1210 lines
45 KiB
HTML
1210 lines
45 KiB
HTML
|
|
|
|
|
|
<!DOCTYPE html>
|
|
<!--[if IE 8]><html class="no-js lt-ie9" lang="en" > <![endif]-->
|
|
<!--[if gt IE 8]><!--> <html class="no-js" lang="en" > <!--<![endif]-->
|
|
<head>
|
|
<meta charset="utf-8">
|
|
|
|
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
|
|
|
<title>Index — bgfx 1.0 documentation</title>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
<link rel="stylesheet" href="_static/css/theme.css" type="text/css" />
|
|
|
|
|
|
|
|
|
|
|
|
<link rel="top" title="bgfx 1.0 documentation" href="index.html"/>
|
|
|
|
|
|
<script src="_static/js/modernizr.min.js"></script>
|
|
|
|
</head>
|
|
|
|
<body class="wy-body-for-nav" role="document">
|
|
|
|
<div class="wy-grid-for-nav">
|
|
|
|
|
|
<nav data-toggle="wy-nav-shift" class="wy-nav-side">
|
|
<div class="wy-side-nav-search">
|
|
|
|
|
|
|
|
<a href="index.html" class="icon icon-home"> bgfx
|
|
|
|
|
|
|
|
</a>
|
|
|
|
|
|
<div role="search">
|
|
<form id="rtd-search-form" class="wy-form" action="search.html" method="get">
|
|
<input type="text" name="q" placeholder="Search docs" />
|
|
<input type="hidden" name="check_keywords" value="yes" />
|
|
<input type="hidden" name="area" value="default" />
|
|
</form>
|
|
</div>
|
|
|
|
|
|
</div>
|
|
|
|
<div class="wy-menu wy-menu-vertical" data-spy="affix" role="navigation" aria-label="main navigation">
|
|
|
|
|
|
|
|
<ul>
|
|
<li class="toctree-l1"><a class="reference internal" href="overview.html">Overview</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="overview.html#what-is-it">What is it?</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-rendering-backends">Supported rendering backends</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-hmd">Supported HMD</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-platforms">Supported Platforms</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-compilers">Supported Compilers</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="overview.html#supported-languages">Supported Languages</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="overview.html#project-page">Project Page</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="overview.html#contact">Contact</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="overview.html#internals">Internals</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="overview.html#customization">Customization</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="overview.html#debugging-and-profiling">Debugging and Profiling</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="overview.html#renderdoc">RenderDoc</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="overview.html#intelgpa">IntelGPA</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="overview.html#other-debuggers-and-profilers">Other Debuggers and Profilers</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="overview.html#sdl-glfw-etc">SDL, GLFW, etc.</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="overview.html#todo">Todo</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="overview.html#getting-involved">Getting Involved</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="overview.html#contributors">Contributors</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="overview.html#repository-visualization">Repository visualization</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="build.html">Building</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="build.html#dependencies">Dependencies</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="build.html#getting-source">Getting Source</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="build.html#quick-start">Quick Start</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="build.html#prerequisites">Prerequisites</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="build.html#android">Android</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="build.html#linux">Linux</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="build.html#native-client">Native Client</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="build.html#windows">Windows</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="build.html#build">Build</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="build.html#general">General</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="build.html#id1">Windows</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="build.html#xcode-5">Xcode 5</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="build.html#id2">Linux</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="build.html#winrt-windows-phone-8-1">WinRT / Windows Phone 8.1</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="build.html#amalgamated-build">Amalgamated Build</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="build.html#oculusvr-integration">OculusVR Integration</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="examples.html">Examples</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#helloworld">00-helloworld</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#cubes">01-cubes</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#metaballs">02-metaballs</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#raymarch">03-raymarch</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#mesh">04-mesh</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#instancing">05-instancing</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#bump">06-bump</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#callback">07-callback</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#update">08-update</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#hdr">09-hdr</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#font">10-font</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#fontsdf">11-fontsdf</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#lod">12-lod</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#stencil">13-stencil</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowvolumes">14-shadowvolumes</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowmaps-simple">15-shadowmaps-simple</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#shadowmaps">16-shadowmaps</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#drawstress">17-drawstress</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="examples.html#hz">60Hz</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="examples.html#hz-test-for-browsers">30Hz (test for browsers)</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#ibl">18-ibl</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#oit">19-oit</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#nanovg">20-nanovg</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#deferred">21-deferred</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#windows">22-windows</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#vectordisplay">23-vectordisplay</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="examples.html#nbody">24-nbody</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="bgfx.html">API Reference</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#general">General</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#initialization-and-shutdown">Initialization and Shutdown</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#updating">Updating</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#reset">Reset</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#frame">Frame</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#debug">Debug</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#debug-features">Debug Features</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#debug-flags">Debug Flags</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#debug-text-display">Debug Text Display</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#querying-information">Querying information</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#renderer">Renderer</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#capabilities">Capabilities</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#statistics">Statistics</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#head-mounted-display">Head Mounted Display</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#platform-specific">Platform specific</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#miscellaneous">Miscellaneous</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#views">Views</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#draw">Draw</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#state">State</a><ul>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#id1">Debug</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#id2">State</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#state-flags">State Flags</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#stencil">Stencil</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#stencil-flags">Stencil Flags</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#scissor">Scissor</a></li>
|
|
<li class="toctree-l4"><a class="reference internal" href="bgfx.html#transform">Transform</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#buffers">Buffers</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#textures">Textures</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#submit">Submit</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#compute">Compute</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id3">Buffers</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#images">Images</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#dispatch">Dispatch</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="bgfx.html#resources">Resources</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#shaders-and-programs">Shaders and Programs</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#uniforms">Uniforms</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#vertex-buffers">Vertex Buffers</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#index-buffers">Index Buffers</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#id4">Textures</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#frame-buffers">Frame Buffers</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#instance-buffer">Instance Buffer</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="bgfx.html#indirect-buffer">Indirect Buffer</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="tools.html">Tools</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="tools.html#shader-compiler-shaderc">Shader Compiler (shaderc)</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="tools.html#texture-compiler-texturec">Texture Compiler (texturec)</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="tools.html#geometry-compiler-geometryc">Geometry Compiler (geometryc)</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l1"><a class="reference internal" href="license.html">License</a><ul>
|
|
<li class="toctree-l2"><a class="reference internal" href="license.html#license-bsd-2-clause">License (BSD 2-clause)</a></li>
|
|
<li class="toctree-l2"><a class="reference internal" href="license.html#rd-party-libraries">3rd Party Libraries</a><ul>
|
|
<li class="toctree-l3"><a class="reference internal" href="license.html#blendish-mit">Blendish (MIT)</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="license.html#edtaa3-mit">edtaa3 (MIT)</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="license.html#fcpp-bsd">fcpp (BSD)</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="license.html#forsyth-triangle-order-optimizer-public-domain">Forsyth Triangle Order Optimizer (Public Domain)</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="license.html#freetype">FreeType</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="license.html#glsl-optimizer-mit">glsl-optimizer (MIT)</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="license.html#nanovg-zlib">NanoVG (ZLIB)</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="license.html#imgui-mit">ImGui (MIT)</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="license.html#sdf-mit">SDF (MIT)</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="license.html#stb-public-domain">stb (Public Domain)</a></li>
|
|
<li class="toctree-l3"><a class="reference internal" href="license.html#vertex-cache-optimised-index-buffer-compression-bsd">Vertex Cache Optimised Index Buffer Compression (BSD)</a></li>
|
|
</ul>
|
|
</li>
|
|
<li class="toctree-l2"><a class="reference internal" href="license.html#assets">Assets</a></li>
|
|
</ul>
|
|
</li>
|
|
</ul>
|
|
|
|
|
|
|
|
</div>
|
|
|
|
</nav>
|
|
|
|
<section data-toggle="wy-nav-shift" class="wy-nav-content-wrap">
|
|
|
|
|
|
<nav class="wy-nav-top" role="navigation" aria-label="top navigation">
|
|
<i data-toggle="wy-nav-top" class="fa fa-bars"></i>
|
|
<a href="index.html">bgfx</a>
|
|
</nav>
|
|
|
|
|
|
|
|
<div class="wy-nav-content">
|
|
<div class="rst-content">
|
|
<div role="navigation" aria-label="breadcrumbs navigation">
|
|
<ul class="wy-breadcrumbs">
|
|
<li><a href="index.html">Docs</a> »</li>
|
|
|
|
<li></li>
|
|
<li class="wy-breadcrumbs-aside">
|
|
|
|
|
|
|
|
</li>
|
|
</ul>
|
|
<hr/>
|
|
</div>
|
|
<div role="main" class="document">
|
|
|
|
|
|
<h1 id="index">Index</h1>
|
|
|
|
<div class="genindex-jumpbox">
|
|
<a href="#B"><strong>B</strong></a>
|
|
|
|
</div>
|
|
<h2 id="B">B</h2>
|
|
<table style="width: 100%" class="indextable genindextable"><tr>
|
|
<td style="width: 33%" valign="top"><dl>
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx5allocE8uint32_t">bgfx::alloc (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx23allocInstanceDataBufferE8uint32_t8uint16_t">bgfx::allocInstanceDataBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx14allocTransformEP9Transform8uint16_t">bgfx::allocTransform (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx25allocTransientIndexBufferEP20TransientIndexBuffer8uint32_t">bgfx::allocTransientIndexBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx26allocTransientVertexBufferEP21TransientVertexBuffer8uint32_tRK10VertexDecl">bgfx::allocTransientVertexBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6AttribE">bgfx::Attrib (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9BitangentE">bgfx::Attrib::Bitangent (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib6Color0E">bgfx::Attrib::Color0 (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib6Color1E">bgfx::Attrib::Color1 (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib5CountE">bgfx::Attrib::Count (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib4EnumE">bgfx::Attrib::Enum (C++ type)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib7IndicesE">bgfx::Attrib::Indices (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib6NormalE">bgfx::Attrib::Normal (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib8PositionE">bgfx::Attrib::Position (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib7TangentE">bgfx::Attrib::Tangent (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord0E">bgfx::Attrib::TexCoord0 (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord1E">bgfx::Attrib::TexCoord1 (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord2E">bgfx::Attrib::TexCoord2 (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord3E">bgfx::Attrib::TexCoord3 (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord4E">bgfx::Attrib::TexCoord4 (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord5E">bgfx::Attrib::TexCoord5 (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord6E">bgfx::Attrib::TexCoord6 (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib9TexCoord7E">bgfx::Attrib::TexCoord7 (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6Attrib6WeightE">bgfx::Attrib::Weight (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx15calcTextureSizeER11TextureInfo8uint16_t8uint16_t8uint16_tb7uint8_tN13TextureFormat4EnumE">bgfx::calcTextureSize (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackIE">bgfx::CallbackI (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI9cacheReadE8uint64_tPv8uint32_t">bgfx::CallbackI::cacheRead (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI13cacheReadSizeE8uint64_t">bgfx::CallbackI::cacheReadSize (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI10cacheWriteE8uint64_tPKv8uint32_t">bgfx::CallbackI::cacheWrite (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI12captureBeginE8uint32_t8uint32_t8uint32_tN13TextureFormat4EnumEb">bgfx::CallbackI::captureBegin (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI10captureEndEv">bgfx::CallbackI::captureEnd (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI12captureFrameEPKv8uint32_t">bgfx::CallbackI::captureFrame (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI5fatalEN5Fatal4EnumEPKc">bgfx::CallbackI::fatal (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI10screenShotEPKc8uint32_t8uint32_t8uint32_tPKv8uint32_tb">bgfx::CallbackI::screenShot (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx9CallbackI10traceVargsEPKc8uint16_tPKc7va_list">bgfx::CallbackI::traceVargs (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx4CapsE">bgfx::Caps (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps8deviceIdE">bgfx::Caps::deviceId (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps7formatsE">bgfx::Caps::formats (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps3GPUE">bgfx::Caps::GPU (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps3gpuE">bgfx::Caps::gpu (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps12maxDrawCallsE">bgfx::Caps::maxDrawCalls (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps16maxFBAttachmentsE">bgfx::Caps::maxFBAttachments (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps14maxTextureSizeE">bgfx::Caps::maxTextureSize (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps8maxViewsE">bgfx::Caps::maxViews (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps7numGPUsE">bgfx::Caps::numGPUs (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps12rendererTypeE">bgfx::Caps::rendererType (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps9supportedE">bgfx::Caps::supported (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx4Caps8vendorIdE">bgfx::Caps::vendorId (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx28checkAvailInstanceDataBufferE8uint32_t8uint16_t">bgfx::checkAvailInstanceDataBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx30checkAvailTransientIndexBufferE8uint32_t">bgfx::checkAvailTransientIndexBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx31checkAvailTransientVertexBufferE8uint32_tRK10VertexDecl">bgfx::checkAvailTransientVertexBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx4copyEPKv8uint32_t">bgfx::copy (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx24createDynamicIndexBufferE8uint32_t8uint16_t">bgfx::createDynamicIndexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx24createDynamicIndexBufferEPK6Memory8uint16_t">[1]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx25createDynamicVertexBufferE8uint32_tRK10VertexDecl8uint16_t">bgfx::createDynamicVertexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx25createDynamicVertexBufferEPK6MemoryRK10VertexDecl8uint16_t">[1]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx17createFrameBufferE7uint8_tP13TextureHandleb">bgfx::createFrameBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx17createFrameBufferEN15BackbufferRatio4EnumEN13TextureFormat4EnumE8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx17createFrameBufferEPv8uint16_t8uint16_tN13TextureFormat4EnumE">[2]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx17createIndexBufferEPK6Memory8uint16_t">bgfx::createIndexBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx20createIndirectBufferE8uint32_t">bgfx::createIndirectBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx13createProgramE12ShaderHandle12ShaderHandleb">bgfx::createProgram (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx13createProgramE12ShaderHandleb">[1]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12createShaderEPK6Memory">bgfx::createShader (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx13createTextureEPK6Memory8uint32_t7uint8_tP11TextureInfo">bgfx::createTexture (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx15createTexture2DE8uint16_t8uint16_t7uint8_tN13TextureFormat4EnumE8uint32_tPK6Memory">bgfx::createTexture2D (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx15createTexture2DEN15BackbufferRatio4EnumE7uint8_tN13TextureFormat4EnumE8uint32_t">[1]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx15createTexture3DE8uint16_t8uint16_t8uint16_t7uint8_tN13TextureFormat4EnumE8uint32_tPK6Memory">bgfx::createTexture3D (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx17createTextureCubeE8uint16_t7uint8_tN13TextureFormat4EnumE8uint32_tPK6Memory">bgfx::createTextureCube (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx13createUniformEPKcN11UniformType4EnumE8uint16_t">bgfx::createUniform (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx18createVertexBufferEPK6MemoryRK10VertexDecl8uint16_t">bgfx::createVertexBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12dbgTextClearE7uint8_tb">bgfx::dbgTextClear (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx13dbgTextPrintfE8uint16_t8uint16_t7uint8_tPKcz">bgfx::dbgTextPrintf (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx25destroyDynamicIndexBufferE24DynamicIndexBufferHandle">bgfx::destroyDynamicIndexBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx26destroyDynamicVertexBufferE25DynamicVertexBufferHandle">bgfx::destroyDynamicVertexBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx18destroyFrameBufferE17FrameBufferHandle">bgfx::destroyFrameBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx18destroyIndexBufferE17IndexBufferHandle">bgfx::destroyIndexBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx21destroyIndirectBufferE20IndirectBufferHandle">bgfx::destroyIndirectBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx14destroyProgramE13ProgramHandle">bgfx::destroyProgram (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx13destroyShaderE12ShaderHandle">bgfx::destroyShader (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx14destroyTextureE13TextureHandle">bgfx::destroyTexture (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx14destroyUniformE13UniformHandle">bgfx::destroyUniform (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx19destroyVertexBufferE18VertexBufferHandle">bgfx::destroyVertexBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx7discardEv">bgfx::discard (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx8dispatchE7uint8_t13ProgramHandle20IndirectBufferHandle8uint16_t8uint16_t7uint8_t">bgfx::dispatch (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx8dispatchE7uint8_t13ProgramHandle8uint16_t8uint16_t8uint16_t7uint8_t">[1]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx5frameEv">bgfx::frame (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx7getCapsEv">bgfx::getCaps (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6getHMDEv">bgfx::getHMD (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx15getRendererTypeEv">bgfx::getRendererType (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx17getShaderUniformsE12ShaderHandleP13UniformHandle8uint16_t">bgfx::getShaderUniforms (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx8getStatsEv">bgfx::getStats (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMDE">bgfx::HMD (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD12deviceHeightE">bgfx::HMD::deviceHeight (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD11deviceWidthE">bgfx::HMD::deviceWidth (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3EyeE">bgfx::HMD::Eye (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye3fovE">bgfx::HMD::Eye::fov (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye8rotationE">bgfx::HMD::Eye::rotation (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye11translationE">bgfx::HMD::Eye::translation (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD3Eye10viewOffsetE">bgfx::HMD::Eye::viewOffset (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD5flagsE">bgfx::HMD::flags (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD6heightE">bgfx::HMD::height (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx3HMD5widthE">bgfx::HMD::width (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx4initEN12RendererType4EnumE8uint16_t8uint16_tP9CallbackIPN2bx12ReallocatorIE">bgfx::init (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx7makeRefEPKv8uint32_t9ReleaseFnPv">bgfx::makeRef (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6MemoryE">bgfx::Memory (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformDataE">bgfx::PlatformData (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformData10backBufferE">bgfx::PlatformData::backBuffer (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformData12backBufferDSE">bgfx::PlatformData::backBufferDS (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformData7contextE">bgfx::PlatformData::context (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformData3ndtE">bgfx::PlatformData::ndt (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12PlatformData3nwhE">bgfx::PlatformData::nwh (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererTypeE">bgfx::RendererType (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType5CountE">bgfx::RendererType::Count (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType10Direct3D11E">bgfx::RendererType::Direct3D11 (C++ class)</a>
|
|
</dt>
|
|
|
|
</dl></td>
|
|
<td style="width: 33%" valign="top"><dl>
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType10Direct3D12E">bgfx::RendererType::Direct3D12 (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType9Direct3D9E">bgfx::RendererType::Direct3D9 (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType4EnumE">bgfx::RendererType::Enum (C++ type)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType5MetalE">bgfx::RendererType::Metal (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType4NullE">bgfx::RendererType::Null (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType6OpenGLE">bgfx::RendererType::OpenGL (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType8OpenGLESE">bgfx::RendererType::OpenGLES (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12RendererType6VulkanE">bgfx::RendererType::Vulkan (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx11RenderFrameE">bgfx::RenderFrame (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx11renderFrameEv">bgfx::renderFrame (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx5resetE8uint32_t8uint32_t8uint32_t">bgfx::reset (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx14saveScreenShotEPKc">bgfx::saveScreenShot (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx9setBufferE7uint8_t17IndexBufferHandleN6Access4EnumE">bgfx::setBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx9setBufferE7uint8_t18VertexBufferHandleN6Access4EnumE">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx9setBufferE7uint8_t20IndirectBufferHandleN6Access4EnumE">[2]</a>, <a href="bgfx.html#_CPPv2N4bgfx9setBufferE7uint8_t24DynamicIndexBufferHandleN6Access4EnumE">[3]</a>, <a href="bgfx.html#_CPPv2N4bgfx9setBufferE7uint8_t25DynamicVertexBufferHandleN6Access4EnumE">[4]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx13setClearColorE7uint8_t8uint32_t">bgfx::setClearColor (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx13setClearColorE7uint8_tKf">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx13setClearColorE7uint8_tffff">[2]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx8setDebugE8uint32_t">bgfx::setDebug (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx8setImageE7uint8_t13UniformHandle13TextureHandle7uint8_tN6Access4EnumEN13TextureFormat4EnumE">bgfx::setImage (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx8setImageE7uint8_t13UniformHandle17FrameBufferHandle7uint8_tN6Access4EnumEN13TextureFormat4EnumE">[1]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx14setIndexBufferE17IndexBufferHandle8uint32_t8uint32_t">bgfx::setIndexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx14setIndexBufferE24DynamicIndexBufferHandle8uint32_t8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx14setIndexBufferEPK20TransientIndexBuffer">[2]</a>, <a href="bgfx.html#_CPPv2N4bgfx14setIndexBufferEPK20TransientIndexBuffer8uint32_t8uint32_t">[3]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx21setInstanceDataBufferE18VertexBufferHandle8uint32_t8uint32_t">bgfx::setInstanceDataBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx21setInstanceDataBufferE25DynamicVertexBufferHandle8uint32_t8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx21setInstanceDataBufferEPK18InstanceDataBuffer8uint32_t">[2]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx9setMarkerEPKc">bgfx::setMarker (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx15setPlatformDataERK12PlatformData">bgfx::setPlatformData (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx10setScissorE8uint16_t">bgfx::setScissor (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx10setScissorE8uint16_t8uint16_t8uint16_t8uint16_t">[1]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx8setStateE8uint64_t8uint32_t">bgfx::setState (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx10setStencilE8uint32_t8uint32_t">bgfx::setStencil (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx10setTextureE7uint8_t13UniformHandle13TextureHandle8uint32_t">bgfx::setTexture (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx10setTextureE7uint8_t13UniformHandle17FrameBufferHandle7uint8_t8uint32_t">[1]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12setTransformE8uint32_t8uint16_t">bgfx::setTransform (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx12setTransformEPKv8uint16_t">[1]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferE18VertexBufferHandle">bgfx::setVertexBuffer (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferE18VertexBufferHandle8uint32_t8uint32_t">[1]</a>, <a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferE25DynamicVertexBufferHandle8uint32_t">[2]</a>, <a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferEPK21TransientVertexBuffer">[3]</a>, <a href="bgfx.html#_CPPv2N4bgfx15setVertexBufferEPK21TransientVertexBuffer8uint32_t8uint32_t">[4]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12setViewClearE7uint8_t8uint16_t8uint32_tf7uint8_t">bgfx::setViewClear (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx12setViewClearE7uint8_t8uint16_tf7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t7uint8_t">[1]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx18setViewFrameBufferE7uint8_t17FrameBufferHandle">bgfx::setViewFrameBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx11setViewNameE7uint8_tPKc">bgfx::setViewName (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx11setViewRectE7uint8_t8uint16_t8uint16_t8uint16_t8uint16_t">bgfx::setViewRect (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx12setViewRemapE7uint8_t7uint8_tPKv">bgfx::setViewRemap (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx14setViewScissorE7uint8_t8uint16_t8uint16_t8uint16_t8uint16_t">bgfx::setViewScissor (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx10setViewSeqE7uint8_tb">bgfx::setViewSeq (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx16setViewTransformE7uint8_tPKvPKv7uint8_tPKv">bgfx::setViewTransform (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx8shutdownEv">bgfx::shutdown (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx5StatsE">bgfx::Stats (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats7cpuTimeE">bgfx::Stats::cpuTime (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats12cpuTimerFreqE">bgfx::Stats::cpuTimerFreq (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats7gpuTimeE">bgfx::Stats::gpuTime (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx5Stats12gpuTimerFreqE">bgfx::Stats::gpuTimerFreq (C++ member)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx6submitE7uint8_t13ProgramHandle20IndirectBufferHandle8uint16_t8uint16_t7int32_t">bgfx::submit (C++ function)</a>, <a href="bgfx.html#_CPPv2N4bgfx6submitE7uint8_t13ProgramHandle7int32_t">[1]</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx13TextureFormatE">bgfx::TextureFormat (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx5touchE7uint8_t">bgfx::touch (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx11UniformTypeE">bgfx::UniformType (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx24updateDynamicIndexBufferE24DynamicIndexBufferHandle8uint32_tPK6Memory">bgfx::updateDynamicIndexBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx25updateDynamicVertexBufferE25DynamicVertexBufferHandle8uint32_tPK6Memory">bgfx::updateDynamicVertexBuffer (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx15updateTexture2DE13TextureHandle7uint8_t8uint16_t8uint16_t8uint16_t8uint16_tPK6Memory8uint16_t">bgfx::updateTexture2D (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx15updateTexture3DE13TextureHandle7uint8_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_t8uint16_tPK6Memory">bgfx::updateTexture3D (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx17updateTextureCubeE13TextureHandle7uint8_t7uint8_t8uint16_t8uint16_t8uint16_t8uint16_tPK6Memory8uint16_t">bgfx::updateTextureCube (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDeclE">bgfx::VertexDecl (C++ class)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl3addEN6Attrib4EnumE7uint8_tN10AttribType4EnumEbb">bgfx::VertexDecl::add (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl5beginEN12RendererType4EnumE">bgfx::VertexDecl::begin (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl6decodeEN6Attrib4EnumER7uint8_tRN10AttribType4EnumERbRb">bgfx::VertexDecl::decode (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl3endEv">bgfx::VertexDecl::end (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl9getOffsetEN6Attrib4EnumE">bgfx::VertexDecl::getOffset (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl7getSizeE8uint32_t">bgfx::VertexDecl::getSize (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl9getStrideEv">bgfx::VertexDecl::getStride (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl3hasEN6Attrib4EnumE">bgfx::VertexDecl::has (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#_CPPv2N4bgfx10VertexDecl4skipE7uint8_t">bgfx::VertexDecl::skip (C++ function)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_CAPS_BLEND_INDEPENDENT">BGFX_CAPS_BLEND_INDEPENDENT (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_CAPS_COMPUTE">BGFX_CAPS_COMPUTE (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_CAPS_DRAW_INDIRECT">BGFX_CAPS_DRAW_INDIRECT (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_CAPS_FRAGMENT_DEPTH">BGFX_CAPS_FRAGMENT_DEPTH (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_CAPS_FRAGMENT_ORDERING">BGFX_CAPS_FRAGMENT_ORDERING (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_CAPS_HIDPI">BGFX_CAPS_HIDPI (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_CAPS_HMD">BGFX_CAPS_HMD (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_CAPS_INDEX32">BGFX_CAPS_INDEX32 (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_CAPS_INSTANCING">BGFX_CAPS_INSTANCING (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_CAPS_RENDERER_MULTITHREADED">BGFX_CAPS_RENDERER_MULTITHREADED (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_CAPS_SWAP_CHAIN">BGFX_CAPS_SWAP_CHAIN (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_3D">BGFX_CAPS_TEXTURE_3D (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_COMPARE_ALL">BGFX_CAPS_TEXTURE_COMPARE_ALL (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_CAPS_TEXTURE_COMPARE_LEQUAL">BGFX_CAPS_TEXTURE_COMPARE_LEQUAL (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_CAPS_VERTEX_ATTRIB_HALF">BGFX_CAPS_VERTEX_ATTRIB_HALF (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_DEBUG_IFH">BGFX_DEBUG_IFH (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_DEBUG_NONE">BGFX_DEBUG_NONE (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_DEBUG_STATS">BGFX_DEBUG_STATS (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_DEBUG_TEXT">BGFX_DEBUG_TEXT (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_DEBUG_WIREFRAME">BGFX_DEBUG_WIREFRAME (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_HMD_DEVICE_RESOLUTION">BGFX_HMD_DEVICE_RESOLUTION (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_HMD_NONE">BGFX_HMD_NONE (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_HMD_RENDERING">BGFX_HMD_RENDERING (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_PCI_ID_AMD">BGFX_PCI_ID_AMD (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_PCI_ID_INTEL">BGFX_PCI_ID_INTEL (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_PCI_ID_NONE">BGFX_PCI_ID_NONE (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_PCI_ID_NVIDIA">BGFX_PCI_ID_NVIDIA (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_PCI_ID_SOFTWARE_RASTERIZER">BGFX_PCI_ID_SOFTWARE_RASTERIZER (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_CAPTURE">BGFX_RESET_CAPTURE (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_FLIP_AFTER_RENDER">BGFX_RESET_FLIP_AFTER_RENDER (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_FLUSH_AFTER_RENDER">BGFX_RESET_FLUSH_AFTER_RENDER (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_FULLSCREEN">BGFX_RESET_FULLSCREEN (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_HMD">BGFX_RESET_HMD (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_HMD_DEBUG">BGFX_RESET_HMD_DEBUG (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_HMD_RECENTER">BGFX_RESET_HMD_RECENTER (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_MAXANISOTROPY">BGFX_RESET_MAXANISOTROPY (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X16">BGFX_RESET_MSAA_X16 (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X2">BGFX_RESET_MSAA_X2 (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X4">BGFX_RESET_MSAA_X4 (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_MSAA_X8">BGFX_RESET_MSAA_X8 (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_NONE">BGFX_RESET_NONE (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_SRGB_BACKBUFFER">BGFX_RESET_SRGB_BACKBUFFER (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_RESET_VSYNC">BGFX_RESET_VSYNC (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_STATE_ALPHA_WRITE">BGFX_STATE_ALPHA_WRITE (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_STATE_DEFAULT">BGFX_STATE_DEFAULT (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_STATE_DEPTH_WRITE">BGFX_STATE_DEPTH_WRITE (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_STATE_RGB_WRITE">BGFX_STATE_RGB_WRITE (C macro)</a>
|
|
</dt>
|
|
|
|
|
|
<dt><a href="bgfx.html#c.BGFX_STENCIL_TEST_LESS">BGFX_STENCIL_TEST_LESS (C macro)</a>
|
|
</dt>
|
|
|
|
</dl></td>
|
|
</tr></table>
|
|
|
|
|
|
|
|
</div>
|
|
<footer>
|
|
|
|
|
|
<hr/>
|
|
|
|
<div role="contentinfo">
|
|
<p>
|
|
© Copyright 2015, Branimir Karadžić.
|
|
</p>
|
|
</div>
|
|
|
|
</footer>
|
|
|
|
</div>
|
|
</div>
|
|
|
|
</section>
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
|
|
<script type="text/javascript">
|
|
var DOCUMENTATION_OPTIONS = {
|
|
URL_ROOT:'./',
|
|
VERSION:'1.0',
|
|
COLLAPSE_INDEX:false,
|
|
FILE_SUFFIX:'.html',
|
|
HAS_SOURCE: false
|
|
};
|
|
</script>
|
|
<script type="text/javascript" src="_static/jquery.js"></script>
|
|
<script type="text/javascript" src="_static/underscore.js"></script>
|
|
<script type="text/javascript" src="_static/doctools.js"></script>
|
|
|
|
|
|
|
|
|
|
|
|
<script type="text/javascript" src="_static/js/theme.js"></script>
|
|
|
|
|
|
|
|
|
|
<script type="text/javascript">
|
|
jQuery(function () {
|
|
SphinxRtdTheme.StickyNav.enable();
|
|
});
|
|
</script>
|
|
|
|
|
|
</body>
|
|
</html> |