..
bgfx-codegen.lua
Updated IDL scripts.
2019-07-04 18:47:08 -07:00
bgfx.doxygen
Switching to genie.
2014-09-10 21:04:42 -07:00
bgfx.idl
Fixed docs.
2021-05-25 20:13:59 -07:00
bgfx.lua
WebGPU update ( #2477 )
2021-04-18 11:39:52 -07:00
bgfx.natvis
Updated natvis.
2020-09-30 13:49:34 -07:00
bindings-bf.lua
Updated Beef bindings ( #2426 )
2021-03-17 17:49:01 -07:00
bindings-cs.lua
Happy New Year!
2021-01-14 15:53:49 -08:00
bindings-d.lua
Add D language bindings generator ( #1907 )
2019-10-09 07:23:17 -07:00
build.ninja
using meshoptimizer for vertex cache/fetch optim and index/vertex buffer compression
2019-04-13 16:07:06 +02:00
codegen.lua
Fixed docs.
2021-05-25 20:13:59 -07:00
doxygen.lua
Updated IDL scripts.
2019-07-04 18:47:08 -07:00
example-common.lua
Happy New Year!
2021-01-14 15:53:49 -08:00
genie.lua
45-bokeh: Built shaders and added example.
2021-01-31 10:07:49 -08:00
geometryc.lua
Happy New Year!
2021-01-14 15:53:49 -08:00
geometryv.lua
Fix building with wayland ( #2412 )
2021-02-28 10:15:09 -08:00
idl.lua
Updated IDL.
2019-07-14 21:19:46 -07:00
shader-embeded.mk
Allow shaders to be compiled on msys2 ( #2539 )
2021-06-12 11:36:54 -07:00
shader.mk
Happy New Year!
2021-01-14 15:53:49 -08:00
shaderc.lua
Make shaderc output independent of backend enums ( #2411 )
2021-02-28 12:38:12 -08:00
temp.bgfx.h
Happy New Year!
2021-01-14 15:53:49 -08:00
temp.bgfx.idl.inl
Happy New Year!
2021-01-14 15:53:49 -08:00
temp.defines.h
Happy New Year!
2021-01-14 15:53:49 -08:00
texturec.lua
Happy New Year!
2021-01-14 15:53:49 -08:00
texturev.lua
Fix building with wayland ( #2412 )
2021-02-28 10:15:09 -08:00
tools.mk
Allow shaders to be compiled on msys2 ( #2539 )
2021-06-12 11:36:54 -07:00