bgfx/scripts/bgfx.idl

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2019-02-27 12:49:28 +03:00
-- bgfx interface
typedef "bool"
typedef "char"
typedef "float"
typedef "int32_t"
typedef "uint8_t"
typedef "uint16_t"
typedef "uint32_t"
typedef "uint64_t"
typedef "uintptr_t"
typedef "va_list"
typedef "void"
typedef "Attachment"
typedef "Caps"
typedef "Encoder"
typedef "Init"
typedef "InstanceDataBuffer"
typedef "InternalData"
typedef "Memory"
typedef "PlatformData"
typedef "ReleaseFn"
typedef "Stats"
typedef "TextureInfo"
typedef "Transform"
typedef "TransientIndexBuffer"
typedef "TransientVertexBuffer"
typedef "UniformInfo"
typedef "VertexDecl"
typedef "ViewId"
typedef.Access { enum }
typedef.Attrib { enum }
typedef.AttribType { enum }
typedef.BackbufferRatio { enum }
typedef.OcclusionQueryResult { enum }
typedef.RenderFrame { enum }
typedef.RendererType { enum }
typedef.TextureFormat { enum }
typedef.TopologyConvert { enum }
typedef.TopologySort { enum }
typedef.UniformType { enum }
typedef.ViewMode { enum }
typedef.DynamicIndexBufferHandle { handle }
typedef.DynamicVertexBufferHandle { handle }
typedef.FrameBufferHandle { handle }
typedef.IndexBufferHandle { handle }
typedef.IndirectBufferHandle { handle }
typedef.OcclusionQueryHandle { handle }
typedef.ProgramHandle { handle }
typedef.ShaderHandle { handle }
typedef.TextureHandle { handle }
typedef.UniformHandle { handle }
typedef.VertexBufferHandle { handle }
typedef.VertexDeclHandle { handle }
func.VertexDecl.begin
"void"
.renderer "RendererType::Enum"
func.VertexDecl.add
"void"
.attrib "Attrib::Enum"
.num "uint8_t"
.type "AttribType::Enum"
.normalized "bool"
.asInt "bool"
func.VertexDecl.decode { const }
"void"
.attrib "Attrib::Enum"
.num "uint8_t &" { out }
.type "AttribType::Enum &" { out }
.normalized "bool &" { out }
.asInt "bool &" { out }
func.VertexDecl.has { const }
"bool"
.attrib "Attrib::Enum"
func.VertexDecl.skip
"void"
.num "uint8_t"
-- Notice: `end` is a keyword in lua
func.VertexDecl["end"]
"void"
func.vertexPack
"void"
.input "const float *"
.inputNormalized "bool"
.attr "Attrib::Enum"
.decl "const VertexDecl &"
.data "void *"
.index "uint32_t"
func.vertexUnpack
"void"
.output "float *" { out }
.attr "Attrib::Enum"
.decl "const VertexDecl &"
.data "const void *"
.index "uint32_t"
func.vertexConvert
"void"
.dstDecl "const VertexDecl &"
.dstData "void *"
.srcDecl "const VertexDecl &"
.srcData "const void *"
.num "uint32_t"
func.weldVertices
"uint16_t"
.output "uint16_t *"
.decl "const VertexDecl &"
.data "const void *"
.num "uint16_t"
.epsilon "float"
func.topologyConvert
"uint32_t"
.conversion "TopologyConvert::Enum"
.dst "void *" { out }
.dstSize "uint32_t"
.indices "const void *"
.numIndices "uint32_t"
.index32 "bool"
func.topologySortTriList
"void"
.sort "TopologySort::Enum"
.dst "void *" { out }
.dstSize "uint32_t"
.dir "const float *"
.pos "const float *"
.vertices "const void *"
.stride "uint32_t"
.indices "const void *"
.numIndices "uint32_t"
.index32 "bool"
func.getSupportedRenderers
"uint8_t"
.max "uint8_t"
.enum "RendererType::Enum *" { out }
func.getRendererName
"const char *"
.type "RendererType::Enum"
local init_ctor = [[
BX_PLACEMENT_NEW(_init, bgfx::Init);
]]
func.initCtor { cfunc = init_ctor }
"void"
.init "Init *"
local init = [[
bgfx_init_t init = *_init;
if (init.callback != NULL)
{
static bgfx::CallbackC99 s_callback;
s_callback.m_interface = init.callback;
init.callback = reinterpret_cast<bgfx_callback_interface_t *>(&s_callback);
}
if (init.allocator != NULL)
{
static bgfx::AllocatorC99 s_allocator;
s_allocator.m_interface = init.allocator;
init.allocator = reinterpret_cast<bgfx_allocator_interface_t *>(&s_allocator);
}
union { const bgfx_init_t* c; const bgfx::Init* cpp; } in;
in.c = &init;
return bgfx::init(*in.cpp);
]]
func.init { cfunc = init }
"bool"
.init "const Init &"
func.shutdown
"void"
func.reset
"void"
.width "uint32_t"
.height "uint32_t"
.flags "uint32_t"
.format "TextureFormat::Enum"
func.frame
"uint32_t"
.capture "bool"
func.getRendererType
"RendererType::Enum"
func.getCaps
"const Caps *"
func.getStats
"const Stats *"
func.alloc
"const Memory *"
.size "uint32_t"
func.copy
"const Memory *"
.data "const void *"
.size "uint32_t"
func.makeRef
"const Memory *"
.data "const void *"
.size "uint32_t"
func.makeRef { cname = "make_ref_release" }
"const Memory *"
.data "const void *"
.size "uint32_t"
.releaseFn "ReleaseFn"
.userData "void *"
func.setDebug
"void"
.debug "uint32_t"
func.dbgTextClear
"void"
.attr "uint8_t"
.small "bool"
func.dbgTextPrintf { vararg = "dbgTextPrintfVargs" }
"void"
.x "uint16_t"
.y "uint16_t"
.attr "uint8_t"
.format "const char *"
func.dbgTextPrintfVargs { cname = "dbg_text_vprintf" }
"void"
.x "uint16_t"
.y "uint16_t"
.attr "uint8_t"
.format "const char *"
.argList "va_list"
func.dbgTextImage
"void"
.x "uint16_t"
.y "uint16_t"
.width "uint16_t"
.height "uint16_t"
.data "const void *"
.pitch "uint16_t"
func.createIndexBuffer
"IndexBufferHandle"
.mem "const Memory *"
.flags "uint16_t"
func.setName { cname = "set_index_buffer_name" }
"void"
.handle "IndexBufferHandle"
.name "const char *"
.len "int32_t"
func.destroy { cname = "destroy_index_buffer" }
"void"
.handle "IndexBufferHandle"
func.createVertexBuffer
"VertexBufferHandle"
.mem "const Memory *"
.decl "const VertexDecl &"
.flags "uint16_t"
func.setName { cname = "set_vertex_buffer_name" }
"void"
.handle "VertexBufferHandle"
.name "const char *"
.len "int32_t"
func.destroy { cname = "destroy_vertex_buffer" }
"void"
.handle "VertexBufferHandle"
func.createDynamicIndexBuffer
"DynamicIndexBufferHandle"
.num "uint32_t"
.flags "uint16_t"
func.createDynamicIndexBuffer { cname = "create_dynamic_index_buffer_mem" }
"DynamicIndexBufferHandle"
.mem "const Memory *"
.flags "uint16_t"
func.update { cname = "update_dynamic_index_buffer" }
"void"
.handle "DynamicIndexBufferHandle"
.startIndex "uint32_t"
.mem "const Memory *"
func.destroy { cname = "destroy_dynamic_index_buffer" }
"void"
.handle "DynamicIndexBufferHandle"
func.createDynamicVertexBuffer
"DynamicVertexBufferHandle"
.num "uint32_t"
.decl "const VertexDecl &"
.flags "uint16_t"
func.createDynamicVertexBuffer { cname = "create_dynamic_vertex_buffer_mem" }
"DynamicVertexBufferHandle"
.mem "const Memory *"
.decl "const VertexDecl &"
.flags "uint16_t"
func.update { cname = "update_dynamic_vertex_buffer" }
"void"
.handle "DynamicVertexBufferHandle"
.startVertex "uint32_t"
.mem "const Memory *"
func.destroy { cname = "destroy_dynamic_vertex_buffer" }
"void"
.handle "DynamicVertexBufferHandle"
func.getAvailTransientIndexBuffer
"uint32_t"
.num "uint32_t"
func.getAvailTransientVertexBuffer
"uint32_t"
.num "uint32_t"
.decl "const VertexDecl &"
func.getAvailInstanceDataBuffer
"uint32_t"
.num "uint32_t"
.stride "uint16_t"
func.allocTransientIndexBuffer
"void"
.tib "TransientIndexBuffer *" { out }
.num "uint32_t"
func.allocTransientVertexBuffer
"void"
.tvb "TransientVertexBuffer *" { out }
.num "uint32_t"
.decl "const VertexDecl &"
func.allocTransientBuffers
"bool"
.tvb "TransientVertexBuffer *" { out }
.decl "const VertexDecl &"
.numVertices "uint32_t"
.tib "TransientIndexBuffer *" { out }
.numIndices "uint32_t"
func.allocInstanceDataBuffer
"void"
.idb "InstanceDataBuffer *" { out }
.num "uint32_t"
.stride "uint16_t"
func.createIndirectBuffer
"IndirectBufferHandle"
.num "uint32_t"
func.destroy { cname = "destroy_indirect_buffer" }
"void"
.handle "IndirectBufferHandle"
func.createShader
"ShaderHandle"
.mem "const Memory *"
func.getShaderUniforms
"uint16_t"
.handle "ShaderHandle"
.uniforms "UniformHandle *" { out }
.max "uint16_t"
func.setName { cname = "set_shader_name" }
"void"
.handle "ShaderHandle"
.name "const char *"
.len "int32_t"
func.destroy { cname = "destroy_shader" }
"void"
.handle "ShaderHandle"
func.createProgram
"ProgramHandle"
.vsh "ShaderHandle"
.fsh "ShaderHandle"
.destroyShaders "bool"
func.createProgram { cname = "create_compute_program" }
"ProgramHandle"
.csh "ShaderHandle"
.destroyShaders "bool"
func.destroy { cname = "destroy_program" }
"void"
.handle "ProgramHandle"
func.isTextureValid
"bool"
.depth "uint16_t"
.cubeMap "bool"
.numLayers "uint16_t"
.format "TextureFormat::Enum"
.flags "uint64_t"
func.calcTextureSize
"void"
.info "TextureInfo &" { out }
.width "uint16_t"
.height "uint16_t"
.depth "uint16_t"
.cubeMap "bool"
.hasMips "bool"
.numLayers "uint16_t"
.format "TextureFormat::Enum"
func.createTexture
"TextureHandle"
.mem "const Memory *"
.flags "uint64_t"
.skip "uint8_t"
.info "TextureInfo *" { out }
func.createTexture2D
"TextureHandle"
.width "uint16_t"
.height "uint16_t"
.hasMips "bool"
.numLayers "uint16_t"
.format "TextureFormat::Enum"
.flags "uint64_t"
.mem "const Memory *"
func.createTexture2D { cname = "create_texture_2d_scaled" }
"TextureHandle"
.ratio "BackbufferRatio::Enum"
.hasMips "bool"
.numLayers "uint16_t"
.format "TextureFormat::Enum"
.flags "uint64_t"
func.createTexture3D
"TextureHandle"
.width "uint16_t"
.height "uint16_t"
.depth "uint16_t"
.hasMips "bool"
.format "TextureFormat::Enum"
.flags "uint64_t"
.mem "const Memory *"
func.createTextureCube
"TextureHandle"
.size "uint16_t"
.hasMips "bool"
.numLayers "uint16_t"
.format "TextureFormat::Enum"
.flags "uint64_t"
.mem "const Memory *"
func.updateTexture2D
"void"
.handle "TextureHandle"
.layer "uint16_t"
.mip "uint16_t"
.x "uint16_t"
.y "uint16_t"
.width "uint16_t"
.height "uint16_t"
.mem "const Memory *"
.pitch "uint16_t"
func.updateTexture3D
"void"
.handle "TextureHandle"
.mip "uint16_t"
.x "uint16_t"
.y "uint16_t"
.z "uint16_t"
.width "uint16_t"
.height "uint16_t"
.depth "uint16_t"
.mem "const Memory *"
func.updateTextureCube
"void"
.handle "TextureHandle"
.layer "uint16_t"
.side "uint8_t"
.mip "uint8_t"
.x "uint16_t"
.y "uint16_t"
.width "uint16_t"
.height "uint16_t"
.mem "const Memory *"
.pitch "uint16_t"
func.readTexture
"uint32_t"
.handle "TextureHandle"
.data "void *"
.mip "uint8_t"
func.setName { cname = "set_texture_name" }
"void"
.handle "TextureHandle"
.name "const char *"
.len "int32_t"
func.getDirectAccessPtr
"void *"
.handle "TextureHandle"
func.destroy { cname = "destroy_texture" }
"void"
.handle "TextureHandle"
func.createFrameBuffer
"FrameBufferHandle"
.width "uint16_t"
.height "uint16_t"
.format "TextureFormat::Enum"
.textureFlags "uint64_t"
func.createFrameBuffer { cname = "create_frame_buffer_scaled" }
"FrameBufferHandle"
.ratio "BackbufferRatio::Enum"
.format "TextureFormat::Enum"
.textureFlags "uint64_t"
func.createFrameBuffer { cname = "create_frame_buffer_from_handles" }
"FrameBufferHandle"
.num "uint8_t"
.handles "const TextureHandle *"
.destroyTexture "bool"
func.createFrameBuffer { cname = "create_frame_buffer_from_attachment" }
"FrameBufferHandle"
.num "uint8_t"
.handles "const Attachment *"
.destroyTexture "bool"
func.createFrameBuffer { cname = "create_frame_buffer_from_nwh" }
"FrameBufferHandle"
.nwh "void *"
.width "uint16_t"
.height "uint16_t"
.format "TextureFormat::Enum"
.depthFormat "TextureFormat::Enum"
func.setName { cname = "set_frame_buffer_name" }
"void"
.handle "FrameBufferHandle"
.name "const char *"
.len "int32_t"
func.getTexture
"TextureHandle"
.handle "FrameBufferHandle"
.attachment "uint8_t"
func.destroy { cname = "destroy_frame_buffer" }
"void"
.handle "FrameBufferHandle"
func.createUniform
"UniformHandle"
.name "const char *"
.type "UniformType::Enum"
.num "uint16_t"
func.getUniformInfo
"void"
.handle "UniformHandle"
.info "UniformInfo &" { out }
func.destroy { cname = "destroy_uniform" }
"void"
.handle "UniformHandle"
func.createOcclusionQuery
"OcclusionQueryHandle"
func.getResult
"OcclusionQueryResult::Enum"
.handle "OcclusionQueryHandle"
.result "int32_t *" { out }
func.destroy { cname = "destroy_occlusion_query" }
"void"
.handle "OcclusionQueryHandle"
func.setPaletteColor
"void"
.index "uint8_t"
.rgba "const float *"
func.setViewName
"void"
.id "ViewId"
.name "const char *"
func.setViewRect
"void"
.id "ViewId"
.x "uint16_t"
.y "uint16_t"
.width "uint16_t"
.height "uint16_t"
func.setViewRect { cname = "set_view_rect_ratio" }
"void"
.id "ViewId"
.x "uint16_t"
.y "uint16_t"
.ratio "BackbufferRatio::Enum"
func.setViewScissor
"void"
.id "ViewId"
.x "uint16_t"
.y "uint16_t"
.width "uint16_t"
.height "uint16_t"
func.setViewClear
"void"
.id "ViewId"
.flags "uint16_t"
.rgba "uint32_t"
.depth "float"
.stencil "uint8_t"
func.setViewClear { cname = "set_view_clear_mrt" }
"void"
.id "ViewId"
.flags "uint16_t"
.depth "float"
.stencil "uint8_t"
.c0 "uint8_t"
.c1 "uint8_t"
.c2 "uint8_t"
.c3 "uint8_t"
.c4 "uint8_t"
.c5 "uint8_t"
.c6 "uint8_t"
.c7 "uint8_t"
func.setViewMode
"void"
.id "ViewId"
.mode "ViewMode::Enum"
func.setViewFrameBuffer
"void"
.id "ViewId"
.handle "FrameBufferHandle"
func.setViewTransform
"void"
.id "ViewId"
.view "const void *"
.proj "const void *"
func.setViewOrder
"void"
.id "ViewId"
.num "uint16_t"
.order "const ViewId *"
func.begin { cname = "encoder_begin" }
"Encoder *"
.forThread "bool"
func["end"] { cname = "encoder_end" }
"void"
.encoder "Encoder *"
func.Encoder.setMarker
"void"
.marker "const char *"
func.Encoder.setState
"void"
.state "uint64_t"
.rgba "uint32_t"
func.Encoder.setCondition
"void"
.handle "OcclusionQueryHandle"
.visible "bool"
func.Encoder.setStencil
"void"
.fstencil "uint32_t"
.bstencil "uint32_t"
func.Encoder.setScissor
"uint16_t"
.x "uint16_t"
.y "uint16_t"
.width "uint16_t"
.height "uint16_t"
func.Encoder.setScissor { cname = "set_scissor_cached" }
"void"
.cache "uint16_t"
func.Encoder.setTransform
"uint32_t"
.mtx "const void *"
.num "uint16_t"
func.Encoder.setTransform { cname = "set_transform_cached" }
"void"
.cache "uint32_t"
.num "uint16_t"
func.Encoder.allocTransform
"uint32_t"
.transform "Transform *" { out }
.num "uint16_t"
func.Encoder.setUniform
"void"
.handle "UniformHandle"
.value "const void *"
.num "uint16_t"
func.Encoder.setIndexBuffer
"void"
.handle "IndexBufferHandle"
.firstIndex "uint32_t"
.numIndices "uint32_t"
func.Encoder.setIndexBuffer { cname = "set_dynamic_index_buffer" }
"void"
.handle "DynamicIndexBufferHandle"
.firstIndex "uint32_t"
.numIndices "uint32_t"
func.Encoder.setIndexBuffer { cname = "set_transient_index_buffer" }
"void"
.tib "const TransientIndexBuffer *"
.firstIndex "uint32_t"
.numIndices "uint32_t"
func.Encoder.setVertexBuffer
"void"
.stream "uint8_t"
.handle "VertexBufferHandle"
.startVertex "uint32_t"
.numVertices "uint32_t"
func.Encoder.setVertexBuffer { cname = "set_dynamic_vertex_buffer" }
"void"
.stream "uint8_t"
.handle "DynamicVertexBufferHandle"
.startVertex "uint32_t"
.numVertices "uint32_t"
func.Encoder.setVertexBuffer { cname = "set_transient_vertex_buffer" }
"void"
.stream "uint8_t"
.tvb "const TransientVertexBuffer *"
.startVertex "uint32_t"
.numVertices "uint32_t"
func.Encoder.setVertexCount
"void"
.numVertices "uint32_t"
func.Encoder.setInstanceDataBuffer
"void"
.idb "const InstanceDataBuffer *"
.start "uint32_t"
.num "uint32_t"
func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_vertex_buffer" }
"void"
.handle "VertexBufferHandle"
.startVertex "uint32_t"
.num "uint32_t"
func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_vertex_buffer" }
"void"
.handle "DynamicVertexBufferHandle"
.startVertex "uint32_t"
.num "uint32_t"
func.Encoder.setInstanceCount
"void"
.numInstances "uint32_t"
func.Encoder.setTexture
"void"
.stage "uint8_t"
.sampler "UniformHandle"
.handle "TextureHandle"
.flags "uint32_t"
func.Encoder.touch
"void"
.id "ViewId"
func.Encoder.submit
"void"
.id "ViewId"
.program "ProgramHandle"
.depth "uint32_t"
.preserveState "bool"
func.Encoder.submit { cname = "submit_occlusion_query" }
"void"
.id "ViewId"
.program "ProgramHandle"
.occlusionQuery "OcclusionQueryHandle"
.depth "uint32_t"
.preserveState "bool"
func.Encoder.submit { cname = "submit_indirect" }
"void"
.id "ViewId"
.program "ProgramHandle"
.indirectHandle "IndirectBufferHandle"
.start "uint16_t"
.num "uint16_t"
.depth "uint32_t"
.preserveState "bool"
func.Encoder.setBuffer { cname = "set_compute_index_buffer" }
"void"
.stage "uint8_t"
.handle "IndexBufferHandle"
.access "Access::Enum"
func.Encoder.setBuffer { cname = "set_compute_vertex_buffer" }
"void"
.stage "uint8_t"
.handle "VertexBufferHandle"
.access "Access::Enum"
func.Encoder.setBuffer { cname = "set_compute_dynamic_index_buffer" }
"void"
.stage "uint8_t"
.handle "DynamicIndexBufferHandle"
.access "Access::Enum"
func.Encoder.setBuffer { cname = "set_compute_dynamic_vertex_buffer" }
"void"
.stage "uint8_t"
.handle "DynamicVertexBufferHandle"
.access "Access::Enum"
func.Encoder.setBuffer { cname = "set_compute_indirect_buffer" }
"void"
.stage "uint8_t"
.handle "IndirectBufferHandle"
.access "Access::Enum"
func.Encoder.setImage
"void"
.stage "uint8_t"
.handle "TextureHandle"
.mip "uint8_t"
.access "Access::Enum"
.format "TextureFormat::Enum"
func.Encoder.dispatch
"void"
.id "ViewId"
.program "ProgramHandle"
.numX "uint32_t"
.numY "uint32_t"
.numZ "uint32_t"
func.Encoder.dispatch { cname = "dispatch_indirect" }
"void"
.id "ViewId"
.program "ProgramHandle"
.indirectHandle "IndirectBufferHandle"
.start "uint16_t"
.num "uint16_t"
func.Encoder.discard
"void"
func.Encoder.blit
"void"
.id "ViewId"
.dst "TextureHandle"
.dstMip "uint8_t"
.dstX "uint16_t"
.dstY "uint16_t"
.dstZ "uint16_t"
.src "TextureHandle"
.srcMip "uint8_t"
.srcX "uint16_t"
.srcY "uint16_t"
.srcZ "uint16_t"
.width "uint16_t"
.height "uint16_t"
.depth "uint16_t"
func.requestScreenShot
"void"
.handle "FrameBufferHandle"
.filePath "const char *"
func.renderFrame
"RenderFrame::Enum"
.msecs "int32_t"
func.setPlatformData
"void"
.data "const PlatformData &"
func.getInternalData
"const InternalData *"
func.overrideInternal { cname = "override_internal_texture_ptr" }
"uintptr_t"
.handle "TextureHandle"
.ptr "uintptr_t"
func.overrideInternal { cname = "override_internal_texture" }
"uintptr_t"
.handle "TextureHandle"
.width "uint16_t"
.height "uint16_t"
.numMips "uint8_t"
.format "TextureFormat::Enum"
.flags "uint32_t"