140 lines
5.6 KiB
Markdown
140 lines
5.6 KiB
Markdown
[bgfx](https://github.com/bkaradzic/bgfx) - Cross-platform rendering library
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============================================================================
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[What is it?](https://bkaradzic.github.io/bgfx/overview.html)
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-------------------------------------------------------------
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Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style
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rendering library.
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Supported rendering backends:
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* Direct3D 9
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* Direct3D 11
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* Direct3D 12 (WIP)
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* Metal (WIP)
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* OpenGL 2.1
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* OpenGL 3.1+
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* OpenGL ES 2
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* OpenGL ES 3.1
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* WebGL 1.0
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Supported HMD:
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* OculusVR (0.4.2+)
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Supported platforms:
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* Android (14+, ARM, x86, MIPS)
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* asm.js/Emscripten (1.25.0)
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* FreeBSD
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* iOS (iPhone, iPad, AppleTV)
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* Linux ![](https://tc27.draster.com/app/rest/builds/buildType:(id:Bgfx_Linux)/statusIcon)
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* MIPS Creator CI20
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* Native Client (PPAPI 37+, ARM, x86, x64, PNaCl)
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* OSX (10.9+)
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* RaspberryPi
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* Windows (XP, Vista, 7, 8, 10) ![](https://tc27.draster.com/app/rest/builds/buildType:(id:Bgfx_Windows)/statusIcon)
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* WinRT (WinPhone 8.0+)
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Supported compilers:
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* Clang 3.3 and above
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* GCC 4.6 and above
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* vs2008 and above
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Languages:
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* [C/C++ API documentation](https://bkaradzic.github.io/bgfx/bgfx.html)
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* [C#/VB/F# language API bindings](https://github.com/MikePopoloski/SharpBgfx)
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* [D language API bindings](https://github.com/DerelictOrg/DerelictBgfx)
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* [Go language API bindings](https://github.com/james4k/go-bgfx)
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* [Java language API bindings](https://github.com/enleeten/twilight-bgfx)
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Build status
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------------
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https://tc27.draster.com/guestAuth/overview.html
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Who is using it?
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----------------
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http://airmech.com/ AirMech is a free-to-play futuristic action real-time
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strategy video game developed and published by Carbon Games.
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https://github.com/dariomanesku/cmftStudio cmftStudio - cubemap filtering tool.
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![cmftStudio](https://github.com/dariomanesku/cmftStudio/raw/master/screenshots/cmftStudio_small.jpg)
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https://github.com/taylor001/crown Crown is a general purpose data-driven game
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engine, written from scratch with a minimalistic and data-oriented design
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philosophy in mind.
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https://github.com/emoon/ProDBG - ProDBG is a new debugger under development
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that will support a variety of targets and operating systems. Currently it's in
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very early development and primary focusing on Mac as primary target. This is
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how it currently looks.
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![ProDBG_screenshot](https://raw.githubusercontent.com/emoon/ProDBG/master/data/screens/mac_screenshot.png)
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http://www.dogbytegames.com/ Dogbyte Games is an indie mobile developer studio
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focusing on racing games.
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![ios](http://www.dogbytegames.com/bgfx/offroadlegends2_bgfx_ipad2.jpg)
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https://github.com/andr3wmac/Torque6 Torque 6 is an MIT licensed 3D engine
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loosely based on Torque2D. Being neither Torque2D or Torque3D it is the 6th
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derivative of the original Torque Engine.
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<a href="http://www.youtube.com/watch?feature=player_embedded&v=p4LTM_QGK34
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" target="_blank"><img src="http://img.youtube.com/vi/p4LTM_QGK34/0.jpg"
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alt="Torque 6 Material Editor" width="640" height="480" border="0" /></a>
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https://github.com/cgbystrom/twinkle GPU-accelerated UI framework powered by
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JavaScript for desktop/mobile apps. Idea is to combine the fast workflow and
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deployment model of web with the performance of native code and GPU acceleration.
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https://github.com/nem0/LumixEngine LumixEngine is a MIT licensed 3D engine.
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The main goal is performance and Unity-like usability.
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![LumixEngine screenshot](https://cloud.githubusercontent.com/assets/153526/10109455/450c51be-63c7-11e5-9c87-96d9d00efe02.png)
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[Building](https://bkaradzic.github.io/bgfx/build.html)
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-------------------------------------------------------
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[Examples](https://bkaradzic.github.io/bgfx/examples.html)
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----------------------------------------------------------
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[API Reference](https://bkaradzic.github.io/bgfx/bgfx.html)
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-----------------------------------------------------------
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[Tools](https://bkaradzic.github.io/bgfx/tools.html)
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----------------------------------------------------
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[License (BSD 2-clause)](https://bkaradzic.github.io/bgfx/license.html)
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-----------------------------------------------------------------------
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<a href="http://opensource.org/licenses/BSD-2-Clause" target="_blank">
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<img align="right" src="http://opensource.org/trademarks/opensource/OSI-Approved-License-100x137.png">
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</a>
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Copyright 2010-2015 Branimir Karadzic. All rights reserved.
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https://github.com/bkaradzic/bgfx
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Redistribution and use in source and binary forms, with or without
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modification, are permitted provided that the following conditions are met:
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1. Redistributions of source code must retain the above copyright notice,
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this list of conditions and the following disclaimer.
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2. Redistributions in binary form must reproduce the above copyright
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notice, this list of conditions and the following disclaimer in the
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documentation and/or other materials provided with the distribution.
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THIS SOFTWARE IS PROVIDED BY COPYRIGHT HOLDER ``AS IS'' AND ANY EXPRESS OR
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IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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EVENT SHALL COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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