mirror of https://github.com/bkaradzic/bgfx
Updated glslang.
This commit is contained in:
parent
6572351298
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0fe39f5cf9
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@ -117,7 +117,7 @@ static const char* const E_SPV_AMD_gpu_shader_half_float = "SPV_AMD_gpu_shader_h
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// SPV_AMD_texture_gather_bias_lod
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static const char* const E_SPV_AMD_texture_gather_bias_lod = "SPV_AMD_texture_gather_bias_lod";
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static const Capability OpCapabilityImageGatherBiasLodAMD = static_cast<Capability>(5009);
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static const Capability CapabilityImageGatherBiasLodAMD = static_cast<Capability>(5009);
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// SPV_AMD_gpu_shader_int16
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static const char* const E_SPV_AMD_gpu_shader_int16 = "SPV_AMD_gpu_shader_int16";
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@ -2431,7 +2431,6 @@ spv::Id TGlslangToSpvTraverser::convertGlslangStructToSpvType(const glslang::TTy
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// Create a vector of struct types for SPIR-V to consume
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std::vector<spv::Id> spvMembers;
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int memberDelta = 0; // how much the member's index changes from glslang to SPIR-V, normally 0, except sometimes for blocks
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int locationOffset = 0; // for use across struct members, when they are called recursively
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for (int i = 0; i < (int)glslangMembers->size(); i++) {
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glslang::TType& glslangMember = *(*glslangMembers)[i].type;
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if (glslangMember.hiddenMember()) {
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@ -2448,11 +2447,9 @@ spv::Id TGlslangToSpvTraverser::convertGlslangStructToSpvType(const glslang::TTy
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glslang::TQualifier memberQualifier = glslangMember.getQualifier();
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InheritQualifiers(memberQualifier, qualifier);
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// manually inherit location; it's more complex
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// manually inherit location
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if (! memberQualifier.hasLocation() && qualifier.hasLocation())
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memberQualifier.layoutLocation = qualifier.layoutLocation + locationOffset;
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if (qualifier.hasLocation())
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locationOffset += glslangIntermediate->computeTypeLocationSize(glslangMember);
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memberQualifier.layoutLocation = qualifier.layoutLocation;
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// recurse
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spvMembers.push_back(convertGlslangToSpvType(glslangMember, explicitLayout, memberQualifier));
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@ -2515,29 +2512,12 @@ void TGlslangToSpvTraverser::decorateStructType(const glslang::TType& type,
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addMemberDecoration(spvType, member, memory[i]);
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}
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// Compute location decoration; tricky based on whether inheritance is at play and
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// what kind of container we have, etc.
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// TODO: This algorithm (and it's cousin above doing almost the same thing) should
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// probably move to the linker stage of the front end proper, and just have the
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// answer sitting already distributed throughout the individual member locations.
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int location = -1; // will only decorate if present or inherited
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// Location assignment was already completed correctly by the front end,
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// just track whether a member needs to be decorated.
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// Ignore member locations if the container is an array, as that's
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// ill-specified and decisions have been made to not allow this anyway.
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// The object itself must have a location, and that comes out from decorating the object,
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// not the type (this code decorates types).
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if (! type.isArray()) {
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if (memberQualifier.hasLocation()) { // no inheritance, or override of inheritance
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// struct members should not have explicit locations
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assert(type.getBasicType() != glslang::EbtStruct);
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location = memberQualifier.layoutLocation;
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} else if (type.getBasicType() != glslang::EbtBlock) {
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// If it is a not a Block, (...) Its members are assigned consecutive locations (...)
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// The members, and their nested types, must not themselves have Location decorations.
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} else if (qualifier.hasLocation()) // inheritance
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location = qualifier.layoutLocation + locationOffset;
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}
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if (location >= 0)
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builder.addMemberDecoration(spvType, member, spv::DecorationLocation, location);
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// ill-specified and decisions have been made to not allow this.
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if (! type.isArray() && memberQualifier.hasLocation())
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builder.addMemberDecoration(spvType, member, spv::DecorationLocation, memberQualifier.layoutLocation);
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if (qualifier.hasLocation()) // track for upcoming inheritance
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locationOffset += glslangIntermediate->computeTypeLocationSize(glslangMember);
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@ -3294,7 +3274,7 @@ spv::Id TGlslangToSpvTraverser::createImageTextureFunctionCall(glslang::TIntermO
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if (bias || cracked.lod ||
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sourceExtensions.find(glslang::E_GL_AMD_texture_gather_bias_lod) != sourceExtensions.end()) {
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builder.addExtension(spv::E_SPV_AMD_texture_gather_bias_lod);
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builder.addCapability(spv::OpCapabilityImageGatherBiasLodAMD);
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builder.addCapability(spv::CapabilityImageGatherBiasLodAMD);
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}
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}
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#endif
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@ -115,18 +115,14 @@ enum TFailCode {
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EShLanguage FindLanguage(const std::string& name, bool parseSuffix=true);
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void CompileFile(const char* fileName, ShHandle);
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void usage();
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void FreeFileData(char** data);
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char** ReadFileData(const char* fileName);
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char* ReadFileData(const char* fileName);
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void FreeFileData(char* data);
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void InfoLogMsg(const char* msg, const char* name, const int num);
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// Globally track if any compile or link failure.
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bool CompileFailed = false;
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bool LinkFailed = false;
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// Use to test breaking up a single shader file into multiple strings.
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// Set in ReadFileData().
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int NumShaderStrings;
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TBuiltInResource Resources;
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std::string ConfigFile;
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@ -135,29 +131,13 @@ std::string ConfigFile;
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//
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void ProcessConfigFile()
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{
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char** configStrings = 0;
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char* config = 0;
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if (ConfigFile.size() > 0) {
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configStrings = ReadFileData(ConfigFile.c_str());
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if (configStrings)
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config = *configStrings;
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else {
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printf("Error opening configuration file; will instead use the default configuration\n");
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usage();
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}
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}
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if (config == 0) {
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if (ConfigFile.size() == 0)
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Resources = glslang::DefaultTBuiltInResource;
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return;
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else {
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char* configString = ReadFileData(ConfigFile.c_str());
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glslang::DecodeResourceLimits(&Resources, configString);
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FreeFileData(configString);
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}
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glslang::DecodeResourceLimits(&Resources, config);
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if (configStrings)
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FreeFileData(configStrings);
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else
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delete[] config;
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}
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int Options = 0;
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@ -177,6 +157,53 @@ std::array<unsigned int, EShLangCount> baseSsboBinding;
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std::array<unsigned int, EShLangCount> baseUavBinding;
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std::array<std::vector<std::string>, EShLangCount> baseResourceSetBinding;
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// Add things like "#define ..." to a preamble to use in the beginning of the shader.
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class TPreamble {
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public:
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TPreamble() { }
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bool isSet() const { return text.size() > 0; }
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const char* get() const { return text.c_str(); }
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// #define...
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void addDef(std::string def)
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{
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text.append("#define ");
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fixLine(def);
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// The first "=" needs to turn into a space
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int equal = def.find_first_of("=");
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if (equal != def.npos)
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def[equal] = ' ';
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text.append(def);
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text.append("\n");
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}
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// #undef...
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void addUndef(std::string undef)
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{
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text.append("#undef ");
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fixLine(undef);
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text.append(undef);
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text.append("\n");
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}
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protected:
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void fixLine(std::string& line)
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{
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// Can't go past a newline in the line
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int end = line.find_first_of("\n");
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if (end != line.npos)
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line = line.substr(0, end);
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}
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std::string text; // contents of preamble
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};
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TPreamble UserPreamble;
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//
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// Create the default name for saving a binary if -o is not provided.
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//
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@ -310,6 +337,14 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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ExecutableName = argv[0];
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workItems.reserve(argc);
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const auto getStringOperand = [&](const char* desc) {
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if (argv[0][2] == 0) {
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printf("%s must immediately follow option (no spaces)\n", desc);
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exit(EFailUsage);
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}
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return argv[0] + 2;
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};
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argc--;
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argv++;
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for (; argc >= 1; argc--, argv++) {
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@ -321,18 +356,49 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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std::transform(lowerword.begin(), lowerword.end(), lowerword.begin(), ::tolower);
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// handle --word style options
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if (lowerword == "shift-sampler-bindings" || // synonyms
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lowerword == "shift-sampler-binding" ||
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lowerword == "ssb") {
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ProcessBindingBase(argc, argv, baseSamplerBinding);
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} else if (lowerword == "shift-texture-bindings" || // synonyms
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lowerword == "shift-texture-binding" ||
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lowerword == "stb") {
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ProcessBindingBase(argc, argv, baseTextureBinding);
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if (lowerword == "auto-map-bindings" || // synonyms
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lowerword == "auto-map-binding" ||
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lowerword == "amb") {
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Options |= EOptionAutoMapBindings;
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} else if (lowerword == "auto-map-locations" || // synonyms
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lowerword == "aml") {
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Options |= EOptionAutoMapLocations;
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} else if (lowerword == "flatten-uniform-arrays" || // synonyms
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lowerword == "flatten-uniform-array" ||
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lowerword == "fua") {
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Options |= EOptionFlattenUniformArrays;
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} else if (lowerword == "hlsl-offsets") {
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Options |= EOptionHlslOffsets;
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} else if (lowerword == "hlsl-iomap" ||
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lowerword == "hlsl-iomapper" ||
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lowerword == "hlsl-iomapping") {
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Options |= EOptionHlslIoMapping;
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} else if (lowerword == "keep-uncalled" || // synonyms
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lowerword == "ku") {
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Options |= EOptionKeepUncalled;
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} else if (lowerword == "no-storage-format" || // synonyms
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lowerword == "nsf") {
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Options |= EOptionNoStorageFormat;
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} else if (lowerword == "resource-set-bindings" || // synonyms
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lowerword == "resource-set-binding" ||
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lowerword == "rsb") {
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ProcessResourceSetBindingBase(argc, argv, baseResourceSetBinding);
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} else if (lowerword == "shift-image-bindings" || // synonyms
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lowerword == "shift-image-binding" ||
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lowerword == "sib") {
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ProcessBindingBase(argc, argv, baseImageBinding);
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} else if (lowerword == "shift-sampler-bindings" || // synonyms
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lowerword == "shift-sampler-binding" ||
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lowerword == "ssb") {
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ProcessBindingBase(argc, argv, baseSamplerBinding);
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} else if (lowerword == "shift-uav-bindings" || // synonyms
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lowerword == "shift-uav-binding" ||
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lowerword == "suavb") {
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ProcessBindingBase(argc, argv, baseUavBinding);
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} else if (lowerword == "shift-texture-bindings" || // synonyms
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lowerword == "shift-texture-binding" ||
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lowerword == "stb") {
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ProcessBindingBase(argc, argv, baseTextureBinding);
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} else if (lowerword == "shift-ubo-bindings" || // synonyms
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lowerword == "shift-ubo-binding" ||
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lowerword == "shift-cbuffer-bindings" ||
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lowerword == "shift-ssbo-binding" ||
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lowerword == "sbb") {
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ProcessBindingBase(argc, argv, baseSsboBinding);
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} else if (lowerword == "resource-set-bindings" || // synonyms
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lowerword == "resource-set-binding" ||
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lowerword == "rsb") {
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ProcessResourceSetBindingBase(argc, argv, baseResourceSetBinding);
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} else if (lowerword == "shift-uav-bindings" || // synonyms
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lowerword == "shift-uav-binding" ||
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lowerword == "suavb") {
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ProcessBindingBase(argc, argv, baseUavBinding);
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} else if (lowerword == "auto-map-bindings" || // synonyms
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lowerword == "auto-map-binding" ||
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lowerword == "amb") {
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Options |= EOptionAutoMapBindings;
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} else if (lowerword == "flatten-uniform-arrays" || // synonyms
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lowerword == "flatten-uniform-array" ||
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lowerword == "fua") {
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Options |= EOptionFlattenUniformArrays;
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} else if (lowerword == "no-storage-format" || // synonyms
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lowerword == "nsf") {
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Options |= EOptionNoStorageFormat;
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} else if (lowerword == "source-entrypoint" || // synonyms
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lowerword == "sep") {
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sourceEntryPointName = argv[1];
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if (argc > 0) {
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argc--;
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argv++;
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} else
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Error("no <entry-point> provided for --source-entrypoint");
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break;
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} else if (lowerword == "variable-name" || // synonyms
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lowerword == "vn") {
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Options |= EOptionOutputHexadecimal;
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@ -373,32 +429,29 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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} else
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Error("no <C-variable-name> provided for --variable-name");
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break;
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} else if (lowerword == "source-entrypoint" || // synonyms
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lowerword == "sep") {
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sourceEntryPointName = argv[1];
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if (argc > 0) {
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argc--;
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argv++;
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} else
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Error("no <entry-point> provided for --source-entrypoint");
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break;
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} else if (lowerword == "keep-uncalled" || // synonyms
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lowerword == "ku") {
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Options |= EOptionKeepUncalled;
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} else if (lowerword == "hlsl-offsets") {
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Options |= EOptionHlslOffsets;
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} else if (lowerword == "hlsl-iomap" ||
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lowerword == "hlsl-iomapper" ||
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lowerword == "hlsl-iomapping") {
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Options |= EOptionHlslIoMapping;
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} else if (lowerword == "auto-map-locations" || // synonyms
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lowerword == "aml") {
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Options |= EOptionAutoMapLocations;
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} else {
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usage();
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}
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}
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break;
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case 'C':
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Options |= EOptionCascadingErrors;
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break;
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case 'D':
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if (argv[0][2] == 0)
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Options |= EOptionReadHlsl;
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else
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UserPreamble.addDef(getStringOperand("-D<macro> macro name"));
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break;
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case 'E':
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Options |= EOptionOutputPreprocessed;
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break;
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case 'G':
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Options |= EOptionSpv;
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Options |= EOptionLinkProgram;
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// undo a -H default to Vulkan
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Options &= ~EOptionVulkanRules;
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break;
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case 'H':
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Options |= EOptionHumanReadableSpv;
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if ((Options & EOptionSpv) == 0) {
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@ -409,16 +462,7 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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}
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break;
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case 'I':
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if (argv[0][2] == 0) {
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printf("include path must immediately follow (no spaces) -I\n");
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exit(EFailUsage);
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}
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IncludeDirectoryList.push_back(argv[0]+2);
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break;
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case 'V':
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Options |= EOptionSpv;
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Options |= EOptionVulkanRules;
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Options |= EOptionLinkProgram;
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IncludeDirectoryList.push_back(getStringOperand("-I<dir> include path"));
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break;
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case 'S':
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shaderStageName = argv[1];
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@ -428,27 +472,20 @@ void ProcessArguments(std::vector<std::unique_ptr<glslang::TWorkItem>>& workItem
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} else
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Error("no <stage> specified for -S");
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break;
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case 'G':
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Options |= EOptionSpv;
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Options |= EOptionLinkProgram;
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// undo a -H default to Vulkan
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Options &= ~EOptionVulkanRules;
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case 'U':
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UserPreamble.addUndef(getStringOperand("-U<macro>: macro name"));
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break;
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case 'E':
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Options |= EOptionOutputPreprocessed;
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case 'V':
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Options |= EOptionSpv;
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Options |= EOptionVulkanRules;
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Options |= EOptionLinkProgram;
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break;
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case 'c':
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Options |= EOptionDumpConfig;
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break;
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case 'C':
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Options |= EOptionCascadingErrors;
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break;
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case 'd':
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Options |= EOptionDefaultDesktop;
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break;
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case 'D':
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Options |= EOptionReadHlsl;
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break;
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case 'e':
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// HLSL todo: entry point handle needs much more sophistication.
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// This is okay for one compilation unit with one entry point.
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@ -590,36 +627,41 @@ void PutsIfNonEmpty(const char* str)
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// This prevents erroneous newlines from appearing.
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void StderrIfNonEmpty(const char* str)
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{
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if (str && str[0]) {
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fprintf(stderr, "%s\n", str);
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}
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if (str && str[0])
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fprintf(stderr, "%s\n", str);
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}
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// Simple bundling of what makes a compilation unit for ease in passing around,
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// and separation of handling file IO versus API (programmatic) compilation.
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struct ShaderCompUnit {
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EShLanguage stage;
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std::string fileName;
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char** text; // memory owned/managed externally
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const char* fileNameList[1];
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static const int maxCount = 1;
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int count; // live number of strings/names
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const char* text[maxCount]; // memory owned/managed externally
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std::string fileName[maxCount]; // hold's the memory, but...
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const char* fileNameList[maxCount]; // downstream interface wants pointers
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// Need to have a special constructors to adjust the fileNameList, since back end needs a list of ptrs
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ShaderCompUnit(EShLanguage istage, std::string &ifileName, char** itext)
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{
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stage = istage;
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fileName = ifileName;
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text = itext;
|
||||
fileNameList[0] = fileName.c_str();
|
||||
}
|
||||
ShaderCompUnit(EShLanguage stage) : stage(stage), count(0) { }
|
||||
|
||||
ShaderCompUnit(const ShaderCompUnit &rhs)
|
||||
ShaderCompUnit(const ShaderCompUnit& rhs)
|
||||
{
|
||||
stage = rhs.stage;
|
||||
fileName = rhs.fileName;
|
||||
text = rhs.text;
|
||||
fileNameList[0] = fileName.c_str();
|
||||
count = rhs.count;
|
||||
for (int i = 0; i < count; ++i) {
|
||||
fileName[i] = rhs.fileName[i];
|
||||
text[i] = rhs.text[i];
|
||||
fileNameList[i] = rhs.fileName[i].c_str();
|
||||
}
|
||||
}
|
||||
|
||||
void addString(std::string& ifileName, const char* itext)
|
||||
{
|
||||
assert(count < maxCount);
|
||||
fileName[count] = ifileName;
|
||||
text[count] = itext;
|
||||
fileNameList[count] = fileName[count].c_str();
|
||||
++count;
|
||||
}
|
||||
};
|
||||
|
||||
//
|
||||
|
@ -646,11 +688,13 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
|
|||
for (auto it = compUnits.cbegin(); it != compUnits.cend(); ++it) {
|
||||
const auto &compUnit = *it;
|
||||
glslang::TShader* shader = new glslang::TShader(compUnit.stage);
|
||||
shader->setStringsWithLengthsAndNames(compUnit.text, NULL, compUnit.fileNameList, 1);
|
||||
shader->setStringsWithLengthsAndNames(compUnit.text, NULL, compUnit.fileNameList, compUnit.count);
|
||||
if (entryPointName) // HLSL todo: this needs to be tracked per compUnits
|
||||
shader->setEntryPoint(entryPointName);
|
||||
if (sourceEntryPointName)
|
||||
shader->setSourceEntryPoint(sourceEntryPointName);
|
||||
if (UserPreamble.isSet())
|
||||
shader->setPreamble(UserPreamble.get());
|
||||
|
||||
shader->setShiftSamplerBinding(baseSamplerBinding[compUnit.stage]);
|
||||
shader->setShiftTextureBinding(baseTextureBinding[compUnit.stage]);
|
||||
|
@ -697,7 +741,7 @@ void CompileAndLinkShaderUnits(std::vector<ShaderCompUnit> compUnits)
|
|||
|
||||
if (! (Options & EOptionSuppressInfolog) &&
|
||||
! (Options & EOptionMemoryLeakMode)) {
|
||||
PutsIfNonEmpty(compUnit.fileName.c_str());
|
||||
PutsIfNonEmpty(compUnit.fileName[0].c_str());
|
||||
PutsIfNonEmpty(shader->getInfoLog());
|
||||
PutsIfNonEmpty(shader->getInfoDebugLog());
|
||||
}
|
||||
|
@ -798,17 +842,11 @@ void CompileAndLinkShaderFiles(glslang::TWorklist& Worklist)
|
|||
// they are all getting linked together.)
|
||||
glslang::TWorkItem* workItem;
|
||||
while (Worklist.remove(workItem)) {
|
||||
ShaderCompUnit compUnit(
|
||||
FindLanguage(workItem->name),
|
||||
workItem->name,
|
||||
ReadFileData(workItem->name.c_str())
|
||||
);
|
||||
|
||||
if (! compUnit.text) {
|
||||
ShaderCompUnit compUnit(FindLanguage(workItem->name));
|
||||
char* fileText = ReadFileData(workItem->name.c_str());
|
||||
if (fileText == nullptr)
|
||||
usage();
|
||||
return;
|
||||
}
|
||||
|
||||
compUnit.addString(workItem->name, fileText);
|
||||
compUnits.push_back(compUnit);
|
||||
}
|
||||
|
||||
|
@ -823,8 +861,10 @@ void CompileAndLinkShaderFiles(glslang::TWorklist& Worklist)
|
|||
glslang::OS_DumpMemoryCounters();
|
||||
}
|
||||
|
||||
// free memory from ReadFileData, which got stored in a const char*
|
||||
// as the first string above
|
||||
for (auto it = compUnits.begin(); it != compUnits.end(); ++it)
|
||||
FreeFileData(it->text);
|
||||
FreeFileData(const_cast<char*>(it->text[0]));
|
||||
}
|
||||
|
||||
int C_DECL main(int argc, char* argv[])
|
||||
|
@ -974,29 +1014,22 @@ EShLanguage FindLanguage(const std::string& name, bool parseSuffix)
|
|||
void CompileFile(const char* fileName, ShHandle compiler)
|
||||
{
|
||||
int ret = 0;
|
||||
char** shaderStrings = ReadFileData(fileName);
|
||||
if (! shaderStrings) {
|
||||
usage();
|
||||
}
|
||||
|
||||
int* lengths = new int[NumShaderStrings];
|
||||
char* shaderString = ReadFileData(fileName);
|
||||
|
||||
// move to length-based strings, rather than null-terminated strings
|
||||
for (int s = 0; s < NumShaderStrings; ++s)
|
||||
lengths[s] = (int)strlen(shaderStrings[s]);
|
||||
|
||||
if (! shaderStrings) {
|
||||
CompileFailed = true;
|
||||
return;
|
||||
}
|
||||
int* lengths = new int[1];
|
||||
lengths[0] = (int)strlen(shaderString);
|
||||
|
||||
EShMessages messages = EShMsgDefault;
|
||||
SetMessageOptions(messages);
|
||||
|
||||
if (UserPreamble.isSet())
|
||||
Error("-D and -U options require -l (linking)\n");
|
||||
|
||||
for (int i = 0; i < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++i) {
|
||||
for (int j = 0; j < ((Options & EOptionMemoryLeakMode) ? 100 : 1); ++j) {
|
||||
// ret = ShCompile(compiler, shaderStrings, NumShaderStrings, lengths, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
|
||||
ret = ShCompile(compiler, shaderStrings, NumShaderStrings, nullptr, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
|
||||
ret = ShCompile(compiler, &shaderString, 1, nullptr, EShOptNone, &Resources, Options, (Options & EOptionDefaultDesktop) ? 110 : 100, false, messages);
|
||||
// const char* multi[12] = { "# ve", "rsion", " 300 e", "s", "\n#err",
|
||||
// "or should be l", "ine 1", "string 5\n", "float glo", "bal",
|
||||
// ";\n#error should be line 2\n void main() {", "global = 2.3;}" };
|
||||
|
@ -1009,7 +1042,7 @@ void CompileFile(const char* fileName, ShHandle compiler)
|
|||
}
|
||||
|
||||
delete [] lengths;
|
||||
FreeFileData(shaderStrings);
|
||||
FreeFileData(shaderString);
|
||||
|
||||
if (ret == 0)
|
||||
CompileFailed = true;
|
||||
|
@ -1022,8 +1055,8 @@ void usage()
|
|||
{
|
||||
printf("Usage: glslangValidator [option]... [file]...\n"
|
||||
"\n"
|
||||
"Where: each 'file' ends in .<stage>, where <stage> is one of\n"
|
||||
" .conf to provide an optional config file that replaces the default configuration\n"
|
||||
"'file' can end in .<stage> for auto-stage classification, where <stage> is:\n"
|
||||
" .conf to provide a config file that replaces the default configuration\n"
|
||||
" (see -c option below for generating a template)\n"
|
||||
" .vert for a vertex shader\n"
|
||||
" .tesc for a tessellation control shader\n"
|
||||
|
@ -1032,27 +1065,27 @@ void usage()
|
|||
" .frag for a fragment shader\n"
|
||||
" .comp for a compute shader\n"
|
||||
"\n"
|
||||
"Compilation warnings and errors will be printed to stdout.\n"
|
||||
"\n"
|
||||
"To get other information, use one of the following options:\n"
|
||||
"Each option must be specified separately.\n"
|
||||
" -V create SPIR-V binary, under Vulkan semantics; turns on -l;\n"
|
||||
" default file name is <stage>.spv (-o overrides this)\n"
|
||||
"Options:\n"
|
||||
" -C cascading errors; risk crash from accumulation of error recoveries\n"
|
||||
" -D input is HLSL\n"
|
||||
" -D<macro=def>\n"
|
||||
" -D<macro> define a pre-processor macro\n"
|
||||
" -E print pre-processed GLSL; cannot be used with -l;\n"
|
||||
" errors will appear on stderr.\n"
|
||||
" -G create SPIR-V binary, under OpenGL semantics; turns on -l;\n"
|
||||
" default file name is <stage>.spv (-o overrides this)\n"
|
||||
" -H print human readable form of SPIR-V; turns on -V\n"
|
||||
" -I<dir> add dir to the include search path; includer's directory\n"
|
||||
" is searched first, followed by left-to-right order of -I\n"
|
||||
" -E print pre-processed GLSL; cannot be used with -l;\n"
|
||||
" errors will appear on stderr.\n"
|
||||
" -S <stage> uses specified stage rather than parsing the file extension\n"
|
||||
" valid choices for <stage> are vert, tesc, tese, geom, frag, or comp\n"
|
||||
" choices for <stage> are vert, tesc, tese, geom, frag, or comp\n"
|
||||
" -U<macro> undefine a pre-precossor macro\n"
|
||||
" -V create SPIR-V binary, under Vulkan semantics; turns on -l;\n"
|
||||
" default file name is <stage>.spv (-o overrides this)\n"
|
||||
" -c configuration dump;\n"
|
||||
" creates the default configuration file (redirect to a .conf file)\n"
|
||||
" -C cascading errors; risks crashes from accumulation of error recoveries\n"
|
||||
" -d default to desktop (#version 110) when there is no shader #version\n"
|
||||
" (default is ES version 100)\n"
|
||||
" -D input is HLSL\n"
|
||||
" -e specify entry-point name\n"
|
||||
" -g generate debug information\n"
|
||||
" -h print this usage message\n"
|
||||
|
@ -1066,59 +1099,46 @@ void usage()
|
|||
" -t multi-threaded mode\n"
|
||||
" -v print version strings\n"
|
||||
" -w suppress warnings (except as required by #extension : warn)\n"
|
||||
" -x save 32-bit hexadecimal numbers as text, requires a binary option (e.g., -V)\n"
|
||||
" -x save binary output as text-based 32-bit hexadecimal numbers\n"
|
||||
" --auto-map-bindings automatically bind uniform variables\n"
|
||||
" without explicit bindings.\n"
|
||||
" --amb synonym for --auto-map-bindings\n"
|
||||
" --auto-map-locations automatically locate input/output lacking\n"
|
||||
" 'location'\n (fragile, not cross stage)\n"
|
||||
" --aml synonym for --auto-map-locations\n"
|
||||
" --flatten-uniform-arrays flatten uniform texture/sampler arrays to\n"
|
||||
" scalars\n"
|
||||
" --fua synonym for --flatten-uniform-arrays\n"
|
||||
"\n"
|
||||
" --shift-sampler-binding [stage] num set base binding number for samplers\n"
|
||||
" --ssb [stage] num synonym for --shift-sampler-binding\n"
|
||||
"\n"
|
||||
" --shift-texture-binding [stage] num set base binding number for textures\n"
|
||||
" --stb [stage] num synonym for --shift-texture-binding\n"
|
||||
"\n"
|
||||
" --shift-image-binding [stage] num set base binding number for images (uav)\n"
|
||||
" --sib [stage] num synonym for --shift-image-binding\n"
|
||||
"\n"
|
||||
" --shift-UBO-binding [stage] num set base binding number for UBOs\n"
|
||||
" --shift-cbuffer-binding [stage] num synonym for --shift-UBO-binding\n"
|
||||
" --sub [stage] num synonym for --shift-UBO-binding\n"
|
||||
"\n"
|
||||
" --shift-ssbo-binding [stage] num set base binding number for SSBOs\n"
|
||||
" --sbb [stage] num synonym for --shift-ssbo-binding\n"
|
||||
"\n"
|
||||
" --resource-set-binding [stage] num set descriptor set and binding number for resources\n"
|
||||
" --rsb [stage] type set binding synonym for --resource-set-binding\n"
|
||||
"\n"
|
||||
" --shift-uav-binding [stage] num set base binding number for UAVs\n"
|
||||
" --suavb [stage] num synonym for --shift-uav-binding\n"
|
||||
"\n"
|
||||
" --auto-map-bindings automatically bind uniform variables without\n"
|
||||
" explicit bindings.\n"
|
||||
" --amb synonym for --auto-map-bindings\n"
|
||||
"\n"
|
||||
" --auto-map-locations automatically locate input/output lacking 'location'\n"
|
||||
" (fragile, not cross stage: recommend explicit\n"
|
||||
" 'location' use in shader)\n"
|
||||
" --aml synonym for --auto-map-locations\n"
|
||||
"\n"
|
||||
" --flatten-uniform-arrays flatten uniform texture & sampler arrays to scalars\n"
|
||||
" --fua synonym for --flatten-uniform-arrays\n"
|
||||
"\n"
|
||||
" --no-storage-format use Unknown image format\n"
|
||||
" --nsf synonym for --no-storage-format\n"
|
||||
"\n"
|
||||
" --source-entrypoint name the given shader source function is renamed to be the entry point given in -e\n"
|
||||
" --sep synonym for --source-entrypoint\n"
|
||||
"\n"
|
||||
" --keep-uncalled don't eliminate uncalled functions when linking\n"
|
||||
" --ku synonym for --keep-uncalled\n"
|
||||
"\n"
|
||||
" --variable-name <name> Creates a C header file that contains a uint32_t array named <name>\n"
|
||||
" initialized with the shader binary code.\n"
|
||||
" --vn <name> synonym for --variable-name <name>\n"
|
||||
"\n"
|
||||
" --hlsl-offsets Allow block offsets to follow HLSL rules instead of GLSL rules.\n"
|
||||
" Works independently of source language.\n"
|
||||
"\n"
|
||||
" --hlsl-iomap Perform IO mapping in HLSL register space.\n"
|
||||
" --hlsl-offsets Allow block offsets to follow HLSL rules\n"
|
||||
" Works independently of source language\n"
|
||||
" --hlsl-iomap Perform IO mapping in HLSL register space\n"
|
||||
" --keep-uncalled don't eliminate uncalled functions\n"
|
||||
" --ku synonym for --keep-uncalled\n"
|
||||
" --no-storage-format use Unknown image format\n"
|
||||
" --nsf synonym for --no-storage-format\n"
|
||||
" --resource-set-binding [stage] num descriptor set and binding for resources\n"
|
||||
" --rsb [stage] type set binding synonym for --resource-set-binding\n"
|
||||
" --shift-image-binding [stage] num base binding number for images (uav)\n"
|
||||
" --sib [stage] num synonym for --shift-image-binding\n"
|
||||
" --shift-sampler-binding [stage] num base binding number for samplers\n"
|
||||
" --ssb [stage] num synonym for --shift-sampler-binding\n"
|
||||
" --shift-ssbo-binding [stage] num base binding number for SSBOs\n"
|
||||
" --sbb [stage] num synonym for --shift-ssbo-binding\n"
|
||||
" --shift-texture-binding [stage] num base binding number for textures\n"
|
||||
" --stb [stage] num synonym for --shift-texture-binding\n"
|
||||
" --shift-uav-binding [stage] num base binding number for UAVs\n"
|
||||
" --suavb [stage] num synonym for --shift-uav-binding\n"
|
||||
" --shift-UBO-binding [stage] num base binding number for UBOs\n"
|
||||
" --shift-cbuffer-binding [stage] num synonym for --shift-UBO-binding\n"
|
||||
" --sub [stage] num synonym for --shift-UBO-binding\n"
|
||||
" --source-entrypoint name the given shader source function is\n"
|
||||
" renamed to be the entry point given in -e\n"
|
||||
" --sep synonym for --source-entrypoint\n"
|
||||
" --variable-name <name> Creates a C header file that contains a\n"
|
||||
" uint32_t array named <name>\n"
|
||||
" initialized with the shader binary code.\n"
|
||||
" --vn <name> synonym for --variable-name <name>\n"
|
||||
);
|
||||
|
||||
exit(EFailUsage);
|
||||
|
@ -1156,76 +1176,33 @@ int fopen_s(
|
|||
//
|
||||
// Malloc a string of sufficient size and read a string into it.
|
||||
//
|
||||
char** ReadFileData(const char* fileName)
|
||||
char* ReadFileData(const char* fileName)
|
||||
{
|
||||
FILE *in = nullptr;
|
||||
int errorCode = fopen_s(&in, fileName, "r");
|
||||
|
||||
int count = 0;
|
||||
const int maxSourceStrings = 5; // for testing splitting shader/tokens across multiple strings
|
||||
char** return_data = (char**)malloc(sizeof(char *) * (maxSourceStrings+1)); // freed in FreeFileData()
|
||||
|
||||
if (errorCode || in == nullptr)
|
||||
Error("unable to open input file");
|
||||
|
||||
int count = 0;
|
||||
while (fgetc(in) != EOF)
|
||||
count++;
|
||||
|
||||
fseek(in, 0, SEEK_SET);
|
||||
|
||||
char *fdata = (char*)malloc(count+2); // freed before return of this function
|
||||
if (! fdata)
|
||||
Error("can't allocate memory");
|
||||
|
||||
if ((int)fread(fdata, 1, count, in) != count) {
|
||||
free(fdata);
|
||||
char* return_data = (char*)malloc(count + 1); // freed in FreeFileData()
|
||||
if ((int)fread(return_data, 1, count, in) != count) {
|
||||
free(return_data);
|
||||
Error("can't read input file");
|
||||
}
|
||||
|
||||
fdata[count] = '\0';
|
||||
return_data[count] = '\0';
|
||||
fclose(in);
|
||||
|
||||
if (count == 0) {
|
||||
// recover from empty file
|
||||
return_data[0] = (char*)malloc(count+2); // freed in FreeFileData()
|
||||
return_data[0][0]='\0';
|
||||
NumShaderStrings = 0;
|
||||
free(fdata);
|
||||
|
||||
return return_data;
|
||||
} else
|
||||
NumShaderStrings = 1; // Set to larger than 1 for testing multiple strings
|
||||
|
||||
// compute how to split up the file into multiple strings, for testing multiple strings
|
||||
int len = (int)(ceil)((float)count/(float)NumShaderStrings);
|
||||
int ptr_len = 0;
|
||||
int i = 0;
|
||||
while (count > 0) {
|
||||
return_data[i] = (char*)malloc(len + 2); // freed in FreeFileData()
|
||||
memcpy(return_data[i], fdata + ptr_len, len);
|
||||
return_data[i][len] = '\0';
|
||||
count -= len;
|
||||
ptr_len += len;
|
||||
if (count < len) {
|
||||
if (count == 0) {
|
||||
NumShaderStrings = i + 1;
|
||||
break;
|
||||
}
|
||||
len = count;
|
||||
}
|
||||
++i;
|
||||
}
|
||||
|
||||
free(fdata);
|
||||
|
||||
return return_data;
|
||||
}
|
||||
|
||||
void FreeFileData(char** data)
|
||||
void FreeFileData(char* data)
|
||||
{
|
||||
for(int i = 0; i < NumShaderStrings; i++)
|
||||
free(data[i]);
|
||||
|
||||
free(data);
|
||||
}
|
||||
|
||||
|
|
|
@ -0,0 +1,55 @@
|
|||
glsl.-D-U.frag
|
||||
Shader version: 450
|
||||
0:? Sequence
|
||||
0:7 Function Definition: main( ( global void)
|
||||
0:7 Function Parameters:
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child ( temp 4-component vector of float)
|
||||
0:10 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:10 Constant:
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:16 Post-Increment ( temp 4-component vector of float)
|
||||
0:16 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:24 vector scale second child into first child ( temp 4-component vector of float)
|
||||
0:24 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:24 Constant:
|
||||
0:24 3.000000
|
||||
0:28 vector scale second child into first child ( temp 4-component vector of float)
|
||||
0:28 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:28 Constant:
|
||||
0:28 400.000000
|
||||
0:? Linker Objects
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 450
|
||||
0:? Sequence
|
||||
0:7 Function Definition: main( ( global void)
|
||||
0:7 Function Parameters:
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child ( temp 4-component vector of float)
|
||||
0:10 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:10 Constant:
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:10 1.000000
|
||||
0:16 Post-Increment ( temp 4-component vector of float)
|
||||
0:16 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:24 vector scale second child into first child ( temp 4-component vector of float)
|
||||
0:24 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:24 Constant:
|
||||
0:24 3.000000
|
||||
0:28 vector scale second child into first child ( temp 4-component vector of float)
|
||||
0:28 'color' (layout( location=0) out 4-component vector of float)
|
||||
0:28 Constant:
|
||||
0:28 400.000000
|
||||
0:? Linker Objects
|
||||
0:? 'color' (layout( location=0) out 4-component vector of float)
|
||||
|
|
@ -0,0 +1,65 @@
|
|||
hlsl.-D-U.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: @main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:9 move second child to first child ( temp 4-component vector of float)
|
||||
0:9 'color' ( global 4-component vector of float)
|
||||
0:9 Constant:
|
||||
0:9 1.000000
|
||||
0:9 1.000000
|
||||
0:9 1.000000
|
||||
0:9 1.000000
|
||||
0:15 subtract second child into first child ( temp 4-component vector of float)
|
||||
0:15 'color' ( global 4-component vector of float)
|
||||
0:15 Constant:
|
||||
0:15 5.000000
|
||||
0:21 Post-Increment ( temp 4-component vector of float)
|
||||
0:21 'color' ( global 4-component vector of float)
|
||||
0:29 vector scale second child into first child ( temp 4-component vector of float)
|
||||
0:29 'color' ( global 4-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 3.000000
|
||||
0:7 Function Definition: main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 Function Call: @main( ( temp void)
|
||||
0:? Linker Objects
|
||||
0:? 'color' ( global 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:7 Function Definition: @main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:9 move second child to first child ( temp 4-component vector of float)
|
||||
0:9 'color' ( global 4-component vector of float)
|
||||
0:9 Constant:
|
||||
0:9 1.000000
|
||||
0:9 1.000000
|
||||
0:9 1.000000
|
||||
0:9 1.000000
|
||||
0:15 subtract second child into first child ( temp 4-component vector of float)
|
||||
0:15 'color' ( global 4-component vector of float)
|
||||
0:15 Constant:
|
||||
0:15 5.000000
|
||||
0:21 Post-Increment ( temp 4-component vector of float)
|
||||
0:21 'color' ( global 4-component vector of float)
|
||||
0:29 vector scale second child into first child ( temp 4-component vector of float)
|
||||
0:29 'color' ( global 4-component vector of float)
|
||||
0:29 Constant:
|
||||
0:29 3.000000
|
||||
0:7 Function Definition: main( ( temp void)
|
||||
0:7 Function Parameters:
|
||||
0:? Sequence
|
||||
0:7 Function Call: @main( ( temp void)
|
||||
0:? Linker Objects
|
||||
0:? 'color' ( global 4-component vector of float)
|
||||
|
|
@ -0,0 +1,381 @@
|
|||
hlsl.constructArray.vert
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:4 Sequence
|
||||
0:4 move second child to first child ( temp 2-element array of 4-component vector of float)
|
||||
0:4 'float4_array_times' ( temp 2-element array of 4-component vector of float)
|
||||
0:4 Construct structure ( temp 2-element array of 4-component vector of float)
|
||||
0:4 Convert int to float ( temp 4-component vector of float)
|
||||
0:4 direct index ( temp 4-component vector of int)
|
||||
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 Convert int to float ( temp 4-component vector of float)
|
||||
0:4 direct index ( temp 4-component vector of int)
|
||||
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:5 Sequence
|
||||
0:5 move second child to first child ( temp 4-element array of 2-component vector of float)
|
||||
0:5 'float2_array_times2' ( temp 4-element array of 2-component vector of float)
|
||||
0:5 Construct structure ( temp 4-element array of 2-component vector of float)
|
||||
0:5 Convert int to float ( temp 2-component vector of float)
|
||||
0:5 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:5 Constant:
|
||||
0:5 1 (const int)
|
||||
0:5 Convert int to float ( temp 2-component vector of float)
|
||||
0:5 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:5 Constant:
|
||||
0:5 2 (const int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:5 Constant:
|
||||
0:5 3 (const int)
|
||||
0:5 Convert int to float ( temp 2-component vector of float)
|
||||
0:5 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 1 (const int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 1 (const int)
|
||||
0:5 Constant:
|
||||
0:5 1 (const int)
|
||||
0:5 Convert int to float ( temp 2-component vector of float)
|
||||
0:5 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 1 (const int)
|
||||
0:5 Constant:
|
||||
0:5 2 (const int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 1 (const int)
|
||||
0:5 Constant:
|
||||
0:5 3 (const int)
|
||||
0:6 Sequence
|
||||
0:6 move second child to first child ( temp 2-element array of 4-component vector of int)
|
||||
0:6 'int4_array2' ( temp 2-element array of 4-component vector of int)
|
||||
0:6 Construct structure ( temp 2-element array of 4-component vector of int)
|
||||
0:6 direct index ( temp 4-component vector of int)
|
||||
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:6 direct index ( temp 4-component vector of int)
|
||||
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:6 Constant:
|
||||
0:6 1 (const int)
|
||||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 2-element array of int)
|
||||
0:7 'int1_array' ( temp 2-element array of int)
|
||||
0:7 Construct structure ( temp 2-element array of int)
|
||||
0:7 direct index ( temp int)
|
||||
0:7 direct index ( temp 4-component vector of int)
|
||||
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 direct index ( temp int)
|
||||
0:7 direct index ( temp 4-component vector of int)
|
||||
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:9 Branch: Return with expression
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:2 Function Definition: main( ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
||||
0:2 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
||||
|
||||
|
||||
Linked vertex stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
0:? Sequence
|
||||
0:2 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:4 Sequence
|
||||
0:4 move second child to first child ( temp 2-element array of 4-component vector of float)
|
||||
0:4 'float4_array_times' ( temp 2-element array of 4-component vector of float)
|
||||
0:4 Construct structure ( temp 2-element array of 4-component vector of float)
|
||||
0:4 Convert int to float ( temp 4-component vector of float)
|
||||
0:4 direct index ( temp 4-component vector of int)
|
||||
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:4 Constant:
|
||||
0:4 0 (const int)
|
||||
0:4 Convert int to float ( temp 4-component vector of float)
|
||||
0:4 direct index ( temp 4-component vector of int)
|
||||
0:4 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:4 Constant:
|
||||
0:4 1 (const int)
|
||||
0:5 Sequence
|
||||
0:5 move second child to first child ( temp 4-element array of 2-component vector of float)
|
||||
0:5 'float2_array_times2' ( temp 4-element array of 2-component vector of float)
|
||||
0:5 Construct structure ( temp 4-element array of 2-component vector of float)
|
||||
0:5 Convert int to float ( temp 2-component vector of float)
|
||||
0:5 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:5 Constant:
|
||||
0:5 1 (const int)
|
||||
0:5 Convert int to float ( temp 2-component vector of float)
|
||||
0:5 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:5 Constant:
|
||||
0:5 2 (const int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:5 Constant:
|
||||
0:5 3 (const int)
|
||||
0:5 Convert int to float ( temp 2-component vector of float)
|
||||
0:5 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 1 (const int)
|
||||
0:5 Constant:
|
||||
0:5 0 (const int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 1 (const int)
|
||||
0:5 Constant:
|
||||
0:5 1 (const int)
|
||||
0:5 Convert int to float ( temp 2-component vector of float)
|
||||
0:5 Construct ivec2 ( temp 2-component vector of int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 1 (const int)
|
||||
0:5 Constant:
|
||||
0:5 2 (const int)
|
||||
0:5 direct index ( temp int)
|
||||
0:5 direct index ( temp 4-component vector of int)
|
||||
0:5 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:5 Constant:
|
||||
0:5 1 (const int)
|
||||
0:5 Constant:
|
||||
0:5 3 (const int)
|
||||
0:6 Sequence
|
||||
0:6 move second child to first child ( temp 2-element array of 4-component vector of int)
|
||||
0:6 'int4_array2' ( temp 2-element array of 4-component vector of int)
|
||||
0:6 Construct structure ( temp 2-element array of 4-component vector of int)
|
||||
0:6 direct index ( temp 4-component vector of int)
|
||||
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:6 Constant:
|
||||
0:6 0 (const int)
|
||||
0:6 direct index ( temp 4-component vector of int)
|
||||
0:6 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:6 Constant:
|
||||
0:6 1 (const int)
|
||||
0:7 Sequence
|
||||
0:7 move second child to first child ( temp 2-element array of int)
|
||||
0:7 'int1_array' ( temp 2-element array of int)
|
||||
0:7 Construct structure ( temp 2-element array of int)
|
||||
0:7 direct index ( temp int)
|
||||
0:7 direct index ( temp 4-component vector of int)
|
||||
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 direct index ( temp int)
|
||||
0:7 direct index ( temp 4-component vector of int)
|
||||
0:7 'int4_array' ( temp 3-element array of 4-component vector of int)
|
||||
0:7 Constant:
|
||||
0:7 0 (const int)
|
||||
0:7 Constant:
|
||||
0:7 1 (const int)
|
||||
0:9 Branch: Return with expression
|
||||
0:9 Constant:
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:9 0.000000
|
||||
0:2 Function Definition: main( ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:? Sequence
|
||||
0:2 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
||||
0:2 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 89
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Vertex 4 "main" 87
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 9 "@main("
|
||||
Name 15 "float4_array_times"
|
||||
Name 21 "int4_array"
|
||||
Name 36 "float2_array_times2"
|
||||
Name 68 "int4_array2"
|
||||
Name 76 "int1_array"
|
||||
Name 87 "@entryPointOutput"
|
||||
Decorate 87(@entryPointOutput) BuiltIn Position
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeFunction 7(fvec4)
|
||||
11: TypeInt 32 0
|
||||
12: 11(int) Constant 2
|
||||
13: TypeArray 7(fvec4) 12
|
||||
14: TypePointer Function 13
|
||||
16: TypeInt 32 1
|
||||
17: TypeVector 16(int) 4
|
||||
18: 11(int) Constant 3
|
||||
19: TypeArray 17(ivec4) 18
|
||||
20: TypePointer Function 19
|
||||
22: 16(int) Constant 0
|
||||
23: TypePointer Function 17(ivec4)
|
||||
27: 16(int) Constant 1
|
||||
32: TypeVector 6(float) 2
|
||||
33: 11(int) Constant 4
|
||||
34: TypeArray 32(fvec2) 33
|
||||
35: TypePointer Function 34
|
||||
37: 11(int) Constant 0
|
||||
38: TypePointer Function 16(int)
|
||||
41: 11(int) Constant 1
|
||||
44: TypeVector 16(int) 2
|
||||
66: TypeArray 17(ivec4) 12
|
||||
67: TypePointer Function 66
|
||||
74: TypeArray 16(int) 12
|
||||
75: TypePointer Function 74
|
||||
82: 6(float) Constant 0
|
||||
83: 7(fvec4) ConstantComposite 82 82 82 82
|
||||
86: TypePointer Output 7(fvec4)
|
||||
87(@entryPointOutput): 86(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
88: 7(fvec4) FunctionCall 9(@main()
|
||||
Store 87(@entryPointOutput) 88
|
||||
Return
|
||||
FunctionEnd
|
||||
9(@main(): 7(fvec4) Function None 8
|
||||
10: Label
|
||||
15(float4_array_times): 14(ptr) Variable Function
|
||||
21(int4_array): 20(ptr) Variable Function
|
||||
36(float2_array_times2): 35(ptr) Variable Function
|
||||
68(int4_array2): 67(ptr) Variable Function
|
||||
76(int1_array): 75(ptr) Variable Function
|
||||
24: 23(ptr) AccessChain 21(int4_array) 22
|
||||
25: 17(ivec4) Load 24
|
||||
26: 7(fvec4) ConvertSToF 25
|
||||
28: 23(ptr) AccessChain 21(int4_array) 27
|
||||
29: 17(ivec4) Load 28
|
||||
30: 7(fvec4) ConvertSToF 29
|
||||
31: 13 CompositeConstruct 26 30
|
||||
Store 15(float4_array_times) 31
|
||||
39: 38(ptr) AccessChain 21(int4_array) 22 37
|
||||
40: 16(int) Load 39
|
||||
42: 38(ptr) AccessChain 21(int4_array) 22 41
|
||||
43: 16(int) Load 42
|
||||
45: 44(ivec2) CompositeConstruct 40 43
|
||||
46: 32(fvec2) ConvertSToF 45
|
||||
47: 38(ptr) AccessChain 21(int4_array) 22 12
|
||||
48: 16(int) Load 47
|
||||
49: 38(ptr) AccessChain 21(int4_array) 22 18
|
||||
50: 16(int) Load 49
|
||||
51: 44(ivec2) CompositeConstruct 48 50
|
||||
52: 32(fvec2) ConvertSToF 51
|
||||
53: 38(ptr) AccessChain 21(int4_array) 27 37
|
||||
54: 16(int) Load 53
|
||||
55: 38(ptr) AccessChain 21(int4_array) 27 41
|
||||
56: 16(int) Load 55
|
||||
57: 44(ivec2) CompositeConstruct 54 56
|
||||
58: 32(fvec2) ConvertSToF 57
|
||||
59: 38(ptr) AccessChain 21(int4_array) 27 12
|
||||
60: 16(int) Load 59
|
||||
61: 38(ptr) AccessChain 21(int4_array) 27 18
|
||||
62: 16(int) Load 61
|
||||
63: 44(ivec2) CompositeConstruct 60 62
|
||||
64: 32(fvec2) ConvertSToF 63
|
||||
65: 34 CompositeConstruct 46 52 58 64
|
||||
Store 36(float2_array_times2) 65
|
||||
69: 23(ptr) AccessChain 21(int4_array) 22
|
||||
70: 17(ivec4) Load 69
|
||||
71: 23(ptr) AccessChain 21(int4_array) 27
|
||||
72: 17(ivec4) Load 71
|
||||
73: 66 CompositeConstruct 70 72
|
||||
Store 68(int4_array2) 73
|
||||
77: 38(ptr) AccessChain 21(int4_array) 22 37
|
||||
78: 16(int) Load 77
|
||||
79: 38(ptr) AccessChain 21(int4_array) 22 41
|
||||
80: 16(int) Load 79
|
||||
81: 74 CompositeConstruct 78 80
|
||||
Store 76(int1_array) 81
|
||||
ReturnValue 83
|
||||
FunctionEnd
|
|
@ -1,10 +1,10 @@
|
|||
hlsl.intrinsics.negative.frag
|
||||
ERROR: 0:10: 'determinant' : no matching overloaded function found
|
||||
ERROR: 0:10: 'determinant' : ambiguous best function under implicit type conversion
|
||||
ERROR: 0:25: 'normalize' : ambiguous best function under implicit type conversion
|
||||
ERROR: 0:26: 'reflect' : ambiguous best function under implicit type conversion
|
||||
ERROR: 0:27: 'refract' : ambiguous best function under implicit type conversion
|
||||
ERROR: 0:28: 'refract' : no matching overloaded function found
|
||||
ERROR: 0:30: 'transpose' : no matching overloaded function found
|
||||
ERROR: 0:30: 'transpose' : ambiguous best function under implicit type conversion
|
||||
ERROR: 0:39: 'GetRenderTargetSamplePosition' : no matching overloaded function found
|
||||
ERROR: 0:46: 'asdouble' : double2 conversion not implemented
|
||||
ERROR: 0:47: 'CheckAccessFullyMapped' : no matching overloaded function found
|
||||
|
@ -104,8 +104,9 @@ ERROR: node is still EOpNull!
|
|||
0:9 0 (const int)
|
||||
0:9 Constant:
|
||||
0:9 3 (const int)
|
||||
0:10 Constant:
|
||||
0:10 0.000000
|
||||
0:10 determinant ( temp float)
|
||||
ERROR: node is still EOpNull!
|
||||
0:10 'inF0' ( in float)
|
||||
0:12 direct index ( temp float)
|
||||
0:12 unpackHalf2x16 ( temp 2-component vector of float)
|
||||
0:12 Convert float to uint ( temp uint)
|
||||
|
@ -150,8 +151,9 @@ ERROR: node is still EOpNull!
|
|||
0:29 bitFieldReverse ( temp uint)
|
||||
0:29 Convert float to uint ( temp uint)
|
||||
0:29 'inF0' ( in float)
|
||||
0:30 Constant:
|
||||
0:30 0.000000
|
||||
0:30 transpose ( temp 1X1 matrix of float)
|
||||
ERROR: node is still EOpNull!
|
||||
0:30 'inF0' ( in float)
|
||||
0:32 Branch: Return with expression
|
||||
0:32 Constant:
|
||||
0:32 0.000000
|
||||
|
@ -565,8 +567,9 @@ ERROR: node is still EOpNull!
|
|||
0:9 0 (const int)
|
||||
0:9 Constant:
|
||||
0:9 3 (const int)
|
||||
0:10 Constant:
|
||||
0:10 0.000000
|
||||
0:10 determinant ( temp float)
|
||||
ERROR: node is still EOpNull!
|
||||
0:10 'inF0' ( in float)
|
||||
0:12 direct index ( temp float)
|
||||
0:12 unpackHalf2x16 ( temp 2-component vector of float)
|
||||
0:12 Convert float to uint ( temp uint)
|
||||
|
@ -611,8 +614,9 @@ ERROR: node is still EOpNull!
|
|||
0:29 bitFieldReverse ( temp uint)
|
||||
0:29 Convert float to uint ( temp uint)
|
||||
0:29 'inF0' ( in float)
|
||||
0:30 Constant:
|
||||
0:30 0.000000
|
||||
0:30 transpose ( temp 1X1 matrix of float)
|
||||
ERROR: node is still EOpNull!
|
||||
0:30 'inF0' ( in float)
|
||||
0:32 Branch: Return with expression
|
||||
0:32 Constant:
|
||||
0:32 0.000000
|
||||
|
|
|
@ -0,0 +1,506 @@
|
|||
hlsl.scalar2matrix.frag
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: Fn1(mf44; ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:2 'p' ( in 4X4 matrix of float)
|
||||
0:5 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:10 'mat1' ( temp 4X4 matrix of float)
|
||||
0:10 Constant:
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:11 'mat2' ( temp 4X4 matrix of float)
|
||||
0:11 Constant:
|
||||
0:11 3.000000
|
||||
0:11 3.100000
|
||||
0:11 3.200000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:12 Sequence
|
||||
0:12 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:12 'mat3' ( temp 4X4 matrix of float)
|
||||
0:12 Constant:
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:16 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:16 'mat4' ( temp 4X4 matrix of float)
|
||||
0:16 Constant:
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:17 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:17 'mat4' ( temp 4X4 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.100000
|
||||
0:? 4.200000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:18 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:18 'mat4' ( temp 4X4 matrix of float)
|
||||
0:18 Constant:
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:20 matrix scale second child into first child ( temp 4X4 matrix of float)
|
||||
0:20 'mat4' ( temp 4X4 matrix of float)
|
||||
0:20 Constant:
|
||||
0:20 0.750000
|
||||
0:21 add second child into first child ( temp 4X4 matrix of float)
|
||||
0:21 'mat4' ( temp 4X4 matrix of float)
|
||||
0:21 Constant:
|
||||
0:21 0.750000
|
||||
0:22 subtract second child into first child ( temp 4X4 matrix of float)
|
||||
0:22 'mat4' ( temp 4X4 matrix of float)
|
||||
0:22 Constant:
|
||||
0:22 0.500000
|
||||
0:23 divide second child into first child ( temp 4X4 matrix of float)
|
||||
0:23 'mat4' ( temp 4X4 matrix of float)
|
||||
0:23 Constant:
|
||||
0:23 2.000000
|
||||
0:25 Function Call: Fn1(mf44; ( temp void)
|
||||
0:25 Constant:
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:27 Branch: Return with expression
|
||||
0:27 add ( temp 4-component vector of float)
|
||||
0:27 add ( temp 4-component vector of float)
|
||||
0:27 Constant:
|
||||
0:27 0.300000
|
||||
0:27 0.300000
|
||||
0:27 0.300000
|
||||
0:27 0.300000
|
||||
0:27 direct index ( temp 4-component vector of float)
|
||||
0:27 'mat1' ( temp 4X4 matrix of float)
|
||||
0:27 Constant:
|
||||
0:27 1 (const int)
|
||||
0:27 direct index ( temp 4-component vector of float)
|
||||
0:27 'mat4' ( temp 4X4 matrix of float)
|
||||
0:27 Constant:
|
||||
0:27 2 (const int)
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:5 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
|
||||
Linked fragment stage:
|
||||
|
||||
|
||||
Shader version: 500
|
||||
gl_FragCoord origin is upper left
|
||||
0:? Sequence
|
||||
0:2 Function Definition: Fn1(mf44; ( temp void)
|
||||
0:2 Function Parameters:
|
||||
0:2 'p' ( in 4X4 matrix of float)
|
||||
0:5 Function Definition: @main( ( temp 4-component vector of float)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:10 Sequence
|
||||
0:10 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:10 'mat1' ( temp 4X4 matrix of float)
|
||||
0:10 Constant:
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:10 0.250000
|
||||
0:11 Sequence
|
||||
0:11 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:11 'mat2' ( temp 4X4 matrix of float)
|
||||
0:11 Constant:
|
||||
0:11 3.000000
|
||||
0:11 3.100000
|
||||
0:11 3.200000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:11 0.000000
|
||||
0:12 Sequence
|
||||
0:12 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:12 'mat3' ( temp 4X4 matrix of float)
|
||||
0:12 Constant:
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:12 0.375000
|
||||
0:16 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:16 'mat4' ( temp 4X4 matrix of float)
|
||||
0:16 Constant:
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:16 0.750000
|
||||
0:17 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:17 'mat4' ( temp 4X4 matrix of float)
|
||||
0:? Constant:
|
||||
0:? 4.000000
|
||||
0:? 4.100000
|
||||
0:? 4.200000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:? 0.000000
|
||||
0:18 move second child to first child ( temp 4X4 matrix of float)
|
||||
0:18 'mat4' ( temp 4X4 matrix of float)
|
||||
0:18 Constant:
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:18 0.500000
|
||||
0:20 matrix scale second child into first child ( temp 4X4 matrix of float)
|
||||
0:20 'mat4' ( temp 4X4 matrix of float)
|
||||
0:20 Constant:
|
||||
0:20 0.750000
|
||||
0:21 add second child into first child ( temp 4X4 matrix of float)
|
||||
0:21 'mat4' ( temp 4X4 matrix of float)
|
||||
0:21 Constant:
|
||||
0:21 0.750000
|
||||
0:22 subtract second child into first child ( temp 4X4 matrix of float)
|
||||
0:22 'mat4' ( temp 4X4 matrix of float)
|
||||
0:22 Constant:
|
||||
0:22 0.500000
|
||||
0:23 divide second child into first child ( temp 4X4 matrix of float)
|
||||
0:23 'mat4' ( temp 4X4 matrix of float)
|
||||
0:23 Constant:
|
||||
0:23 2.000000
|
||||
0:25 Function Call: Fn1(mf44; ( temp void)
|
||||
0:25 Constant:
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:25 5.000000
|
||||
0:27 Branch: Return with expression
|
||||
0:27 add ( temp 4-component vector of float)
|
||||
0:27 add ( temp 4-component vector of float)
|
||||
0:27 Constant:
|
||||
0:27 0.300000
|
||||
0:27 0.300000
|
||||
0:27 0.300000
|
||||
0:27 0.300000
|
||||
0:27 direct index ( temp 4-component vector of float)
|
||||
0:27 'mat1' ( temp 4X4 matrix of float)
|
||||
0:27 Constant:
|
||||
0:27 1 (const int)
|
||||
0:27 direct index ( temp 4-component vector of float)
|
||||
0:27 'mat4' ( temp 4X4 matrix of float)
|
||||
0:27 Constant:
|
||||
0:27 2 (const int)
|
||||
0:5 Function Definition: main( ( temp void)
|
||||
0:5 Function Parameters:
|
||||
0:? Sequence
|
||||
0:5 move second child to first child ( temp 4-component vector of float)
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
0:5 Function Call: @main( ( temp 4-component vector of float)
|
||||
0:? Linker Objects
|
||||
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
|
||||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 96
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 94
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
Name 12 "Fn1(mf44;"
|
||||
Name 11 "p"
|
||||
Name 15 "@main("
|
||||
Name 17 "mat1"
|
||||
Name 21 "mat2"
|
||||
Name 29 "mat3"
|
||||
Name 33 "mat4"
|
||||
Name 77 "param"
|
||||
Name 94 "@entryPointOutput"
|
||||
Decorate 94(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
7: TypeVector 6(float) 4
|
||||
8: TypeMatrix 7(fvec4) 4
|
||||
9: TypePointer Function 8
|
||||
10: TypeFunction 2 9(ptr)
|
||||
14: TypeFunction 7(fvec4)
|
||||
18: 6(float) Constant 1048576000
|
||||
19: 7(fvec4) ConstantComposite 18 18 18 18
|
||||
20: 8 ConstantComposite 19 19 19 19
|
||||
22: 6(float) Constant 1077936128
|
||||
23: 6(float) Constant 1078355558
|
||||
24: 6(float) Constant 1078774989
|
||||
25: 6(float) Constant 0
|
||||
26: 7(fvec4) ConstantComposite 22 23 24 25
|
||||
27: 7(fvec4) ConstantComposite 25 25 25 25
|
||||
28: 8 ConstantComposite 26 27 27 27
|
||||
30: 6(float) Constant 1052770304
|
||||
31: 7(fvec4) ConstantComposite 30 30 30 30
|
||||
32: 8 ConstantComposite 31 31 31 31
|
||||
34: 6(float) Constant 1061158912
|
||||
35: 7(fvec4) ConstantComposite 34 34 34 34
|
||||
36: 8 ConstantComposite 35 35 35 35
|
||||
37: 6(float) Constant 1082130432
|
||||
38: 6(float) Constant 1082340147
|
||||
39: 6(float) Constant 1082549862
|
||||
40: 7(fvec4) ConstantComposite 37 38 39 25
|
||||
41: 8 ConstantComposite 40 27 27 27
|
||||
42: 6(float) Constant 1056964608
|
||||
43: 7(fvec4) ConstantComposite 42 42 42 42
|
||||
44: 8 ConstantComposite 43 43 43 43
|
||||
69: 6(float) Constant 1073741824
|
||||
71: 6(float) Constant 1065353216
|
||||
74: 6(float) Constant 1084227584
|
||||
75: 7(fvec4) ConstantComposite 74 74 74 74
|
||||
76: 8 ConstantComposite 75 75 75 75
|
||||
79: 6(float) Constant 1050253722
|
||||
80: 7(fvec4) ConstantComposite 79 79 79 79
|
||||
81: TypeInt 32 1
|
||||
82: 81(int) Constant 1
|
||||
83: TypePointer Function 7(fvec4)
|
||||
87: 81(int) Constant 2
|
||||
93: TypePointer Output 7(fvec4)
|
||||
94(@entryPointOutput): 93(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
95: 7(fvec4) FunctionCall 15(@main()
|
||||
Store 94(@entryPointOutput) 95
|
||||
Return
|
||||
FunctionEnd
|
||||
12(Fn1(mf44;): 2 Function None 10
|
||||
11(p): 9(ptr) FunctionParameter
|
||||
13: Label
|
||||
Return
|
||||
FunctionEnd
|
||||
15(@main(): 7(fvec4) Function None 14
|
||||
16: Label
|
||||
17(mat1): 9(ptr) Variable Function
|
||||
21(mat2): 9(ptr) Variable Function
|
||||
29(mat3): 9(ptr) Variable Function
|
||||
33(mat4): 9(ptr) Variable Function
|
||||
77(param): 9(ptr) Variable Function
|
||||
Store 17(mat1) 20
|
||||
Store 21(mat2) 28
|
||||
Store 29(mat3) 32
|
||||
Store 33(mat4) 36
|
||||
Store 33(mat4) 41
|
||||
Store 33(mat4) 44
|
||||
45: 8 Load 33(mat4)
|
||||
46: 8 MatrixTimesScalar 45 34
|
||||
Store 33(mat4) 46
|
||||
47: 8 Load 33(mat4)
|
||||
48: 7(fvec4) CompositeConstruct 34 34 34 34
|
||||
49: 7(fvec4) CompositeExtract 47 0
|
||||
50: 7(fvec4) FAdd 49 48
|
||||
51: 7(fvec4) CompositeExtract 47 1
|
||||
52: 7(fvec4) FAdd 51 48
|
||||
53: 7(fvec4) CompositeExtract 47 2
|
||||
54: 7(fvec4) FAdd 53 48
|
||||
55: 7(fvec4) CompositeExtract 47 3
|
||||
56: 7(fvec4) FAdd 55 48
|
||||
57: 8 CompositeConstruct 50 52 54 56
|
||||
Store 33(mat4) 57
|
||||
58: 8 Load 33(mat4)
|
||||
59: 7(fvec4) CompositeConstruct 42 42 42 42
|
||||
60: 7(fvec4) CompositeExtract 58 0
|
||||
61: 7(fvec4) FSub 60 59
|
||||
62: 7(fvec4) CompositeExtract 58 1
|
||||
63: 7(fvec4) FSub 62 59
|
||||
64: 7(fvec4) CompositeExtract 58 2
|
||||
65: 7(fvec4) FSub 64 59
|
||||
66: 7(fvec4) CompositeExtract 58 3
|
||||
67: 7(fvec4) FSub 66 59
|
||||
68: 8 CompositeConstruct 61 63 65 67
|
||||
Store 33(mat4) 68
|
||||
70: 8 Load 33(mat4)
|
||||
72: 6(float) FDiv 71 69
|
||||
73: 8 MatrixTimesScalar 70 72
|
||||
Store 33(mat4) 73
|
||||
Store 77(param) 76
|
||||
78: 2 FunctionCall 12(Fn1(mf44;) 77(param)
|
||||
84: 83(ptr) AccessChain 17(mat1) 82
|
||||
85: 7(fvec4) Load 84
|
||||
86: 7(fvec4) FAdd 80 85
|
||||
88: 83(ptr) AccessChain 33(mat4) 87
|
||||
89: 7(fvec4) Load 88
|
||||
90: 7(fvec4) FAdd 86 89
|
||||
ReturnValue 90
|
||||
FunctionEnd
|
|
@ -49,11 +49,11 @@ gl_FragCoord origin is upper left
|
|||
0:16 'h23' ( temp 2X3 matrix of float)
|
||||
0:16 Constant:
|
||||
0:16 4.900000
|
||||
0:16 0.000000
|
||||
0:16 0.000000
|
||||
0:16 0.000000
|
||||
0:16 4.900000
|
||||
0:16 0.000000
|
||||
0:16 4.900000
|
||||
0:16 4.900000
|
||||
0:16 4.900000
|
||||
0:16 4.900000
|
||||
0:27 Branch: Return with expression
|
||||
0:27 Construct vec4 ( temp 4-component vector of float)
|
||||
0:27 add ( temp float)
|
||||
|
@ -133,11 +133,11 @@ gl_FragCoord origin is upper left
|
|||
0:16 'h23' ( temp 2X3 matrix of float)
|
||||
0:16 Constant:
|
||||
0:16 4.900000
|
||||
0:16 0.000000
|
||||
0:16 0.000000
|
||||
0:16 0.000000
|
||||
0:16 4.900000
|
||||
0:16 0.000000
|
||||
0:16 4.900000
|
||||
0:16 4.900000
|
||||
0:16 4.900000
|
||||
0:16 4.900000
|
||||
0:27 Branch: Return with expression
|
||||
0:27 Construct vec4 ( temp 4-component vector of float)
|
||||
0:27 add ( temp float)
|
||||
|
@ -165,12 +165,12 @@ gl_FragCoord origin is upper left
|
|||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 61
|
||||
// Id's are bound by 60
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 59
|
||||
EntryPoint Fragment 4 "main" 58
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
|
@ -182,8 +182,8 @@ gl_FragCoord origin is upper left
|
|||
Name 27 "h4"
|
||||
Name 32 "h22"
|
||||
Name 38 "h23"
|
||||
Name 59 "@entryPointOutput"
|
||||
Decorate 59(@entryPointOutput) Location 0
|
||||
Name 58 "@entryPointOutput"
|
||||
Decorate 58(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
|
@ -211,20 +211,19 @@ gl_FragCoord origin is upper left
|
|||
36: TypeMatrix 21(fvec3) 2
|
||||
37: TypePointer Function 36
|
||||
39: 6(float) Constant 1084017869
|
||||
40: 21(fvec3) ConstantComposite 39 13 13
|
||||
41: 21(fvec3) ConstantComposite 13 39 13
|
||||
42: 36 ConstantComposite 40 41
|
||||
43: TypeInt 32 1
|
||||
44: 43(int) Constant 0
|
||||
45: TypeInt 32 0
|
||||
46: 45(int) Constant 0
|
||||
49: 45(int) Constant 1
|
||||
58: TypePointer Output 7(fvec4)
|
||||
59(@entryPointOutput): 58(ptr) Variable Output
|
||||
40: 21(fvec3) ConstantComposite 39 39 39
|
||||
41: 36 ConstantComposite 40 40
|
||||
42: TypeInt 32 1
|
||||
43: 42(int) Constant 0
|
||||
44: TypeInt 32 0
|
||||
45: 44(int) Constant 0
|
||||
48: 44(int) Constant 1
|
||||
57: TypePointer Output 7(fvec4)
|
||||
58(@entryPointOutput): 57(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
60: 7(fvec4) FunctionCall 9(@main()
|
||||
Store 59(@entryPointOutput) 60
|
||||
59: 7(fvec4) FunctionCall 9(@main()
|
||||
Store 58(@entryPointOutput) 59
|
||||
Return
|
||||
FunctionEnd
|
||||
9(@main(): 7(fvec4) Function None 8
|
||||
|
@ -242,14 +241,14 @@ gl_FragCoord origin is upper left
|
|||
Store 23(h3) 25
|
||||
Store 27(h4) 29
|
||||
Store 32(h22) 35
|
||||
Store 38(h23) 42
|
||||
47: 11(ptr) AccessChain 38(h23) 44 46
|
||||
48: 6(float) Load 47
|
||||
50: 11(ptr) AccessChain 27(h4) 49
|
||||
51: 6(float) Load 50
|
||||
52: 6(float) FAdd 48 51
|
||||
53: 6(float) Load 12(h0)
|
||||
54: 6(float) FAdd 52 53
|
||||
55: 7(fvec4) CompositeConstruct 54 54 54 54
|
||||
ReturnValue 55
|
||||
Store 38(h23) 41
|
||||
46: 11(ptr) AccessChain 38(h23) 43 45
|
||||
47: 6(float) Load 46
|
||||
49: 11(ptr) AccessChain 27(h4) 48
|
||||
50: 6(float) Load 49
|
||||
51: 6(float) FAdd 47 50
|
||||
52: 6(float) Load 12(h0)
|
||||
53: 6(float) FAdd 51 52
|
||||
54: 7(fvec4) CompositeConstruct 53 53 53 53
|
||||
ReturnValue 54
|
||||
FunctionEnd
|
||||
|
|
|
@ -99,17 +99,28 @@ gl_FragCoord origin is upper left
|
|||
0:25 'float' ( temp mediump float)
|
||||
0:25 Function Call: fn(f1; ( temp mediump float)
|
||||
0:25 'float' ( temp mediump float)
|
||||
0:29 Branch: Return with expression
|
||||
0:29 Construct vec4 ( temp 4-component vector of float)
|
||||
0:29 add ( temp float)
|
||||
0:29 'float' ( temp float)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 direct index ( temp 3-component vector of float)
|
||||
0:29 'half2x3' ( temp 2X3 matrix of float)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:28 move second child to first child ( temp float)
|
||||
0:28 direct index ( temp float)
|
||||
0:28 direct index ( temp 3-component vector of float)
|
||||
0:28 'half2x3' ( temp 2X3 matrix of float)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 component-wise multiply ( temp float)
|
||||
0:28 'float' ( temp float)
|
||||
0:28 'float' ( temp float)
|
||||
0:30 Branch: Return with expression
|
||||
0:30 Construct vec4 ( temp 4-component vector of float)
|
||||
0:30 add ( temp float)
|
||||
0:30 'float' ( temp float)
|
||||
0:30 direct index ( temp float)
|
||||
0:30 direct index ( temp 3-component vector of float)
|
||||
0:30 'half2x3' ( temp 2X3 matrix of float)
|
||||
0:30 Constant:
|
||||
0:30 0 (const int)
|
||||
0:30 Constant:
|
||||
0:30 0 (const int)
|
||||
0:9 Function Definition: main( ( temp void)
|
||||
0:9 Function Parameters:
|
||||
0:? Sequence
|
||||
|
@ -223,17 +234,28 @@ gl_FragCoord origin is upper left
|
|||
0:25 'float' ( temp mediump float)
|
||||
0:25 Function Call: fn(f1; ( temp mediump float)
|
||||
0:25 'float' ( temp mediump float)
|
||||
0:29 Branch: Return with expression
|
||||
0:29 Construct vec4 ( temp 4-component vector of float)
|
||||
0:29 add ( temp float)
|
||||
0:29 'float' ( temp float)
|
||||
0:29 direct index ( temp float)
|
||||
0:29 direct index ( temp 3-component vector of float)
|
||||
0:29 'half2x3' ( temp 2X3 matrix of float)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:29 Constant:
|
||||
0:29 0 (const int)
|
||||
0:28 move second child to first child ( temp float)
|
||||
0:28 direct index ( temp float)
|
||||
0:28 direct index ( temp 3-component vector of float)
|
||||
0:28 'half2x3' ( temp 2X3 matrix of float)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 Constant:
|
||||
0:28 0 (const int)
|
||||
0:28 component-wise multiply ( temp float)
|
||||
0:28 'float' ( temp float)
|
||||
0:28 'float' ( temp float)
|
||||
0:30 Branch: Return with expression
|
||||
0:30 Construct vec4 ( temp 4-component vector of float)
|
||||
0:30 add ( temp float)
|
||||
0:30 'float' ( temp float)
|
||||
0:30 direct index ( temp float)
|
||||
0:30 direct index ( temp 3-component vector of float)
|
||||
0:30 'half2x3' ( temp 2X3 matrix of float)
|
||||
0:30 Constant:
|
||||
0:30 0 (const int)
|
||||
0:30 Constant:
|
||||
0:30 0 (const int)
|
||||
0:9 Function Definition: main( ( temp void)
|
||||
0:9 Function Parameters:
|
||||
0:? Sequence
|
||||
|
@ -245,12 +267,12 @@ gl_FragCoord origin is upper left
|
|||
|
||||
// Module Version 10000
|
||||
// Generated by (magic number): 80001
|
||||
// Id's are bound by 105
|
||||
// Id's are bound by 109
|
||||
|
||||
Capability Shader
|
||||
1: ExtInstImport "GLSL.std.450"
|
||||
MemoryModel Logical GLSL450
|
||||
EntryPoint Fragment 4 "main" 103
|
||||
EntryPoint Fragment 4 "main" 107
|
||||
ExecutionMode 4 OriginUpperLeft
|
||||
Source HLSL 500
|
||||
Name 4 "main"
|
||||
|
@ -268,8 +290,8 @@ gl_FragCoord origin is upper left
|
|||
MemberName 56(foo_t) 0 "float"
|
||||
Name 58 "float"
|
||||
Name 86 "param"
|
||||
Name 94 "half2x3"
|
||||
Name 103 "@entryPointOutput"
|
||||
Name 93 "half2x3"
|
||||
Name 107 "@entryPointOutput"
|
||||
Decorate 49(min16float) RelaxedPrecision
|
||||
Decorate 50 RelaxedPrecision
|
||||
Decorate 51 RelaxedPrecision
|
||||
|
@ -294,7 +316,7 @@ gl_FragCoord origin is upper left
|
|||
Decorate 87 RelaxedPrecision
|
||||
Decorate 88 RelaxedPrecision
|
||||
Decorate 89 RelaxedPrecision
|
||||
Decorate 103(@entryPointOutput) Location 0
|
||||
Decorate 107(@entryPointOutput) Location 0
|
||||
2: TypeVoid
|
||||
3: TypeFunction 2
|
||||
6: TypeFloat 32
|
||||
|
@ -319,16 +341,16 @@ gl_FragCoord origin is upper left
|
|||
56(foo_t): TypeStruct 6(float)
|
||||
57: TypePointer Function 56(foo_t)
|
||||
59: 6(float) Constant 1109917696
|
||||
91: TypeVector 6(float) 3
|
||||
92: TypeMatrix 91(fvec3) 2
|
||||
93: TypePointer Function 92
|
||||
95: 22(int) Constant 0
|
||||
102: TypePointer Output 12(fvec4)
|
||||
103(@entryPointOutput): 102(ptr) Variable Output
|
||||
90: TypeVector 6(float) 3
|
||||
91: TypeMatrix 90(fvec3) 2
|
||||
92: TypePointer Function 91
|
||||
97: 22(int) Constant 0
|
||||
106: TypePointer Output 12(fvec4)
|
||||
107(@entryPointOutput): 106(ptr) Variable Output
|
||||
4(main): 2 Function None 3
|
||||
5: Label
|
||||
104: 12(fvec4) FunctionCall 14(@main()
|
||||
Store 103(@entryPointOutput) 104
|
||||
108: 12(fvec4) FunctionCall 14(@main()
|
||||
Store 107(@entryPointOutput) 108
|
||||
Return
|
||||
FunctionEnd
|
||||
10(fn(f1;): 6(float) Function None 8
|
||||
|
@ -349,7 +371,7 @@ gl_FragCoord origin is upper left
|
|||
58(float): 57(ptr) Variable Function
|
||||
75: 7(ptr) Variable Function
|
||||
86(param): 7(ptr) Variable Function
|
||||
94(half2x3): 93(ptr) Variable Function
|
||||
93(half2x3): 92(ptr) Variable Function
|
||||
Store 19(float) 20
|
||||
27: 6(float) Load 19(float)
|
||||
29: 21(bool) FOrdNotEqual 27 28
|
||||
|
@ -411,10 +433,15 @@ gl_FragCoord origin is upper left
|
|||
88: 6(float) FunctionCall 10(fn(f1;) 86(param)
|
||||
89: 6(float) FAdd 85 88
|
||||
Store 19(float) 89
|
||||
90: 6(float) Load 19(float)
|
||||
96: 7(ptr) AccessChain 94(half2x3) 40 95
|
||||
97: 6(float) Load 96
|
||||
98: 6(float) FAdd 90 97
|
||||
99: 12(fvec4) CompositeConstruct 98 98 98 98
|
||||
ReturnValue 99
|
||||
94: 6(float) Load 19(float)
|
||||
95: 6(float) Load 19(float)
|
||||
96: 6(float) FMul 94 95
|
||||
98: 7(ptr) AccessChain 93(half2x3) 40 97
|
||||
Store 98 96
|
||||
99: 6(float) Load 19(float)
|
||||
100: 7(ptr) AccessChain 93(half2x3) 40 97
|
||||
101: 6(float) Load 100
|
||||
102: 6(float) FAdd 99 101
|
||||
103: 12(fvec4) CompositeConstruct 102 102 102 102
|
||||
ReturnValue 103
|
||||
FunctionEnd
|
||||
|
|
|
@ -36,11 +36,8 @@ spv.450.tesc
|
|||
Decorate 11(TheBlock) Block
|
||||
Decorate 16(tcBlock) Location 12
|
||||
MemberDecorate 17(SingleBlock) 0 Patch
|
||||
MemberDecorate 17(SingleBlock) 0 Location 2
|
||||
MemberDecorate 17(SingleBlock) 1 Patch
|
||||
MemberDecorate 17(SingleBlock) 1 Location 3
|
||||
MemberDecorate 17(SingleBlock) 2 Patch
|
||||
MemberDecorate 17(SingleBlock) 2 Location 4
|
||||
Decorate 17(SingleBlock) Block
|
||||
Decorate 19(singleBlock) Location 2
|
||||
MemberDecorate 20(bn) 0 Patch
|
||||
|
|
|
@ -0,0 +1,32 @@
|
|||
#version 450
|
||||
|
||||
#define IN_SHADER
|
||||
|
||||
layout(location=0) out vec4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
#if FOO==200
|
||||
color = vec4(1.0);
|
||||
#else
|
||||
#error expected FOO 200
|
||||
#endif
|
||||
|
||||
#ifdef IN_SHADER
|
||||
color++;
|
||||
#else
|
||||
#error IN_SHADER was undef
|
||||
#endif
|
||||
|
||||
#ifdef UNDEFED
|
||||
#error UNDEFED defined
|
||||
#else
|
||||
color *= 3.0;
|
||||
#endif
|
||||
|
||||
#if MUL == 400
|
||||
color *= MUL;
|
||||
#else
|
||||
#error bad MUL
|
||||
#endif
|
||||
}
|
|
@ -0,0 +1,31 @@
|
|||
|
||||
#define IN_SHADER
|
||||
|
||||
static float4 color;
|
||||
|
||||
void main()
|
||||
{
|
||||
#if FOO==200
|
||||
color = 1.0;
|
||||
#else
|
||||
#error expected FOO 200
|
||||
#endif
|
||||
|
||||
#ifdef FOO
|
||||
color -= 5.0;
|
||||
#else
|
||||
#error expected FOO 200
|
||||
#endif
|
||||
|
||||
#ifdef IN_SHADER
|
||||
color++;
|
||||
#else
|
||||
#error IN_SHADER was undef
|
||||
#endif
|
||||
|
||||
#ifdef UNDEFED
|
||||
#error UNDEFED defined
|
||||
#else
|
||||
color *= 3.0;
|
||||
#endif
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
float4 main() : SV_POSITION
|
||||
{
|
||||
int4 int4_array[3];
|
||||
float4 float4_array_times[2] = (float4[2])int4_array;
|
||||
float2 float2_array_times2[4] = (float2[4])int4_array;
|
||||
int4 int4_array2[2] = (int4[2])int4_array;
|
||||
int int1_array[2] = (int[2])int4_array;
|
||||
|
||||
return (float4)0.0;
|
||||
}
|
|
@ -0,0 +1,28 @@
|
|||
|
||||
void Fn1(float4x4 p) { }
|
||||
|
||||
float4 main() : SV_TARGET
|
||||
{
|
||||
const float4x4 mat1c = 0.20;
|
||||
const float4x4 mat2c = {2, 2.1, 2.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
||||
const float4x4 mat3c = (float4x4)float1(0.1);
|
||||
|
||||
float4x4 mat1 = 0.25;
|
||||
float4x4 mat2 = {3, 3.1, 3.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
|
||||
float4x4 mat3 = (float4x4)0.375;
|
||||
// float4x4 mat5 = (float4x4)Fn2(); // TODO: enable when compex rvalue handling is in place
|
||||
|
||||
float4x4 mat4;
|
||||
mat4 = 0.75;
|
||||
mat4 = float4x4(4, 4.1, 4.2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
|
||||
mat4 = (float4x4)0.5;
|
||||
|
||||
mat4 *= 0.75;
|
||||
mat4 += 0.75;
|
||||
mat4 -= 0.5;
|
||||
mat4 /= 2.0;
|
||||
|
||||
Fn1(5.0); // test calling fn accepting matrix with scalar type
|
||||
|
||||
return mat1c[0] + mat3c[0] + mat1[1] + mat4[2];
|
||||
}
|
|
@ -25,6 +25,7 @@ float4 main() : SV_Target0
|
|||
float = float + int + uint + min16float + min10float + (bool[0] ? int : float) + fn(float);
|
||||
|
||||
half2x3 half2x3;
|
||||
half2x3._11 = (float) * float;
|
||||
|
||||
return float + half2x3._11;
|
||||
}
|
||||
|
|
|
@ -119,6 +119,14 @@ diff -b $BASEDIR/include.vert.out $TARGETDIR/include.vert.out || HASERROR=1
|
|||
$EXE -D -e main -H -Iinc1/path1 -Iinc1/path2 hlsl.dashI.vert > $TARGETDIR/hlsl.dashI.vert.out
|
||||
diff -b $BASEDIR/hlsl.dashI.vert.out $TARGETDIR/hlsl.dashI.vert.out || HASERROR=1
|
||||
|
||||
#
|
||||
# Testing -D and -U
|
||||
#
|
||||
$EXE -DUNDEFED -UIN_SHADER -DFOO=200 -i -l -UUNDEFED -DMUL=FOO*2 glsl.-D-U.frag > $TARGETDIR/glsl.-D-U.frag.out
|
||||
diff -b $BASEDIR/glsl.-D-U.frag.out $TARGETDIR/glsl.-D-U.frag.out || HASERROR=1
|
||||
$EXE -D -e main -V -i -DUNDEFED -UIN_SHADER -DFOO=200 -UUNDEFED hlsl.-D-U.frag > $TARGETDIR/hlsl.-D-U.frag.out
|
||||
diff -b $BASEDIR/hlsl.-D-U.frag.out $TARGETDIR/hlsl.-D-U.frag.out || HASERROR=1
|
||||
|
||||
#
|
||||
# Final checking
|
||||
#
|
||||
|
|
|
@ -1043,6 +1043,32 @@ TIntermTyped* TIntermediate::addShapeConversion(const TType& type, TIntermTyped*
|
|||
// The new node that handles the conversion
|
||||
TOperator constructorOp = mapTypeToConstructorOp(type);
|
||||
|
||||
// HLSL has custom semantics for scalar->mat shape conversions.
|
||||
if (source == EShSourceHlsl) {
|
||||
if (node->getType().isScalarOrVec1() && type.isMatrix()) {
|
||||
|
||||
// HLSL semantics: the scalar (or vec1) is replicated to every component of the matrix. Left to its
|
||||
// own devices, the constructor from a scalar would populate the diagonal. This forces replication
|
||||
// to every matrix element.
|
||||
|
||||
// Note that if the node is complex (e.g, a function call), we don't want to duplicate it here
|
||||
// repeatedly, so we copy it to a temp, then use the temp.
|
||||
const int matSize = type.getMatrixRows() * type.getMatrixCols();
|
||||
TIntermAggregate* rhsAggregate = new TIntermAggregate();
|
||||
|
||||
const bool isSimple = (node->getAsSymbolNode() != nullptr) || (node->getAsConstantUnion() != nullptr);
|
||||
|
||||
if (!isSimple) {
|
||||
assert(0); // TODO: use node replicator service when available.
|
||||
}
|
||||
|
||||
for (int x=0; x<matSize; ++x)
|
||||
rhsAggregate->getSequence().push_back(node);
|
||||
|
||||
return setAggregateOperator(rhsAggregate, constructorOp, type, node->getLoc());
|
||||
}
|
||||
}
|
||||
|
||||
// scalar -> vector or vec1 -> vector or
|
||||
// vector -> scalar or
|
||||
// bigger vector -> smaller vector
|
||||
|
|
|
@ -5425,6 +5425,9 @@ TIntermTyped* TParseContext::convertInitializerList(const TSourceLoc& loc, const
|
|||
// Test for the correctness of the parameters passed to various constructor functions
|
||||
// and also convert them to the right data type, if allowed and required.
|
||||
//
|
||||
// 'node' is what to construct from.
|
||||
// 'type' is what type to construct.
|
||||
//
|
||||
// Returns nullptr for an error or the constructed node (aggregate or typed) for no error.
|
||||
//
|
||||
TIntermTyped* TParseContext::addConstructor(const TSourceLoc& loc, TIntermNode* node, const TType& type)
|
||||
|
|
|
@ -588,7 +588,7 @@ bool ProcessDeferred(
|
|||
const char* customPreamble,
|
||||
const EShOptimizationLevel optLevel,
|
||||
const TBuiltInResource* resources,
|
||||
int defaultVersion, // use 100 for ES environment, 110 for desktop; this is the GLSL version, not SPIR-V or Vulkan
|
||||
int defaultVersion, // use 100 for ES environment, 110 for desktop; this is the GLSL version, not SPIR-V or Vulkan
|
||||
EProfile defaultProfile,
|
||||
// set version/profile to defaultVersion/defaultProfile regardless of the #version
|
||||
// directive in the source code
|
||||
|
@ -628,7 +628,7 @@ bool ProcessDeferred(
|
|||
const char** names = new const char*[numTotal];
|
||||
for (int s = 0; s < numStrings; ++s) {
|
||||
strings[s + numPre] = shaderStrings[s];
|
||||
if (inputLengths == 0 || inputLengths[s] < 0)
|
||||
if (inputLengths == nullptr || inputLengths[s] < 0)
|
||||
lengths[s + numPre] = strlen(shaderStrings[s]);
|
||||
else
|
||||
lengths[s + numPre] = inputLengths[s];
|
||||
|
@ -643,12 +643,14 @@ bool ProcessDeferred(
|
|||
|
||||
// First, without using the preprocessor or parser, find the #version, so we know what
|
||||
// symbol tables, processing rules, etc. to set up. This does not need the extra strings
|
||||
// outlined above, just the user shader.
|
||||
glslang::TInputScanner userInput(numStrings, &strings[numPre], &lengths[numPre]); // no preamble
|
||||
// outlined above, just the user shader, after the system and user preambles.
|
||||
glslang::TInputScanner userInput(numStrings, &strings[numPre], &lengths[numPre]);
|
||||
int version = 0;
|
||||
EProfile profile = ENoProfile;
|
||||
bool versionNotFirstToken = false;
|
||||
bool versionNotFirst = (messages & EShMsgReadHlsl) ? true : userInput.scanVersion(version, profile, versionNotFirstToken);
|
||||
bool versionNotFirst = (messages & EShMsgReadHlsl) ?
|
||||
true :
|
||||
userInput.scanVersion(version, profile, versionNotFirstToken);
|
||||
bool versionNotFound = version == 0;
|
||||
if (forceDefaultVersionAndProfile && (messages & EShMsgReadHlsl) == 0) {
|
||||
if (! (messages & EShMsgSuppressWarnings) && ! versionNotFound &&
|
||||
|
@ -675,7 +677,8 @@ bool ProcessDeferred(
|
|||
spvVersion.vulkan = 100; // TODO: eventually have this come from the outside
|
||||
else if (spvVersion.spv != 0)
|
||||
spvVersion.openGl = 100; // TODO: eventually have this come from the outside
|
||||
bool goodVersion = DeduceVersionProfile(compiler->infoSink, compiler->getLanguage(), versionNotFirst, defaultVersion, source, version, profile, spvVersion);
|
||||
bool goodVersion = DeduceVersionProfile(compiler->infoSink, compiler->getLanguage(),
|
||||
versionNotFirst, defaultVersion, source, version, profile, spvVersion);
|
||||
bool versionWillBeError = (versionNotFound || (profile == EEsProfile && version >= 300 && versionNotFirst));
|
||||
bool warnVersionNotFirst = false;
|
||||
if (! versionWillBeError && versionNotFirstToken) {
|
||||
|
@ -696,7 +699,7 @@ bool ProcessDeferred(
|
|||
if (messages & EShMsgDebugInfo) {
|
||||
intermediate.setSourceFile(names[numPre]);
|
||||
for (int s = 0; s < numStrings; ++s)
|
||||
intermediate.addSourceText(strings[numPre]);
|
||||
intermediate.addSourceText(strings[numPre + s]);
|
||||
}
|
||||
SetupBuiltinSymbolTable(version, profile, spvVersion, source);
|
||||
|
||||
|
@ -726,7 +729,7 @@ bool ProcessDeferred(
|
|||
compiler->getLanguage(), compiler->infoSink,
|
||||
spvVersion, forwardCompatible, messages, false, sourceEntryPointName);
|
||||
|
||||
TPpContext ppContext(*parseContext, names[numPre]? names[numPre]: "", includer);
|
||||
TPpContext ppContext(*parseContext, names[numPre] ? names[numPre] : "", includer);
|
||||
|
||||
// only GLSL (bison triggered, really) needs an externally set scan context
|
||||
glslang::TScanContext scanContext(*parseContext);
|
||||
|
|
|
@ -100,6 +100,7 @@ INSTANTIATE_TEST_CASE_P(
|
|||
{"hlsl.comparison.vec.frag", "main"},
|
||||
{"hlsl.conditional.frag", "PixelShaderFunction"},
|
||||
{"hlsl.constantbuffer.frag", "main"},
|
||||
{"hlsl.constructArray.vert", "main"},
|
||||
{"hlsl.constructexpr.frag", "main"},
|
||||
{"hlsl.constructimat.frag", "main"},
|
||||
{"hlsl.depthGreater.frag", "PixelShaderFunction"},
|
||||
|
@ -284,6 +285,7 @@ INSTANTIATE_TEST_CASE_P(
|
|||
{"hlsl.max.frag", "PixelShaderFunction"},
|
||||
{"hlsl.precedence.frag", "PixelShaderFunction"},
|
||||
{"hlsl.precedence2.frag", "PixelShaderFunction"},
|
||||
{"hlsl.scalar2matrix.frag", "main"},
|
||||
{"hlsl.semantic.geom", "main"},
|
||||
{"hlsl.semantic.vert", "main"},
|
||||
{"hlsl.scope.frag", "PixelShaderFunction"},
|
||||
|
|
|
@ -107,42 +107,14 @@ bool HlslGrammar::acceptIdentifier(HlslToken& idToken)
|
|||
// valid identifier, nor is "linear". This code special cases the known instances of this, so
|
||||
// e.g, "int sample;" or "float float;" is accepted. Other cases can be added here if needed.
|
||||
|
||||
TString* idString = nullptr;
|
||||
switch (peek()) {
|
||||
case EHTokSample: idString = NewPoolTString("sample"); break;
|
||||
case EHTokHalf: idString = NewPoolTString("half"); break;
|
||||
case EHTokHalf1x1: idString = NewPoolTString("half1x1"); break;
|
||||
case EHTokHalf1x2: idString = NewPoolTString("half1x2"); break;
|
||||
case EHTokHalf1x3: idString = NewPoolTString("half1x3"); break;
|
||||
case EHTokHalf1x4: idString = NewPoolTString("half1x4"); break;
|
||||
case EHTokHalf2x1: idString = NewPoolTString("half2x1"); break;
|
||||
case EHTokHalf2x2: idString = NewPoolTString("half2x2"); break;
|
||||
case EHTokHalf2x3: idString = NewPoolTString("half2x3"); break;
|
||||
case EHTokHalf2x4: idString = NewPoolTString("half2x4"); break;
|
||||
case EHTokHalf3x1: idString = NewPoolTString("half3x1"); break;
|
||||
case EHTokHalf3x2: idString = NewPoolTString("half3x2"); break;
|
||||
case EHTokHalf3x3: idString = NewPoolTString("half3x3"); break;
|
||||
case EHTokHalf3x4: idString = NewPoolTString("half3x4"); break;
|
||||
case EHTokHalf4x1: idString = NewPoolTString("half4x1"); break;
|
||||
case EHTokHalf4x2: idString = NewPoolTString("half4x2"); break;
|
||||
case EHTokHalf4x3: idString = NewPoolTString("half4x3"); break;
|
||||
case EHTokHalf4x4: idString = NewPoolTString("half4x4"); break;
|
||||
case EHTokBool: idString = NewPoolTString("bool"); break;
|
||||
case EHTokFloat: idString = NewPoolTString("float"); break;
|
||||
case EHTokDouble: idString = NewPoolTString("double"); break;
|
||||
case EHTokInt: idString = NewPoolTString("int"); break;
|
||||
case EHTokUint: idString = NewPoolTString("uint"); break;
|
||||
case EHTokMin16float: idString = NewPoolTString("min16float"); break;
|
||||
case EHTokMin10float: idString = NewPoolTString("min10float"); break;
|
||||
case EHTokMin16int: idString = NewPoolTString("min16int"); break;
|
||||
case EHTokMin12int: idString = NewPoolTString("min12int"); break;
|
||||
default:
|
||||
const char* idString = getTypeString(peek());
|
||||
if (idString == nullptr)
|
||||
return false;
|
||||
}
|
||||
|
||||
token.string = idString;
|
||||
token.string = NewPoolTString(idString);
|
||||
token.tokenClass = EHTokIdentifier;
|
||||
idToken = token;
|
||||
idToken = token;
|
||||
typeIdentifiers = true;
|
||||
|
||||
advanceToken();
|
||||
|
||||
|
@ -1311,6 +1283,18 @@ bool HlslGrammar::acceptType(TType& type, TIntermNode*& nodeList)
|
|||
static const TBasicType min12int_bt = EbtInt;
|
||||
static const TBasicType min16uint_bt = EbtUint;
|
||||
|
||||
// Some types might have turned into identifiers. Take the hit for checking
|
||||
// when this has happened.
|
||||
if (typeIdentifiers) {
|
||||
const char* identifierString = getTypeString(peek());
|
||||
if (identifierString != nullptr) {
|
||||
TString name = identifierString;
|
||||
// if it's an identifier, it's not a type
|
||||
if (parseContext.symbolTable.find(name) != nullptr)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
switch (peek()) {
|
||||
case EHTokVector:
|
||||
return acceptVectorTemplateType(type);
|
||||
|
@ -2748,9 +2732,14 @@ bool HlslGrammar::acceptUnaryExpression(TIntermTyped*& node)
|
|||
if (acceptTokenClass(EHTokLeftParen)) {
|
||||
TType castType;
|
||||
if (acceptType(castType)) {
|
||||
// recognize any array_specifier as part of the type
|
||||
TArraySizes* arraySizes = nullptr;
|
||||
acceptArraySpecifier(arraySizes);
|
||||
if (arraySizes != nullptr)
|
||||
castType.newArraySizes(*arraySizes);
|
||||
TSourceLoc loc = token.loc;
|
||||
if (acceptTokenClass(EHTokRightParen)) {
|
||||
// We've matched "(type)" now, get the expression to cast
|
||||
TSourceLoc loc = token.loc;
|
||||
if (! acceptUnaryExpression(node))
|
||||
return false;
|
||||
|
||||
|
@ -2770,6 +2759,11 @@ bool HlslGrammar::acceptUnaryExpression(TIntermTyped*& node)
|
|||
// the '(int' part. We must back up twice.
|
||||
recedeToken();
|
||||
recedeToken();
|
||||
|
||||
// Note, there are no array constructors like
|
||||
// (float[2](...))
|
||||
if (arraySizes != nullptr)
|
||||
parseContext.error(loc, "parenthesized array constructor not allowed", "([]())", "", "");
|
||||
}
|
||||
} else {
|
||||
// This isn't a type cast, but it still started "(", so if it is a
|
||||
|
@ -3840,4 +3834,40 @@ bool HlslGrammar::captureBlockTokens(TVector<HlslToken>& tokens)
|
|||
return true;
|
||||
}
|
||||
|
||||
// Return a string for just the types that can also be declared as an identifier.
|
||||
const char* HlslGrammar::getTypeString(EHlslTokenClass tokenClass) const
|
||||
{
|
||||
switch (tokenClass) {
|
||||
case EHTokSample: return "sample";
|
||||
case EHTokHalf: return "half";
|
||||
case EHTokHalf1x1: return "half1x1";
|
||||
case EHTokHalf1x2: return "half1x2";
|
||||
case EHTokHalf1x3: return "half1x3";
|
||||
case EHTokHalf1x4: return "half1x4";
|
||||
case EHTokHalf2x1: return "half2x1";
|
||||
case EHTokHalf2x2: return "half2x2";
|
||||
case EHTokHalf2x3: return "half2x3";
|
||||
case EHTokHalf2x4: return "half2x4";
|
||||
case EHTokHalf3x1: return "half3x1";
|
||||
case EHTokHalf3x2: return "half3x2";
|
||||
case EHTokHalf3x3: return "half3x3";
|
||||
case EHTokHalf3x4: return "half3x4";
|
||||
case EHTokHalf4x1: return "half4x1";
|
||||
case EHTokHalf4x2: return "half4x2";
|
||||
case EHTokHalf4x3: return "half4x3";
|
||||
case EHTokHalf4x4: return "half4x4";
|
||||
case EHTokBool: return "bool";
|
||||
case EHTokFloat: return "float";
|
||||
case EHTokDouble: return "double";
|
||||
case EHTokInt: return "int";
|
||||
case EHTokUint: return "uint";
|
||||
case EHTokMin16float: return "min16float";
|
||||
case EHTokMin10float: return "min10float";
|
||||
case EHTokMin16int: return "min16int";
|
||||
case EHTokMin12int: return "min12int";
|
||||
default:
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
} // end namespace glslang
|
||||
|
|
|
@ -52,7 +52,8 @@ namespace glslang {
|
|||
class HlslGrammar : public HlslTokenStream {
|
||||
public:
|
||||
HlslGrammar(HlslScanContext& scanner, HlslParseContext& parseContext)
|
||||
: HlslTokenStream(scanner), parseContext(parseContext), intermediate(parseContext.intermediate) { }
|
||||
: HlslTokenStream(scanner), parseContext(parseContext), intermediate(parseContext.intermediate),
|
||||
typeIdentifiers(false) { }
|
||||
virtual ~HlslGrammar() { }
|
||||
|
||||
bool parse();
|
||||
|
@ -126,9 +127,11 @@ namespace glslang {
|
|||
bool acceptDefaultParameterDeclaration(const TType&, TIntermTyped*&);
|
||||
|
||||
bool captureBlockTokens(TVector<HlslToken>& tokens);
|
||||
const char* getTypeString(EHlslTokenClass tokenClass) const;
|
||||
|
||||
HlslParseContext& parseContext; // state of parsing and helper functions for building the intermediate
|
||||
TIntermediate& intermediate; // the final product, the intermediate representation, includes the AST
|
||||
bool typeIdentifiers; // shader uses some types as identifiers
|
||||
};
|
||||
|
||||
} // end namespace glslang
|
||||
|
|
|
@ -1165,7 +1165,7 @@ bool HlslParseContext::shouldFlatten(const TType& type) const
|
|||
const TStorageQualifier qualifier = type.getQualifier().storage;
|
||||
|
||||
return (qualifier == EvqUniform && type.isArray() && intermediate.getFlattenUniformArrays()) ||
|
||||
type.isStruct() && type.containsOpaque();
|
||||
(type.isStruct() && type.containsOpaque());
|
||||
}
|
||||
|
||||
// Top level variable flattening: construct data
|
||||
|
@ -5401,7 +5401,8 @@ bool HlslParseContext::constructorError(const TSourceLoc& loc, TIntermNode* node
|
|||
if (type.isImplicitlySizedArray()) {
|
||||
// auto adapt the constructor type to the number of arguments
|
||||
type.changeOuterArraySize(function.getParamCount());
|
||||
} else if (type.getOuterArraySize() != function.getParamCount()) {
|
||||
} else if (type.getOuterArraySize() != function.getParamCount() &&
|
||||
type.computeNumComponents() > size) {
|
||||
error(loc, "array constructor needs one argument per array element", "constructor", "");
|
||||
return true;
|
||||
}
|
||||
|
@ -5430,6 +5431,12 @@ bool HlslParseContext::constructorError(const TSourceLoc& loc, TIntermNode* node
|
|||
}
|
||||
}
|
||||
|
||||
// Some array -> array type casts are okay
|
||||
if (arrayArg && function.getParamCount() == 1 && op != EOpConstructStruct && type.isArray() &&
|
||||
!type.isArrayOfArrays() && !function[0].type->isArrayOfArrays() &&
|
||||
type.getVectorSize() >= 1 && function[0].type->getVectorSize() >= 1)
|
||||
return false;
|
||||
|
||||
if (arrayArg && op != EOpConstructStruct && ! type.isArrayOfArrays()) {
|
||||
error(loc, "constructing non-array constituent from array argument", "constructor", "");
|
||||
return true;
|
||||
|
@ -6609,6 +6616,7 @@ const TFunction* HlslParseContext::findFunction(const TSourceLoc& loc, TFunction
|
|||
// shapes have to be convertible
|
||||
if ((from.isScalarOrVec1() && to.isScalarOrVec1()) ||
|
||||
(from.isScalarOrVec1() && to.isVector()) ||
|
||||
(from.isScalarOrVec1() && to.isMatrix()) ||
|
||||
(from.isVector() && to.isVector() && from.getVectorSize() >= to.getVectorSize()))
|
||||
return true;
|
||||
|
||||
|
@ -7343,17 +7351,20 @@ TIntermTyped* HlslParseContext::handleConstructor(const TSourceLoc& loc, TInterm
|
|||
|
||||
// Add a constructor, either from the grammar, or other programmatic reasons.
|
||||
//
|
||||
// 'node' is what to construct from.
|
||||
// 'type' is what type to construct.
|
||||
//
|
||||
// Returns the constructed object.
|
||||
// Return nullptr if it can't be done.
|
||||
//
|
||||
TIntermTyped* HlslParseContext::addConstructor(const TSourceLoc& loc, TIntermTyped* node, const TType& type)
|
||||
{
|
||||
TIntermAggregate* aggrNode = node->getAsAggregate();
|
||||
TOperator op = intermediate.mapTypeToConstructorOp(type);
|
||||
|
||||
// Combined texture-sampler constructors are completely semantic checked
|
||||
// in constructorTextureSamplerError()
|
||||
if (op == EOpConstructTextureSampler)
|
||||
return intermediate.setAggregateOperator(aggrNode, op, type, loc);
|
||||
return intermediate.setAggregateOperator(node->getAsAggregate(), op, type, loc);
|
||||
|
||||
TTypeList::const_iterator memberTypes;
|
||||
if (op == EOpConstructStruct)
|
||||
|
@ -7367,7 +7378,8 @@ TIntermTyped* HlslParseContext::addConstructor(const TSourceLoc& loc, TIntermTyp
|
|||
elementType.shallowCopy(type);
|
||||
|
||||
bool singleArg;
|
||||
if (aggrNode) {
|
||||
TIntermAggregate* aggrNode = node->getAsAggregate();
|
||||
if (aggrNode != nullptr) {
|
||||
if (aggrNode->getOp() != EOpNull || aggrNode->getSequence().size() == 1)
|
||||
singleArg = true;
|
||||
else
|
||||
|
@ -7377,14 +7389,27 @@ TIntermTyped* HlslParseContext::addConstructor(const TSourceLoc& loc, TIntermTyp
|
|||
|
||||
TIntermTyped *newNode;
|
||||
if (singleArg) {
|
||||
// Handle array -> array conversion
|
||||
// Constructing an array of one type from an array of another type is allowed,
|
||||
// assuming there are enough components available (semantic-checked earlier).
|
||||
if (type.isArray() && node->isArray())
|
||||
newNode = convertArray(node, type);
|
||||
|
||||
// If structure constructor or array constructor is being called
|
||||
// for only one parameter inside the structure, we need to call constructAggregate function once.
|
||||
if (type.isArray())
|
||||
else if (type.isArray())
|
||||
newNode = constructAggregate(node, elementType, 1, node->getLoc());
|
||||
else if (op == EOpConstructStruct)
|
||||
newNode = constructAggregate(node, *(*memberTypes).type, 1, node->getLoc());
|
||||
else
|
||||
else {
|
||||
// shape conversion for matrix constructor from scalar. HLSL semantics are: scalar
|
||||
// is replicated into every element of the matrix (not just the diagnonal), so
|
||||
// that is handled specially here.
|
||||
if (type.isMatrix() && node->getType().isScalarOrVec1())
|
||||
node = intermediate.addShapeConversion(type, node);
|
||||
|
||||
newNode = constructBuiltIn(type, op, node, node->getLoc(), false);
|
||||
}
|
||||
|
||||
if (newNode && (type.isArray() || op == EOpConstructStruct))
|
||||
newNode = intermediate.setAggregateOperator(newNode, EOpConstructStruct, type, loc);
|
||||
|
@ -7544,13 +7569,86 @@ TIntermTyped* HlslParseContext::constructBuiltIn(const TType& type, TOperator op
|
|||
return intermediate.setAggregateOperator(newNode, op, type, loc);
|
||||
}
|
||||
|
||||
// Convert the array in node to the requested type, which is also an array.
|
||||
// Returns nullptr on failure, otherwise returns aggregate holding the list of
|
||||
// elements needed to construct the array.
|
||||
TIntermTyped* HlslParseContext::convertArray(TIntermTyped* node, const TType& type)
|
||||
{
|
||||
assert(node->isArray() && type.isArray());
|
||||
if (node->getType().computeNumComponents() < type.computeNumComponents())
|
||||
return nullptr;
|
||||
|
||||
// TODO: write an argument replicator, for the case the argument should not be
|
||||
// executed multiple times, yet multiple copies are needed.
|
||||
|
||||
TIntermTyped* constructee = node->getAsTyped();
|
||||
// track where we are in consuming the argument
|
||||
int constructeeElement = 0;
|
||||
int constructeeComponent = 0;
|
||||
|
||||
// bump up to the next component to consume
|
||||
const auto getNextComponent = [&]() {
|
||||
TIntermTyped* component;
|
||||
component = handleBracketDereference(node->getLoc(), constructee,
|
||||
intermediate.addConstantUnion(constructeeElement, node->getLoc()));
|
||||
if (component->isVector())
|
||||
component = handleBracketDereference(node->getLoc(), component,
|
||||
intermediate.addConstantUnion(constructeeComponent, node->getLoc()));
|
||||
// bump component pointer up
|
||||
++constructeeComponent;
|
||||
if (constructeeComponent == constructee->getVectorSize()) {
|
||||
constructeeComponent = 0;
|
||||
++constructeeElement;
|
||||
}
|
||||
return component;
|
||||
};
|
||||
|
||||
// make one subnode per constructed array element
|
||||
TIntermAggregate* constructor = nullptr;
|
||||
TType derefType(type, 0);
|
||||
TType speculativeComponentType(derefType, 0);
|
||||
TType* componentType = derefType.isVector() ? &speculativeComponentType : &derefType;
|
||||
TOperator componentOp = intermediate.mapTypeToConstructorOp(*componentType);
|
||||
TType crossType(node->getBasicType(), EvqTemporary, type.getVectorSize());
|
||||
for (int e = 0; e < type.getOuterArraySize(); ++e) {
|
||||
// construct an element
|
||||
TIntermTyped* elementArg;
|
||||
if (type.getVectorSize() == constructee->getVectorSize()) {
|
||||
// same element shape
|
||||
elementArg = handleBracketDereference(node->getLoc(), constructee,
|
||||
intermediate.addConstantUnion(e, node->getLoc()));
|
||||
} else {
|
||||
// mismatched element shapes
|
||||
if (type.getVectorSize() == 1)
|
||||
elementArg = getNextComponent();
|
||||
else {
|
||||
// make a vector
|
||||
TIntermAggregate* elementConstructee = nullptr;
|
||||
for (int c = 0; c < type.getVectorSize(); ++c)
|
||||
elementConstructee = intermediate.growAggregate(elementConstructee, getNextComponent());
|
||||
elementArg = addConstructor(node->getLoc(), elementConstructee, crossType);
|
||||
}
|
||||
}
|
||||
// convert basic types
|
||||
elementArg = intermediate.addConversion(componentOp, derefType, elementArg);
|
||||
if (elementArg == nullptr)
|
||||
return nullptr;
|
||||
// combine with top-level constructor
|
||||
constructor = intermediate.growAggregate(constructor, elementArg);
|
||||
}
|
||||
|
||||
return constructor;
|
||||
}
|
||||
|
||||
// This function tests for the type of the parameters to the structure or array constructor. Raises
|
||||
// an error message if the expected type does not match the parameter passed to the constructor.
|
||||
//
|
||||
// Returns nullptr for an error or the input node itself if the expected and the given parameter types match.
|
||||
//
|
||||
TIntermTyped* HlslParseContext::constructAggregate(TIntermNode* node, const TType& type, int paramCount, const TSourceLoc& loc)
|
||||
TIntermTyped* HlslParseContext::constructAggregate(TIntermNode* node, const TType& type, int paramCount,
|
||||
const TSourceLoc& loc)
|
||||
{
|
||||
// Handle cases that map more 1:1 between constructor arguments and constructed.
|
||||
TIntermTyped* converted = intermediate.addConversion(EOpConstructStruct, type, node->getAsTyped());
|
||||
if (! converted || converted->getType() != type) {
|
||||
error(loc, "", "constructor", "cannot convert parameter %d from '%s' to '%s'", paramCount,
|
||||
|
|
|
@ -146,6 +146,7 @@ public:
|
|||
void lengthenList(const TSourceLoc&, TIntermSequence& list, int size, TIntermTyped* scalarInit);
|
||||
TIntermTyped* handleConstructor(const TSourceLoc&, TIntermTyped*, const TType&);
|
||||
TIntermTyped* addConstructor(const TSourceLoc&, TIntermTyped*, const TType&);
|
||||
TIntermTyped* convertArray(TIntermTyped*, const TType&);
|
||||
TIntermTyped* constructAggregate(TIntermNode*, const TType&, int, const TSourceLoc&);
|
||||
TIntermTyped* constructBuiltIn(const TType&, TOperator, TIntermTyped*, const TSourceLoc&, bool subset);
|
||||
void declareBlock(const TSourceLoc&, TType&, const TString* instanceName = 0, TArraySizes* arraySizes = 0);
|
||||
|
|
Loading…
Reference in New Issue