument per array element", "constructor", "");
return true;
}
@ -5430,6 +5431,12 @@ bool HlslParseContext::constructorError(const TSourceLoc& loc, TIntermNode* node
}
}
// Some array -> array type casts are okay
if (arrayArg && function.getParamCount() == 1 && op != EOpConstructStruct && type.isArray() &&
!type.isArrayOfArrays() && !function[0].type->isArrayOfArrays() &&
type.getVectorSize() >= 1 && function[0].type->getVectorSize() >= 1)
return false;
if (arrayArg && op != EOpConstructStruct && ! type.isArrayOfArrays()) {
error(loc, "constructing non-array constituent from array argument", "constructor", "");
return true;
@ -6609,6 +6616,7 @@ const TFunction* HlslParseContext::findFunction(const TSourceLoc& loc, TFunction
// shapes have to be convertible
if ((from.isScalarOrVec1() && to.isScalarOrVec1()) ||
(from.isScalarOrVec1() && to.isVector()) ||
(from.isScalarOrVec1() && to.isMatrix()) ||
(from.isVector() && to.isVector() && from.getVectorSize() >= to.getVectorSize()))
return true;
@ -7343,17 +7351,20 @@ TIntermTyped* HlslParseContext::handleConstructor(const TSourceLoc& loc, TInterm
// Add a constructor, either from the grammar, or other programmatic reasons.
//
// 'node' is what to construct from.
// 'type' is what type to construct.
//
// Returns the constructed object.
// Return nullptr if it can't be done.
//
TIntermTyped* HlslParseContext::addConstructor(const TSourceLoc& loc, TIntermTyped* node, const TType& type)
{
TIntermAggregate* aggrNode = node->getAsAggregate();
TOperator op = intermediate.mapTypeToConstructorOp(type);
// Combined texture-sampler constructors are completely semantic checked
// in constructorTextureSamplerError()
if (op == EOpConstructTextureSampler)
return intermediate.setAggregateOperator(aggrNode, op, type, loc);
return intermediate.setAggregateOperator(node->getAsAggregate(), op, type, loc);
TTypeList::const_iterator memberTypes;
if (op == EOpConstructStruct)
@ -7367,7 +7378,8 @@ TIntermTyped* HlslParseContext::addConstructor(const TSourceLoc& loc, TIntermTyp
elementType.shallowCopy(type);
bool singleArg;
if (aggrNode) {
TIntermAggregate* aggrNode = node->getAsAggregate();
if (aggrNode != nullptr) {
if (aggrNode->getOp() != EOpNull || aggrNode->getSequence().size() == 1)
singleArg = true;
else
@ -7377,14 +7389,27 @@ TIntermTyped* HlslParseContext::addConstructor(const TSourceLoc& loc, TIntermTyp
TIntermTyped *newNode;
if (singleArg) {
// Handle array -> array conversion
// Constructing an array of one type from an array of another type is allowed,
// assuming there are enough components available (semantic-checked earlier).
if (type.isArray() && node->isArray())
newNode = convertArray(node, type);
// If structure constructor or array constructor is being called
// for only one parameter inside the structure, we need to call constructAggregate function once.
if (type.isArray())
else if (type.isArray())
newNode = constructAggregate(node, elementType, 1, node->getLoc());
else if (op == EOpConstructStruct)
newNode = constructAggregate(node, *(*memberTypes).type, 1, node->getLoc());
else
else {
// shape conversion for matrix constructor from scalar. HLSL semantics are: scalar
// is replicated into every element of the matrix (not just the diagnonal), so
// that is handled specially here.
if (type.isMatrix() && node->getType().isScalarOrVec1())
node = intermediate.addShapeConversion(type, node);
newNode = constructBuiltIn(type, op, node, node->getLoc(), false);
}
if (newNode && (type.isArray() || op == EOpConstructStruct))
newNode = intermediate.setAggregateOperator(newNode, EOpConstructStruct, type, loc);
@ -7544,13 +7569,86 @@ TIntermTyped* HlslParseContext::constructBuiltIn(const TType& type, TOperator op
return intermediate.setAggregateOperator(newNode, op, type, loc);
}
// Convert the array in node to the requested type, which is also an array.
// Returns nullptr on failure, otherwise returns aggregate holding the list of
// elements needed to construct the array.
TIntermTyped* HlslParseContext::convertArray(TIntermTyped* node, const TType& type)
{
assert(node->isArray() && type.isArray());
if (node->getType().computeNumComponents() < type.computeNumComponents())
return nullptr;
// TODO: write an argument replicator, for the case the argument should not be
// executed multiple times, yet multiple copies are needed.
TIntermTyped* constructee = node->getAsTyped();
// track where we are in consuming the argument
int constructeeElement = 0;
int constructeeComponent = 0;
// bump up to the next component to consume
const auto getNextComponent = [&]() {
TIntermTyped* component;
component = handleBracketDereference(node->getLoc(), constructee,
intermediate.addConstantUnion(constructeeElement, node->getLoc()));
if (component->isVector())
component = handleBracketDereference(node->getLoc(), component,
intermediate.addConstantUnion(constructeeComponent, node->getLoc()));
// bump component pointer up
++constructeeComponent;
if (constructeeComponent == constructee->getVectorSize()) {
constructeeComponent = 0;
++constructeeElement;
}
return component;
};
// make one subnode per constructed array element
TIntermAggregate* constructor = nullptr;
TType derefType(type, 0);
TType speculativeComponentType(derefType, 0);
TType* componentType = derefType.isVector() ? &speculativeComponentType : &derefType;
TOperator componentOp = intermediate.mapTypeToConstructorOp(*componentType);
TType crossType(node->getBasicType(), EvqTemporary, type.getVectorSize());
for (int e = 0; e < type.getOuterArraySize(); ++e) {
// construct an element
TIntermTyped* elementArg;
if (type.getVectorSize() == constructee->getVectorSize()) {
// same element shape
elementArg = handleBracketDereference(node->getLoc(), constructee,
intermediate.addConstantUnion(e, node->getLoc()));
} else {
// mismatched element shapes
if (type.getVectorSize() == 1)
elementArg = getNextComponent();
else {
// make a vector
TIntermAggregate* elementConstructee = nullptr;
for (int c = 0; c < type.getVectorSize(); ++c)
elementConstructee = intermediate.growAggregate(elementConstructee, getNextComponent());
elementArg = addConstructor(node->getLoc(), elementConstructee, crossType);
}
}
// convert basic types
elementArg = intermediate.addConversion(componentOp, derefType, elementArg);
if (elementArg == nullptr)
return nullptr;
// combine with top-level constructor
constructor = intermediate.growAggregate(constructor, elementArg);
}
return constructor;
}
// This function tests for the type of the parameters to the structure or array constructor. Raises
// an error message if the expected type does not match the parameter passed to the constructor.
//
// Returns nullptr for an error or the input node itself if the expected and the given parameter types match.
//
TIntermTyped* HlslParseContext::constructAggregate(TIntermNode* node, const TType& type, int paramCount, const TSourceLoc& loc)
TIntermTyped* HlslParseContext::constructAggregate(TIntermNode* node, const TType& type, int paramCount,
const TSourceLoc& loc)
{
// Handle cases that map more 1:1 between constructor arguments and constructed.
TIntermTyped* converted = intermediate.addConversion(EOpConstructStruct, type, node->getAsTyped());
if (! converted || converted->getType() != type) {
error(loc, "", "constructor", "cannot convert parameter %d from '%s' to '%s'", paramCount,

View File

@ -146,6 +146,7 @@ public:
void lengthenList(const TSourceLoc&, TIntermSequence& list, int size, TIntermTyped* scalarInit);
TIntermTyped* handleConstructor(const TSourceLoc&, TIntermTyped*, const TType&);
TIntermTyped* addConstructor(const TSourceLoc&, TIntermTyped*, const TType&);
TIntermTyped* convertArray(TIntermTyped*, const TType&);
TIntermTyped* constructAggregate(TIntermNode*, const TType&, int, const TSourceLoc&);
TIntermTyped* constructBuiltIn(const TType&, TOperator, TIntermTyped*, const TSourceLoc&, bool subset);
void declareBlock(const TSourceLoc&, TType&, const TString* instanceName = 0, TArraySizes* arraySizes = 0);