mirror of https://github.com/bkaradzic/bgfx
84 lines
2.1 KiB
Lua
84 lines
2.1 KiB
Lua
--
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-- Copyright 2010-2017 Branimir Karadzic. All rights reserved.
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-- License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
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--
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project ("example-common")
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uuid ("21cc0e26-bf62-11e2-a01e-0291bd4c8125")
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kind "StaticLib"
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includedirs {
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path.join(BX_DIR, "include"),
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path.join(BIMG_DIR, "include"),
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path.join(BGFX_DIR, "include"),
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path.join(BGFX_DIR, "3rdparty"),
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}
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files {
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path.join(BGFX_DIR, "3rdparty/ib-compress/**.cpp"),
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path.join(BGFX_DIR, "3rdparty/ib-compress/**.h"),
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path.join(BGFX_DIR, "3rdparty/ocornut-imgui/**.cpp"),
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path.join(BGFX_DIR, "3rdparty/ocornut-imgui/**.h"),
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path.join(BGFX_DIR, "examples/common/**.cpp"),
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path.join(BGFX_DIR, "examples/common/**.cpp"),
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path.join(BGFX_DIR, "examples/common/**.h"),
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}
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if _OPTIONS["with-scintilla"] then
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defines {
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"SCI_NAMESPACE",
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"SCI_LEXER",
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}
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buildoptions {
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-- "-Wno-missing-field-initializers",
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}
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includedirs {
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path.join(BGFX_DIR, "3rdparty/scintilla/include"),
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path.join(BGFX_DIR, "3rdparty/scintilla/lexlib"),
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}
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files {
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path.join(BGFX_DIR, "3rdparty/scintilla/src/**.cxx"),
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path.join(BGFX_DIR, "3rdparty/scintilla/src/**.h"),
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path.join(BGFX_DIR, "3rdparty/scintilla/lexlib/**.cxx"),
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path.join(BGFX_DIR, "3rdparty/scintilla/lexlib/**.h"),
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path.join(BGFX_DIR, "3rdparty/scintilla/lexers/**.cxx"),
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}
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end
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if _OPTIONS["with-sdl"] then
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defines {
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"ENTRY_CONFIG_USE_SDL=1",
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}
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includedirs {
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"$(SDL2_DIR)/include",
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}
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end
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if _OPTIONS["with-glfw"] then
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defines {
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"ENTRY_CONFIG_USE_GLFW=1",
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}
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end
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configuration { "linux-steamlink" }
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defines {
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"EGL_API_FB",
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}
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configuration { "osx or ios* or tvos*" }
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files {
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path.join(BGFX_DIR, "examples/common/**.mm"),
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}
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configuration { "winphone8* or winstore8* or durango"}
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files {
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path.join(BGFX_DIR, "examples/common/**.cx"),
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}
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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premake.vstudio.splashpath = "../../../examples/runtime/images/SplashScreen.png"
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