956 lines
20 KiB
Plaintext
956 lines
20 KiB
Plaintext
-- bgfx interface
|
|
|
|
typedef "bool"
|
|
typedef "char"
|
|
typedef "float"
|
|
typedef "int32_t"
|
|
typedef "uint8_t"
|
|
typedef "uint16_t"
|
|
typedef "uint32_t"
|
|
typedef "uint64_t"
|
|
typedef "uintptr_t"
|
|
typedef "va_list"
|
|
typedef "void"
|
|
|
|
typedef "Attachment"
|
|
typedef "Caps"
|
|
typedef "Encoder"
|
|
typedef "Init"
|
|
typedef "InstanceDataBuffer"
|
|
typedef "InternalData"
|
|
typedef "Memory"
|
|
typedef "PlatformData"
|
|
typedef "ReleaseFn"
|
|
typedef "Stats"
|
|
typedef "TextureInfo"
|
|
typedef "Transform"
|
|
typedef "TransientIndexBuffer"
|
|
typedef "TransientVertexBuffer"
|
|
typedef "UniformInfo"
|
|
typedef "VertexDecl"
|
|
typedef "ViewId"
|
|
|
|
typedef.Access { enum }
|
|
typedef.Attrib { enum }
|
|
typedef.AttribType { enum }
|
|
typedef.BackbufferRatio { enum }
|
|
typedef.OcclusionQueryResult { enum }
|
|
typedef.RenderFrame { enum }
|
|
typedef.RendererType { enum }
|
|
typedef.TextureFormat { enum }
|
|
typedef.TopologyConvert { enum }
|
|
typedef.TopologySort { enum }
|
|
typedef.UniformType { enum }
|
|
typedef.ViewMode { enum }
|
|
|
|
typedef.DynamicIndexBufferHandle { handle }
|
|
typedef.DynamicVertexBufferHandle { handle }
|
|
typedef.FrameBufferHandle { handle }
|
|
typedef.IndexBufferHandle { handle }
|
|
typedef.IndirectBufferHandle { handle }
|
|
typedef.OcclusionQueryHandle { handle }
|
|
typedef.ProgramHandle { handle }
|
|
typedef.ShaderHandle { handle }
|
|
typedef.TextureHandle { handle }
|
|
typedef.UniformHandle { handle }
|
|
typedef.VertexBufferHandle { handle }
|
|
typedef.VertexDeclHandle { handle }
|
|
|
|
func.VertexDecl.begin
|
|
"void"
|
|
.renderer "RendererType::Enum"
|
|
|
|
func.VertexDecl.add
|
|
"void"
|
|
.attrib "Attrib::Enum"
|
|
.num "uint8_t"
|
|
.type "AttribType::Enum"
|
|
.normalized "bool"
|
|
.asInt "bool"
|
|
|
|
func.VertexDecl.decode { const }
|
|
"void"
|
|
.attrib "Attrib::Enum"
|
|
.num "uint8_t &" { out }
|
|
.type "AttribType::Enum &" { out }
|
|
.normalized "bool &" { out }
|
|
.asInt "bool &" { out }
|
|
|
|
func.VertexDecl.has { const }
|
|
"bool"
|
|
.attrib "Attrib::Enum"
|
|
|
|
func.VertexDecl.skip
|
|
"void"
|
|
.num "uint8_t"
|
|
|
|
-- Notice: `end` is a keyword in lua
|
|
func.VertexDecl["end"]
|
|
"void"
|
|
|
|
func.vertexPack
|
|
"void"
|
|
.input "const float *"
|
|
.inputNormalized "bool"
|
|
.attr "Attrib::Enum"
|
|
.decl "const VertexDecl &"
|
|
.data "void *"
|
|
.index "uint32_t"
|
|
|
|
func.vertexUnpack
|
|
"void"
|
|
.output "float *" { out }
|
|
.attr "Attrib::Enum"
|
|
.decl "const VertexDecl &"
|
|
.data "const void *"
|
|
.index "uint32_t"
|
|
|
|
func.vertexConvert
|
|
"void"
|
|
.dstDecl "const VertexDecl &"
|
|
.dstData "void *"
|
|
.srcDecl "const VertexDecl &"
|
|
.srcData "const void *"
|
|
.num "uint32_t"
|
|
|
|
func.weldVertices
|
|
"uint16_t"
|
|
.output "uint16_t *"
|
|
.decl "const VertexDecl &"
|
|
.data "const void *"
|
|
.num "uint16_t"
|
|
.epsilon "float"
|
|
|
|
func.topologyConvert
|
|
"uint32_t"
|
|
.conversion "TopologyConvert::Enum"
|
|
.dst "void *" { out }
|
|
.dstSize "uint32_t"
|
|
.indices "const void *"
|
|
.numIndices "uint32_t"
|
|
.index32 "bool"
|
|
|
|
func.topologySortTriList
|
|
"void"
|
|
.sort "TopologySort::Enum"
|
|
.dst "void *" { out }
|
|
.dstSize "uint32_t"
|
|
.dir "const float *"
|
|
.pos "const float *"
|
|
.vertices "const void *"
|
|
.stride "uint32_t"
|
|
.indices "const void *"
|
|
.numIndices "uint32_t"
|
|
.index32 "bool"
|
|
|
|
func.getSupportedRenderers
|
|
"uint8_t"
|
|
.max "uint8_t"
|
|
.enum "RendererType::Enum *" { out }
|
|
|
|
func.getRendererName
|
|
"const char *"
|
|
.type "RendererType::Enum"
|
|
|
|
local init_ctor = [[
|
|
BX_PLACEMENT_NEW(_init, bgfx::Init);
|
|
]]
|
|
func.initCtor { cfunc = init_ctor }
|
|
"void"
|
|
.init "Init *"
|
|
|
|
local init = [[
|
|
bgfx_init_t init = *_init;
|
|
|
|
if (init.callback != NULL)
|
|
{
|
|
static bgfx::CallbackC99 s_callback;
|
|
s_callback.m_interface = init.callback;
|
|
init.callback = reinterpret_cast<bgfx_callback_interface_t *>(&s_callback);
|
|
}
|
|
|
|
if (init.allocator != NULL)
|
|
{
|
|
static bgfx::AllocatorC99 s_allocator;
|
|
s_allocator.m_interface = init.allocator;
|
|
init.allocator = reinterpret_cast<bgfx_allocator_interface_t *>(&s_allocator);
|
|
}
|
|
|
|
union { const bgfx_init_t* c; const bgfx::Init* cpp; } in;
|
|
in.c = &init;
|
|
|
|
return bgfx::init(*in.cpp);
|
|
]]
|
|
func.init { cfunc = init }
|
|
"bool"
|
|
.init "const Init &"
|
|
|
|
func.shutdown
|
|
"void"
|
|
|
|
func.reset
|
|
"void"
|
|
.width "uint32_t"
|
|
.height "uint32_t"
|
|
.flags "uint32_t"
|
|
.format "TextureFormat::Enum"
|
|
|
|
func.frame
|
|
"uint32_t"
|
|
.capture "bool"
|
|
|
|
func.getRendererType
|
|
"RendererType::Enum"
|
|
|
|
func.getCaps
|
|
"const Caps *"
|
|
|
|
func.getStats
|
|
"const Stats *"
|
|
|
|
func.alloc
|
|
"const Memory *"
|
|
.size "uint32_t"
|
|
|
|
func.copy
|
|
"const Memory *"
|
|
.data "const void *"
|
|
.size "uint32_t"
|
|
|
|
func.makeRef
|
|
"const Memory *"
|
|
.data "const void *"
|
|
.size "uint32_t"
|
|
|
|
func.makeRef { cname = "make_ref_release" }
|
|
"const Memory *"
|
|
.data "const void *"
|
|
.size "uint32_t"
|
|
.releaseFn "ReleaseFn"
|
|
.userData "void *"
|
|
|
|
func.setDebug
|
|
"void"
|
|
.debug "uint32_t"
|
|
|
|
func.dbgTextClear
|
|
"void"
|
|
.attr "uint8_t"
|
|
.small "bool"
|
|
|
|
func.dbgTextPrintf { vararg = "dbgTextPrintfVargs" }
|
|
"void"
|
|
.x "uint16_t"
|
|
.y "uint16_t"
|
|
.attr "uint8_t"
|
|
.format "const char *"
|
|
|
|
func.dbgTextPrintfVargs { cname = "dbg_text_vprintf" }
|
|
"void"
|
|
.x "uint16_t"
|
|
.y "uint16_t"
|
|
.attr "uint8_t"
|
|
.format "const char *"
|
|
.argList "va_list"
|
|
|
|
func.dbgTextImage
|
|
"void"
|
|
.x "uint16_t"
|
|
.y "uint16_t"
|
|
.width "uint16_t"
|
|
.height "uint16_t"
|
|
.data "const void *"
|
|
.pitch "uint16_t"
|
|
|
|
func.createIndexBuffer
|
|
"IndexBufferHandle"
|
|
.mem "const Memory *"
|
|
.flags "uint16_t"
|
|
|
|
func.setName { cname = "set_index_buffer_name" }
|
|
"void"
|
|
.handle "IndexBufferHandle"
|
|
.name "const char *"
|
|
.len "int32_t"
|
|
|
|
func.destroy { cname = "destroy_index_buffer" }
|
|
"void"
|
|
.handle "IndexBufferHandle"
|
|
|
|
func.createVertexBuffer
|
|
"VertexBufferHandle"
|
|
.mem "const Memory *"
|
|
.decl "const VertexDecl &"
|
|
.flags "uint16_t"
|
|
|
|
func.setName { cname = "set_vertex_buffer_name" }
|
|
"void"
|
|
.handle "VertexBufferHandle"
|
|
.name "const char *"
|
|
.len "int32_t"
|
|
|
|
func.destroy { cname = "destroy_vertex_buffer" }
|
|
"void"
|
|
.handle "VertexBufferHandle"
|
|
|
|
func.createDynamicIndexBuffer
|
|
"DynamicIndexBufferHandle"
|
|
.num "uint32_t"
|
|
.flags "uint16_t"
|
|
|
|
func.createDynamicIndexBuffer { cname = "create_dynamic_index_buffer_mem" }
|
|
"DynamicIndexBufferHandle"
|
|
.mem "const Memory *"
|
|
.flags "uint16_t"
|
|
|
|
func.update { cname = "update_dynamic_index_buffer" }
|
|
"void"
|
|
.handle "DynamicIndexBufferHandle"
|
|
.startIndex "uint32_t"
|
|
.mem "const Memory *"
|
|
|
|
func.destroy { cname = "destroy_dynamic_index_buffer" }
|
|
"void"
|
|
.handle "DynamicIndexBufferHandle"
|
|
|
|
func.createDynamicVertexBuffer
|
|
"DynamicVertexBufferHandle"
|
|
.num "uint32_t"
|
|
.decl "const VertexDecl &"
|
|
.flags "uint16_t"
|
|
|
|
func.createDynamicVertexBuffer { cname = "create_dynamic_vertex_buffer_mem" }
|
|
"DynamicVertexBufferHandle"
|
|
.mem "const Memory *"
|
|
.decl "const VertexDecl &"
|
|
.flags "uint16_t"
|
|
|
|
func.update { cname = "update_dynamic_vertex_buffer" }
|
|
"void"
|
|
.handle "DynamicVertexBufferHandle"
|
|
.startVertex "uint32_t"
|
|
.mem "const Memory *"
|
|
|
|
func.destroy { cname = "destroy_dynamic_vertex_buffer" }
|
|
"void"
|
|
.handle "DynamicVertexBufferHandle"
|
|
|
|
func.getAvailTransientIndexBuffer
|
|
"uint32_t"
|
|
.num "uint32_t"
|
|
|
|
func.getAvailTransientVertexBuffer
|
|
"uint32_t"
|
|
.num "uint32_t"
|
|
.decl "const VertexDecl &"
|
|
|
|
func.getAvailInstanceDataBuffer
|
|
"uint32_t"
|
|
.num "uint32_t"
|
|
.stride "uint16_t"
|
|
|
|
func.allocTransientIndexBuffer
|
|
"void"
|
|
.tib "TransientIndexBuffer *" { out }
|
|
.num "uint32_t"
|
|
|
|
func.allocTransientVertexBuffer
|
|
"void"
|
|
.tvb "TransientVertexBuffer *" { out }
|
|
.num "uint32_t"
|
|
.decl "const VertexDecl &"
|
|
|
|
func.allocTransientBuffers
|
|
"bool"
|
|
.tvb "TransientVertexBuffer *" { out }
|
|
.decl "const VertexDecl &"
|
|
.numVertices "uint32_t"
|
|
.tib "TransientIndexBuffer *" { out }
|
|
.numIndices "uint32_t"
|
|
|
|
func.allocInstanceDataBuffer
|
|
"void"
|
|
.idb "InstanceDataBuffer *" { out }
|
|
.num "uint32_t"
|
|
.stride "uint16_t"
|
|
|
|
func.createIndirectBuffer
|
|
"IndirectBufferHandle"
|
|
.num "uint32_t"
|
|
|
|
func.destroy { cname = "destroy_indirect_buffer" }
|
|
"void"
|
|
.handle "IndirectBufferHandle"
|
|
|
|
func.createShader
|
|
"ShaderHandle"
|
|
.mem "const Memory *"
|
|
|
|
func.getShaderUniforms
|
|
"uint16_t"
|
|
.handle "ShaderHandle"
|
|
.uniforms "UniformHandle *" { out }
|
|
.max "uint16_t"
|
|
|
|
func.setName { cname = "set_shader_name" }
|
|
"void"
|
|
.handle "ShaderHandle"
|
|
.name "const char *"
|
|
.len "int32_t"
|
|
|
|
func.destroy { cname = "destroy_shader" }
|
|
"void"
|
|
.handle "ShaderHandle"
|
|
|
|
func.createProgram
|
|
"ProgramHandle"
|
|
.vsh "ShaderHandle"
|
|
.fsh "ShaderHandle"
|
|
.destroyShaders "bool"
|
|
|
|
func.createProgram { cname = "create_compute_program" }
|
|
"ProgramHandle"
|
|
.csh "ShaderHandle"
|
|
.destroyShaders "bool"
|
|
|
|
func.destroy { cname = "destroy_program" }
|
|
"void"
|
|
.handle "ProgramHandle"
|
|
|
|
func.isTextureValid
|
|
"bool"
|
|
.depth "uint16_t"
|
|
.cubeMap "bool"
|
|
.numLayers "uint16_t"
|
|
.format "TextureFormat::Enum"
|
|
.flags "uint64_t"
|
|
|
|
func.calcTextureSize
|
|
"void"
|
|
.info "TextureInfo &" { out }
|
|
.width "uint16_t"
|
|
.height "uint16_t"
|
|
.depth "uint16_t"
|
|
.cubeMap "bool"
|
|
.hasMips "bool"
|
|
.numLayers "uint16_t"
|
|
.format "TextureFormat::Enum"
|
|
|
|
func.createTexture
|
|
"TextureHandle"
|
|
.mem "const Memory *"
|
|
.flags "uint64_t"
|
|
.skip "uint8_t"
|
|
.info "TextureInfo *" { out }
|
|
|
|
func.createTexture2D
|
|
"TextureHandle"
|
|
.width "uint16_t"
|
|
.height "uint16_t"
|
|
.hasMips "bool"
|
|
.numLayers "uint16_t"
|
|
.format "TextureFormat::Enum"
|
|
.flags "uint64_t"
|
|
.mem "const Memory *"
|
|
|
|
func.createTexture2D { cname = "create_texture_2d_scaled" }
|
|
"TextureHandle"
|
|
.ratio "BackbufferRatio::Enum"
|
|
.hasMips "bool"
|
|
.numLayers "uint16_t"
|
|
.format "TextureFormat::Enum"
|
|
.flags "uint64_t"
|
|
|
|
func.createTexture3D
|
|
"TextureHandle"
|
|
.width "uint16_t"
|
|
.height "uint16_t"
|
|
.depth "uint16_t"
|
|
.hasMips "bool"
|
|
.format "TextureFormat::Enum"
|
|
.flags "uint64_t"
|
|
.mem "const Memory *"
|
|
|
|
func.createTextureCube
|
|
"TextureHandle"
|
|
.size "uint16_t"
|
|
.hasMips "bool"
|
|
.numLayers "uint16_t"
|
|
.format "TextureFormat::Enum"
|
|
.flags "uint64_t"
|
|
.mem "const Memory *"
|
|
|
|
func.updateTexture2D
|
|
"void"
|
|
.handle "TextureHandle"
|
|
.layer "uint16_t"
|
|
.mip "uint16_t"
|
|
.x "uint16_t"
|
|
.y "uint16_t"
|
|
.width "uint16_t"
|
|
.height "uint16_t"
|
|
.mem "const Memory *"
|
|
.pitch "uint16_t"
|
|
|
|
func.updateTexture3D
|
|
"void"
|
|
.handle "TextureHandle"
|
|
.mip "uint16_t"
|
|
.x "uint16_t"
|
|
.y "uint16_t"
|
|
.z "uint16_t"
|
|
.width "uint16_t"
|
|
.height "uint16_t"
|
|
.depth "uint16_t"
|
|
.mem "const Memory *"
|
|
|
|
func.updateTextureCube
|
|
"void"
|
|
.handle "TextureHandle"
|
|
.layer "uint16_t"
|
|
.side "uint8_t"
|
|
.mip "uint8_t"
|
|
.x "uint16_t"
|
|
.y "uint16_t"
|
|
.width "uint16_t"
|
|
.height "uint16_t"
|
|
.mem "const Memory *"
|
|
.pitch "uint16_t"
|
|
|
|
func.readTexture
|
|
"uint32_t"
|
|
.handle "TextureHandle"
|
|
.data "void *"
|
|
.mip "uint8_t"
|
|
|
|
func.setName { cname = "set_texture_name" }
|
|
"void"
|
|
.handle "TextureHandle"
|
|
.name "const char *"
|
|
.len "int32_t"
|
|
|
|
func.getDirectAccessPtr
|
|
"void *"
|
|
.handle "TextureHandle"
|
|
|
|
func.destroy { cname = "destroy_texture" }
|
|
"void"
|
|
.handle "TextureHandle"
|
|
|
|
func.createFrameBuffer
|
|
"FrameBufferHandle"
|
|
.width "uint16_t"
|
|
.height "uint16_t"
|
|
.format "TextureFormat::Enum"
|
|
.textureFlags "uint64_t"
|
|
|
|
func.createFrameBuffer { cname = "create_frame_buffer_scaled" }
|
|
"FrameBufferHandle"
|
|
.ratio "BackbufferRatio::Enum"
|
|
.format "TextureFormat::Enum"
|
|
.textureFlags "uint64_t"
|
|
|
|
func.createFrameBuffer { cname = "create_frame_buffer_from_handles" }
|
|
"FrameBufferHandle"
|
|
.num "uint8_t"
|
|
.handles "const TextureHandle *"
|
|
.destroyTexture "bool"
|
|
|
|
func.createFrameBuffer { cname = "create_frame_buffer_from_attachment" }
|
|
"FrameBufferHandle"
|
|
.num "uint8_t"
|
|
.handles "const Attachment *"
|
|
.destroyTexture "bool"
|
|
|
|
func.createFrameBuffer { cname = "create_frame_buffer_from_nwh" }
|
|
"FrameBufferHandle"
|
|
.nwh "void *"
|
|
.width "uint16_t"
|
|
.height "uint16_t"
|
|
.format "TextureFormat::Enum"
|
|
.depthFormat "TextureFormat::Enum"
|
|
|
|
func.setName { cname = "set_frame_buffer_name" }
|
|
"void"
|
|
.handle "FrameBufferHandle"
|
|
.name "const char *"
|
|
.len "int32_t"
|
|
|
|
func.getTexture
|
|
"TextureHandle"
|
|
.handle "FrameBufferHandle"
|
|
.attachment "uint8_t"
|
|
|
|
func.destroy { cname = "destroy_frame_buffer" }
|
|
"void"
|
|
.handle "FrameBufferHandle"
|
|
|
|
func.createUniform
|
|
"UniformHandle"
|
|
.name "const char *"
|
|
.type "UniformType::Enum"
|
|
.num "uint16_t"
|
|
|
|
func.getUniformInfo
|
|
"void"
|
|
.handle "UniformHandle"
|
|
.info "UniformInfo &" { out }
|
|
|
|
func.destroy { cname = "destroy_uniform" }
|
|
"void"
|
|
.handle "UniformHandle"
|
|
|
|
func.createOcclusionQuery
|
|
"OcclusionQueryHandle"
|
|
|
|
func.getResult
|
|
"OcclusionQueryResult::Enum"
|
|
.handle "OcclusionQueryHandle"
|
|
.result "int32_t *" { out }
|
|
|
|
func.destroy { cname = "destroy_occlusion_query" }
|
|
"void"
|
|
.handle "OcclusionQueryHandle"
|
|
|
|
func.setPaletteColor
|
|
"void"
|
|
.index "uint8_t"
|
|
.rgba "const float *"
|
|
|
|
func.setViewName
|
|
"void"
|
|
.id "ViewId"
|
|
.name "const char *"
|
|
|
|
func.setViewRect
|
|
"void"
|
|
.id "ViewId"
|
|
.x "uint16_t"
|
|
.y "uint16_t"
|
|
.width "uint16_t"
|
|
.height "uint16_t"
|
|
|
|
func.setViewRect { cname = "set_view_rect_ratio" }
|
|
"void"
|
|
.id "ViewId"
|
|
.x "uint16_t"
|
|
.y "uint16_t"
|
|
.ratio "BackbufferRatio::Enum"
|
|
|
|
func.setViewScissor
|
|
"void"
|
|
.id "ViewId"
|
|
.x "uint16_t"
|
|
.y "uint16_t"
|
|
.width "uint16_t"
|
|
.height "uint16_t"
|
|
|
|
func.setViewClear
|
|
"void"
|
|
.id "ViewId"
|
|
.flags "uint16_t"
|
|
.rgba "uint32_t"
|
|
.depth "float"
|
|
.stencil "uint8_t"
|
|
|
|
func.setViewClear { cname = "set_view_clear_mrt" }
|
|
"void"
|
|
.id "ViewId"
|
|
.flags "uint16_t"
|
|
.depth "float"
|
|
.stencil "uint8_t"
|
|
.c0 "uint8_t"
|
|
.c1 "uint8_t"
|
|
.c2 "uint8_t"
|
|
.c3 "uint8_t"
|
|
.c4 "uint8_t"
|
|
.c5 "uint8_t"
|
|
.c6 "uint8_t"
|
|
.c7 "uint8_t"
|
|
|
|
func.setViewMode
|
|
"void"
|
|
.id "ViewId"
|
|
.mode "ViewMode::Enum"
|
|
|
|
func.setViewFrameBuffer
|
|
"void"
|
|
.id "ViewId"
|
|
.handle "FrameBufferHandle"
|
|
|
|
func.setViewTransform
|
|
"void"
|
|
.id "ViewId"
|
|
.view "const void *"
|
|
.proj "const void *"
|
|
|
|
func.setViewOrder
|
|
"void"
|
|
.id "ViewId"
|
|
.num "uint16_t"
|
|
.order "const ViewId *"
|
|
|
|
func.begin { cname = "encoder_begin" }
|
|
"Encoder *"
|
|
.forThread "bool"
|
|
|
|
func["end"] { cname = "encoder_end" }
|
|
"void"
|
|
.encoder "Encoder *"
|
|
|
|
func.Encoder.setMarker
|
|
"void"
|
|
.marker "const char *"
|
|
|
|
func.Encoder.setState
|
|
"void"
|
|
.state "uint64_t"
|
|
.rgba "uint32_t"
|
|
|
|
func.Encoder.setCondition
|
|
"void"
|
|
.handle "OcclusionQueryHandle"
|
|
.visible "bool"
|
|
|
|
func.Encoder.setStencil
|
|
"void"
|
|
.fstencil "uint32_t"
|
|
.bstencil "uint32_t"
|
|
|
|
func.Encoder.setScissor
|
|
"uint16_t"
|
|
.x "uint16_t"
|
|
.y "uint16_t"
|
|
.width "uint16_t"
|
|
.height "uint16_t"
|
|
|
|
func.Encoder.setScissor { cname = "set_scissor_cached" }
|
|
"void"
|
|
.cache "uint16_t"
|
|
|
|
func.Encoder.setTransform
|
|
"uint32_t"
|
|
.mtx "const void *"
|
|
.num "uint16_t"
|
|
|
|
func.Encoder.setTransform { cname = "set_transform_cached" }
|
|
"void"
|
|
.cache "uint32_t"
|
|
.num "uint16_t"
|
|
|
|
func.Encoder.allocTransform
|
|
"uint32_t"
|
|
.transform "Transform *" { out }
|
|
.num "uint16_t"
|
|
|
|
func.Encoder.setUniform
|
|
"void"
|
|
.handle "UniformHandle"
|
|
.value "const void *"
|
|
.num "uint16_t"
|
|
|
|
func.Encoder.setIndexBuffer
|
|
"void"
|
|
.handle "IndexBufferHandle"
|
|
.firstIndex "uint32_t"
|
|
.numIndices "uint32_t"
|
|
|
|
func.Encoder.setIndexBuffer { cname = "set_dynamic_index_buffer" }
|
|
"void"
|
|
.handle "DynamicIndexBufferHandle"
|
|
.firstIndex "uint32_t"
|
|
.numIndices "uint32_t"
|
|
|
|
func.Encoder.setIndexBuffer { cname = "set_transient_index_buffer" }
|
|
"void"
|
|
.tib "const TransientIndexBuffer *"
|
|
.firstIndex "uint32_t"
|
|
.numIndices "uint32_t"
|
|
|
|
func.Encoder.setVertexBuffer
|
|
"void"
|
|
.stream "uint8_t"
|
|
.handle "VertexBufferHandle"
|
|
.startVertex "uint32_t"
|
|
.numVertices "uint32_t"
|
|
|
|
func.Encoder.setVertexBuffer { cname = "set_dynamic_vertex_buffer" }
|
|
"void"
|
|
.stream "uint8_t"
|
|
.handle "DynamicVertexBufferHandle"
|
|
.startVertex "uint32_t"
|
|
.numVertices "uint32_t"
|
|
|
|
func.Encoder.setVertexBuffer { cname = "set_transient_vertex_buffer" }
|
|
"void"
|
|
.stream "uint8_t"
|
|
.tvb "const TransientVertexBuffer *"
|
|
.startVertex "uint32_t"
|
|
.numVertices "uint32_t"
|
|
|
|
func.Encoder.setVertexCount
|
|
"void"
|
|
.numVertices "uint32_t"
|
|
|
|
func.Encoder.setInstanceDataBuffer
|
|
"void"
|
|
.idb "const InstanceDataBuffer *"
|
|
.start "uint32_t"
|
|
.num "uint32_t"
|
|
|
|
func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_vertex_buffer" }
|
|
"void"
|
|
.handle "VertexBufferHandle"
|
|
.startVertex "uint32_t"
|
|
.num "uint32_t"
|
|
|
|
func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_vertex_buffer" }
|
|
"void"
|
|
.handle "DynamicVertexBufferHandle"
|
|
.startVertex "uint32_t"
|
|
.num "uint32_t"
|
|
|
|
func.Encoder.setInstanceCount
|
|
"void"
|
|
.numInstances "uint32_t"
|
|
|
|
func.Encoder.setTexture
|
|
"void"
|
|
.stage "uint8_t"
|
|
.sampler "UniformHandle"
|
|
.handle "TextureHandle"
|
|
.flags "uint32_t"
|
|
|
|
func.Encoder.touch
|
|
"void"
|
|
.id "ViewId"
|
|
|
|
func.Encoder.submit
|
|
"void"
|
|
.id "ViewId"
|
|
.program "ProgramHandle"
|
|
.depth "uint32_t"
|
|
.preserveState "bool"
|
|
|
|
func.Encoder.submit { cname = "submit_occlusion_query" }
|
|
"void"
|
|
.id "ViewId"
|
|
.program "ProgramHandle"
|
|
.occlusionQuery "OcclusionQueryHandle"
|
|
.depth "uint32_t"
|
|
.preserveState "bool"
|
|
|
|
func.Encoder.submit { cname = "submit_indirect" }
|
|
"void"
|
|
.id "ViewId"
|
|
.program "ProgramHandle"
|
|
.indirectHandle "IndirectBufferHandle"
|
|
.start "uint16_t"
|
|
.num "uint16_t"
|
|
.depth "uint32_t"
|
|
.preserveState "bool"
|
|
|
|
func.Encoder.setBuffer { cname = "set_compute_index_buffer" }
|
|
"void"
|
|
.stage "uint8_t"
|
|
.handle "IndexBufferHandle"
|
|
.access "Access::Enum"
|
|
|
|
func.Encoder.setBuffer { cname = "set_compute_vertex_buffer" }
|
|
"void"
|
|
.stage "uint8_t"
|
|
.handle "VertexBufferHandle"
|
|
.access "Access::Enum"
|
|
|
|
func.Encoder.setBuffer { cname = "set_compute_dynamic_index_buffer" }
|
|
"void"
|
|
.stage "uint8_t"
|
|
.handle "DynamicIndexBufferHandle"
|
|
.access "Access::Enum"
|
|
|
|
func.Encoder.setBuffer { cname = "set_compute_dynamic_vertex_buffer" }
|
|
"void"
|
|
.stage "uint8_t"
|
|
.handle "DynamicVertexBufferHandle"
|
|
.access "Access::Enum"
|
|
|
|
func.Encoder.setBuffer { cname = "set_compute_indirect_buffer" }
|
|
"void"
|
|
.stage "uint8_t"
|
|
.handle "IndirectBufferHandle"
|
|
.access "Access::Enum"
|
|
|
|
func.Encoder.setImage
|
|
"void"
|
|
.stage "uint8_t"
|
|
.handle "TextureHandle"
|
|
.mip "uint8_t"
|
|
.access "Access::Enum"
|
|
.format "TextureFormat::Enum"
|
|
|
|
func.Encoder.dispatch
|
|
"void"
|
|
.id "ViewId"
|
|
.program "ProgramHandle"
|
|
.numX "uint32_t"
|
|
.numY "uint32_t"
|
|
.numZ "uint32_t"
|
|
|
|
func.Encoder.dispatch { cname = "dispatch_indirect" }
|
|
"void"
|
|
.id "ViewId"
|
|
.program "ProgramHandle"
|
|
.indirectHandle "IndirectBufferHandle"
|
|
.start "uint16_t"
|
|
.num "uint16_t"
|
|
|
|
func.Encoder.discard
|
|
"void"
|
|
|
|
func.Encoder.blit
|
|
"void"
|
|
.id "ViewId"
|
|
.dst "TextureHandle"
|
|
.dstMip "uint8_t"
|
|
.dstX "uint16_t"
|
|
.dstY "uint16_t"
|
|
.dstZ "uint16_t"
|
|
.src "TextureHandle"
|
|
.srcMip "uint8_t"
|
|
.srcX "uint16_t"
|
|
.srcY "uint16_t"
|
|
.srcZ "uint16_t"
|
|
.width "uint16_t"
|
|
.height "uint16_t"
|
|
.depth "uint16_t"
|
|
|
|
func.requestScreenShot
|
|
"void"
|
|
.handle "FrameBufferHandle"
|
|
.filePath "const char *"
|
|
|
|
func.renderFrame
|
|
"RenderFrame::Enum"
|
|
.msecs "int32_t"
|
|
|
|
func.setPlatformData
|
|
"void"
|
|
.data "const PlatformData &"
|
|
|
|
func.getInternalData
|
|
"const InternalData *"
|
|
|
|
func.overrideInternal { cname = "override_internal_texture_ptr" }
|
|
"uintptr_t"
|
|
.handle "TextureHandle"
|
|
.ptr "uintptr_t"
|
|
|
|
func.overrideInternal { cname = "override_internal_texture" }
|
|
"uintptr_t"
|
|
.handle "TextureHandle"
|
|
.width "uint16_t"
|
|
.height "uint16_t"
|
|
.numMips "uint8_t"
|
|
.format "TextureFormat::Enum"
|
|
.flags "uint32_t"
|