956 lines
20 KiB
Plaintext
956 lines
20 KiB
Plaintext
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-- bgfx interface
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typedef "bool"
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typedef "char"
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typedef "float"
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typedef "int32_t"
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typedef "uint8_t"
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typedef "uint16_t"
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typedef "uint32_t"
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typedef "uint64_t"
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typedef "uintptr_t"
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typedef "va_list"
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typedef "void"
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typedef "Attachment"
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typedef "Caps"
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typedef "Encoder"
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typedef "Init"
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typedef "InstanceDataBuffer"
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typedef "InternalData"
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typedef "Memory"
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typedef "PlatformData"
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typedef "ReleaseFn"
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typedef "Stats"
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typedef "TextureInfo"
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typedef "Transform"
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typedef "TransientIndexBuffer"
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typedef "TransientVertexBuffer"
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typedef "UniformInfo"
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typedef "VertexDecl"
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typedef "ViewId"
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typedef.Access { enum }
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typedef.Attrib { enum }
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typedef.AttribType { enum }
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typedef.BackbufferRatio { enum }
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typedef.OcclusionQueryResult { enum }
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typedef.RenderFrame { enum }
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typedef.RendererType { enum }
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typedef.TextureFormat { enum }
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typedef.TopologyConvert { enum }
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typedef.TopologySort { enum }
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typedef.UniformType { enum }
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typedef.ViewMode { enum }
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typedef.DynamicIndexBufferHandle { handle }
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typedef.DynamicVertexBufferHandle { handle }
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typedef.FrameBufferHandle { handle }
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typedef.IndexBufferHandle { handle }
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typedef.IndirectBufferHandle { handle }
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typedef.OcclusionQueryHandle { handle }
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typedef.ProgramHandle { handle }
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typedef.ShaderHandle { handle }
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typedef.TextureHandle { handle }
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typedef.UniformHandle { handle }
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typedef.VertexBufferHandle { handle }
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typedef.VertexDeclHandle { handle }
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func.VertexDecl.begin
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"void"
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.renderer "RendererType::Enum"
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func.VertexDecl.add
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"void"
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.attrib "Attrib::Enum"
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.num "uint8_t"
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.type "AttribType::Enum"
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.normalized "bool"
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.asInt "bool"
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func.VertexDecl.decode { const }
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"void"
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.attrib "Attrib::Enum"
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.num "uint8_t &" { out }
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.type "AttribType::Enum &" { out }
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.normalized "bool &" { out }
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.asInt "bool &" { out }
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func.VertexDecl.has { const }
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"bool"
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.attrib "Attrib::Enum"
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func.VertexDecl.skip
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"void"
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.num "uint8_t"
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-- Notice: `end` is a keyword in lua
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func.VertexDecl["end"]
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"void"
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func.vertexPack
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"void"
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.input "const float *"
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.inputNormalized "bool"
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.attr "Attrib::Enum"
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.decl "const VertexDecl &"
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.data "void *"
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.index "uint32_t"
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func.vertexUnpack
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"void"
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.output "float *" { out }
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.attr "Attrib::Enum"
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.decl "const VertexDecl &"
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.data "const void *"
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.index "uint32_t"
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func.vertexConvert
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"void"
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.dstDecl "const VertexDecl &"
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.dstData "void *"
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.srcDecl "const VertexDecl &"
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.srcData "const void *"
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.num "uint32_t"
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func.weldVertices
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"uint16_t"
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.output "uint16_t *"
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.decl "const VertexDecl &"
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.data "const void *"
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.num "uint16_t"
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.epsilon "float"
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func.topologyConvert
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"uint32_t"
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.conversion "TopologyConvert::Enum"
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.dst "void *" { out }
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.dstSize "uint32_t"
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.indices "const void *"
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.numIndices "uint32_t"
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.index32 "bool"
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func.topologySortTriList
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"void"
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.sort "TopologySort::Enum"
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.dst "void *" { out }
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.dstSize "uint32_t"
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.dir "const float *"
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.pos "const float *"
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.vertices "const void *"
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.stride "uint32_t"
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.indices "const void *"
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.numIndices "uint32_t"
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.index32 "bool"
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func.getSupportedRenderers
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"uint8_t"
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.max "uint8_t"
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.enum "RendererType::Enum *" { out }
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func.getRendererName
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"const char *"
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.type "RendererType::Enum"
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local init_ctor = [[
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BX_PLACEMENT_NEW(_init, bgfx::Init);
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]]
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func.initCtor { cfunc = init_ctor }
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"void"
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.init "Init *"
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local init = [[
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bgfx_init_t init = *_init;
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if (init.callback != NULL)
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{
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static bgfx::CallbackC99 s_callback;
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s_callback.m_interface = init.callback;
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init.callback = reinterpret_cast<bgfx_callback_interface_t *>(&s_callback);
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}
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if (init.allocator != NULL)
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{
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static bgfx::AllocatorC99 s_allocator;
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s_allocator.m_interface = init.allocator;
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init.allocator = reinterpret_cast<bgfx_allocator_interface_t *>(&s_allocator);
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}
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union { const bgfx_init_t* c; const bgfx::Init* cpp; } in;
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in.c = &init;
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return bgfx::init(*in.cpp);
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]]
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func.init { cfunc = init }
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"bool"
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.init "const Init &"
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func.shutdown
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"void"
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func.reset
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"void"
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.width "uint32_t"
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.height "uint32_t"
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.flags "uint32_t"
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.format "TextureFormat::Enum"
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func.frame
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"uint32_t"
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.capture "bool"
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func.getRendererType
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"RendererType::Enum"
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func.getCaps
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"const Caps *"
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func.getStats
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"const Stats *"
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func.alloc
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"const Memory *"
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.size "uint32_t"
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func.copy
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"const Memory *"
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.data "const void *"
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.size "uint32_t"
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func.makeRef
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"const Memory *"
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.data "const void *"
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.size "uint32_t"
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func.makeRef { cname = "make_ref_release" }
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"const Memory *"
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.data "const void *"
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.size "uint32_t"
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.releaseFn "ReleaseFn"
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.userData "void *"
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func.setDebug
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"void"
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.debug "uint32_t"
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func.dbgTextClear
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"void"
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.attr "uint8_t"
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.small "bool"
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func.dbgTextPrintf { vararg = "dbgTextPrintfVargs" }
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"void"
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.x "uint16_t"
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.y "uint16_t"
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.attr "uint8_t"
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.format "const char *"
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func.dbgTextPrintfVargs { cname = "dbg_text_vprintf" }
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"void"
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.x "uint16_t"
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.y "uint16_t"
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.attr "uint8_t"
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.format "const char *"
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.argList "va_list"
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func.dbgTextImage
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"void"
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.x "uint16_t"
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.y "uint16_t"
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.width "uint16_t"
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.height "uint16_t"
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.data "const void *"
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.pitch "uint16_t"
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func.createIndexBuffer
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"IndexBufferHandle"
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.mem "const Memory *"
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.flags "uint16_t"
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func.setName { cname = "set_index_buffer_name" }
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"void"
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.handle "IndexBufferHandle"
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.name "const char *"
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.len "int32_t"
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func.destroy { cname = "destroy_index_buffer" }
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"void"
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.handle "IndexBufferHandle"
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func.createVertexBuffer
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"VertexBufferHandle"
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.mem "const Memory *"
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.decl "const VertexDecl &"
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.flags "uint16_t"
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func.setName { cname = "set_vertex_buffer_name" }
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"void"
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.handle "VertexBufferHandle"
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.name "const char *"
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.len "int32_t"
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func.destroy { cname = "destroy_vertex_buffer" }
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"void"
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.handle "VertexBufferHandle"
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func.createDynamicIndexBuffer
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"DynamicIndexBufferHandle"
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.num "uint32_t"
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.flags "uint16_t"
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func.createDynamicIndexBuffer { cname = "create_dynamic_index_buffer_mem" }
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"DynamicIndexBufferHandle"
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.mem "const Memory *"
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.flags "uint16_t"
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func.update { cname = "update_dynamic_index_buffer" }
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"void"
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.handle "DynamicIndexBufferHandle"
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.startIndex "uint32_t"
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.mem "const Memory *"
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func.destroy { cname = "destroy_dynamic_index_buffer" }
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"void"
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.handle "DynamicIndexBufferHandle"
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func.createDynamicVertexBuffer
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"DynamicVertexBufferHandle"
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.num "uint32_t"
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.decl "const VertexDecl &"
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.flags "uint16_t"
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func.createDynamicVertexBuffer { cname = "create_dynamic_vertex_buffer_mem" }
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"DynamicVertexBufferHandle"
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.mem "const Memory *"
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.decl "const VertexDecl &"
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.flags "uint16_t"
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func.update { cname = "update_dynamic_vertex_buffer" }
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"void"
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.handle "DynamicVertexBufferHandle"
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.startVertex "uint32_t"
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.mem "const Memory *"
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func.destroy { cname = "destroy_dynamic_vertex_buffer" }
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"void"
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.handle "DynamicVertexBufferHandle"
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func.getAvailTransientIndexBuffer
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"uint32_t"
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.num "uint32_t"
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func.getAvailTransientVertexBuffer
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"uint32_t"
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.num "uint32_t"
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.decl "const VertexDecl &"
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func.getAvailInstanceDataBuffer
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"uint32_t"
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.num "uint32_t"
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.stride "uint16_t"
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func.allocTransientIndexBuffer
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"void"
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.tib "TransientIndexBuffer *" { out }
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.num "uint32_t"
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func.allocTransientVertexBuffer
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"void"
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.tvb "TransientVertexBuffer *" { out }
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.num "uint32_t"
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.decl "const VertexDecl &"
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func.allocTransientBuffers
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"bool"
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.tvb "TransientVertexBuffer *" { out }
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.decl "const VertexDecl &"
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.numVertices "uint32_t"
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.tib "TransientIndexBuffer *" { out }
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.numIndices "uint32_t"
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func.allocInstanceDataBuffer
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"void"
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.idb "InstanceDataBuffer *" { out }
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.num "uint32_t"
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.stride "uint16_t"
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func.createIndirectBuffer
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"IndirectBufferHandle"
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.num "uint32_t"
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func.destroy { cname = "destroy_indirect_buffer" }
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"void"
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.handle "IndirectBufferHandle"
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func.createShader
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"ShaderHandle"
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.mem "const Memory *"
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func.getShaderUniforms
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"uint16_t"
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.handle "ShaderHandle"
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.uniforms "UniformHandle *" { out }
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.max "uint16_t"
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func.setName { cname = "set_shader_name" }
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"void"
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.handle "ShaderHandle"
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.name "const char *"
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.len "int32_t"
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func.destroy { cname = "destroy_shader" }
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"void"
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.handle "ShaderHandle"
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func.createProgram
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"ProgramHandle"
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.vsh "ShaderHandle"
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.fsh "ShaderHandle"
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.destroyShaders "bool"
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func.createProgram { cname = "create_compute_program" }
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"ProgramHandle"
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.csh "ShaderHandle"
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.destroyShaders "bool"
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func.destroy { cname = "destroy_program" }
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"void"
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.handle "ProgramHandle"
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func.isTextureValid
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"bool"
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.depth "uint16_t"
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.cubeMap "bool"
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.numLayers "uint16_t"
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.format "TextureFormat::Enum"
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.flags "uint64_t"
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func.calcTextureSize
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"void"
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.info "TextureInfo &" { out }
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.width "uint16_t"
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.height "uint16_t"
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.depth "uint16_t"
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.cubeMap "bool"
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.hasMips "bool"
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.numLayers "uint16_t"
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.format "TextureFormat::Enum"
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func.createTexture
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"TextureHandle"
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.mem "const Memory *"
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.flags "uint64_t"
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.skip "uint8_t"
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.info "TextureInfo *" { out }
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func.createTexture2D
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"TextureHandle"
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.width "uint16_t"
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.height "uint16_t"
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.hasMips "bool"
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.numLayers "uint16_t"
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.format "TextureFormat::Enum"
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.flags "uint64_t"
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.mem "const Memory *"
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func.createTexture2D { cname = "create_texture_2d_scaled" }
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"TextureHandle"
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.ratio "BackbufferRatio::Enum"
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.hasMips "bool"
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.numLayers "uint16_t"
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.format "TextureFormat::Enum"
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.flags "uint64_t"
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func.createTexture3D
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"TextureHandle"
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.width "uint16_t"
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.height "uint16_t"
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.depth "uint16_t"
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.hasMips "bool"
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.format "TextureFormat::Enum"
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.flags "uint64_t"
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.mem "const Memory *"
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func.createTextureCube
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"TextureHandle"
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.size "uint16_t"
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.hasMips "bool"
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.numLayers "uint16_t"
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.format "TextureFormat::Enum"
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.flags "uint64_t"
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.mem "const Memory *"
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func.updateTexture2D
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"void"
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.handle "TextureHandle"
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||
|
.layer "uint16_t"
|
||
|
.mip "uint16_t"
|
||
|
.x "uint16_t"
|
||
|
.y "uint16_t"
|
||
|
.width "uint16_t"
|
||
|
.height "uint16_t"
|
||
|
.mem "const Memory *"
|
||
|
.pitch "uint16_t"
|
||
|
|
||
|
func.updateTexture3D
|
||
|
"void"
|
||
|
.handle "TextureHandle"
|
||
|
.mip "uint16_t"
|
||
|
.x "uint16_t"
|
||
|
.y "uint16_t"
|
||
|
.z "uint16_t"
|
||
|
.width "uint16_t"
|
||
|
.height "uint16_t"
|
||
|
.depth "uint16_t"
|
||
|
.mem "const Memory *"
|
||
|
|
||
|
func.updateTextureCube
|
||
|
"void"
|
||
|
.handle "TextureHandle"
|
||
|
.layer "uint16_t"
|
||
|
.side "uint8_t"
|
||
|
.mip "uint8_t"
|
||
|
.x "uint16_t"
|
||
|
.y "uint16_t"
|
||
|
.width "uint16_t"
|
||
|
.height "uint16_t"
|
||
|
.mem "const Memory *"
|
||
|
.pitch "uint16_t"
|
||
|
|
||
|
func.readTexture
|
||
|
"uint32_t"
|
||
|
.handle "TextureHandle"
|
||
|
.data "void *"
|
||
|
.mip "uint8_t"
|
||
|
|
||
|
func.setName { cname = "set_texture_name" }
|
||
|
"void"
|
||
|
.handle "TextureHandle"
|
||
|
.name "const char *"
|
||
|
.len "int32_t"
|
||
|
|
||
|
func.getDirectAccessPtr
|
||
|
"void *"
|
||
|
.handle "TextureHandle"
|
||
|
|
||
|
func.destroy { cname = "destroy_texture" }
|
||
|
"void"
|
||
|
.handle "TextureHandle"
|
||
|
|
||
|
func.createFrameBuffer
|
||
|
"FrameBufferHandle"
|
||
|
.width "uint16_t"
|
||
|
.height "uint16_t"
|
||
|
.format "TextureFormat::Enum"
|
||
|
.textureFlags "uint64_t"
|
||
|
|
||
|
func.createFrameBuffer { cname = "create_frame_buffer_scaled" }
|
||
|
"FrameBufferHandle"
|
||
|
.ratio "BackbufferRatio::Enum"
|
||
|
.format "TextureFormat::Enum"
|
||
|
.textureFlags "uint64_t"
|
||
|
|
||
|
func.createFrameBuffer { cname = "create_frame_buffer_from_handles" }
|
||
|
"FrameBufferHandle"
|
||
|
.num "uint8_t"
|
||
|
.handles "const TextureHandle *"
|
||
|
.destroyTexture "bool"
|
||
|
|
||
|
func.createFrameBuffer { cname = "create_frame_buffer_from_attachment" }
|
||
|
"FrameBufferHandle"
|
||
|
.num "uint8_t"
|
||
|
.handles "const Attachment *"
|
||
|
.destroyTexture "bool"
|
||
|
|
||
|
func.createFrameBuffer { cname = "create_frame_buffer_from_nwh" }
|
||
|
"FrameBufferHandle"
|
||
|
.nwh "void *"
|
||
|
.width "uint16_t"
|
||
|
.height "uint16_t"
|
||
|
.format "TextureFormat::Enum"
|
||
|
.depthFormat "TextureFormat::Enum"
|
||
|
|
||
|
func.setName { cname = "set_frame_buffer_name" }
|
||
|
"void"
|
||
|
.handle "FrameBufferHandle"
|
||
|
.name "const char *"
|
||
|
.len "int32_t"
|
||
|
|
||
|
func.getTexture
|
||
|
"TextureHandle"
|
||
|
.handle "FrameBufferHandle"
|
||
|
.attachment "uint8_t"
|
||
|
|
||
|
func.destroy { cname = "destroy_frame_buffer" }
|
||
|
"void"
|
||
|
.handle "FrameBufferHandle"
|
||
|
|
||
|
func.createUniform
|
||
|
"UniformHandle"
|
||
|
.name "const char *"
|
||
|
.type "UniformType::Enum"
|
||
|
.num "uint16_t"
|
||
|
|
||
|
func.getUniformInfo
|
||
|
"void"
|
||
|
.handle "UniformHandle"
|
||
|
.info "UniformInfo &" { out }
|
||
|
|
||
|
func.destroy { cname = "destroy_uniform" }
|
||
|
"void"
|
||
|
.handle "UniformHandle"
|
||
|
|
||
|
func.createOcclusionQuery
|
||
|
"OcclusionQueryHandle"
|
||
|
|
||
|
func.getResult
|
||
|
"OcclusionQueryResult::Enum"
|
||
|
.handle "OcclusionQueryHandle"
|
||
|
.result "int32_t *" { out }
|
||
|
|
||
|
func.destroy { cname = "destroy_occlusion_query" }
|
||
|
"void"
|
||
|
.handle "OcclusionQueryHandle"
|
||
|
|
||
|
func.setPaletteColor
|
||
|
"void"
|
||
|
.index "uint8_t"
|
||
|
.rgba "const float *"
|
||
|
|
||
|
func.setViewName
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.name "const char *"
|
||
|
|
||
|
func.setViewRect
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.x "uint16_t"
|
||
|
.y "uint16_t"
|
||
|
.width "uint16_t"
|
||
|
.height "uint16_t"
|
||
|
|
||
|
func.setViewRect { cname = "set_view_rect_ratio" }
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.x "uint16_t"
|
||
|
.y "uint16_t"
|
||
|
.ratio "BackbufferRatio::Enum"
|
||
|
|
||
|
func.setViewScissor
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.x "uint16_t"
|
||
|
.y "uint16_t"
|
||
|
.width "uint16_t"
|
||
|
.height "uint16_t"
|
||
|
|
||
|
func.setViewClear
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.flags "uint16_t"
|
||
|
.rgba "uint32_t"
|
||
|
.depth "float"
|
||
|
.stencil "uint8_t"
|
||
|
|
||
|
func.setViewClear { cname = "set_view_clear_mrt" }
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.flags "uint16_t"
|
||
|
.depth "float"
|
||
|
.stencil "uint8_t"
|
||
|
.c0 "uint8_t"
|
||
|
.c1 "uint8_t"
|
||
|
.c2 "uint8_t"
|
||
|
.c3 "uint8_t"
|
||
|
.c4 "uint8_t"
|
||
|
.c5 "uint8_t"
|
||
|
.c6 "uint8_t"
|
||
|
.c7 "uint8_t"
|
||
|
|
||
|
func.setViewMode
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.mode "ViewMode::Enum"
|
||
|
|
||
|
func.setViewFrameBuffer
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.handle "FrameBufferHandle"
|
||
|
|
||
|
func.setViewTransform
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.view "const void *"
|
||
|
.proj "const void *"
|
||
|
|
||
|
func.setViewOrder
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.num "uint16_t"
|
||
|
.order "const ViewId *"
|
||
|
|
||
|
func.begin { cname = "encoder_begin" }
|
||
|
"Encoder *"
|
||
|
.forThread "bool"
|
||
|
|
||
|
func["end"] { cname = "encoder_end" }
|
||
|
"void"
|
||
|
.encoder "Encoder *"
|
||
|
|
||
|
func.Encoder.setMarker
|
||
|
"void"
|
||
|
.marker "const char *"
|
||
|
|
||
|
func.Encoder.setState
|
||
|
"void"
|
||
|
.state "uint64_t"
|
||
|
.rgba "uint32_t"
|
||
|
|
||
|
func.Encoder.setCondition
|
||
|
"void"
|
||
|
.handle "OcclusionQueryHandle"
|
||
|
.visible "bool"
|
||
|
|
||
|
func.Encoder.setStencil
|
||
|
"void"
|
||
|
.fstencil "uint32_t"
|
||
|
.bstencil "uint32_t"
|
||
|
|
||
|
func.Encoder.setScissor
|
||
|
"uint16_t"
|
||
|
.x "uint16_t"
|
||
|
.y "uint16_t"
|
||
|
.width "uint16_t"
|
||
|
.height "uint16_t"
|
||
|
|
||
|
func.Encoder.setScissor { cname = "set_scissor_cached" }
|
||
|
"void"
|
||
|
.cache "uint16_t"
|
||
|
|
||
|
func.Encoder.setTransform
|
||
|
"uint32_t"
|
||
|
.mtx "const void *"
|
||
|
.num "uint16_t"
|
||
|
|
||
|
func.Encoder.setTransform { cname = "set_transform_cached" }
|
||
|
"void"
|
||
|
.cache "uint32_t"
|
||
|
.num "uint16_t"
|
||
|
|
||
|
func.Encoder.allocTransform
|
||
|
"uint32_t"
|
||
|
.transform "Transform *" { out }
|
||
|
.num "uint16_t"
|
||
|
|
||
|
func.Encoder.setUniform
|
||
|
"void"
|
||
|
.handle "UniformHandle"
|
||
|
.value "const void *"
|
||
|
.num "uint16_t"
|
||
|
|
||
|
func.Encoder.setIndexBuffer
|
||
|
"void"
|
||
|
.handle "IndexBufferHandle"
|
||
|
.firstIndex "uint32_t"
|
||
|
.numIndices "uint32_t"
|
||
|
|
||
|
func.Encoder.setIndexBuffer { cname = "set_dynamic_index_buffer" }
|
||
|
"void"
|
||
|
.handle "DynamicIndexBufferHandle"
|
||
|
.firstIndex "uint32_t"
|
||
|
.numIndices "uint32_t"
|
||
|
|
||
|
func.Encoder.setIndexBuffer { cname = "set_transient_index_buffer" }
|
||
|
"void"
|
||
|
.tib "const TransientIndexBuffer *"
|
||
|
.firstIndex "uint32_t"
|
||
|
.numIndices "uint32_t"
|
||
|
|
||
|
func.Encoder.setVertexBuffer
|
||
|
"void"
|
||
|
.stream "uint8_t"
|
||
|
.handle "VertexBufferHandle"
|
||
|
.startVertex "uint32_t"
|
||
|
.numVertices "uint32_t"
|
||
|
|
||
|
func.Encoder.setVertexBuffer { cname = "set_dynamic_vertex_buffer" }
|
||
|
"void"
|
||
|
.stream "uint8_t"
|
||
|
.handle "DynamicVertexBufferHandle"
|
||
|
.startVertex "uint32_t"
|
||
|
.numVertices "uint32_t"
|
||
|
|
||
|
func.Encoder.setVertexBuffer { cname = "set_transient_vertex_buffer" }
|
||
|
"void"
|
||
|
.stream "uint8_t"
|
||
|
.tvb "const TransientVertexBuffer *"
|
||
|
.startVertex "uint32_t"
|
||
|
.numVertices "uint32_t"
|
||
|
|
||
|
func.Encoder.setVertexCount
|
||
|
"void"
|
||
|
.numVertices "uint32_t"
|
||
|
|
||
|
func.Encoder.setInstanceDataBuffer
|
||
|
"void"
|
||
|
.idb "const InstanceDataBuffer *"
|
||
|
.start "uint32_t"
|
||
|
.num "uint32_t"
|
||
|
|
||
|
func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_vertex_buffer" }
|
||
|
"void"
|
||
|
.handle "VertexBufferHandle"
|
||
|
.startVertex "uint32_t"
|
||
|
.num "uint32_t"
|
||
|
|
||
|
func.Encoder.setInstanceDataBuffer { cname = "set_instance_data_from_dynamic_vertex_buffer" }
|
||
|
"void"
|
||
|
.handle "DynamicVertexBufferHandle"
|
||
|
.startVertex "uint32_t"
|
||
|
.num "uint32_t"
|
||
|
|
||
|
func.Encoder.setInstanceCount
|
||
|
"void"
|
||
|
.numInstances "uint32_t"
|
||
|
|
||
|
func.Encoder.setTexture
|
||
|
"void"
|
||
|
.stage "uint8_t"
|
||
|
.sampler "UniformHandle"
|
||
|
.handle "TextureHandle"
|
||
|
.flags "uint32_t"
|
||
|
|
||
|
func.Encoder.touch
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
|
||
|
func.Encoder.submit
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.program "ProgramHandle"
|
||
|
.depth "uint32_t"
|
||
|
.preserveState "bool"
|
||
|
|
||
|
func.Encoder.submit { cname = "submit_occlusion_query" }
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.program "ProgramHandle"
|
||
|
.occlusionQuery "OcclusionQueryHandle"
|
||
|
.depth "uint32_t"
|
||
|
.preserveState "bool"
|
||
|
|
||
|
func.Encoder.submit { cname = "submit_indirect" }
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.program "ProgramHandle"
|
||
|
.indirectHandle "IndirectBufferHandle"
|
||
|
.start "uint16_t"
|
||
|
.num "uint16_t"
|
||
|
.depth "uint32_t"
|
||
|
.preserveState "bool"
|
||
|
|
||
|
func.Encoder.setBuffer { cname = "set_compute_index_buffer" }
|
||
|
"void"
|
||
|
.stage "uint8_t"
|
||
|
.handle "IndexBufferHandle"
|
||
|
.access "Access::Enum"
|
||
|
|
||
|
func.Encoder.setBuffer { cname = "set_compute_vertex_buffer" }
|
||
|
"void"
|
||
|
.stage "uint8_t"
|
||
|
.handle "VertexBufferHandle"
|
||
|
.access "Access::Enum"
|
||
|
|
||
|
func.Encoder.setBuffer { cname = "set_compute_dynamic_index_buffer" }
|
||
|
"void"
|
||
|
.stage "uint8_t"
|
||
|
.handle "DynamicIndexBufferHandle"
|
||
|
.access "Access::Enum"
|
||
|
|
||
|
func.Encoder.setBuffer { cname = "set_compute_dynamic_vertex_buffer" }
|
||
|
"void"
|
||
|
.stage "uint8_t"
|
||
|
.handle "DynamicVertexBufferHandle"
|
||
|
.access "Access::Enum"
|
||
|
|
||
|
func.Encoder.setBuffer { cname = "set_compute_indirect_buffer" }
|
||
|
"void"
|
||
|
.stage "uint8_t"
|
||
|
.handle "IndirectBufferHandle"
|
||
|
.access "Access::Enum"
|
||
|
|
||
|
func.Encoder.setImage
|
||
|
"void"
|
||
|
.stage "uint8_t"
|
||
|
.handle "TextureHandle"
|
||
|
.mip "uint8_t"
|
||
|
.access "Access::Enum"
|
||
|
.format "TextureFormat::Enum"
|
||
|
|
||
|
func.Encoder.dispatch
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.program "ProgramHandle"
|
||
|
.numX "uint32_t"
|
||
|
.numY "uint32_t"
|
||
|
.numZ "uint32_t"
|
||
|
|
||
|
func.Encoder.dispatch { cname = "dispatch_indirect" }
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.program "ProgramHandle"
|
||
|
.indirectHandle "IndirectBufferHandle"
|
||
|
.start "uint16_t"
|
||
|
.num "uint16_t"
|
||
|
|
||
|
func.Encoder.discard
|
||
|
"void"
|
||
|
|
||
|
func.Encoder.blit
|
||
|
"void"
|
||
|
.id "ViewId"
|
||
|
.dst "TextureHandle"
|
||
|
.dstMip "uint8_t"
|
||
|
.dstX "uint16_t"
|
||
|
.dstY "uint16_t"
|
||
|
.dstZ "uint16_t"
|
||
|
.src "TextureHandle"
|
||
|
.srcMip "uint8_t"
|
||
|
.srcX "uint16_t"
|
||
|
.srcY "uint16_t"
|
||
|
.srcZ "uint16_t"
|
||
|
.width "uint16_t"
|
||
|
.height "uint16_t"
|
||
|
.depth "uint16_t"
|
||
|
|
||
|
func.requestScreenShot
|
||
|
"void"
|
||
|
.handle "FrameBufferHandle"
|
||
|
.filePath "const char *"
|
||
|
|
||
|
func.renderFrame
|
||
|
"RenderFrame::Enum"
|
||
|
.msecs "int32_t"
|
||
|
|
||
|
func.setPlatformData
|
||
|
"void"
|
||
|
.data "const PlatformData &"
|
||
|
|
||
|
func.getInternalData
|
||
|
"const InternalData *"
|
||
|
|
||
|
func.overrideInternal { cname = "override_internal_texture_ptr" }
|
||
|
"uintptr_t"
|
||
|
.handle "TextureHandle"
|
||
|
.ptr "uintptr_t"
|
||
|
|
||
|
func.overrideInternal { cname = "override_internal_texture" }
|
||
|
"uintptr_t"
|
||
|
.handle "TextureHandle"
|
||
|
.width "uint16_t"
|
||
|
.height "uint16_t"
|
||
|
.numMips "uint8_t"
|
||
|
.format "TextureFormat::Enum"
|
||
|
.flags "uint32_t"
|